Leaderboard
Popular Content
Showing content with the highest reputation since 03/19/2023 in all areas
-
It started by ffman1985 scripts. Found a way to make them compatible with the normal cps2 versions and not just the phoenix versions. Then he noticed the sound associations didn't work well in cps2, normal since they were never really tested. He says there is a site in the internet with re-arranged versions of the cps2 tracks which sounds very nice with the associations... so they are fixed now, it was much easier than neogeo, their major commands stay the same for all drivers. Then I used the cheats to convert some region bytes switches to some regions which can be changed in raine gui, it allowed to identify region clones, that is clones whose only difference is the region byte itself, and get rid of them since we can now change the region to whatever we want. Notice some games like choko don't have english texts for the non japenese versions, which is not a surprise. Then there was the problem of some long standing graphical glitches because of the dreaded priority masks. So I finally added some emulation for these priority masks, it's quite amazing that the driver worked quite well without them for all this time actually ! (and thanks go to mame for their code, even if I couldn't believe it for very long, they probably spent a long time to find this). Except that : - the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is : hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d - progear had been broken for 1 year ! It's now fixed. - the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind ! - some minor fixes in the multiple files selector for "load ips dat files" - since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !) - raine can optionally be compiled using clang, it's mainly useful for debuging - add back button in game controllers to switch between dialog headers and main parts in the gui - Plus some minor stuff... ! That was quite a big update this time : http://raine.1emulation.com/download/latest.html Also both appimage files, 32 bits and 64 bits have been updated to 0.95.5, and there was a small problem in the makefile which forced me to make a 0.95.5b version just for the linux packages.3 points
-
MAMEUI Classic 0.255.0 has been released. Fixed a crash with some sliders: Gamma, Brightness, Contrast etc Available at https://messui.1emulation.com3 points
-
MAMEUI Classic 0.254.0 has been released. I decided to try a different distribution method this time. You can get it from our download section:3 points
-
Most of the changes in this one are for the dos version and were released as 0.96.6 for dos anyway, but : - fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details. - galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info. - gui fixes : games states, transparency, length of game title + size at bottom of screen. - a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions... http://raine.1emulation.com/download/latest.html2 points
-
HBMAME 0.245.16 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-01-28 0.245.16 Clockwork Aquario: Added sound, removed freeplay. New Games --------------------------------- - [240ptest1] 240p Test Suite v1.0 - [captcommh12] Captain Commando (readjusted v1.1) - [captcommh13] Captain Commando (readjusted v1.2) - [dinoj14] Cadillacs (Ex Musou v.1+Battered Hack) - [dkong21] Donkey Kong Pacman Crossover v1.00 - [dkremix] Donkey Kong Remix - [dt7] Dynamic Trial 7 (prototype) - [hsf2s15] Hyper Street Fighter II: The Anniversary Edition (040202U, difficulty fix) - [sf2reds07] Street Fighter II': Champion Edition (2020 Golden Edition) - [sfz3j19] Street Fighter Zero 3 (980629J, Training Edition v1.2) - [sfz3mix24] Street Fighter Zero 3 (Turbo Mix 0.24) - [sfz3mix25] Street Fighter Zero 3 (Turbo Mix 0.25) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.26) - [ssf2t09] Super Street Fighter II Turbo (940223ETC, difficulty fix)2 points
-
All the motivation of mer-curious brought this, it's mainly for samsho2pe, "samurai shodwon II perfect hack v1.8", thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine. Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long... ! That's all folks !!! http://raine.1emulation.com/download/latest.html2 points
-
Didn't think of anything, it can read command.dat, but not display it ! So it's enough, updated the download page, it appears below the 2 other binaries, 2.4 Mb, including history.dat and hiscore.dat, these 2 are handled. http://raine.1emulation.com/download/latest.html2 points
-
HBMAME 0.245.15 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-12-25 0.245.15 New Games --------------------------------- - [ddonpachjd] DoDonPachi (Japan, demo) - [pandajump2] Panda Jump (set 2) - [ramokromok] RAM OK ROM OK (Galaxian hardware demo) - [sfz3mix22] Street Fighter Zero 3 (Turbo Mix 0.22) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.23)2 points
