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Showing content with the highest reputation since 12/10/2011 in all areas

  1. 4 points
    ARCADE 32/64 0.213 are released. Download location: http://arcade.mameworld.info/ Changes: - Legend of Hero Tonma (Bootleg) - lohtb - is now working [wonder199999] - Saving of sliders is fixed - Graphic glitch at start of sengoku2 is fixed
  2. 3 points
    Call me crazy, but this diff is the cause of the crash. Left panel, your STORE1 source, right panel, official MAME source. Filename: GENIE.LUA I spent an hour in analyzing all the differences between the two sources and this is what appears to be relevant. Though I compiled your STORE1 source applying the changes and no more crashes in TOKI. I want to do some futher test before, but I guess I found the solution to the problem. Further news from me tomorrow or maybe next monday. Have a nice weekend!
  3. 3 points
    I guess that the support for saving overclock has been dropped out during the recent big change in internal UI code made by an official MAME Developer. I don't know if Robert will be able (or better will have the time) to re-implement it.
  4. 2 points
    ARCADE 32/64 0.214 are released. Download location: http://arcade.mameworld.info/ Changes: - Weird multisession crash for certain games has been fixed [mamesick] - Did a minor hack to get olds100a to work. - Fixed problems with the View, Show Folders menu item
  5. 2 points
    I've got olds100a to work, this one-line hack has been added to Arcade for the next release.
  6. 2 points
    My two cents are that maybe it would be better make an HBARCADE build, with all the arcade-only hacks supported by HBMAME developed using the ARCADE GUI code. I cannot help because I'm lack of time due to my real life job and sincerely also because I'm not interested. Though I have no objections. Good luck with the neogeo-decrypted driver.
  7. 2 points
    Excellent! Exactly what I was hoping for!
  8. 2 points
    ARCADE 32/64 0.211 are released. Download location: http://arcade.mameworld.info/ Changes: - None.
  9. 2 points
    The person who made the change in Mame isn't finished yet, however if things stay as they are now, then I agree we should drop all support (reading and writing) of plugin.ini
  10. 2 points
    I don't know how much Your patches differ from mine but in case something might be usefull I'll post here my diff that I'm using with my custom groovymame build. Besides hacks/mods that are already in ARCADE32/64 there some modifications for other drivers. patches_211.7z
  11. 2 points
    Main site is broken, so use the backup site: http://arcade.mameworld.info/hbmame/index.html What's new in HBMAME ==================== 2019-06-26 0.211 ---------------- New Games --------------------------------- - [captcomms60] Captain Commando (Enhanced Edition 2019-05-30) - [dkcbarrel] Donkey Kong Crazy Barrels [by PaulGoes] - [dkfreerun] Donkey Kong Freerun Edition [by PaulGoes] - [dinos192] Cadillacs and Dinosaurs (God of War Update 2019-05-30) - [dinos193] Cadillacs and Dinosaurs (Group Demon Dance Version 2019-05-30) - [kf2k5unis13] Kof 10th Anniversary 2005 Unique (Edition Optimized) - [kovsho107] Knights of Valour Super Heroes Plus (Survival New Version 2019-05-30) - [punishers07] The Punisher (Unknown Hack 2019-05-30) - [punisherjs15] The Punisher (1 Vs 2 Perfect Update 2019-05-30) - [punisherjs16] The Punisher (Unknown Hack 2019) - [punisherjs17] The Punisher (Unparalleled Version 2019-05-30) - [pzloop2jd] Puzz Loop 2 (Japan 010226 Phoenix Edition)
  12. 2 points
    ARCADE 32/64 0.210 are released. Download location: http://arcade.mameworld.info/ Changes: - None.
  13. 2 points
    Compiled successfully mameui32 0.208 with the GCC 7.2.0, and it works in XP. Also I've compiled the 64bits version with the GCC 8, if you want to add it to the site, I can give you the link.
