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Showing content with the highest reputation since 05/03/2020 in all areas

  1. 2 points
    We'll be moving from gcc 8.3 to 10.1 at the next release. That is all..
  2. 2 points
    OpenTyrianX by neobomb
  3. 2 points
    Ok, I'll start by what took me the biggest amount of time, even if it's very specific, the unicode filenames in windows ! So to see the problem you need some non-standard characters in a folder or filename, it's easier if it's on a folder containing some neocd game. I visited the wikipedia page about "the king of fighters", and got the japanese name of the game from there : (ザ・キング・オブ・ファイターズ 京). So just copy and paste this at the end of the name of such a directory. Then run any previous version of raine : the directory will be impossible to find ! It might be possible to do that with just 1 character, and less exotic, but I am not sure about this, and I am sure about the japanese name ! The reason is because microsoft has some inherently broken api to access its files, if the filename contains some non-standard character for the current code page of the system (which can't be utf8 of course !), then the usual functions to access files return a filename which is absolutely unusable. So the old versions find nothing when trying to access the dir, and forget about it. I am not going to tell the whole technical solution I found, if you want to see that, go to the git page. But shortly, the file selector now uses windows native functions to get the file listing, but since it still needs a standard file name for the file operations, it uses the short filename when available, using the usual long one just for display in the file selector. This means the workaround will work only if your volume has some short filenames, but normally it's the default for any volume created in windows - I created one in linux and used it in windows, in this case it didn't have any short file name, and it took me quite a while to find out how to reactivate them for this volume ! Anyway, after this you should see something for the directory if using this version. If you really want to see the Japanese characters in the gui, you'll have to replace the Vera.ttf in raine's font directory by some font containing these characters. All the biggest fonts in your windows fonts directory should work, assuming it's not too old. msyh.ttc for example, just copy this one to fonts/Vera.ttf in raine's directory and you are done (I prefer the look of Vera, but it has no japanese chars !). (difficult to copy that using the explorer because it doesn't show filenames from the fonts directory ! Oh well, you can always use the very outdated cmd.exe for that, dir /Os to have the biggest files, then make your choice and copy !). Except this big annoyance, the other changes : - fixed again some cheats, this 0.91 version is mainly about that after all, there were some bugs for kof98 particularly, I found quite a few which obliged me to redo the conversion for most of them. - added some new command line switches : -nb, -wb, -rp, see raine -h for details. - Fixed the display when starting raine without any gui in opengl (-n switch). So that's quite a big one, once again... I hope I won't have to deal again with these unicode characters at least, I couldn't leave it like that with some files impossible to access, but it's a mess I prefer to avoid otherwise ! Still the same page : http://raine.1emulation.com/download/latest.html (oh by the way the previous versions had some useless xml files in the scripts directory, useful only for conversion, they are gone now, so if you unpack this version in the same directory you can remove all the xml files in scripts).
  4. 2 points
    ZeldaNSQx v1.0 by neobomb quote by neobomb original site. http://www.zeldaroth.fr/us/
  5. 2 points
    I just posted 0.91.1. Since last night : - lots of hex numbers were not identified in the cheats conversion from the xml, much better now (particularly for the masks) - cheats using watches with loops inside are now supported ! - you could not disable sound, not sure if it was for all drivers but probably. Setting emulate sound = no and then going back to the game was reseting this to yes ! I guess nobody tried to disable the sound for a very long time ! It's fixed, but notice that some games don't like to have sound disabled and you can get errors if you try to do that (in neogeo for example, you get a nice error about the z80 !). That's quite a lot of fixes, oh well the conversion was huge, I couldn't hope to have everything right in 1 go, let's just hope it's closer to perfect now ! Still the same link : http://raine.1emulation.com/download/latest.html