-
HBMAME and HBMAMEUI 0.245.15 32bit avaliable (Xp compatible). Download from: RETRODANUART.COM2 points
-
Just a notice about the talk of the other day about android : raine would work almost out of the box on the steam deck, it's an amd cpu, running linux arch, and this is what is supported here by default ! Ok, it's not like using a phone which is already useful for some other uses, but for those interested, it just works. I don't own one so I can't give some step by step instructions on how to install, but it's probably quite easy. It's probably worth mentioning this !2 points
-
MAMEoXtras Odds N Ends by arcadez New games now supported Dogyuun (8/25/1992 location test) Maze Invaders Pack N' Bang Bang (Final Retail Version) Photo Y2K 2 Puzzli 2 Puzzli 2 Super games with graphical improvements Atomic Boy / Wily Tower Cannon Dancer / Osman Contra / Gryzor WWF SuperStars games now with sound Atomic Boy / Wily Tower Dogyuun (Via the newly supported set) games with sound improvements Rim Rockin Basketball CPS1 changes Street Fighter II' - The World Warrior now clocks at 10mhz all the other versions of Street Fighter II and the following games now run at 12mhz to get rid of slowdowns where there shouldn't be... Dai Makai-Mura Capcom World 2 Final Fight 30th Anniversary Edition Megaman / Rockman - the Power Battle Pang 3 Pnickies Quiz and Dragons Quiz Tonosama no Yabou 2 Zenkoku-ban Strider Hiryu (Japan set 1) Varth Toaplan2 changes Reverted the v-blank graphical handling back to MAME84 which reduces slowdowns in the following games..... Armed Police Batrider Batsugun Batsugun Special Battle Bakraid Battle Garrega Dogyuun FixEight Ghox Grind Stormer / V-Five Kingdom Grandprix / Shippu Mahou Daisakusen Knuckle Bash Knuckle Bash 2 Mahou Daisakusen / Sorcer Striker Pipi & Bibis / Whoopee!! Snow Bros 2 Teki Paki Truxton II / Tatsujin II / Tatsujin Oh (Japan] general fixes ad improvements Added support for Dogyuun (8/25/1992 location test) to toaplan2 this version has full sound and music [arcadez] Added Photo Y2K 2 Puzzli 2 and Puzzli 2 Super to the pgm driver [arcadez, IQ_132, Haze] Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez] Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944] Updated the romset for Pack N' Bang Bang to use the final released version rather than the unfinished prototype [arcadez] Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez] Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez] Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez] Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez] Added Maze Invaders Atari prototype to the centipede driver [MAMEDEv, arcadez] Fixed some gfx niggles in Cannon Dancer / Osman eg some objects like the truck on the last level didn't move previously [MAMEDev, FBN, arcadez] link (includes new romspack) [code]https://1fichier.com/?ghe1437xse02jdxj1d2y[/code] mirror [code]https://www.sendspace.com/file/50c4ai[/code]2 points
-
MAMEUI Classic 0.259.0 has been released. Available at https://messui.1emulation.com Note: Official MAME isn't released yet, don't know when it will be, so I might have missed some late changes that haven't happened yet. I didn't feel like waiting around as I have better things to do.2 points
-
Gunbarich is a new psikyosh game, so 32 bits only, it's a crazy breakout, but with the standard joystick as input. Except that the fixes : - fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend's... ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn't found, well it wasn't found for all these games with multiple names ! - fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break... ! Also I started to add daraku, but this one uses a new type of layer, with line/row scroll too, so it's too much for me for now, the game is loadable, but doesn't work. http://raine.1emulation.com/download/latest.html2 points
-
Wow, this one was hard ! For those who have read the topic about the sh2 version, this is it, except finally there was no serious bug in the sh2 emulator, it was related to the cache read which is very specific to the saturn and which is useless here and which gave me an error very hard to understand, but finally it's over... So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long ! To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this. Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language. http://raine.1emulation.com/download/latest.html linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.2 points
-
