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Showing content with the highest reputation since 03/28/2020 in all areas

  1. 2 points
    No idea about your scaling option, normally it's done at the video driver level and is totally transparent for the applications, I didn't do anything for that anyway. But there were quite a few changes related to the scaling in windowed mode in 0.90, it might be the cause. It seems you were hit hard by the cps2 bug of last night, it was specific to the 64 bits build though. For your impossibility to load mvsc, don't know what you did, I just loaded it in the windows version to be sure, no problem. Remember there can be an infinity of roms folders for raine though, even if the 1st one is the default roms in its directory. You might want to try the command line -rc mvsc so that it tells you what is wrong with your mvsc (do that in a terminal or you won't see anything). (or -rcf ) Ok, added 2020, it gives me an excuse to call this one 0.90.5, even if the fix inside is really for the 64 bits version and specific to cps2. Anyway build updated, 0.90.5 released !
  2. 1 point
    The topic where I had posted the last binaries disappeared, and it took me a while to notice... I thought about uploading it to the usual place these days, but I hadn't noticed the topic even disappeared ! So here is directly raine 0.90.2, probably the ultimate version, I guess a 1.0 version would use sdl2, but there are tons of things to rewrite, it could be done quicker by writing something less efficient but it's not the way of raine, so it will probably never happen, at least not any time soon. The link is as usual there for the download page : http://raine.1emulation.com/download/latest.html For those who missed it, the huge change in 0.90 explaining the huge jump in version numbers is finally the availability of a pure C version, which can then be compiled in 64 bits and which is totally portable to anything then, that's the big problem with asm, portability. Except that the other big thing is that raine knows how to find some roms on internet (from the internet archives for those which are officially hosted there). All the neogeo roms are available. From a fresh install with an empty rom directory, this version is able to download any neogeo game + its bios if required. I had to reinstall my cross compiler to create these binaries, so I created a topic on the subject in case it's useful to anyone who would want to do the same, and so that I don't forget if I have to do this again one day... the advantage is that last time I had only a 64 bits compiler for windows, this time the 32 bits version is back too, so you get 2 versions at the same time, normally there shouldn't be a noticeable difference between the 2, but inside they are totally different, a ton of asm code for the 32 bits one, and only C and C++ for the 64 bits one. Ah also if you ever want to use some japenese character in the gui, you need to change the default font to something containing japenese characters, there is a separate topic for that in the forum, I can't provide such a font because most of them are not free, and they are huge compared to the Vera font ! + it's easy to replace, most of the fonts in the default windows fonts directory should work. I also uploaded a version of the history.dat file in the extras section with the names fixed for raine where I found any problem, also it's much smaller than the official file, just install it in the raine directory if you are interested, and then you get info from the About section when a game is loaded. There are also quite a few fixes as usual in this 0.90 branch, I won't describe everything here, go see the git log if you are interested... It should be the last raine version normally, unless we get 6 months of confinement and I get really too bored ! edit 2 : and re-uploaded the 2 binaries because I forgot the locale directory inside !
  3. 1 point
    It's not really a bug, it always worked like this, but since nobody is courageous enough to maintain some real documentation, it was lost. Anyway custom inputs inherit inputs from defaults of course and what is saved in custom inputs is only what you changed ! That's why by editing some default inputs you can affect games using the custom ones. I must say it's a little strange to save only what was changed, but it always worked like this since... err no not since the begining, actually it worked like this since the switch to sdl apparently, so since 0.50, it was an error on my part when rewriting the inputs code... So for example if you set custom button 1 to v in sailormn, then set default button 1 in another game to something else, sailormn will keep its v since it was saved in custom, but if you edit any other default input, it will inherit it. And you don't need to setup a new installation folder all the time, I always make sure there is no config file in the archive so it doesn't overwrite them, I can make a mistake of course, but it's extremely rare since I don't run the windows binaries in these folders usually. Ok, I'll remove the test, it's easy to save all the inputs when using custom inputs. But I won't make a new binary just for that, you'll have to wait until something more serious is found !
