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    Fish 'N' Chips 1.20 released

    Robert
    By Robert,

    CHIP-8/CHIP-8X/SCHIP emulator/interpreter for Microsoft Windows

     

    What's new:

     

    08-06-06: 1.20

    - added an option to increment the index register on memory opcodes, necessary for some older games

    - hardly added support for CHIP-8X

    >> Get it HERE.


    Wine 0.9.15 released

    Robert
    By Robert,
    This is release 0.9.15 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

      - More MS/RPC improvements.

      - Core Audio driver for Mac OS X.

      - More complete DNSAPI dll.

      - Improvements to Web browser support.

      - Lots of bug fixes.

    >> Get it HERE.


    Wii Classic Gaming To Be Priced Less then $10 USD

    Wizard
    By Wizard,

    Nintendo President Saturo Iwata spoke yesterday at a Japanese marketing event (Japanese source), revealing information about "virtual console" pricing and the Wii's relationship with the DS. Iwata revealed that games for Nintendo's "virtual console" that will allow Wii owners to play old titles on their consoles will be priced at ¥500 and ¥1,000, roughly US$4.50 to US$8.99. For reference, classic retro games for the Nintendo GameBoy sold for upwards of US$35 for some titles, US$19.99 for others. Uptake was understandably low, as gamers were reticent to pay that much for old content.

     

    Retro gaming may prove to be a big boon for Nintendo. Microsoft's Xbox Live Marketplace has already captured the attention of many gamers with games costing 400 to 1,200 Microsoft "points," which translates to US$5 to US$12.50. Nintendo's pricing is roughly competitive with Microsoft's, but the ability to launch with a massive library of retro games could easily overshadow Microsoft's service, which has been anemic in terms of new titles since launch (though we wait in anticipation for Paperboy, Contra, and others). Are gamers more likely to buy Zuma for US$10, or Majora's Mask?

     

    Iwata also talked about ramping up production of the DS Lite from 1.6 million units a month to 2 million. Demand for the system in Japan has been near insatiable, and with a June 11 launch in the United States, the added production will hopefully keep the system on store shelves so it can take advantage of the success of the New Mario Bros. and Brain Age. The system has been a license to print money for Nintendo, with ten games in Japan that have already sold over a million copies.

     

    Iwata talked up the Wii's capabilities in terms of DS connectivity, including the ability to share demos and the fact that the DS could also be used as a touch screen controller for Wii games. He also hinted that future DS games will be able to be played on the Wii, with added or expanded content as a teaser.

     

    Downloading DS demos via the Wii is a nice touch, but not that surprising. Being able to use the DS as a touch screen for the Wii, however, offers up the possibility of being able to use the Wii to play DS games on your television. The GameBoy Player was a successful product for the GameCube, allowing gamers to play their GBA games on their televisions, and if the Wii features such an ability, Nintendo has a better chance of converting DS gamers into Wii owners.

     

    From the picture Iwata is painting, it's clear that the Wii is designed to profit not only from new games sales but also by working closely with the DS, and placing an emphasis on inexpensive classic games purchased online. It's hard to underestimate the worth of Nintendo's back catalogue, and the addition of classic Sega and Turbografx titles adds considerable appeal for gamers who cut their teeth on Nintendo's early consoles.

     

    Unfortunately, we still don't know when the Wii will launch or how much it will cost. Iwata said the launch date and final pricing for the Wii will not be announced until September.

     

    Arstechnica.com

     

    Famitsu (Japanese Source)


    ClrMamePro 3.89 released

    Robert
    By Robert,

    ROM manager

     

    3.89

     

    * added: zip option OEM/ANSI conversion. This enabled/disables conversion of non standard filenames in zipfiles. Keep it enabled as long as you don't use any non standard characters. Remember, conversion results depend on your currently used codepage. If you got problems renaming roms, you should toggle this option. This is a per-profile setting and enabled by default.

    * misc: zip option "mark useless zip structs as unneeded" is now a global setting

    * misc: unneeded diskimages will be listed as 'diskimages' instead of file/folder

    * misc: diskimage + unneeded detects unneeded diskimages even if 'roms' isn't selected (official chd storage method only)

    * misc: when using sysdefpaths, chds optionally have to use the sysdefpath now, too (e.g. btchamp should be in a subfolder of the konamiGV assigned path) Added a scanner advanced option for that. Use it in combination with the warning about wrong sysdefpaths option there.

    * misc: changed the layout in scanner advanced a bit

    * fixed: FolderBrowser can trash memory when COM library was closed 'too early'

    * fixed: some OEM/ANSI conversion can cause DOUBLE FILEENTRY IN ZIPFILE issues

    * fixed: toggling fix-all toggles the tree which isn't needed

    * fixed: previously loaded setselection is falsely applied to next loaded profile

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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