Earlier than what I thought because of some rather big bug found, but I took the opportunity to fix a few more things : - fixed the hiscore saving for tgm2 / tgm2p (a new @delay command in the hiscore.dat for these 2) - fix a crash when starting acrobatm or any game in the nmk driver actually, and fixed an older bug which prevented these games from starting - Finally added the roms info so that the new sh2 games can be downloaded from internet archive http://raine.1emulation.com/download/latest.html2 points
-
[quote] almost every of the 600 released retail games (including the ones only distributed via Takeru vending machines) 300 of the best doujin (homebrew) games * All translations for retail and doujin games released so far some demos, best of multimedia files, huge selection of disk magazines, a lot of utilities and even more goodies Artwork: boxscans, title screen & action screenshots for every game as well as about 300 gameplay videos emulator included just ftp and you are ready to go[/quote] link [code]https://1fichier.com/?ce23m3i9nm5b01aeb15o[/code]2 points
-
HBMAME 0.245.13 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-08-05 0.245.13 - HBMAMEUI: Can save a filter combination as a new filter. - The GCC build version has been increased to 11.2 (available from mamedev site) New Games --------------------------------- - [amazonn] Soldier Girl Amazon (Neo-Geo port) - [arkcrsn5] Cruisin 5 (demo) - [froggerp] Frogger (fixed) - [mhavocrv2] Major Havoc - Return to Vax 1.8 - [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.8 beta 2023-07-20) Also whatsnew for 0.245.12 was accidently omitted last time, here's the list of new games for it. 2023-06-15 0.245.12 New Games --------------------------------- - [galaxiann] Galaxians (Neo-Geo port) - [horekidb3] Kid no Hore Hore Daisakusen (Neo-Geo port) - [landmakr03] Land Maker (English translation of the story line)2 points
-
after 3 years we can play aleste 3.originally released on the aleste collection. this game was originally developed by m2 and is a new entry in the aleste series. tested and working on both mekax and neogensplusgx emulators on original xbox. link [code]https://1fichier.com/?of67grjuwlwmmptlme6h[/code] mirror [code]https://anonfiles.com/paA8Ge37z3[/code]2 points
-
It's all in italian, but there are nice pictures, you can see the page of the kof98 test, which also talks about ips patches. And you can translate the text if you want, by using google lens on a cell phone for example ! Here is the link : https://zzapmagazine.blogspot.com/2023/05/zzapraine-numero-12-in-arrivo.html?m=12 points
-
Yeah, ffman1985 was making bigger and bigger scripts which were harder and harder for the old script system, so I tried an lua interface instead, and it made wonders, I can have 0% in Misc with a console script active in linux with the 32 bits version constantly ! The console scripts are available for xmcotar1d, sfz2ald, sfad, af2, af2j, sf2hf, sf2hfj, sf2ce, sf2cejc. For now the old normal version is still available for comparison, but since we couldn't find any bug it will probably be removed next time. The lua version has [lua] at the end of its title. There is a perl converter to convert from the old scripts to the new lua syntax, but it's useful only for those writing scripts ! You can read more details about the crazy work from ffman1985 with these scripts there, and post something for him too : This means you get a new dll, it's included in the raine32 and raine64 zip files for now. Except that : - some last fixes for the multiple files selector to preload ips dat files - a setting to disable ips files globally (at the top of the "preload ips dat files" file selector) - revert a neogeo optimization which made unibios crazy with its strange screensaver (a black screen when using their cheat menu) - a fix so that keys which open a gui dialog are not seen as always down when returning to the game Get it from there : http://raine.1emulation.com/download/latest.html linux binaries updated (except the appImage) edit : oh by the way, the how to compile guide was updated too for lua, and I added a part about the minimum things to know about mingw if you install it only to compile raine.2 points
-
Fixes only this time, there were quite a few annoying ones, plus a surprise from long past, a fix for 64street & chimerab attract mode! For these 2 to say the truth the fix itself was found by Haze for mame around version 0.170 so quite a long time ago already, and then found in the github web interface by Antiriad, and finally adapted by me to raine ! This bug made me crazy, such a simple memory map for such a crazy effect, no move during attact mode... It turns out it's something very similar to the nmk driver, they push what they can do with the 68000 to the limit, write bytes are mirrored to words in their main ram ! Actually this bug had been here since 0.28 and before, but I saw it only when testing the turbo key behavior, so it's a very special bug !!! Anyway except that the more classical bug fixes are : - better message