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Showing content with the highest reputation since 12/10/2011 in all areas

  1. Eyra The Crow Maiden,new release for the megadrive. link [code]https://www39.zippyshare.com/v/rApnTJd2/file.html[/code] mirror [code]https://1fichier.com/?yegw8z3a7juwi0jcwhuz[/code] mirror [code]https://anonfiles.com/l7h1y5F9xd/Eyra_The_Crow_Maiden_bin[/code]
    4 points
  2. It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that : - mouse wheel fixed again - the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !) - fix broken screenshots in opengl - some experimental game controllers mappings for mer-curious, we'll see how it goes... - the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers) - and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...). http://raine.1emulation.com/download/latest.html
    4 points
  3. Thanks for looking into these problems. I have added your suggestions into the source, but haven't tested them. I'm currently working on a project may take a few years to complete, so there isn't much time to devote to ARCADE development. I tried the fast audit and there was no crash. If you come up with any other patches I'm certainly happy to add them.
    4 points
  4. ARCADE 32/64 0.213 are released. Download location: http://arcade.mameworld.info/ Changes: - Legend of Hero Tonma (Bootleg) - lohtb - is now working [wonder199999] - Saving of sliders is fixed - Graphic glitch at start of sengoku2 is fixed
    4 points
  5. MAMEoXtras 10th Anniversary Year Release 2 by arcadez New games now supported Angler Dangler Hypernoid Marble Madness II Megumi Rescue Games fixed and now playable zeroize Games with graphical improvements R-Type Leo Games with sound improvements Tough Turf (Japan) General Fixes And Improvements Added invincibility flashing effect to R-Type Leo [Haze, arcadez] Fixed broken graphics and colour cycling effects in R-Type Leo [arcadez] Added Megumi Rescue to the Sega System E driver [Haze, arcadez] Added support for the super rare Atari prototype Marble Madness II to the batman driver [Mame Dev, FBN Dev, MAME2003+ Dev Team] Added support for Angler Dangler to the decocass driver and fixed Zeroize at the same time [Mame dev, arcadez] Added Hypernoid to the NeoGeo driver [arcadez, KMFDManic] Fixed sound and music and added missing speech support for the Japan version of Tough Turf [mahoneyt944] New roms included in the download. link [code]https://www8.zippyshare.com/v/8HHiM7lD/file.html[/code] mirror [code]https://1fichier.com/?3ipt9hjp4w8joscvoxve[/code] mirror [code]https://anonfiles.com/L4a4Udn8y8/Mameoxtras_10_anniv_year2_rar[/code]
    3 points
  6. ARCADE64 0.242 is released. Download location: https://arcade.mameworld.info/ Changes: - Changed GCC version to 11.2 (old version will still work) - Last month's reversion was unreverted and changes applied to make it work again [Mamesick]
    3 points
  7. ARCADE64 0.240 is released. Download location: https://arcade.mameworld.info/ Please note that a new bug was noticed just as I was about to upload the new version. If you enter rubbish via the command line, it will freeze. For example, trying to run a non-existing game will give an error-message box and then hang. I don't know when this started, but I assume something changed in MAME.
    3 points
  8. here is an updated download for most of the new releases/demos and homebrew/hacks releases for multiple consoles. console games for atari 7800 msx pc engine gba gbc nes snes virtualboy sega game gear master system megadrive and others link [code]https://1fichier.com/?u6qy8erj8c934n7rfiq9]code] mirror [code]https://anonfiles.com/W3C0z8leub/New_Games_for_Old_Systems_v3.0_rar[/code]
    3 points
  9. Ok, particular version since it adds 3 gauntlets games (the main one, the spanish version which doesn't speak spanish so it's not really interesting, and the 2) which work perfectly with the C cpu cores (64 bits version), but not well at all with the asm cpu cores (32 bits). I might return to that with new ideas later, but since the changes are already becoming quite big, it was probably a good time to release this. These games are really a playground for hackers with all the crazy stuff inside, I might play more later then... ! About the games themselves, these are really multiplayer games, you can test this in solo, but you won't get far. By the way, big thanks to the advancmame team which maintained an old version of mame which can still be compiled nowdays, I used this for testing stuff while trying to understand how things worked, very convenient... Again the new games can be played only in 64 bits, they can be launched in 32 bits, but don't complain if there are problems ! They were some big beasts finally, adding 2 new sound chips + the slapstic support. Ah also despite the original hardware having a 