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MAME 0.112u2 Released!


0.112u2-------
MAMETesters Bugs Fixed
----------------------
analog0112u1gra [Derrick Renaud]
UItext0112u1yel [Aaron Giles]
layout0112u1gre [Aaron Giles]
pinbo0112u1gre [Aaron Giles]
Source Changes
--------------
Improved the cidelsa driver: [Curt Coder]
- rewrote the cdp1802 cpu emulation as a state machine
- fixed Draco dips and inputs (what a strange game!)
- added NVRAM to Destroyer/Draco (Altair has no battery on the PCB)
- fixed some clocks
Fixed mapping of spaceship controls in spcenctr. [Canim]
Removed the inclusion of unnecessary header files across the project. [Atari Ace]
Added discrete filters to the new Namco 54xx sound effects. Also implemented filters for the 52xx sound effects in preparation for future changes. [Derrick Renaud]
Added pause support to the output system: [bob Seidel]
- added "pause" message through the Output system to let clients know when MAME is paused
- the state of an item is now sent when the item is first created
- updated ledutil to use the pause state
Added cocktail mode and DIP locations to the Millipede driver. [Mike Haaland]
Many more CPS2 keys added. Removed all XORs and support for them from MAME. [Nicola Salmoria, Andreas Naive]
Fixed regression in the ar_xeon driver sprites. [Ernesto Corvi]
Kaneko driver improvements:
- bloodwar: [Gary Walkling, Sebastien Volpe]
* protection data extracted, still needs to be verified
* collision detection simulation thanks to tests on real board
- bonkadv: [Guru, Sebastien Volpe]
* protection data fully verified: corrects tilemap colors in levels 2 and 3
* correct implementation of MCU command 43
Fixed behavior of MOVEC instruction on later 680x0 chips, and in the disassembler. [Ernesto Corvi]
Properly idenitified sound ROMs for Altered Beast set 2. [brian Troha]
Fixed bad bits in a couple of FD1094 keys. [Aaron Giles]
Fixed bug in debugger that caused incorrect end offsets to be computed on CPUs with an address shift. [Ville Linde]
Moved some additional pieces of core functionality in the the core utility library. [Nathan Woods]
Added sound to porky. [Tomasz Slanina]
Changed font scaling again. Fonts 24 pixels tall and above are scaled the old way. Fonts smaller than that are scaled via integral scale factors and adjusted the new way. [Aaron Giles]
Added a small optimization to the FD1094 decoding step. [Aaron Giles]
Added several new modules to the utility library libutil. First is a generic huffman encoding module. Second is a module that allows you to read/write AVI files in a platform-independent way. And third is a lossless A/V compression module. These three pieces together, plus some changes in the CHD code, allow for the creation of CHDs with compressed audio and video. [Aaron Giles]
Added two new commands to chdman: -createav converts an AVI file in uncompressed YUY format or HuffYUV-compressed YUY format with "left" prediction into a CHD. And -extractav converts a CHD containing compressed audio & video into an uncompressed YUY format AVI file. [Aaron Giles]
Finished hooking up laserdisc support to the new audio/video compression. Note that we still do not have canonical CHDs of laserdisc data at the moment, but all the support is now present for when they start to appear. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------
Altair [Curt Coder]
Draco [Curt Coder]
Wyvern Wings [Pierpaolo Prazzoli]
Choko [Guru]
Asura Buster - Eternal Warriors (Japan) [David Haywood, Guru]
Blood Warrior [sebastien Volpe]
Deal 'Em (MPU4 Conversion Kit) [James Wallace]
Jyangokushi: Haoh no Saihai (Japan) [Guru]
Dynamite Bomber (Korea) (Rev 1.5) [Guru, Pierpaolo Prazzoli]
Search Eye 2 Plus V2.0 [Guru, David Haywood]
New clones added
-----------------------
Dungeons & Dragons: Tower of Doom (Asia 940113) [Nicola Salmoria]
X-Men: Children of the Atom (Hispanic 950331) [Nicola Salmoria]
Armored Warriors (Asia 940920) [Nicola Salmoria]
Street Fighter Zero (4 sets) [Nicola Salmoria]
Dungeons & Dragons: Shadow over Mystara (Brazil 960223) [Nicola]
Mega Man 2: The Power Fighters (Asia 960708) [Nicola Salmoria]
Street Fighter Zero 2 (6 sets) [Nicola Salmoria]
X-Men Vs. Street Fighter (7 sets) [Nicola Salmoria]
Battle Circuit (Asia 970319) [Nicola Salmoria]