for broken ips .dat files - Ignore repeated keys ! I had some trouble with the turbo key DEL, which must be held down as long as you want the acceleration to occur, but after a while it created havoc. It's because sdl2 handles key repetition and I missed it completely ! It's fixed now. - console : fix breakpoints for 68k cpus which I had stupidly broken when adding the z80 breakpoints ! - The multiple files selector used for ips dat files doesn't loose its selection anymore when resizing the windows - Still for ips dat files : when no dat files are selected delete the corresponding ini file when leaving the directory or closing the dialog - some more fixes to this multiple files selector... ! - a fix for a crash I got in the console while copying and pasting info from the console Get it from there : http://raine.1emulation.com/download/latest.html ... and updated the 2 appimages to 0.95.3, I won't do that for all releases but since the build system was updated very recently it was very easy to do just now.2 points
-
Mameoxtras decade bonus new game Top Driving Nice driving game a clear World Rally rip off but it's decent enough Simply delete your previous save file and drop the xbe's rom and screenshot over the top of your existing MAMEoXtras build enjoy. DL link everything included link [code]https://1fichier.com/?rrwr6zrcrjckuvjhh7mo[/code]2 points
-
Yes, there's been some homebrew not available as normal roms, and the use of .neo files for homebrew seems to be increasing. It's not too hard to turn a neo file into normal roms, but i'd want to see what it looks like first. It also gives homebrew developers another avenue for testing before they make a release.2 points
-
There's a late patch coming through, so 0.253.1 will be released soon. Please wait for a day or 2.2 points
-
Against my wishes I use xp! To improve my living situation I cannot buy a new computer right now. Thank you to pmc2, I can use Raine 95. I can finally associate music to Last Blade arcade rom. Sadly japnese Matrimelee still has sound association issues. (Have to enable japanese region to get the real music and then no proper assocation in Raine) Great to see mer-curious still here, the user who informed me about being able to associate music to arcade roms in the first place. I have made many custom music albums for Neo Geo games and when finished polishing them up was thinking of contacting Khinsider or somewhere to release them to the public. p.s I am LoveNeo2 now, as I have no idea what my old email was and you need that to login, so made a new account.2 points
-
MAMEUI64 0.263.0 has been released. Available at https://messui.1emulation.com Latest in-between build is available at https://github.com/Robbbert/mameui/actions (A github login is required. EXE only). Some changes now allow to use the latest GCC version for compiling if you want.1 point
-
HBMAME 0.245.17 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-02-21 0.245.17 Set Neo-Geo Korean-language translations to actually show Korean text. New Games --------------------------------- - [aofkt] Art of Fighting (Korean) - [area88rk] Area 88 (Korean) - [area88rka] Area 88 (Korean, alt) - [captcommjk] Captain Commando (911202, Korea) - [csclub02] Capcom Sports Club (970722, Korea) - [daimakaik] Dai Makai-Mura (Korean) - [ddsomak] Dungeons & Dragons: Shadow over Mystara (960619, Korea, alt) - [ddsomjk] Dungeons & Dragons: Shadow over Mystara (960619, Korea) - [ffightaek] Final Fight 30th Anniversary Edition (Korean) - [ffightjk] Final Fight (Korean) - [gunbird01] Gunbird (Korean hack) - [knightsk] Knights of the Round (911127, Korea) - [kodjk] The King of Dragons (910805, Korea) - [kof2002bs25] Kof2002 (hack of the bootleg) - [kof2kkt] Kof2000 (Korean) - [kof97plskt] Kof'97 (Plus, Korean) - [kof98hkt] Kof'98 (Korean) - [kof99ndkt] Kof'99 (Korean) - [puzzldprk] Puzzle De Pon! R (Korean) - [puzzledpk] Puzzle De Pon! (Korean) - [rockmank] Rockman: The Power Battle (950922, Korea) - [rockman2k] Rockman 2: The Power Fighters (960708, Korea) - [sfz2alk] Street Fighter Zero 2 Alpha (960805, Korea) - [sfz2k01] Street Fighter Zero 2 (960430, Korea) - [sfz2k02] Street Fighter Zero 2 (960227, Korea) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.27) - [sfzchk] Street Fighter Zero (951020, CPS Changer, Korea) - [sfzk] Street Fighter Zero (950727, Korea) - [strider05] Strider (Korean) - [tengai03] Tengai (Korean) - [tk2k01] Tenchi wo Kurau II (Sanmei Spiral Counterattack Beta 1.03, 921031, Korea) - [tophuntrk] Top Hunter (Korean) - [uccops02] Undercover Cops (Korean) - [wofchk] Tenchi wo Kurau II (921031, Korea)1 point
-
