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NeoRageX 5.2a released

Arcade emulator
This version fix the bugs found in the previous 5.2 version and adds new games, which are playable in NeoRAGEx for the first time. Enjoy it, because it's our last work based on EGCG versions.
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Whatsnew
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[Games added to the list]
• Digger Man - For the first time playable with NeoRAGEx;
• Jockey Grand Prix - For the first time playable with NeoRAGEx;
• V-Liner - For the first time playable with NeoRAGEx.
Specific rules for V-Liner controls:
*DON'T press COIN 1 or COIN 2 buttons (by default, KEY 3 and 4) or else the game will freeze*
Operator Menu - P2 BUTTON A
Clear Credit - P2 BUTTON B
Hopper Out - P2 BUTTON D
Payout - P1 START
COIN 1 - P2 UP
COIN 2 - P2 DOWN
P1 Big - P1 BUTTON A
P1 Small - P1 BUTTON B
P1 Double Up - P1 BUTTON C
P1 Start/Collect - P1 BUTTON D
[Fixes]
• Now the Garou freezing bug in 3rd round of Terry stage is REALLY fixed;
• Freezing in Super Dodge Ball, Gowcaizer, Money Idol Exchanger and OverTop fixed;
• Freezing bug in ghostlop, that occurs in both official & all previous hack versions of NeoRAGEx, partially fixed.
[updated Games]
• [cyberlip] Cyber-Lip (m1)
• [gururin] Gururin (m1|s1)
[Credits for this version]
• Romhack;
• fabiofilho;
• Shoometsu.
Special mention to Romhack, that once again proved being an extremely competent programmer.
>> Get it HERE.
Thanks to EMU-DREAMS for the news!
Ami/WinArcadia 11.0 released

WinArcadia 11.0 (Windows): 16 April 2009
AmiArcadia 11.0 (AmigaOS 3): 16 April 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia are multi-emulators of these Signetics-based
machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978);
* the Central Data 2650 computer (1977);
* the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and
* the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980)
(preliminary).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tune retuning.
Changes since V10.0:
. Preliminary emulation of Galaxia and Astro Wars coin-ops.
. "Settings|Sound|Retune tones?" option.
. Miscellaneous improvements and bug fixes.
Stella 2.7.6 released

Atari 2600 emulator
Stella release 2.7.6 for Linux, Mac OSX and Windows is now available. Ports to other operating systems will be released as they become available.
- Added support for 'EF' bankswitching (Paul Slocum Homestar Runner), as well as auto-detection of this format.
- Added support for 'EFSC' bankswitching, as well as auto-detection of this format. This is similar to the 'EF' scheme, but also includes 128 bytes SuperChip RAM.
- Added autodetection for '0840' and 'SB' bankswitching formats.
- Improved autodetection for 'UA' bankswitching format.
- Fixed bug in selecting video modes larger than the current screen; the resulting video mode will now be the largest one available (previously it selected the smallest one available).
- The currently selected CPU register now displays its value in decimal and binary (in addition to hex) in the debugger.
>> Get it HERE.