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BridgeM1 v0.6.0a3 released
QMC2 0.1.b8 released
Front End for Linux
23-FEB-2007 - QMC2 0.1.b8 releasedToday we proudly announce the release of QMC2 v0.1.b8!
This version includes a fair amount of work to fix and improve issues regarding SDLMAME and system-wide (pre-)configuration. It also introduces several new features such as support for flyer images, built-in GUI style support and a ROM state filter.
Please note that Qt 4.2.0+ is required now, Qt 4.1 support has been dropped! This release has been developed using Qt 4.2.2.
CHANGES - v0.1.b8, 23-FEB-2007
* fix: general bug fixes
* imp: improved functionality
* new: newly added functionality
* doc: documentation changes
* inf: informational only
v0.1.b8, 23-FEB-2007:
* fix: missing line-feed for "last message repeated N time(s)" message
* fix: incorrect position restoration for options-widget under certain circumstances
* fix: restoration of selected game failed if treewidget received focus during gamelist reload
* fix: build: "make DEBUG=2" failed for welcome.cpp
* fix: replace all occurances of "~" with "$HOME" before passing the argument strings to MAME (thanks to Christoper Stone who found the bug and its solution)
* fix: install: add flyer directory to install target
* fix: clear flyer image on gamelist reload
* imp: more changes to allow for easier package-creation - thanks to Christopher Stone for his input on this matter
* imp: removed informational log message for missing previews
* imp: removed obsolete setting MAME/FilesAndDirectories/ROMPath, using MAME/Configuration/Global/rompath instead
* imp: build: clean creation of debugging code (see DEBUG make option in Makefile)
* imp: avoid multiple processing of MAME options within game-subtree
* imp: performance of ROM state verification improved
* new: Qt 4.2.0+ required for all MAME targets (Qt 4.1 support dropped!)
* new: support for game flyer images, new setting Frontend/FilesAndDirectories/FlyerDirectory
* new: settings can now be reset to their system-wide default values (all at once); if no system-wide default configuration exists, the built-in default for the respective setting will be used
* new: search function for MAME options (enter an alphanumeric string while the MAME options widget has focus)
* new: built-in style support, new setting Frontend/GUI/Style (Default = system default / specify on command line)
* new: ROM state filter, new settings Frontend/Gamelist/Show[CMINU]
* new: previews can now also be stored as PreviewDirectory/gamename/xxxx.png (PreviewDirectory/gamename.png has prescedence, if it doesn't exist, the highest existing value of xxxx will be used)
MasterGear 2.2 released
Sega Master System and Game Gear emulator
New in This Version
* Added built-in configuration menu ([F5] in MG-Windows, [sOFT2] in MG-Symbian).
* Changed menu layout to reflect that the country selection is done for both MasterSystem and GameGear.
* Changed the way Z80 NMI interrupt works to comply with the standard.
* Further optimized display drivers.
* Added screen border emulation.
* Added zoomed sprite emulation.
* Limited the number of displayed sprites to 4-per-scanline in TMS9918 screen modes and 8-per-scanline in SMS/GG screen mode.
* Added an option to disable the sprites-per-scanline limit.
* Fixed several bugs in the Z80 debugger.
* Added shadow registers display to the Z80 debugger.
* Added screen border in MG-Windows and MG-MSDOS.
* Now saving preferences in MG-Symbian.
Changelog / no download (must be purchased)
Daedalus PSP R9 released
N64 emulator for the PSP
Changes:R9 - 22 February 2007
-----------------------------
[+] Added support for RGBA 4444 and 5551 textures
[!] Tidied up all the texture conversion code, fixing a few bugs in the process
[!] Fixed the width/height of FillRect calls in 1 and 2 cycle mode
[!] Fixed a blending bug
[^] Use 16-bit textures on the PSP to represent 16-bit N64 textures.
[+] Added mirrored texture support
[!] Fixed a LoadTile bug, allowing a couple of hacks to be removed
[+] Added some new blend modes for various roms
[!] Fixed the Tri2 command for F3DLX microcodes
[!] Fixed a bug in busy-wait detection
[!] Fixed a few dynarec stability issues (relating to exceptions occuring mid-trace)
[+] Added audio support
[+] Added the ability to dump textures (developer builds only at the moment)
[!] Fixed screenshots. Again.
[+] Implemented cmp.s, cvt.s, cvt.w, mtc1, mfc1, bc1f, bc1t, j, cfc1, ctc1, daddu, trunc.w.s, bc1t, bc1f, bc1tl, bcifl, bnel, beql, blezl, bgtzl, bltzl, blezl in dynarec
[^] Avoid setting the branch delay flag and current PC in generated dynarec code unless necessary
[^] Much better memory access handling in dynamically recompiled code
[^] Use a second code buffer for generated dynarec code, to avoid polluting the instruction cache
[+] Further improve the memory access handling in generated dynarec code
[!] Fix register usage analysis for lwc1/swc1/mfc1/mtc1 which was preventing base registers used in these instructions from being cached
[^] Have compensation blocks restore nobbled registers, so on-trace code does't need to reload
[+] New automatic blender
[+] New front-end
[+] New pause menu, with option to reset to main menu