MAMEoXtras More Odds N Ends by arcadez [quote] New games now supported Beyond Kung-Fu (missing background gfx same as current MAME) Clockwork Aquario Donkey Kong Remix Mortal Race games fixed and now playable Kiki Kai Kai (via the new MCU dump) Virtua Racing games with graphical improvements U.S Classic Safari Rally Shuuz games now with sound Safari Rally games now with sound sample support safari rally games with emulation improvements Hooked up the M6801 protection mcu for Taito's Kiki Kai Kai fixing many issues in game eg broken enemies and game logic this game can finally be considered 100% in the emulation dept and fully playable. Improved the performance in Virtua Fighter and Virtua Racing by disabling debug logging calls in the Model 1 graphic code. general fixes and improvements Backported the MB86233 CPU added stalling support to the V60 CPU [grant2258] Hooked up the TGP logic data for Virtua Racing game now playable [grant2258] Added support for Clockwork Aquario to the segas18 driver [grant2258, arcadez] Added support for Mortal Race to the stlforce driver [mistydreams, arcadez] Backported a graphical fix from latest MAME to fix missing shadows in Atari's Shuuz [MAMEdev, arcadez] Fixed missing player 3 buttons in Final Fight Anniversary Edition [arcadez] Added support for Beyond Kung-Fu the super rare Kung-Fu Master 2 prototype to m62.c [MAMEdev, arcadez] Hooked up the M6801 protection MCU for Kiki Kai Kai game can now be considered 100% playable [MAMEdev, arcadez] Speedup both Virtua Fighter and Virtua Racing by disabling logging calls in model1 gfx. [grants2258] Added missing color proms and decoding for U.S. Classic [mahoneyt944] Fixed colors and added sample support for Safari Rally plus added the World Version [mahoneyt944] [/quote] link [code]https://1fichier.com/?n8jsd9aiqdvx0il8b9ay[/code] mirrorlink [code]https://www.sendspace.com/file/izyty2[/code]1 point
-
It's because with the sdl1 gui you saw the video options menu behind it and for more readability you needed to have this one non transparent. Now I hadn't even noticed that now that the desktop background is drawn (the lines), we don't see anymore the background menu ! Oh well, this gui is not really a multi window system, so I am not going to try to recover the disappeared menu in the background, it would be outside its scope, but maybe restore the transparency here now yeah... !1 point
-
The glitch : most probably a hack problem, I agree, too bad you don't have the url for the original author, you could post there to be sure. The savegames in the gui : probably the most underused function of raine, never used it myself, but you are right and I just fixed it in git, it just shows this thing is never used. The neogeo saveram : To be totally sure there are 2 kinds of data here, the memory card, which is game specific, in neocd and AES systems if I am not wrong (the non arcade one), and the neogeo saveram. The saveram is shared by multiple games, that's how the neogeo system is made. Remember it's a cartridge system, even at the arcade level. Here it's a hack, so it's totally normal that it tries to access the data from samsho2. There are functions in the bios, particularly in the uni bios to explore what was saved in the saveram. For raine internally, the memory card is saved under <game name>-neogeo.bin in savedata, so it's really game specific, and the saveram is saved in neogeo.saveram only, in savedata too. Here it looks like the hiscore screen, some games are saving to a .hi file in raine, but most neogeo games save their scores to the saveram, and that's the case for these 2. Notice that the capacity of the saveram is far from infinite so if you play a lot of neogeo games, the oldest ones disappear from the saveram... !1 point
-
... and some last words about this bug : actually the reason why I couldn't reproduce it is simply because in my saved settings the profiler display is almost always enabled (the 3rd one, the one with % numbers), that's the f11 key, and this key would have fixed the green screen bug too if you had used it because by default it uses opengl text, and so it calls glColor to set the color of the text to white, this time it's normal behavior since the text is monochrome, the non standard behavior is for color pixels of the game bitmap. It works also for the f1 key (reset) because you get some texts at the bottom of the screen to tell about the cpu(s) being reseted, and so it calls glColor too... So if you had had a simple profile display enabled in your settings you would probably never have seen this bug, but yeah most of the time you install to a new dir so it's back to default settings all the time... Everything is solved !1 point
-
