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DreamChip v1.0 alpha Released
CHIP-8 emulator for PSP
Hi there guys
DreamChip is a chip8 emulator ported to the psp by me.
for anyone wondering what a chip8 is look here : CHIP8 wiki
I bet some of you never thought this project would ever get as far as a release
I took the initiative to port a Chip8 emulator (unamed) made by TJA of emutalk to the psp.
It uses sdl for input, sound and gfx.
It runs at full speed (i think ) and compatibility seems good too
I have included Some pd roms with the release, although as far as im aware all chip8 games are pd now.
I would like to say a special thanks to Hardhat, who taught me a hell of a lot of sdl and helped me with some stupid mistakes i was making a long the way
Due to my psp being briked i would like 1 beta tester for this emu, as i am sure input is working now but have being unable to test it myself.
Enjoy
Note : This emulator is currently hardcoded to play a rom named "ROM" in the /rom directionary.... to play another rom just rename it "ROM" and replace the current rom in the folder.
Source code will be released soon, very messy and a few things need changing before source is released.
Cheers
Get it here: DCEmu Release Thread
DSOrganize v2.5 Released
Homebrew organizer application for NDS.
Fixes found in 2.5
* Worked on making DSOrganize take up less memory on its own for more plugin memory.
* Switched to more dynamic approach for plugins. Things should work better now.
* Changed home screen to display current and next two day planner events instead of past ones.
* Changed plugin vblank handling to give dedicated vblank access to plugins/exes when run.
* Changed some code on the arm9 recieve fifo queue, hopefully fixing the random sound/keyboard freeze.
* Changed arm7 upsampling code to sound better for amplified mp3's.
* Changed calculator memory usage to allow for larger numbers.
* Added in newest ogg vorbis memory leak fix.
* Added echo, cls, wait commands to homebrew database script.
* Added ability to swap buffers on only the top or bottom screen in plugins.
* Added ability for plugins to query which screen DSO is on (for those that hook to the draw function).
* Added simple battery saver function and debug write to disc function to plugin API.
* Added repeat to all keys in the keyboard and fixed a glitch where char 255 couldn't be typed.
* Added .dss shortcut type. Shortcuts can point to any file or directory except for another shortcut.
* Added access to the PSG on the arm9 for plugins.
* Added the missing commands for dswifi to the plugin API.
* Fixed erasor glitch in scribble.
* Fixed weird wrapping glitches introduced after the text fix.
* Fixed glitch in syntax highlighting for html files introduced after text fix.
* Fixed glitch where if resource0.bin is missing, DSO does not jump to your preferred start page.
* Fixed error with ID3 tags containing a carriage return/line feed.
* Fixed crash on loading iconsets from directories longer than 29 characters.
* Fixed two irc crash bugs relating to bad server replies (ie on irc.enterthegame.com).
* Removed mikmod loaders for all types but xm, it, s3m, mod due to low popularity.
*NOTE: Since the plugin architecture has been updated, please download the latest version of your favorite plugins to continue using them.
Get it HERE
No$GBA 2.3d released
GBA and NDS emulator
NDS Emulation- No$gba v2.2 contains some NDS emulation support.
- No$gba v2.3 contains almost full NDS emulation support including 3D.
- No$gba v2.3a now also contains NDS sound emulation.
- No$gba v2.3b couple of bug fixes and details.
- No$gba v2.3c some important nds-related additions/fixes.
- No$gba v2.3d adds microphone support, 3d video improvements, full dos-dpmi compatibilty, and more programming specs.
23 February 2007 - version 2.3d
- nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
- nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
- nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)
- nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)
- nds/3d/help: added projection/rotation/scaling/translation matrix examples
- nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes
- nds/3d/help: added new shadow polygon chapter, and added toon table notes
- nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt)
- nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed
- nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)
- nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset)
- nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)
- nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8)
- nds/microphone: wave_in-dma activated only if/as long as enabled in powerman
- nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)
- nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)
- dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)
- dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)
- dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
- dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
- initialize: corrected @@zero_fill_vals length (caused crash in dos version)
Ootake 0.97 released
Turbo Grafx 16 / PC Engine emulator
2007/02/23 0.97 released- The number of maximum preservation of "State saving with the number" has been increased to "20 pieces".
- "1552 Tenka Tairan" came to operate by last update (v0.96).
- When you use "Software of the television watching etc." and "Ootake" at the same time, the problem that the noise regularly occasionally entered the sound was solved.
- "Window Activated Non-automatically" (setting of whether the window is automatically activated) was added to "Setting->Screen menu".
