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  1. ARCADE64 0.244 is released. Download location: https://arcade.mameworld.info/ There's been some cleaning up for this month. All the broken stuff that snuck in has been removed. Also, more poker and mahjong games have been deactivated. These may return next month depending on the results of the survey (which closes on June 15). If you haven't voted, do it now! For those who compile their own, the new file arcade.txt defines which sources to include - much like messui.txt does for messui. You'll need to update your build script, or you'll get lots of link errors.
    2 points
  2. ARCADE64 0.243 is released. Download location: https://arcade.mameworld.info/
    2 points
  3. Yes that is correct. Mechanical games can never be played properly and so will never be included.
    2 points
  4. 1-2-3-Yes to all, since all of them are arcade machines... 4-No since they are not playable. When mame achieves something like virtualpinball, I would include them.
    2 points
  5. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-05-25 0.244 Added artwork for Man-Pac. New Games --------------------------------- - [dinore] Cadillacs and Dinosaurs (Readjusted v1.0) - [dkchrte] Donkey Kong Christmas Tournament Edition - [dkongte] Donkey Kong Tournament Edition - [dkspkyte] Donkey Kong Spooky Tournament Edition - [dksprfin] Donkey Kong Springfinity v1.01 (2022-04-29) - [mhavocpex81] Major Havoc - The Promised End (v0.81) - [mslugunity] Metal Slug Unity - [mslug2unity] Metal Slug 2 Unity - [mslug3unity] Metal Slug 3 Unity - [mslug4unity] Metal Slug 4 Unity - [mslug5ast] Metal Slug Asteroids - [mslug5unity] Metal Slug 5 Unity - [mslugxunity] Metal Slug X Unity - [sfa2us05] Street Fighter Alpha 2 (Unlock Hidden Characters) - [sfz3mix11] Street Fighter Zero 3 (Mix 0.11) - [sfz3mix] Street Fighter Zero 3 (Mix 0.12) - [teot] The Eye of Typhoon (Tsunami Edition, beta 4, 2022-05-07) Plus, for this month only, Marble Madness II has been included, before it goes into MAME 0.245 .
    1 point
  6. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-04-27 0.243 Fixed gauntlet2 regressions. New Games --------------------------------- - [ffightaeh04] Final Fight 30th Anniversary Edition Mad Gear's City (2022-04-12) - [jrpacplus] Jr Pac-Plus - [manpac] Man-Pac - [sailormnh05] Pretty Soldier Sailor Moon (Reign of Terror) v1.6 - [sf2mix110] Street Fighter II: Champion Edition (Mix 1.1) - [sfz3mix07a] Street Fighter Zero 3 (Mix 0.07a) - [sfz3mix09] Street Fighter Zero 3 (Mix 0.09) - [sfz3mix] Street Fighter Zero 3 (Mix 0.10)
    1 point
  7. NeoGensPlusGX v1b10 (Public Beta) by madmab Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator link http://www108.zippyshare.com/v/y5txQQcR/file.html
    1 point
  8. I need to know your thoughts on certain game categories, should they be included or not. I'll leave this running for a few months. 1. Should we include Mahjong games (yes or no). An example is Idol Mahjong Final Romance 2. 2. Should we include Poker games (yes or no). These have 5 cards from the standard card suite (Hearts, Spades, etc), and you bet on getting a pair or a full house, etc. 3. Should we include Fruit games (yes or no). These have 3 or more reels with pictures of fruit or Bell or Bar or 7. Certain combinations will give you a prize. 4. Should we include Pinball games (yes or no). Even though every pinball produces a red screen, the majority are coded up enough to be playable, if you know the right key combinations. There's only a display - being a mechanical device there's no playfield or anything like a real machine. Note that the filtering is done by source code. So if one game from the source is accepted, then everything from that source is accepted, even if it doesn't work. However, if one game crashes the emulator, then that source will never be accepted. Please give your opinions here and vote. In each question, the majority will get their way.
    1 point
  9. Hey, it took me quite a while to find out because I had only standard game controllers and I had lost my usb adapter for my old ps2 gamepads... But with the heat coming back I suddenly thought again about this old guitar hero guitar which also has an usb adapter... that's the usb adapter I was looking for ! And these ps2 gamepads were not recognized as standard gamepads (what a surprise, my usb adapter appears as "Lakeview Research MP-8888 USB Joypad", no wonder it's not recognized ! So I mapped it using the "controller mapping" command, and button A (which is X on a ps2 gamepad actually) was not recognized in the gui ! Oh well, it's fixed finally, but it was a bug in the gui only, in game it was already perfect. I'll add some info for the "controller mapping" command because the window appeared behind my fullscreen raine window for some reason, so if you don't know there is another window here, you can be lost !