And finally went to the bottom of it, there is a weird difference between the opengl implementation in windows and in linux, I don't know why, this thing is supposed to be standard, not made by microsoft normally... anyway what happens is that the draw color, set by a super standard function, glColor affects the pixel operations in windows, but not in linux ! When you know it, it's very easy to work around it, just set the drawing color to white when the opengl drawing starts, which means just 1 more function called when the "play game" option is selected, almost nothing. With this I can finally remove the 2 workarounds there were for this very stupid bug. It's committed, but it isn't worth a new binary just for that !1 point
-
Thanks for releasing MAMEUI Classic 0.261.0 Robert. I appreciate it. Merry Christmas.1 point
-
1 point
-
hello, do you play with a game in mvs using the music from its CD version? have I understood correctly, how do you do it?1 point
-
Maybe you have set the option in sound options "always stop neocd music while loading" to No ? Actually I should have removed this option long ago, I added it out of curiosity to see if it could be useful sometimes, but for the original hardware it's totally impossible not to stop the music while loading because both require reading from the cd. This option is always to "yes" by default, just make sure yours is. After checking this option is from before 2009, which means before the start of the git log, I expected to get some feedback from it but since the feedback never came, I just forgot it. You are the 1st one who might have used it by mistake !1 point
-
Thanks for posting, at least it proves that romhacking still accepts new entries, and this one is massive indeed. I'll take a look later, but it requires to find the same version he mentions with the given sha32, so it might take some time. Thanks for the info anyway ! Yeah found the original bin without too much trouble, some sites have the patched bin already. The xdelta patch applies without any trouble and is very fast, the surprise is that the resulting bin file is actually smaller ! But yeah it's still a 2352 bin file. I found a crash in raine if using all bin files for audio like here and the audio requires some conversion because the soundcard is configured for something like 48000 Hz, and these files are for 44100 Hz, it's a stupid bug, just 1 forgotten line, but it's still a crash, it's fixed in git, if somebody else has the problem I'll make another binary. Except that yeah, high quality patch, it took forever to make, and the guy had to be incredibly motivated to spend so much time on it, respect for the work done. Like most people I had played enough with the version released 10 years ago (already !) to understand that the game was very basic and a disappointment, which was probably the reason why there was never any official translation... But still, it's an impressive work he has done here. I remembered I needed some cheats to disable the automatic fights just not to become crazy with ultra easy repetitive fights all the time, since he changed some things for the eu/us version, you might have more chance, I didn't try that. And indeed you have some soft dipswitches now, you can access them in "neocd options", there was nothing usable there before, I doubt the choice of ps1 / saturn elements was in the original japense iso. Great work for sure !1 point
-
HBMAME 0.245.14 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-09-24 0.245.14 New Games --------------------------------- - [dkongacc] Donkey Kong Accelerate v1.01 (2023-09-05) - [dkbrlbss] Donkey Kong Barrel Boss v1.01 (2023-08-16) - [dksprfin2] Donkey Kong Springfinity v1.02 (2023-08-15) - [sfz3mix20] Street Fighter Zero 3 (Turbo Mix 0.20) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.21)1 point
-
1 point
-
HBMAME and HBMAMEUI 0.245.12 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE1 point
-
Oh finally for perfect the roms look mostly different so it's probably a worthy clone after all : most sprites are in common (except the 2 last roms), the sound is identical to what's used by fe (for the samples but not for the z80 code !), except that the 68k & z80 have totally different roms, plus the text layer has a different rom too. So it really doesn't look like a tiny clone, now you'll tell me if it's worth playing it ! Neogeo id : $273, not used until now, that's why it isn't recognized by unibios for the cheats. Added to git too (samsh5pf).1 point
-
sfz3a is using english text so for this one it's sure sfa3 is totally equivalent is setting the region switch to asia. For sfz3j, it's Japanese text which is obviously not in the rom, so I'll take just this one back for now, but I'll have to check those I removed earlier... progearj seems ok when using progear with japan region at least, so it's probably something specific to sfa... ! 1944 with japan region has almost no text from japan, it even writes USA in its 1st screen but not the copyright screen. So I'll assume the only problem was with sfz3j, if anyone finds another problem, let me know !1 point
-
1 point
-
1 point
-