  4. 1 point
    Ok, finished, fixed also the display of the Region menu when you 1st load a game, it was just displaying Region without anything until the game is run, it was just silly, a misplaced initialization, should have been fixed long ago... It also contains the new limit to 320x200 for the game bitmap for those crazy enough to play with this kind of setup. Anyway 0.90.6 released !
  5. 1 point
    After all I fixed it because it was an interesting bug as a matter of fact, it was because of compiler optimization which changed the address of a variable and I didn't think it would change. So it forced me to change quite a few things so that it doesn't depend on a changing address. I am not making a binary yet, I'll take a little more time to see a few things...
  6. 1 point
    with the command line : ./raine -gl|grep Sailor sailormo : Pretty Soldier Sailor Moon sailormn : Pretty Soldier Sailor Moon Ver B So the main appears as "ver b", the so-called clone is actually the 1st version and appears just as "pretty soldier sailor moon", and the file is sailormo, o like old. You have the eye for detail, the region switch was broken probably a very long time ago and nobody noticed till now, which is not a big surprise since the only thing it changes is the copyright screen and nothing else... ! From what I vaguely remember the region is in the eeprom, clearly it was lost somewhere here. I don't guarantee I'll fix it. And of course the company which produces it doesn't communicate about any changes made, so you can't know if there are really differences between the version b and the original, usually the changes are very minor though. And no, clones and regions are totally different, although there are a lot of clones which change only the region (for some games the region can be changed by changing just 1 byte, and it's the case with this one).
  7. 1 point
    With a sailormn.zip in your roms directories the game appears in "available games", even if it's an empty file, it would take too much time to check the contents of the zip file just to display what is available. So check your setup, something is wrong somewhere, your sailormn.zip is not where it should be.
  8. 1 point
    Yeah the missing rasters in cps2 is known, it's tricky to emulate, comparable to the rasters in neogeo which gave me some trouble for quite some time, so since it's not used very much I simply avoided it so far, maybe one day where I am bored with a ton of motivation to fix things ! For your games, sailor moon is already emulated, called "sailor moon" simply, without the "pretty soldier" in front, but it's very probably the same one. For turtles in time, it's konami, usually not easy stuff. And did I mention I wanted to stop here ? It's a good point to stop, and there are even some people working to port raine to some strange new hardware now, so it seems ideal ! Anyway we'll see, I am mostly stuck inside for now because of the covid-19, but I find a lot of ways to keep busy ! See you, and thanks for the comments ! edit : you know you can display the games by category in raine, although the category "fight" is almost never used, and beat'em up is used instead. One of the most original ones if you don't know it, battle k-road, japan only but you don't need to read for this, the fights are very short usually, I never had the patience to play this, but you might find it interesting !
  9. 1 point
    And new binaries posted : 0.90.4 !
  10. 1 point
    HBMAME and HBMAMEUI 0.220 32bit avaliable (Compatibles with Xp). Download from this GDrive folder: https://drive.google.com/drive/folders/1eiNztWEpk0C7CiiZXz0SMDM_eJOmb0FO?usp=sharing
  11. 1 point
    ARCADE32 0.220 32bit avaliable (Compatible with Xp). Download from this GDrive folder: https://drive.google.com/drive/folders/1eiNztWEpk0C7CiiZXz0SMDM_eJOmb0FO?usp=sharing
  12. 1 point
    Argh, sorry for the version error, I edited the makefile too late, but that's the only change from the binary posted, the version number, my bad, too many things at the same time... I think I'll re-upload a binary for that with the right version number later, just so that things are cleaner. For the changes from 11/20/2019, well it was a 64 bit version only 1st, for the rest, there ae quite a few changes, I was tempted to send you to the git log, but I agree that the default version in github is a little terse, you need to click on the commits to get the details and it's not super convenient, so here is the current log until november 20th... Yeah I add missed a few bioses, not sure all of them are useful for an emu though, the 3.2 had only changes useful for the real hardware compared to the 3.1, but I hadn't time to look at the changes in detail... I added them anyway... ok I am good to reupload something then, at least it goes much faster than before, thanks for the post then ! edit : it's done, called the new upload 0.90.3 even if the only change is just the new bioses, just to make sure you have the new one. log.txt
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