  14. 1 point
    MESS, MESSUI and MAMEUI 0.213 are released. http://messui.1emulation.com/ Changes: - I've included my collection of controller files. As I don't have a controller, it would be useful to get feedback of what works and what doesn't. Notes for 32-bit versions: - dc (Dreamcast) and clones - crash at start; - hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory. What's new in HBMAME 0.213 ======================== 2019-08-28 0.213 ---------------- New Games --------------------------------- - [bbugtest1] Cinematic Ram Test Rom - [captcomms61] Captain Commando (Elite Version 2019-05-13) - [captcomms62] Captain Commando (Nightmare 2019-06-06) - [captcomms63] Captain Commando (Shape Shifting Version 2019-05-05) - [captcomms64] Captain Commando (Caller Mount Version 2019-08-02) - [dinos194] Cadillacs and Dinosaurs (Fighting God Version 2019-06-12) - [dinos195] Cadillacs and Dinosaurs (Purgatory 2019-04-21) - [dinos196] Cadillacs and Dinosaurs (Majin Ranbu 2019-02-22) - [dinos197] Cadillacs and Dinosaurs (Warlord Version 2019-05-30) - [dinos198] Cadillacs and Dinosaurs (Warriors 2019-05-02) - [dinos199] Cadillacs and Dinosaurs (1V3 Enhanced Version 2019 2019-08-02) - [dinos200] Cadillacs and Dinosaurs (Devil dance Series A 2019-07-30) - [dinos201] Cadillacs and Dinosaurs (Devil dance Series B 2019-07-30) - [kf2k5unis14] Kof 10th Anniversary 2005 Unique (Optimized Version 2019 2019-06-05) - [kof2k2s83] Kof2002 (All Mix Version 2018-04-22) - [kof97s146] Kof'97 (Heavenly Divine 2019-03-25) - [kof98hh120] Kof'98 (Combo 2019-07-09)(Original) - [kof98hh121] Kof'98 (Combo 2019-07-09)(Simplify) - [kof98hh122] Kof'98 (ECK 2019-07-25) - [kovpluss348] Knights of Valour Plus (2012 Musou Edition 2019-04-15) - [mhavocpex2] Major Havoc - The Promised End (v0.50) - [mslug4hh47] Metal Slug 4 (Fully Decrypted [?] Version) - [nbajamtexxx] NBA Jam Tournament Edition (XXX) - [sagaiav2] Sagaia v2 - [sfz2ns01] Street Fighter Zero 2 (Crazy Edition 2019-04-10) - [tk2h140] Tenchi wo Kurau II (Master Version 2019-05-06) - [tk2h141] Tenchi wo Kurau II (Fighting Spirit 2019-05-06) - [tk2h142] Tenchi wo Kurau II (Xu Wei Musou Edition 2019-08-14) - [tk2h143] Tenchi wo Kurau II (Daren Fighting Edition 2019-08-02) - [tk2h144] Tenchi wo Kurau II (Dragon Edition 2019-07-14) - [uccopsjs01] Undercover Cops (Edition Enhanced 2019-07-22) - [warrior4j1] Warrior (4 joysticks, version 1) - [warrior4j2] Warrior (4 joysticks, version 2)
  15. 1 point
    I request the consent of being able to develop ARCADE PLUS, a new ARCADE variant with the addition of the best hacks. Obviously this does not lack respect to HBMAME which is a great museum dedicated to HomeBrew and Hack. ARCADE PLUS will limit itself to collecting some hacks, the most important hacks will be selected and added: hidden characters and boss hacks, for example about 300 additional hack versions. To explain myself better, i give an example: in HBMAME if there are over 600 hacks of "The King of Fighters '97" , only 10 hacks will be selected and added in ARCADE PLUS. So few, only the best. To do this i need help, as a priority i need the introduction of the decrypted roms of the NeoGeo system (neogeodecrypted driver) These roms are important, they cannot be missing on ARCADE PLUS. Obviously I speak of the pure decrypted version, not the hack clones generated from this version. I need empty drivers to write here the hack versions, so as to manage separately the drivers dedicated to the hack versions. This facilitates the updating of the status of the roms based on the updates of the official ARCADE. It is possible to create a small team that collaborates in the development of ARCADE PLUS, always in the highest respect of ARCADE official build. Best regards by MasterStiller
  16. 1 point
  17. 1 point
    And then we will gradually come to Non-MAME roms support... maybe. 😉
  18. 1 point
    Ok, I tested the ARCADE 0.212 from AntoPisa site, the problem is there too. At which version do you switched the GCC compiler? I have serious feeling that it could be the problem. EDIT: 0.209 is where the problem starts. Build Tools were updated around that period or at least so it's stated at Buildtools section of MAMEDEV at GitHub.
