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    Mini vmac 2.8.2 beta released

    Robert
    By Robert,
    May 25, 2006

     

    Version 2.8.2 fixes a drawing smoothness issue in the Intel Macintosh version, and has further refinements to the user interface strings.

     

    Gianluca Abbiati agreed to look at the Italian translation, and made numerous suggestions. The are also refinements in the German translation from Detlef Kahner, and refinements in the French and English from Pierre Lemieux.

     

    The Intel Macintosh drawing issue was due to a missing call to QDFlushPortBuffer, and was most noticeable by waving the mouse in a circle and seeing how many ghost images of the cursor appeared on the screen. (Too few means that it isn't refreshing as quickly as it should.) This issue also would appear in the PowerPC version, if it was compiled with a recent version of XCode. The PowerPC version of Mini vMac 2.8.1 was compiled with an old version of XCode, and the Intel version was compiled on an Intel Macintosh. For Mini vMac 2.8.2, both OS X versions were compiled with XCode 2.2.1 on a PowerPC Macintosh.

     

    Sorry for the long delay since 2.8.1, due to travel and other reasons

    >> Get it HERE.


    GameEx 6.19 released

    Robert
    By Robert,
    26th May, 2006 - GameEx 6.19

     

    * Default themes updated to fix one of the version 2 themes stopping media center from closing

    * The logging has been optimized, and some other optimisations have been done at initilisation, so GameEx should now startup quicker

    * Most of the scanning for files and folders has been optimised, meaning DVD lists, Karaoke, Emulators, and Jukebox when in tag mode should all load up a fair bit quicker. This will likely be very noticable when your content is on remote computers

    * Main point of this version is to improve on performance and resources use

    * The theme picker now displays the name of the theme only without starting with "Default - " in front.

    >> Get it HERE.


    There is a new President...

    Wizard
    By Wizard,

    Of Nintendo of America.

     

    There's a changing of the guard within Nintendo of America's ranks. The company announced today that current president Tatsumi Kimishima is now chairman of the board CEO, while fan-favorite and current exec. VP of sales and marketing Reggie Fils-Aime is now acting president and COO of Nintendo of America.

     

    [...]

     

    Fils-Aime, on the other hand, moves up the corporate ladder after only being a part of the company for three years to become the day-to-day operations manager at Nintendo of America -- but he will still oversee the sales and marketing divisions. It is his expertise, after all.

     

    You can read the rest at 1up.com


    Mame 0.106u2, Intermediate update !

    James
    By James,
    0.106u2

    ---------

     

     

    IMPORTANT NOTE: The video system in this version has been completely upended and redesigned. The old video system is still the default; however, some features may be broken. These are not bug-worthy reports, as the old system will soon be deprecated. The new system can be compiled by setting the NEW_RENDER flag on in the makefile.

     

    THE NEW SYSTEM IS STILL WORK-IN-PROGRESS! Apart from video card-related issues (like it doesn't work on particular hardware or has an incorrect display), bugs are not being tracked at this time. There is already a laundry list of things that are broken at the top of render.c, and there are many other things that still need to be looked at.

     

    In order to run the new video system with hardware acceleration, your machine will require DirectX 8 or later.

     

    MAMETesters Bugs Fixed

    ---------------------------

    suchipi0106u1gra [Roberto Fresca]

     

    Source Changes

    ------------------

    Added support for circular buffering in the SHARC core, and fixed several minor bugs. [Ville Linde]

     

    Added color PROM support for Nintendo's Sheriff driver. [stefan Jokisch]

     

    Discrete sound updates: [Derrick Renaud]

    - Typedef'ed external discrete sound structures to follow current structure use. Statically defined their use in most drivers to stop name pollution.

    - Created new DISCRETE_555_VCO1 module.  This is the 555&Op-amp oscillator circuit used by Borderline.

     

    Added the new video rendering system. A new file render.c contains the bulk of the logic. Major changes include: [Aaron Giles]

    - The OSD layer is now responsible for allocating one or more render_targets at osd_init time. The old osd_create_display and osd_close_display calls are not used with the new system, so initialization must take place at osd_init time.

    - The old osd_update_video_and_audio call has now been replaced with a simple osd_update call. This update call passes a mame_time to the OSD layer, which is the current emulated time. Throttling and speed calculations should use this time instead of the framerate.

    - osd_update is responsible for calling the render system to request a list of primitives to be drawn on each render_target for the current frame. The primitives are simple and include clipping rectangles, lines, and rectilinear quads only.

    - If it wishes, the OSD layer can call back to a software rasterizer in MAME. The rasterizer code is provided as an include module so it can be tuned and optimized for platform-specific video modes. See windows/rendsoft.c for a usage example.

    - There is a new layout file format .lay, which is XML-based and which replaces the old.art files. The .lay files describe how to render to a render_target. Each layout file can contain multiple "views", which describe one of many ways the various elements can be drawn. These views can be selected at runtime via the new "Video Options" menu.

    - The built-in UI font can be overridden with any .BDF font. Simply name the.BDF file "ui.bdf" and place it in the MAME directory. If you run at decent resolutions, you should choose a large point size for this font so that the scaled results look nice.

    - The windows implementation uses Direct3D 8 as the preferred mechanism for rendering. By default, it will render at the current resolution, rather than switching resolutions as before. This can be changed by adding -switchres to the command line.

    - There are still a number of imperfect/incomplete features with the new renderer, which is why it is not on by default. An incomplete list is given in render.c.

     

    New clones added

    --------------------

    WWF: Wrestlemania (rev 1.20 08/02/95) [Corrado Tomaselli]

    Heavy Smash (Asia version -4) [Corrado Tomaselli]

    Mad Alien (Highway Chase) [stefan Jokisch]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Pasha Pasha 2 [Pierpaolo Prazzoli]

    Trivia Madness [Pierpaolo Prazzoli]

    http://www.mamedev.org/

     

    Derivative Builds:

    MAMEplus!

     

    Dats:

    MAMEinfo.dat

    History.dat 1.06q

     

    Notes:

    MAME Plus! 0.106u2 2006-05-25

     

    * fixed CommonFileDialog on Win9x

    * fixed crash in cheat and command menu

    * integrated mamedev's vc makefile with ours

    * many compiling related changes


Portal by DevFuse · Based on IP.Board Portal by IPS
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