68010, I found they work very well with a 68000 only, so I left the 68000, it's easier. You'll notice the binaries are 1 Mb bigger than usual, that's because they contain an update to sdl2 (I'll update the dlls package later), the updated history.dat file (which won't be in all releases but this time it was updated with the new games info). There are also some new cheats for the new games but these are small. Except that, a lot of fixes as usual, this version is smarter with internet archive so it's able to get its files from more directories so it's already able to get the gauntlet roms and the updated toaplan2 ones. It also removes the ssl verification which gave me an error when I tested this in windows (I wonder if it ever worked in windows, I don't think I tested this in windows ?). Other fixes for the ksystem games which were still trying 8bpp functions (kikikai, knightb and kicknrun, very old games too), for toaplan2 (there was a high probability of crash if loading more than 1 toaplan2 game in the same session), the gui (mouse wheel support was not perfect), the console (basic support for the 6502 which also allows to use cheats for games using only some 6502, never noticed they didn't work before, too many things to test, really... ! And some fix for the 68000 breakpoints too). That's all ? Yeah I think... Ah I had a problem when testing the windows binaries in wine, but they work well in my native windows 10, so I released them anyway, I'll make some more tests with wine later. And the linux binaries will be updated soon too... http://raine.1emulation.com/download/latest.html edit : for the linux binaries there was an update to muparser in arch just now, my 64 bits version is now 2.3.3 while the 32 bits version is still 2.3.2 ! So well the 32 bits version can't be compiled for now, I'll fix that tomorrow. edit 2 : finally I updated my 32 bits libmuparser manually so that I can compile this. The pkgbuild and the archive are posted, but you won't be able to compile this on your side without muparser-2.3.3 in 32 bits ! You can use the archive though (.tar.xz), should be binary compatible with 2.3.2.
    3 points
  10. Hello my friends and thank you much for keeping alive the best version of MAME In 1999 I read the ROM data from ARCADE boards I had at the time. I tried to emulate them and was unsuccessful in my attempts. I forgot about them until this year but was able to locate one of the ROM data dumps In 2000 the ARCADE boards were sold to a man in Japan for the amount of 500$ for 5 games The games were IREM Dice Game, IREM Kung FU 2, DECO Tape Hello Gateball, Tazmi Grey Burner and +1 with Gate in the name but I don't remember the maker. I can't see any of these in ARCADE or MAME The data for Dice Game I can not find and the Tape could not be read. Grey Burner I did not read I have recovered the data for Kung Fu 2 and tried again to emulate it The same problem as before, there are no backgrounds, it uses protected blitter for tile layer Can you or MAME softdevs help here or add it in MAME for safekeeping I have placed the files in https://anonfiles.com/P913f8C1x7/KungFu2DriverROMs_zip Thank you for any help you can provide Jonas Jago
    3 points
  11. Darius Extra and Mega Turrican Director's Cut roms for the sega megadrive,new releases. apparently Mega Turrican Director's Cut is not working on any mgadrive emulator but hopefully we might get a fix. darius extra works fine on all megadrive emus,such as picodrive/kega/neogensplugx etc.... link below [code]https://www58.zippyshare.com/v/ul5DGU50/file.html[/code] mirror [code]https://1fichier.com/?1sol2388jeqb4wu2ttdn[/code] mirror [code]https://anonfiles.com/nf5cKdD6xa/dumped_roms_zip[/code]
    3 points
  12. Yeah Yeah Beebiss II for the nes. link [code]https://www84.zippyshare.com/v/BTHMhl3v/file.html[/code] mirror [code]https://1fichier.com/?v53vftvmnvk2dnfhcel7[/code] mirror [code]https://anonfiles.com/7dt3SfF8x2/Yeah_Yeah_Beebiss_II_PD_2022_zip[/code]
    3 points
  13. In fact it's not so much the driver itself, it's what kind of hardware there was inside. There is a last potential in raine which was never used in all these years : starscream, its default 68000 emulator can also emulate a 68010, but there is no game using a 68010 in raine. Now it's more complex than just calling a function to tell you want a 68010 here, you have to assemble a separate version of starscream just for that, with all its function starting by s68010, making all this a mess. But I found lately that I can use the 68000 functions to prepare the emulation and just change the cpu type at the end to actually run the emulation, and it should work, so it was worth a try after all this time... Then something interesting. Well some old atari hardware was intriguing, using a speech synthesizer despite their old age, these are pre-1990 games, usually