  19. 1 point
    If ARCADE32 is fine, I doubt it could be one of the various hacks. Also, I don't recall any hack related to Seibu Sound Hardware, which seems to be the culprit. Maybe a GCC compiler issue? Maybe something corrupted the source code during compiling process (very unlikely, but who knows) ? I'll try to compile an ARCADE64 with my GCC 7.2.0 (I never upgraded it) but I cannot give a timeline because I'm busy, so it could require some days.
  20. 1 point
    I get the same problem, but only on ARCADE64. 32-bit is ok, MAMEUI64 is ok, MAME is ok. I wonder if one or another of the hacks is causing a problem. I don't really know where to start looking (or have the time), so I'll wait to see if anyone else can figure it out.
  21. 1 point
    Hmmm... It seems there's something serious here. I tried just for curiousity other games with similar hardware to Seibu Cup Soccer (e.g. Toki) and they crashes the emulator too. The usual step to reproduce is launching the game, let it run for some seconds, then exit and relaunch it. Or launch a random game, then exit and launch e.g. Toki. Usually at the "Loading Complete" message it should freeze for a second and then the emulator closes itself completely. Analyzing "VERBOSE.TXT" all games when crashes are at this point: Starting palette ':palette' Starting Speaker ':mono' (missing dependencies; rescheduling) Starting YM3812 OPL2 ':ymsnd' I'll do some tests at home with my local build and with ARCADE64 0.213 on Windows 7. Maybe it's OS related, who knows.
  22. 1 point
    There are a lot of games where official MAME raster implementation in NeoGeo is off by a couple of lines, e.g. Zed Blade, Garou, View Point intro logo, etc. etc. If you can run a side-by-side with Zed Blade you'll immediately see what I mean in Level 1, where there are 3 different layers of scroll at different speed. The hack code also "fixes" some bugs present on original hardware that are present in official MAME. If you wish to remove all the modified code there's no problem, but say " I cannot see anything wrong with Mame's standard rendering " it's a bold claim. LOL. Sengoku2 is a special case, where the wrong MAME implementation works as expected and the hacked code fails.
  23. 1 point
    Actually, checked more, it is a bug in Arcade. You have to enable the plugins by right-clicking the game, Properties, going to Miscellaneous II, and choosing the ones you want from the list. Then it will work for you.