Console mode script for the three CPS1 Street Fighter II titles: (Each title contains a script for parent rom and one for a japanese rom.) - the title/menu screen adds the opening music, with the sound effect when switching modes. (This is the first time I try the music staff on cps1 game, so it requires more test for bug.) - the airplane sprite is used to indicate the mode selected. (Again, it is my first time to try the sprite stuff. I don't know why the sprite keeps flashing.) - just like the beta script for sf2.txt, you can press the left/right button on the menu screen to change the difficulty. After some test, I think it works as intended. (Remember: you can still set the default difficulty in the dip switch. To save the setting of dip switch, quit Raine in the menu after setting.)(I hate using the dip switch for setting because it is only work in the very beginning of the start up.) Preview: https://drive.google.com/file/d/1uXibhoWlKeQdgQANHBYPMUXtBS5Muad3/view?usp=share_link Download: https://drive.google.com/file/d/1Vxh5cEskfAuufEwWHJvm3oWgE26SkPvc/view?usp=share_link1 point
-
HBMAME 0.245.11 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-04-07 0.245.11 - Fixed bad graphics in Rally Chase (trallycd) - Added preliminary support for .neo files used in NeoSD and Mister. - Added preliminary support for .7z files used in Darksoft's MultiMVS. New Games --------------------------------- - [chuckie] Chuckie Egg - [dktrain2] Donkey Kong Trainer 1.01 (bugfix) - [neo2048] Neo 2048 - [ngmvs] Neo-Geo MultiMVS support - [ngneo] Neo Geo support of .neo files - [pacjrz80] Pac-Jr on Pacman Hardware - [sbpf] Super Bubble Pop (fixed) Notes for ngmvs and ngneo: - Very preliminary. Cheats, save-states, memcards etc have not been tested. - If loading fails you'll get a black screen. - Intended for testing of homebrew. Protected sets are not supported. However, most standard games happen to work. - Files are meant to be loaded as loose software. Use the inbuilt File Manager, or the command-line (-quik <full path to file>). ngneo: - Can use a Software List. An example xml has been included which you can expand upon. ngmvs: - The file extension is 7z, which works fine from command-line but is treated as a directory by the File Manager. You'll have to enter it and choose any file within. - The files within must be at the root of the 7z, or loading will fail.1 point
-
Hello, share a update for the script for street fighter alpha phoenix edition (sfad.zip), which is for super fan only. In this update I try sth new in which the menu screen is seperated from the title screen which is similar to the ss/ps version. Also, I add a option (test service) in the menu. It is different from pressing the u button, because it is forced to show the engligh text no matter what the region has chosen. When leaving the menu, it will return to menu screen instead of a full restart. P.S. the script is more complex than my previous scriptes which requires more cpu resource. Also, because of its complexity, it requires more test for bugs. For normal user, there also a bug fix for the "Enable Bosses" script. Preview: https://drive.google.com/file/d/17FBX2-8EUxXPklNeq3tqeeYmhS6CHwFW/view?usp=share_link Download: https://drive.google.com/file/d/1aax-HGubq401VsKoTezmwOuURHwle8dS/view?usp=share_link1 point
-
* MAME 0.253 - https://mamedev.org/ * ARCADE64 0.253.1 - https://arcade.mameworld.info/ * MAMEUI 0.253.1 Classic - https://messui.1emulation.com/ * MAME 0.253 for RPi - https://stickfreaks.com/mame/ * Flycast Dojo 0.5.27 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * Nanoboy Advance 1.7 [GBA] - https://github.com/nba-emu/NanoBoyAdvance/releases * WinArcadia 29.37 [s2650-based] - https://amigan.yatho.com/ * SNES9X 1.62.3 [SNES] - http://www.s9x-w32.de/dl/ * XEMU 0.7.86 [XBOX] - https://github.com/xemu-project/xemu/releases * mGalaxy 10.0 [Front-end] - https://www.mgalaxy.com/1 point
-
Ok you found a bug in the very 1st run when there is no config to read and the user call the sound options dialog before loading any game. In this case the sample rate is initialized to 11 Khz and it's a bug. There will be a workaround for this in next version, just force an early soundcard init when there is no sample rate to be sure to be able to ask the preferred sample rate to the device. Meanwhile next time you are doing a test without any config file, just avoid to call the sound options dialog before loading any game. By the way this bug is here since Dec 27th 2021, so it's not new, but you had to call this specific dialog before loading any game and at the same time not having any config file to see it.1 point
-
AdamX Colecovision / Adam Emulator for Xbox v6 Interface Related Changes Dummy/Lockdown Mode Settings In Game mapping usage prevention New SAMBA code thanks to madmab for this release.1 point