the games of this era are very primitive. I even remember this kind of chip, they tried to sell some for the old 8 bit computers like the oric, it was very expensive, so nobody bought them, but it was still intriguing. Not something too complex though, the gauntlet driver seemed fine for that, it's not exactly easy, but at least it didn't look too complex, and there is a last reason for that : Neil Corlett, the author of starscream wrote a gauntlet emulator for dos a very long time ago, mge, but he didn't release the source and so this thing is totally forgotten now (and it's too bad, I would have loved to have a look at certain parts of this source). That was it, it was going to be gauntlet then ! Well I must say it's maybe the only game where I never played the arcade machine and I didn't like it, it was obviously some cash machine, something made to just get more money, making the conversions for the computers of the time actually more interesting. But still, it was worth trying this. Well there was a 1st problem : the slapstic, which is some kind of parasitic chip connected to the rom, which intercepts the address bus requests to make things more complex. There was an incredible work done by mame in the old days to document this chip, they even made some very clear and portable source to decode them (in their old versions, since then it was contaminated by their c++ frenzy and has become very obfuscated and not portable at all, but I don't care, I just used an old version). It almost worked directly in raine without modification, almost, it gave me some small problems and this thing is not easy to debug, but anyway. After that, there was the fact their sprites for the "playfield" layer are inverted (they should be xor-ed with 0xffff, it took me a very long time to find out because I am not good with sprites problems). Anyway it was an interesting challenge. After that the real stuff started : the inter-cpu communication (there is a 6502 for the sound with the 68010 in this game). The code to synchronize the chips in this game is crazy, the main cpu sends a reset request, in its reset code the 6502 checks if there is a sound command waiting, if there is none it enters an infinite loop and it's game over. So it must receive a sound command, but not the nmi which goes with it because if it has the nmi then it can't see there is something waiting ! Just crazy ! Anyway to sum up things at this point : I finally have something working (except I didn't add the real sprites yet, just the layers), but only with the C version of the cpu emulators ! If using the usual asm versions, there are serious inter cpu communication problems making the sound almost completely broken. The 68010 emulation in starscream was broken for some reason, I fixed it last night, a problem in the rte instruction, but now the result is exactly the same as using its 68000 code ! And there is also a problem with the 6502 asm emulator apparently. Well the good news is that it's working great in 64 bits ! It will probably be the 1st game working only in 64 bits, becasue debuging these asm cpu cores is extremely complex and time consuming, I already spent quite some time time on them, fixed some bugs in both, but I think I had enough of it, there is not much point pushing things more than that at this point. The funny thing is that the sound works very well, I had no problem on this side ! Actually in 98-99, mame and raine used the same sound drivers, so I just took some old versions for the pokey and the tms5220 chip since these are old drivers in mame, and they worked with just some slight modifications to adapt them to some things which are different in raine. They work well, but the speech synthesizer would be very hard to use out of this emulation, there is no high level interface, but it gives quite incredible results if you think about the year it was made... ! I still need to clean things up, there is also kiki kaikai which is broken (I found this while cleaning up some headers !). So I'll take some more time to finish this. It was an interesting experiment even if quite frustrating in the end I must say. I think the code used by mge was heavily hacked to be able to work in these conditions. It would have been interesting to see how it was hacked. The slapstic doesn't use a simple test, and there was also the inter cpu communication to patch to make it work, really too bad he didn't release the source, I would have been very curious to see that (his official site has gone with his mail, there is a page about him there, because he got famous about some rom hacking tools too : https://www.romhacking.net/community/99/ )
    3 points
  14. metal dragon for the megadrive,new release. link [code]https://www17.zippyshare.com/v/qh5TMBdo/file.html[/code] mirror [code]https://1fichier.com/?nzt54rqmcccp2ruwoyfx[/code] mirror [code]https://anonfiles.com/z344l0D0x6/Metal_Dragon_zip[/code]