  24. 1 point
    MESS, MESSUI and MAMEUI 0.212 are released. http://messui.1emulation.com/ Changes: - The artwork options to turn on/off marquees, control panels, overlays, bezels and backdrops have been removed to line up with Mame. Notes for 32-bit versions: - dc (Dreamcast) and clones - crash at start; - hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory. HBMAME 0.212 2019-07-31 0.212 ---------------- - Metal Slug 2/3/4/5 the remix has been updated New Games --------------------------------- - [knckheadx] Knuckle Heads (Easy Move) - [kovpluss333] Knights of Valour Plus (Infinite Power 2019-02-26) - [kovpluss334] Knights of Valour Plus (Fang Yue Mo Yu 2016-04-26) - [kovpluss335] Knights of Valour Plus (Miss 2016-03-02) - [kovpluss336] Knights of Valour Plus (Rerise of Shu 2016-03-02) - [kovpluss337] Knights of Valour Plus (Legends of Wei and Wu 2016-03-02) - [kovpluss338] Knights of Valour Plus (1VS4 2018-01-30) - [kovpluss339] Knights of Valour Plus (2007 2015-06-16) - [kovpluss340] Knights of Valour Plus (2012 2015-06-16) - [kovpluss341] Knights of Valour Plus (Classic Unrivalled Version 2016-01-25) - [kovpluss342] Knights of Valour Plus (Qin Shuang Qing Shang 2015-01-17) - [kovpluss343] Knights of Valour Plus (Plus 2018-02-02) - [kovpluss344] Knights of Valour Plus (Dream of Shuang Er 2018-01-09) - [kovpluss345] Knights of Valour Plus (Ordinary Soldiers 2018-12-25) - [kovpluss346] Knights of Valour Plus (Ordinary Soldiers 2 2018-12-25) - [kovpluss347] Knights of Valour Plus (Dream of Tu Mi 2018-03-05) - [mslug2ps34] Metal Slug 2 (Generation 1V2 2019-05-11) - [mslug3h66] Metal Slug 3 (Multi-Function Version 2019-02-15) - [mslug3h67] Metal Slug 3 (Enemies Resetting Version 2019-04-17) - [mslug3h68] Metal Slug 3 (Generation 1V2 2019-05-11) - [mslug4hh45] Metal Slug 4 (Generation 1V2 2019-05-11) - [mslug4hh46] Metal Slug 4 (Enemies Resetting Version 2019-04-25) - [mslug5dh52] Metal Slug 5 (Enemies Resetting Version 2019-03-07) - [mslug5dh53] Metal Slug 5 (Enemy Soldiers Enhanced Version 2019-02-12) - [mslug5dh54] Metal Slug 5 (Enemy Soldiers Enhanced Version 2019-04-18) - [mslug5dh55] Metal Slug 5 (Enemy Soldiers Magic Version 2019-05-27) - [mslug5dh56] Metal Slug 5 (Enemies Resetting Version 2019-06-09) - [mslug5dh57] Metal Slug 5 (Generation 1V2 2019-05-11) - [mslugxz63] Metal Slug X (Generation 1V2 2019-05-11) - [pheliosx] Phelios (Sound Bug fix - Final Battle) - [sinvrdzm] Super Invaders (Zenitone-Microsec Ltd)(branded Ruffler & Deith) [from NES4LIFE] - [spicegirls] Spice Girls [from Pagent Tech] - [umk3uc] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2018-09-26) - [umk3uc2] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2018-06-06) - [umk3tm ] Ultimate Mortal Kombat 3 (Team Edition 2018-01-20)
  25. 1 point
    Final Burn Legends v1.26 by arcadez/gamezfan new games now supported
  26. 1 point
    MAMEoXtras v2.1 u2 by gamezfan
  27. 1 point
    gseeker and arabianm were tested. Both games works as expected but I didn't tested all taito F3 games. m_f3_game is gone but it was replaced by m_game. Robbert, I ask You some time to post problems with hacks. If I can I will help You maintain ARCADE code. Right now You posted only Which is not true.
  28. 1 point
    Couple times I've found old NVRAM to cause game not functioning for example old NVRAM didn't work for seibu SPI games. As for cfg everything should be fine. I never seen old cfg to make problems with games.
  29. 1 point
    The XP version is now available for download.
  30. 1 point
    I'm not programmer, I've just learn to modified some part of mame code to suit my needs. If I'll find some broken stuff that I can repair and I'm using in my custom build then I'll try to fix it.
