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    Emu64 4.00 released

    Robert
    By Robert,

    Commodore 64 emulator.

     

    Translated from German by Google.

    - 100% of revised source code

    - Runs on Win2000/XP/Vista/Windows7

    - Requires DirectX 7.0 and. Net Framework 2.0

    - Several Emu64 can run simultaneously

    - Completely new sound engine (low latency under 10ms possible) Absolutely synchronous to the image (20ms already rich)

    - For the full-screen mode can now be used all modes of the System available

    - Full Screen button is no longer with "F12" but now with "AltGr + Return"

    - Floppy window now freely scalable

    - ZIP archive support in the floppy window

    - Now support G64 Image

    - Important settings menu

    - Select Set Rome

    - SID Change Type

    - Tooltips for Emu64 surface (small hints if you click on something remains)

    - Drag and drop files for C64

    - Datasetten emulation (TAP)

    - Datasette can be made audible

    - F1 through F8 are now the real PC keyboard (not a "Shift + F1 to F2 more)

    - Assembler window is now freely scalable

    - Assembler source code can now be up to 10MB in size

    - Create a SID dumps, with its own player (Win32)

    - Debugger -> Register now changeable (decimal / hex / binary)

    - Debugger -> mini-assembler with autodetection

    - Debugger -> Switch between C64 and Floppy

    - Debugger -> Memory and change exportable

    - Debugger -> Breakpoints can now be linked

    - Floppy emulation is completely new

    - Freezing has been revised, and now works 100%

    - Emu64 may request the state to the end, and when you start reload

    - SID player from scratch, is now playing 99% of all the SID's

     

    Emulation Specific

     

    - Interrupt handling the revised CPU6510

    - PHP bug -> Break flag is always set

    - JMP () bug -> eg JSR ($ 00FF) won the jump address from $ 0100 True, he is the address of the jump-$ 0000 must fetch.

    - NMI bug -> NMI only transition from high to low

    - Processor port emulation is now testing the test suite 2:15

    - Status register bit 5 is always 1

    - All 256 CPU commands pass the test of the Test Suite 2:15

    >> Get it HERE.


    DeSmuME 0.9.1 released

    Robert
    By Robert,

    DS emulator

     

    With this release, we have fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever. Watch out, though–your savestates are probably invalidated once again. Sorry!

     

    0.9 -> 0.9.1

    General/Core:

    enh: GBA slot emulation [CrazyMax]

    - Rumble support (windows only)

    - GBA game

    enh: Mic support (windows only?) [luigi__]

    enh: Preliminary cheats system [CrazyMax]

    enh: Savestates invalidated, as more variables have been added.

    bug: Added PSG white noise [luigi__]

    bug: fix arm/thumb ROR [zeromus]

    bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]

    bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]

    bug: Much work on FIFOs, still not finished [CrazyMax]

    bug: Many fixes to dma [zeromus, CrazyMax]

    bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]

     

    Graphics:

    bug: Added sprite blending [luigi__]

    bug: more correct mosaic effects, still imperfect [zeromus]

    bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]

    bug: fix crashes in some affine BG [zeromus]

    bug: Implement some pos test function [luigi__]

    bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]

    bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]

    bug: fix texture coordinate generation, including environment mapping [zeromus]

    bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]

    bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]

    bug: [ 2488334 ].1 fixes to layer compositing [luigi__]

    bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]

    bug: Improvements to 3d h-scrolling [luigi__]

    bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)

    bug: Add optional fragment shading pipeline (more precision) [luigi__]

    bug: Fix bug where some sprites got cut of on x=255 [zeromus]

    bug: Implement GXSTAT register [CrazyMax]

     

    Windows:

    bug: resizing and rotating work in vista [luigi__]

    enh: 0 frameskip now lets emulator run at excess speed [zeromus]

     

    Mac OS X Port:

    bug: left key setting no longer gets confused with the right key [jeff]

    enh: more keys can be mapped

    >> Get it HERE.


    Ootake 2.04 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/02/11 2.04 released

     

    - The problem with the possibility of stopping uncommonly when CD-ROM was accessed by the personal computer environment was corrected.

     

    - When "Direct3D" is used, if the Net Surfin' etc. are done while sounding BGM such as the games and hes with Ootake, the problem that the noise occasionally entered BGM was solved.

     

    - "Priority High" and "Priority Low" were added to "Setting" menu. if you want to give priority to other background Windows applications, select "Low". "High" to which BGM doesn't fall into disorder easily and operation is steady is recommended usually.

     

    - The CD-ROM of latter lot of "3 x 3 Eyes - Sanjiyan Hensei" came to be recognized.

     

    - The speed and timing were brought close to a real machine. At stage starting of Vega of "Street Fighter II'", the problem that one frame screen occasionally fell into disorder was solved. In "Janshin Densetsu", the problem that the status screen fell into disorder occasionally was solved.

     

    - Additionally, a detailed part has been improved and corrected.

     

    + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

    http://www.ouma.jp/file/Ootake204-for98.zip

    >> Get it HERE.


    Ami/WinArcadia 9.06 released

    Minuous
    By Minuous,

    WinArcadia 9.06 (Windows): 12 February 2009

    AmiArcadia 9.06 (AmigaOS 3): 12 February 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978); and

     

    * the Central Data 2650 computer (1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor.

     

    Changes since 9.05:

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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