  6. 1 point
    https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2020-05-27 0.221.A New Games --------------------------------- - [armwars01] Armored Warriors (Full Attack Edition 2020-05-07) - [avspus03] Alien vs. Predator (Ultimate Evolution Edition 2020-05-08) - [dinos241] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-03-27) - [dinos242] Cadillacs and Dinosaurs (Ares Infinite Bullet 2020 2020-04-03) - [dinos243] Cadillacs and Dinosaurs (Ares Edition 2020-04-10) - [dinos244] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-04-22) - [dinos245] Cadillacs and Dinosaurs (Uranus Edition Update 2020-02-28) - [dinos246] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-05-02) - [grdianss15] Guardians (Warriors Edition 2020-02-06) - [kof97s172] Kof'97 (World Armed Forces 83 Revised Edition 2020-05-01) - [kof97s173] Kof'97 (World Armed Forces 83 Revised Edition + Alloy Bullet Series 2020-05-01) - [kof2k2s107] Kof2002 (Iori Special Edition 2020-03-23) - [kov2p204s92] Knights of Valour 2 Plus (God of War Musou 2020-03-07) - [kov2p204s93] Knights of Valour 2 Plus (Heroes 2020-05-07) - [kov2p204s94] Knights of Valour 2 Plus (Dragon And Phoenix Dance 2020-05-07) - [kov2p204s95] Knights of Valour 2 Plus (Shenbing Mushuang 2020-05-07) - [ms6s11] Metal Slug 6 (Enemies Resetting Version 2019-02-12 + Burst Enhanced Edition 2020-03-29) - [ms6s12] Metal Slug 6 (Enemies Resetting Version 2019-02-12 + Burst Enhanced Edition 2020-04-28) - [mslugps17] Metal Slug (Burst Enhanced Edition 2020-05-04) - [mslug2ps39] Metal Slug 2 (Burst Enhanced Edition 2020-03-29) - [mslug2ps40] Metal Slug 2 (Burst Enhanced Edition 2020-04-28) - [mslug3h38] Metal Slug 3 (Burst Enhanced Edition 2020-03-29) - [mslug3h44] Metal Slug 3 (Burst Enhanced Edition 2020-04-28) - [mslug4hh54] Metal Slug 4 (Burst Enhanced Edition 2020-03-29)[NOT WORKING] - [mslug4hh55] Metal Slug 4 (Burst Enhanced Edition 2020-04-28)[NOT WORKING] - [mslug4hh56] Metal Slug 4 (Super Enhanced Version 2020-04-28)[NOT WORKING] - [mslug5dh67] Metal Slug 5 (Burst Enhanced Edition 2020-03-28) - [mslug5dh68] Metal Slug 5 (Burst Enhanced Edition 2020-04-28) - [mslugxz67] Metal Slug X (Apocalyptic Time 1.0 2020-04-20)[HB Exclusive] - [mslugxz68] Metal Slug X (Apocalyptic Time 2.1 2020-05-01)[HB Exclusive] - [mslugxz69] Metal Slug X (Multi-Carrier Version + Burst Enhanced Edition 2020-03-29) - [mslugxz70] Metal Slug X (2R Version 2020-04-16) - [nbbatmans03] Ninja Baseball Bat Man (1V2 2020-04-17) - [punisherjs20] The Punisher (Warriors Edition 2020-04-03) - [punisherjs21] The Punisher (1v2 Unlimited Bullets 2020-04-03) - [sailormnts03] Pretty Soldier Sailor Moon (Enhanced Edition 2019-12-15) - [sfa3s09] Street Fighter Alpha 3 (Dragon Drop 2020-04-09) - [sfa3s10] Street Fighter Alpha 3 (Dragon Drop Simplified 2020-04-09) - [sk2h44] Sangokushi II (The Three Swordsmen Pirate Chinese Version 2020-03-17) - [sfz2aljs11] Street Fighter Zero 2 Alpha (Dragon Drop Simplified 2016-10-31) - [tk2h159] Tenchi wo Kurau II (Three Sword Saints Chinese Version 2020-04-23) - [tk2h160] Tenchi wo Kurau II (Dared Evil Boss Edition 2020-04-23)[NOT WORKING] - [umk3uc20200506] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2020-05-06) - [viostorms05] Violent Storm (Enhanced Edition 2020-03-25)
  7. 1 point
    Xwolf3d V1.3 by XtecuterX73
  8. 1 point
    The official word is that there will be no 0.222 this month. Therefore there will also be no ARCADE, MESS, MESSUI or MAMEUI. However, there will be a HBMAME 0.221.A scheduled for release on Wednesday 27th.
  9. 1 point
    Giddy 3: Somewhat Xbox Edition by neobomb
  10. 1 point
    New update. Giddy 3: Somewhat Xbox Edition v1.1 link https://www23.zippyshare.com/v/BvdzvSjG/file.html mirrorlink https://anonfile.com/fan06a28o2/Giddy3x_1.1_zip
  11. 1 point
    I know you posted a long time ago (I don't know if you're still around - I saw that your last visit was on march 13, 2016). However, if you ever see this post, here is the solution: in the Launchbox go to Edit Game -> Emulation -> Edit -> in "Command Line Standard Parameter", insert the code "-n -fs 1" .
  12. 1 point
    Just restored the scripts to handle the 2 binaries + the dlls for versions >= 0.90, it's mainly for the old versions page, but the latest page (main download page) is handled by them now again. Next time : the linux binary, oh yeah... (well maybe then, but no hurry !).
