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    Nestopia v1.31 released

    Robert
    By Robert,
    June 5 2006 - Wardrobe Malfunction in NSF Code

     

    Yesterday's release had a bug in it with the on-screen display of NSF song info. Due to the annoyance of this particular bug, a quick bug fix version has now been released.

    >> Get it HERE.

     

    Credits to Emulation9 for the heads-up.


    Mame v0.106u4, Intermediate update !

    Robert
    By Robert,
    0.106u4

    ---------

     

    MAMETesters Bugs Fixed

    ---------------------------

    atarigt0106u3red [Aaron Giles]

    bestmatch0106u3ora [Aaron Giles]

    midyunit0106u3red [Aaron Giles]

     

     

    Source Changes

    ------------------

    Added new function mame_debug_is_active() which can be used by core code to identify when we are paused in the debugger. [Aaron Giles]

     

    Fixed crash when passing an invalid driver name on the command line. Centralized the approximate matching logic into driver.c so other ports can use it as well. [Aaron Giles]

     

    Now properly extracting path from driver name and adding it to the rompath so that drag & drop of ZIP files works once again. [Aaron Giles]

     

    More renderer updates: [Aaron Giles]

    - Fixed feature detection bug that led to false-positive warnings when starting up

    - Removed extra vertex padding since some graphics cards could not cope with it

    - Added shims to support both Direct3D 9 and Direct3D 8; D3D9 is the default, with an automatic fallback to d3d8 if not available

    - New option -d3dversion can be used to specify preferred version for testing

    - Added 1 pixel black border around all textures to ensure filtering on some cards doesn't result in garbage at the edge of the screen

    - Enabled "do not wait" feature when unthrottled and using D3D9; this greatly speeds up unthrottled games, but seems to only work in full screen mode

    - Switched from triangle fans to triangle strips

    - Ensured that render states are only being set minimally

    - Added code to reset the device if lost, allowing application switching out of full screen mode and fixing multi-monitor mode with resolution switching

     

    Added new function verbose_printf() which is used instead of checking the verbose global to print information to the screen. Changed all locations that were checking the global to use this new function. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Card Line [Tomasz Slanina]

    http://mamedev.org

     

    Derivative Builds:

     

    Dats:

    MAMEinfo.dat

    History.dat 1.06r

     

    Notes:


    Nestopia v1.30 released

    Robert
    By Robert,

    NES emulator.

     

    June 4 2006

     

    Version 1.30 released. Changelog:

     

    * Shell Changes:

    - Updated 7zxa.dll.

     

    * Shell Fixes:

    - NSF text info is now displayed in the proper ANSI code page.

     

    * Core Additions:

    - Bandai Karaoke Studio michrophone support through keyboard.

    - Mapper 132. Info from Ca4He3.

    - Unif Boards "UNL-603-5052", "A65AS" and "EDU2000". Info from Ca4He3.

    - Mouse support for "Educational Computer 2000". Info from Ca4He3.

    - Sound sample support for:

    -- "Family Trainer - Aerobics Studio" -> "ftaerobi"

    -- "Moe Pro! '90 - Kandou Hen" -> "moepro90"

    -- "Moe Pro! - Saikyou Hen" -> "mpsaikyo"

    -- "Moero!! Pro Tennis" -> "mptennis"

    -- "Moero!! Pro Yakyuu" -> "moepro"

    -- "Moero!! Pro Yakyuu '88 - Ketteiban" -> "moepro88"

    -- "Shin Moero!! Pro Yakyuu" -> "smoepro"

    -- "Terao no Dosukoi Oozumou" -> "terao"

    Info from Hap and Pongbashi.

     

    * Core Changes:

    - Board/Chip names. Info from Pongbashi.

    - Moved the following games to new mappers:

    -- "Crystalis (ch)" -> mapper 195

    -- "Captain Tsubasa Vol 2 - Super Striker (ch)" -> mapper 195

    -- "Dragon Ball Z 2 - Gekishin Freeza! (ch)" -> mapper 199

    -- "Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (ch)" -> mapper 199

    -- "San Guo Zhi 2 (ch)" -> mapper 199

     

    * Core Fixes:

    - More accurate PAL APU DMC rates. Info from Blargg.

    - Mapper 4. Now defaulting to MMC3B IRQ hardware. Fixes "Star Trek - 25th Anniversary".

    - Mapper 19. Fixes "Final Lap".

    - Mapper 60, menu select for "TN 95-in-1" and "Super 35-in-1" via soft reset. Info from Ca4He3.

    - Mapper 163. Fixes "Kou Dai Bao Shi - Hong (ch)" and "Kou Dai Bao Shi - Lan (ch)".

    - Mapper 198, CHR banking. Fixes "Super Fighter III". Info from Ca4He3.

    - Mapper 209, CHR 4K PPU latch mode. Fixes "Power Rangers" and others. Info from Ca4He3.

    - Database entries.

    >> Get it HERE.

     

    Credits: To AEP emulation for the heads-up.


    SDLMAME 0.106u1 Test1B released

    Robert
    By Robert,

    R. Belmont has released his own version of MAME, this one replaces DirectX with SDL. You can read the full article on his website, and you can download the source there also. You need to compile it yourself.

     

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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