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MameLoad TNG u7 released
Front End
Latest Changes:
- Added for Directory Search Toggle [ON/OFF]. This will let you type-traverse the list by typing a ROMSET/FOLDER name rather than the GAMENAME if you are unsure what the gamename is.
- Corrected display of 'source.c' (F2) for MAME/variants/PINMAME. Also, the sets that share the same source file should be accurate for all MAME-type emulators.
- Fixed an issue with "type your gamename" feature, it was jumping to the last entry of that letter sequence rather than stopping at the first.
- Corrected PNG placement for 800x600 screen in upright & turned left orientations
- Implemented ability to "drag on to" for ML. Your emulator must be in the same folder as ML.EXE, however. Hopefully, this will save people a bit of set-up time when using other emulators and versions.
AtomicFE 0.19 released
Front End
* reorganization of HardWare Manager* New function for LEDWIZ Animation script
* Timing parameter for the LEDWIZ Screensaver random mode
* Advanced Video Screen Saver
* Can now define if one particular graphic object on layout use transparent color or not
* SmartText Display in list
* New way to make Multi-Emulator List with GUI in AtomicManager
* Intro video on Atomic Start Up
* Open source plug'in system based on Scripting
* Live Filtering of the game list
* Gradual alpha blending on layout object
* Flip and Mirror effect on layout object
* Reflection zone object on layout
* Enhancement on the layout editor
* Turbo Browse Mode for the list added in options.
* few bug fixed...
>> Get it HERE.
FBA 0.2.96.62 Released
Arcade emulator
Another release of FBA - System16 is very WIP so the previous release of that is in here.
Get the new version from the downloads page.
Here's the what's new;
* Added driver for Choko (choko)
* Added driver for Jyangokushi: Haoh no Saihai (jyangoku)
* Added various CPS-2 clones now the decryption keys are known
* Added rastsag1 to the Rastan driver
* Fixed bug with EEPROM on startup in CPS games
* Fixed crash bug in Q-Sound games with sound disabled
* Enabled the "Tournament" mode in the tournament versions of Super Street Fighter 2 - now they try to connect to other terminals (if you just want to play the games then change the setup in the "Test Menu", access using F2)
* Fixed bug in datfile generation module
* Various rom changes to match MAME 0.112u2 (with the exception of the XOR for spf2ta)
SNEmulDS 0.4 alpha released
SNES emulator for the DS
Alpha release of SNEmulDS 0.4!
It has been a long time with no real updates of SNEmulDS.. This first release break this silence, and i hope it will please everyone. First of all, the main change is the integration of the CPU engine of SnezziDS. In fact, I wanted to make my own CPU engine in ASM, but i rapidly saw that i couldn't do better than bubble2k did. I recognize his work as a masterpiece in DS homebrews. I personally added some new features from the original C CPU of SNEmulDS: speed hacks, memory protection, and ROM paging/dynamic reloading (giving Large ROMs support for Slot-1 cards). All combined CPU engine and speed hacks give a great boost in speed.
There are also various changes:
* Implemented MODE 7
* Partial line by line engine for MODE 7 games
* Implemented MODE 3,4 (256 colors)
* Now SNEmulDS uses devkitpro 20 and libfat library from chishm with DLDI support, for better compatibility
* Improved ROM paging, reducing bugs for Large ROMs (> 3 Mo)
* Fixed memory leaks (And consequently, fixed famous “Unsupported Large LoRom” bug)
* Three level of speed hacks : no speed hacks, medium speed hacks, full speed hacks. Each level gives various compatibility and speed enhancements.
* Fixed various bugs
* Now SNEmulDS sources are under GNU license, to be compatible with snezzids
(don’t forget to patch it with your DLDI driver, SNES games are loaded from SNES directory)
>> Get it HERE