Marvel Super Heroes Vs. Street Fighter (2 sets) [Nicola Salmoria]
Super Gem Fighter: Mini Mix (Hispanic 970904) [Nicola Salmoria]
Hyper Street Fighter 2 (Japan 031222) [Nicola Salmoria]
Giga Wing (Asia 990222) [Nicola Salmoria]
1944: The Loop Master (Japan 000620) [Nicola Salmoria]
Progear (Asia 010117) [Nicola Salmoria]
X-Men (4 Players ver JBA) [brian Troha]
Garou - Mark of the Wolves (bootleg) [David Haywood, JohnBoy]
Puzzle Bang Bang (version 2.8 / 990106) [Guru]
Space Battle Ship Gomorrah [Guru]
New games marked as GAME_NOT_WORKING
--------------------------------------------------------
Candy Puzzle [David Haywood]
Harem Challenge [David Haywood]
Laser Quiz [David Haywood]
Laser Quiz '2' Italy [David Haywood]
Magic Premium [David Haywood]
Laser Stixx [David Haywood]
Koi Koi [David Haywood]
Ski Champ [R. Belmont]
Thanks to Jimmy_Page for the news
QuakeDS Prerelease 1
Current Status, as of 18/02/07This port was started in mid-October 2006. It is not yet finished, however it is nearing completion.
The game
* the program, working state and game data have been squeezed into the four megabytes of main memory
* it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used
* total conversions and mods should work, assuming they respect the tiny memory size
* networking currently has been removed, but will return at a later date
Graphics
* the majority of the software renderering has been moved over to using the 3D hardware
* world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!
* fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded
* there's no dynamic lighting yet
* there are no textures on the Alias models yet
* sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures
* no water, teleporter or sky animations yet
Sound
* sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc
* CD music is currently being investigated
o the existing solution requires the CD soundtrack to be ripped to your flash card
o uses an MP3 decoder, running on the second processor
o ...but the file streaming slows down the primary processor a bit too much
Tech info
* uses the libfat DLDI interface, so should hopefully work on all supported flash cards
* built using the latest toolchain, devkitARM r20
* in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build
* performance is timed using a custom function-instrumenting profiler (a bit like gprof)
Source / Download QuakeDS / Download Shareware version of Quake / Download Config.cfg
3.03/3.10 OE Mix for UP modchip
3.03/3.10 OE mix for UP.
This is an OE update to let UP users have the vsh of 3.03 (which is more customizable) and the kernel of 3.10 to launch psp and psx games.
I have also done this thing to fix some annoying things for up users (pressing L at boot, and at recoveryng from sleep).
Instructions.
- On the PSP original nand, install 3.10 OE-A (or A', doesn't mattter because the patches of A' will be applied)
- On the UP nand, install 3.03 OE-C
- Copy 303_10 mix to GAME150, and run it from the UP nand.
- Done.
Now you will have the following benefits:
- 3.03 vsh, which you can customize.
- When you execute a psp or psx game, or a homebrew, OE will switch the nand to the psp one (containing 3.10 OE) automatically, so you will be able to play psx and psp games in the higher firmware, and since it will run on the psp nand, you won't have problems with psx games or with 333 Mhz.
- When you recover from sleep mode, OE will also be back to the nand you were, so you don't need to press L (in fact, you must not press it )
- You can access both flashes via usb in the recovery.
Nebula 2.25b released!


While I finish nebula 2.26, here is a quick update to thank the people that donated me a PGM mainboard and the cart to extract the Knights of Valour Super Heroes internal protection program. Thanks to the people at BOBO KOV WORLD for the donation and happy new chinese year to everyone!!.
* PGM
o Added Knights of Valour Super Heroes.
o Added Martial Masters
o Added The Killing Blade (only Rev 109 works)
o Added internal protection program for Photoy2k, removed simulation..
* NEOGEO
o Fixed kof2002 and Matrimelee drivers.
* CPS 1
o Fixed CPSQ & CPS_Extra dat files.
* GENERAL
o Added some cheats, transparency tables and tracklists.
http://nebula.emulatronia.com/
thanks to Kanyero for the news