  31. 1 point
    i have reuploaded the final burn legends video previews set that was originally uploaded on googledrive but was removed. just unrar and put all the files in the folder into your "videos" folder in final burn legends. download info 5 links at 999mb 1 link at 928mb links https://1fichier.com/?aidfgxby4g https://1fichier.com/?6k8tbh1uo3 https://1fichier.com/?gyjlfl3hzl https://1fichier.com/?5fv2bzlpk2 https://1fichier.com/?jfpvdh1ll7 https://1fichier.com/?w9x3ex6kn9
  32. 1 point
    My last "Back in Action" was... erm, sort of a dud. More like a status update than an honest to god commitment to a cause. Too much shit to deal with, too many sites to visit, too unemployed to make an effort both in the former and in the latter. I'll do better, since I've been neglecting my duties here for far too long. For reals. I'm super cereal. Don't expect me to take part in that in that Forum Attack System, though. We don't get along anymore, him and I. In somewhat better news, I'm starting a new job this coming monday, although it's only for the next six months. Well, better to have some work than none at all, I suppose. Question time: How many of you guys have a PlayStation 4? Was it worth the investment at this time when there aren't that many games for it yet?
  33. 1 point
    Reading my old blog posts reminds me of how my mindset was back then. Fogged by negativity and unable to appreciate or see the positive aspect in anything, I appeared as if the world was about to crash land in my face. Instead, I should have realized I was in a very unique time period for 1Emulation. What can I say? Negativity: it's like a cancer, it rips through your mind, and makes everything seem worthless. Let's just say my perspective has changed greatly since 2006, 2007, 2008, 2009, etc. And indeed, the years have moved fast since the time I started 1Emulation as EmulForums in 2002. It's very fascinating to see how many people still visit 1Emulation on a daily basis, including our returning and veteran members. We've sustained ourselves through the toughest of challenges --- hackings, crashes, server mayhem, etc. We could have always pulled the plug, but I refused to do so. Call it persistence or call it a love, this place has always been my Internet sanctuary (fuck the rise of social networks! ). I guess my greatest goal for 1Emulation is to see it blazing in activity again, but this will take a lot of patience. We've got all the tools in our disposal -- a community hungry for change, an amazing website backend, and a fabulous staff. Anyway, I felt like writing something after years of not posting on my blog. Cheers!
  34. 1 point
    I got here today because I decided to drag out and dust off my old Commodore 128D. Very first computer I ever owned (1988 or 89..i forget). Sadly my 1902 monitor no longer works. So I am using a TV now. I found that one of my disks has errors for an old fav game. I found an emulator online and thought, how great would it be to write that disk again from the same software I found online for the emulator. And sure enough, I found out how to build a XM1541 cable to write from the PC to the 1541 disk drive. I am still waiting on the diodes to come thru the mail to finish building the cable. Then to understand more about the emulator (CCS64) I am using..I found this site. Nice to see so many ppl still using computers old school and having fun doing it. Keep on keepin on!
  35. 1 point
    1 hour for recharge. I'm loving this FAS! Roberts the man now at level 13
  36. 1 point
    How long does it take for strength to recharge?
  37. 1 point
    Hey thats pretty cool! Perhaps that explains how that Ramstein song back when sounded like the electricity spark was going through my ears! The song was released somewhere around 96. Wish I could remember what it was called. I wonder if that was 3rd channel technology?