  13. 1 point
    Ok, thanks for the info about the saveram. The file is not directly readable if I remember correctly, something about words accessed strangely, but it's good to know. Notice that if you are right, then this info can be lost very easily, it's enough to play a few neogeo games until your kof99 becomes the oldest and it's then overwritten. If you have a .hi file then you have a hiscore.dat, and an old one, the latest one (2.11) doesn't have any info about kof99, and normally it should be enough to make it survive a region switch. edit : after checking in the code, 8 games only fit on the memory card, so just play 8 other games after your kof99, and bye to your scores, unless the .hi file saves you ! For the corruption of your screen, how did you do it exactly, I guess saving and loading anywhere is not enough ? Oh you want the version number in the title bar ? I don't really see the point, unless you run a few instances of raine at the same time which is not something most people would do, but anyway it's easy to add ok, and it will not eat too much space... edit : it's done (and committed to git).
  14. 1 point
    Hello! I believe this has to do with the way the games were programmed probably due to RAM limitations of the NGCD system. SNK also did this for all KOF ports for PS1 (I don't know about the Saturn ports, maybe they work differently because of the additional RAM cartridges). I suppose you would have to change something in the game to avoid this track changing between the rounds. 🤔 Alternatively, you could use the sound associations option in Raine to play the MVS/AES versions with the arranged sound tracks from the NGCD ports. That way you would have the best graphics (no sprites cut) and the best sound with non-stop tracks between the rounds. I suggested the inclusion of this feature in Raine some years ago mainly because of this limitation of the CD versions, as I am a KOF fan. But my idea came from the Nebula emulator, which introduced this feature back in 2005 if I'm not wrong. Since Nebula is over a decade no longer updated, Raine is the only emulator maintained in which you have this feature as far as I know.
  15. 1 point
    ... and uploaded 0.91.4, aka the return of emudx ! the bug fixes are generic but it's really mainly for emudx, not sure they could be triggered elsewhere... on the todo list : - update the linux build, but it won't be on debian this time, it will be arch, and since I never made any arch package it takes time to find the motivation... it shouldn't be hard anyway, it seems to be easier than for debian ! (and the result is a tar.xz, so other distribs can extract it directly and try to run the binary, it should work on most distribs this way). - the old versions page is stuck on 0.64, I had scripts to handle versions automatically, but they don't work anymore since there are 2 binaries / version, should take the time to fix that one day...
  16. 1 point
    It's fixed, but I forgot do do it before the release, it's very minor anyway, just a typo error which was unnoticed for very long, the update is done but it doesn't show in the dialog, you can just exit from the dialog then call it again and the input will show. It will be in next release. And the change for associations is in 0.91.1 of course !
  17. 1 point
    And quite a few bugs found again (related to cheats of course). 0.91.1 is under way... probably tomorrow ! The biggest one : "Set" cheats were running continually instead of just once ! And the watch cheats were forgotten in the conversion, the result did nothing simply (those which display something instead of changing it). And a few errors with hex numbers in some cheats. And don't try anymore to load cheats from the parent for clones, we now have all cheats, and when a clone has none it's probably not a good idea to try those of the parent, for example : pacman25, the invicibility cheat has a surprising effect ! And a bug when reading scripts which did not finish with an empty line, it often produced a crash when trying to activate the last cheat of the list ! 0.91.1 should be much better, but I prefer to do that in the morning !
  18. 1 point
    Ok, I finally had an idea, if you used too often save and load, it's possible you saved or loaded in the middle of a sound command, the z80 accepts commands on more than 1 byte often. So I added something to save the status of the sound command now. The bad news is I can't do anything about your saves, they don't have this status saved, and I can't do anything about it. You'll just have to test again and see how it works... It's not even guaranteed to be better, I am not sure to perfectly emulate what the z80 does with these associations, maybe there's something I missed there, but since I don't have all the sound commands you received I can't do more about it. So here is the binary only, based on 0.91, test if you can and report ! raine-assoc.7z
  19. 1 point
    Well the 1st still points to track 22 (the file, because it's not sound command 22), except that the z80 receives a command to stop the music as soon as the save is loaded, no idea why. The 2nd is muted for I don't know which reason, that is the virtual cd audio which serves for playing these audio tracks and which is saved in the savegame has its status which says "do nothing", which it does very well, so I her nothing here too. And for the 3rd I didn't have the mapping and didn't try to add it, so nothing also here for me. At least I don't have the "many tracks playing at the same time" that you seemed to experience. I wonder if you didn't hit some kind of buffer overlow by loading/saving too much ? Normally it shouldn't happen, but there seems to be a problem somewhere, and for what I can tell it works very well in a "normal situation" : tried to save during the intro sequence, it reloads perfectly with music playing exactly where it was when saved. I think I'll try to keep this a little more, maybe do a few tests to see if I can hit a buffer overflow, but not sure. I am ready to release the cheats at least, quite huge, but it's not an emergency at this point ! After testing some more : no idea how you broke the restoration, if you find something more about that I am interested, but meanwhile I think I'll release 0.91 with all its new cheats !
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