    1 point
  10. * SDLMAME for Ubuntu 0.243 - https://sdlmame.wallyweek.org/download/ * GroovyMAME 0.243 - Switchres 2.002i - https://github.com/antonioginer/GroovyMAME/releases * WolfMAME 0.243 - https://github.com/mahlemiut/wolfmame/releases * Emma 02 v1.46 [cosmac-related] - https://www.emma02.hobby-site.com/download.html * Emulicious (2022-04-30) [Multi-system] - http://emulicious.net/news/ * WinArcadia 28.6 [s2650-related] - https://amigan.yatho.com/ * ZEsarUX 10.1 [Multi-system] - https://github.com/chernandezba/zesarux/releases * Simcoupe 1.2.11 [sam coupe] - https://github.com/simonowen/simcoupe/releases * VB81_XuR_EXE (2022-05-09) [Sinclair] - http://zx81.vb81.free.fr/ * Play 0.52 [PS2] - https://purei.org/ * GPCS4 0.2.0 [PS4] - https://github.com/Inori/GPCS4/releases
    1 point
  11. The old "analog input" entry from the inputs menu is gone, it was broken for a very long time anyway. It's something inherited from the dos days when Warlock tried to add some very primitive handling for analog inputs for some racing games. I never took the time to test this properly and make a good sdl version since then... Now it's done. For now the new system is added to git for chasehq driver (so it's the chasehq games + night striker). The principle : a dipswitch determines if you want the analog input for the steering wheel, the accelerator and the brake. If you don't it's the usual analog inputs as always. If you do, and a joystick axis is associated to this particular input in the controls, it uses this axis value for the analog input. The left & right trigger in the recent game pads are seen also as joystick axis, so if you associate say right trigger to accelerate and left trigger to brake, you get some working analog inputs for both. I didn't check with a real steering wheel, but it should also work, the steering wheels on pc return axis values. The only drawback is that if you ask in the dipswitch some analog input and the input associated has no axis, it will just be ignored and you won't get any input at all for this one, but I guess it will become obvious in this case !
    1 point
  12. While testing other rendering modes, I discovered that the "drawpixels" mode for rendering in opengl was broken, it produced a black screen if "opengl overlay interface" was enabled, and it is enabled by default. It took me more than 1 hour to find out, a very stupid thing, but which seems to be here since 2013 !!! Ok, DrawPixels is not really interesting, I just keep it in case someone with a very broken opengl setup tries to use it because it can't use the default render to texture, but broken for almost 10 years... !!!! Anyway it was just because the overlay text interface was temporary disabling GL_TEXTURE_2D before rendering its text which is ok, but then it enabled it again, which is good for the default texture rendering, but which breaks very efficiently the drawpixels renderer ! Anyway... !
    1 point
  13. There was a fix in the code for this issue from the beginning of the sdl2 version, except that at some point it became useless and actually recreated the problem, the opposite of what it was supposed to do, probably because it was fixed at the sdl2 level. I didn't notice because I almost never use the windows version, so yes the thing which made me notice was your tests, so it's a good thing. Finally the cross compilation and mingw now target the same version of windows : xp sp2, so this link for win10 will go away, and the dlls package will be updated for next version. Until then, keep this one, next one will be smaller, fewer dlls, but this one works well already. Glad it's finally fixed for good !
    1 point
  14. argh, no luck then ! For the windows 10 only question : probably not, the version required is in a header file but I forgot which one... ! I don't fiddle with windows stuff very often... I'd say win7 would probably work but I am not sure, what is sure is xp wouldn't work with this one. EDIT : I found the stuff, it's WINVER, defined in many places in the mingw headers, it indicate the minimum version required, and it's actually not that high, it just requires xp sp2, which seems very reasonable (it's defined as 0x502, and you can see the versions there : https://docs.microsoft.com/fr-fr/windows/win32/winprog/using-the-windows-headers?redirectedfrom=MSDN ) Except that, well 100% reliable here, so this time try it if you can on your nvidia computer, and hopefully this should work ! For the way the windows is drawn : it's sdl2 stuff. I know it's related to the opengl context which is sometimes lost when switching from fs to windowed mode, it's supposed to be fixed now, but apparently there are still problems sometimes. Well if I had a windows expert contributing code for the windows version maybe he could find some way around this, but since I don't, and since I don't want to try that, well it won't happen ! The best workaround is simply not to use the keyboard shortcut but always switch by using the gui, I never saw this problem by switching from the gui. EDIT : I took another look, and it appears the workaround I had used for this very same problem is not required any more if using this version, so I'll update the binary and let you test it... Ok, binary updated in the archive, new date in the archive for raine.exe : 022-05-06 19:09:48
    1 point
  15. ... which means that something is different in your windows ? 3d desktop effects ? Normally they can't be enabled/disabled in win10, so it's quite surprising, but yeah aero effect was known to create problems previously. For now I don't have any better idea... In the 1st post you said maybe it would be a good idea to try to enable this mod... which mode ? direct3d ? Well the shaders in raine are opengl only. Direct3d is not bad, but it's not multiplatform at all, and raine is. Maybe try to describe your 100% method to reproduce your white screen, but if it's just switch from fullscreen to windowed while ingame using the keyboard shortcut it's no use... Oops something changed, I can now reproduce it reliably, just start from fullscreen, switch to windowed mode while ingame... I guess I'll have another look at that then... ! ... and I seem to have a workaround : a version incompatible with windows xp ! By default when building using mingw32/mingw64 it builds an incompatible binary if you remember, I had to use some kind of trick to get a compatible binary. Well when I use a binary straight from mingw, the problem is impossible to reproduce apparently... ! what a mess... ! Resulting binary is 8Mb of size, too big for the forum, I'll have to create a new entry in the download page... Ok, new binary in the download page (latest) windows10 binary... it includes all the dlls, and no dirs and no data files, you are supposed to replace the exe and its dlls in the normal version (well you can leave the dlls if you want, it will eat disk space for nothing if they are not overwritten by this they will just be unused). Good luck then ! By the way it's not exactly 0.93.4, it includes the new "real" fullscreen, and the return of the driver info button in the about dialog, for some reason it never made it in the sdl version until now... ! Ah yes and the new 7z code. Only small changes, so no version number change so far. As I already said, most of these dlls are useless, but it's the price to pay to be able to use precompiled binary packages, they include all the options, even those we don't want... !