  38. 1 point
    Way back in 1977, when I purchased my first (and only) stereo amp, who would have thought there there was so much to stereo? The amp is still my main amp, a Realistic SA-800. It has two sets of speaker outputs, A and B. There is also a "Quatravox" button, which disconnects the earth return of the B speakers, while leaving the speakers still joined. This produces a rather weak "3rd channel" effect. I have expanded on this, to produce truly amazing sound. Firstly, get yourself a large, sensitive, midrange speaker. I'm using an old guitar amp, the speaker is disconnected from the guitar amp output, and connected to the SA-800. One wire goes to the Red Left terminal, the other wire goes to the Red Right terminal on the amp. Since it is a midrange speaker, the Midrange tone control is used to vary its volume. What does it do? Imagine you're listening to a normal stereo. Sounds kinda flat, doesn't it. Now put your headphones on. Now, extra sounds and effects seemingly materialise inside your head. It is now a "3-D" experience. Where do these extra sounds come from? Since the headphones didn't make them, they must have been there the whole time. Now, imagine you could get these sounds and translate them from imagined to real. That is what the "3rd channel" does. The extra sounds are now audible on your stereo, without needing headphones. How does it work? Basically, it outputs the stereo portions of the music, while omitting the mono portions. Thus, the lead singer disappears, but the echoes of his voice can be heard. Normally you can't hear the echoes, because his main voice is so much louder. The same sort of thing happens with the music. Instruments which play on both channels are removed, leaving the softer special effects and other previously unheard things. How to align it? Firstly connect the extra speaker. Find a good place to put it. I have it midway between the left and right speakers, however if you have the room, it probably should go directly behind you. Now, you need to adjust the tone controls thus: Treble at max, midrange at middle, some bass but not too much. Now, we need to align the balance control. Set your system to receive an AM radio station (or some other mono source). Switch off the main speakers, and carefully adjust the balance for minimum volume in the 3rd channel. The control should be close to the centre of its range. If it isn't, you may have a problem with your amp or wiring. Now, switch to an FM station which has someone talking. Again, the presenter's voice should be cancelled. If you can hear echoes, this is ok, it means he has a stereo microphone. You need to cancel his main voice, but keep the echoes. Make sure the setting stays constant while changing the volume and tone controls. Now, turn on the main speakers, and find some stereo music, either on FM or on a CD. Recommended music is most stuff from 1968 to 1985. Unfortunately, after 1985, it seems the engineers no longer took 3rd channel into consideration, and there was no longer much of an effort by musicians to put a lot of work into making a good song. What else? The 3rd channel is a useful tool when you want to rip music from LPs or other old media. Ripping from cassette: Firstly we need to align the cassette player for correct balance. If you do make adjustments and mess up, I take utterly no responsibility. It's all on your head. Ok, open the cassette player, and find the adjustments for output level and meter readings. Play a good-quality, commercial tape. Adjust the heads for maximum treble. Switch off the main speakers. Adjust the level controls so the balance is correct, that is, the main singer is cancelled. Lastly, make sure the meters indicate roughly equal readings. Stop the tape, and put the player back together. The other thing to check is if the roller is worn. If it is, the singers voice will not stay cancelled, but seem to swing in and out of cancellation, In severe cases, the tone will change, and perhaps the tape will be damaged. You may need to replace the rubber wheel which presses the tape against the capstan. Ripping from a record player: Make sure the needle (stylus) is not worn. Make sure you set the weight for the correct amount. Make sure the player runs at a constant speed (replace the large rubber belt if not). Keep it on a flat surface, and free from all vibrations, including the speakers and footsteps. Make sure both channels are working. Clean the dust and static from the record with the proper cloth cleaners. Since there are no audio controls, rip the record, and use your wav editor to balance the channels in the 3rd channel. For best quality, leave rips as wav files. This way, nothing is lost. For data transmission, you will obviously want to convert to MP3. Choose at least 256k. Have a listen to the result. If the 3rd channel produces strange sounds, something like running water or odd clinking noises, the MP3 is no good. Use another MP3 conversion program. How to determine if music is mono or stereo? Previously impossible to be certain, this is now extremely simple to do. Play the music. Switch off the main speakers. If it's mono, there will be little or no output. Stereo will produce quite a bit of sound. With practice, your ears will become attuned to the difference, and it only takes a matter of seconds to determine. How about "false" stereo? This was a cheapskate technique used in the 60s. basically, the bass went into one channel, while the high sounds went into the other. If you listen to the 3rd channel, while adjusting the balance, turn the balance to the left gives the left channel, turn to the right gives the right channel. Listen for the difference. Note: You can't cancel anything with false stereo. If you have any further questions, post them here or in the "Music" section of the forum. Happy listening!
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