    1 point
  16. I also agree. 1, 2, 3 - yes, 4 - no.
    1 point
  17. HBMAME and HBMAMEUI 0.243 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  18. I've added a 4th question. Please updates your replies to include your thought on it.
    1 point
  19. I agree yes to 1 & 2 & 3 as it does say ARCADE & you'll find all of those in an ARCADE. Well at least you used to. No to 4 Pinball as not playable.
    1 point
  20. 1. Yes, because mahjong belongs part of the Arcade System completly even the 2D gambling one's have black screen backwards. Game example: JongKyo. 2. Yes and No, and why? Yes, Because there is a few important games in poker like pgm it belongs in to the familly system and others not. And no, because there is a few just belong in to a real casino games, and it have a large amount of clone crap on it. It have layers and they doesn´t look like as a normal rom game. For example there is a few gambling games like igs system familly they look important because they belongs in to a normal poker game machine in "2D" reference of one Single Arcade. And it doesn´t look like those blue screen look at you with 5 single cards. The problem is those versions, just trash over mame on it. After this adding on casino they remove a few important one's on arcade and exclude it as gambling and poker games out of the familly system. Other problem was when mame decided to include source after source inside of important games, make them mixed everything. The reason a few years back mame had problems to fix it. I don´t see why the Poker blue and black screen one's are in Arcade System, they are real mechanical machines. peplus.cpp, calomega.cpp source 3. The same as the 2. Yes and No. 2D Fruit games are Arcade, but real casino machines are not Arcade. (The Blue screen one's, the one's you need layers on it). 4. No, because they are not working, they have no layers, and mame it self need to find a way to transform the layers as normal rom file and read on each perpective rom without adding layers over and over. If you like pinball, i preffer to use pinmame instead, it works ok. --//-- To complete my opinion those games with 2D graphic reference need to be added, because they confuse other games it uses layers and they are using black and blue screen. Only mahjong games it doesn´t have, just the one who posseses CHD are DVD and those one's are really important to be on mame. (Hot girls heavy breathing intensifies) If you run MAMEUI just hide MESS, Mechanical and consoles. The problem is fixed. After that you can decided if poker and fruit games need to be added or not. If you hide clones and not working one's next, you have a perfect set of 4562 games in mame 0.242 version. People have the option to export the working one's and delete the clone one's too for clrmamepro.
    1 point
  21. MAME 0.243 was released * Official - https://mamedev.org/release.html * ARCADE64 - https://arcade.mameworld.info/ * HBMAME - https://hbmame.1emulation.com/ * MESS, MESSUI - https://messui.1emulation.com/ * MAMEUI - http://www.mameui.info/ * MAME for Raspberry Pi - https://stickfreaks.com/mame/ Other * Pantheon 11.468 [Multi-system] - http://bostjan-grandovec.si/Content/Download.htm * WinArcadia 28.51 [s2650-based] - https://amigan.yatho.com/ * ZXDS 1.4.0 [Sinclair emulator for DS] - http://zxds.raxoft.cz/ * QMC2 0.243 [Front-end] - http://qmc2.batcom-it.net/download/win32/
    1 point
  22. WinArcadia 28.51 (Windows XP/Vista/7/8/8.1/10/11): 24 April 2022 AmiArcadia 28.51 (AmigaOS 3): 24 April 2022 AmiArcadia 28.51 (AmigaOS 4): 24 April 2022 AmiArcadia 28.5 (MorphOS): 3 April 2022 Super Bug Advance 1.3 (GBA): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Central Data 2650 computer (1977); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * Chaos 2 computer (1983); * Dolphin trainer (1977); * PHUNSY computer (c. 1980); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * MIKIT 2650 trainer (1978); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (7 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape deck (3 supported formats). The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V28.5: * REXX: added MENU command. * Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
    1 point
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