    3 points
  15. here are the neogeo roms for xeno crisis and also the neogeo cd release as well. site [code]https://shop.bitmapbureau.com/[/code] link [code]https://1fichier.com/?i1jkbi9gvus987tccq0q[/code] mirror [code]https://anonfiles.com/dcm6g4D2v4/XeniCrisisNG_rar[/code]
    3 points
  16. Yeah I think I can call it like that, that's him who reported all the bugs to fix, with great descriptions to be sure to be understood, he was perfect on this one, even if I was a little disappointed to see 0.92.2 disappear so fast ! Anyway here are the fixes this time : - the sound associations were deleted if you loaded any game which had some. This reason alone was enough to make a new binary to avoid that people delete all their associations ! - yet another gui problem where the loading dialog was zoomed too much. Fixed, and the default is now to use opengl for rendering, which makes much more sense since it has more options and is much more tested. - cps2 rasters are better, see the details in the 0.92.2 thread if you want to know how. - and the joysticks configuration changes again, which obliged me to reset again the keys configuration since they are saved with the keys. Sorry, it should be the last time I do that. This fixes a conflict between the hat of a gamepad and a stick direction if the gamepad was not recognized as an sdl2 game controller. This one was hard to precisely pinpoint, but anyway it's fixed too. Very few changes, but they were necessary. I hope to rest longer this time ! http://raine.1emulation.com/download/latest.html
    3 points
  17. ARCADE64 0.235 is released. Download location: https://arcade.mameworld.info/ Changes: - Added Samurai Shodown V Perfect
    3 points
  18. ARCADE64 0.233 is released. Download location: https://arcade.mameworld.info/ Changes: - Various stability fixes [mamesick]
    3 points
  19. Final Burn Legends v1.26 u1 by gamezfan
    3 points
  20. here is Jessie Jaeger in Cleopatra's Curse a new release for the pc engine CD. [quote]Jessie Jaeger in Cleopatra's Curse is a new metroidvania-style game for the Sega Genesis, Turbografx-16 and Turbografx Super CD! Explore Cleopatra's Crypt to find the pieces of her sarcophagus, and save your grandpa from her curse![/quote] [img]https://i.imgur.com/mMO8OLm.png[/img] image type=BIN/CUE link [code]https://www35.zippyshare.com/v/8xRyq9sk/file.html[/code] mirror [code]https://1fichier.com/?mrbjahvjlrrlfsnkzn2u[/code] mirror [code]https://anonfiles.com/L8T5Z3qdu2/_PCE-CD_Jessie_Jaeger_in_Cleopatras_Curse_PD_2021_rar[/code]
    3 points
  21. Jim Power The Lost Dimension In 3D for the nes. https://www.youtube.com/watch?v=OG5V-VWRtP0 link [code]https://1fichier.com/?2nuobr86np4l2jgc2slw[/code] mirror [code]https://anonfiles.com/da3cz1ocuc/Jim_Power_-_The_Lost_Dimension_PD_2021_rar[/code[ mirror [code]https://www119.zippyshare.com/v/IzeOgsw3/file.html[/code]
    3 points
  22. Trophy for the nes by gradual games. link [code]https://www22.zippyshare.com/v/sBk9MbJn/file.html[/code] mirrorlink [code]https://1fichier.com/?m9u25x35uezpn2l4ts11[/code] mirrorlink [code]https://anonfiles.com/NfzarfG8p5/Trophy_World_Unl_NES_zip[/code]
    3 points
  23. this is Jay and Silent Bob Mall Brawl for the nes. https://www.youtube.com/watch?v=ZRlB10JlSp0 link below https://www6.zippyshare.com/v/54rOFpVx/file.html mirrorlink https://1fichier.com/?ssrdngphdkmcoa8uhmv9 mirrorlink https://anonfiles.com/RaE9BeK0o4/Jay_and_Silent_Bob_Mall_Brawl_zip
    3 points
  24. 3 points
  25. MAMEoXtras 2020 Release 2 by gamezfan
    3 points
  26. ARCADE32 0.220 32bit avaliable (Compatible with Xp). Download from this GDrive folder: https://drive.google.com/drive/folders/1eiNztWEpk0C7CiiZXz0SMDM_eJOmb0FO?usp=sharing
    3 points
  27. Call me crazy, but this diff is the cause of the crash. Left panel, your STORE1 source, right panel, official MAME source. Filename: GENIE.LUA I spent an hour in analyzing all the differences between the two sources and this is what appears to be relevant. Though I compiled your STORE1 source applying the changes and no more crashes in TOKI. I want to do some futher test before, but I guess I found the solution to the problem. Further news from me tomorrow or maybe next monday. Have a nice weekend!
    3 points
  28. I guess that the support for saving overclock has been dropped out during the recent big change in internal UI code made by an official MAME Developer. I don't know if Robert will be able (or better will have the time) to re-implement it.
    3 points
  29. 1-2-3-Yes to all, since all of them are arcade machines... 4-No since they are not playable. When mame achieves something like virtualpinball, I would include them.
    2 points
  30. Fight for Vengeance for the sega megadrive. link below [code]https://www52.zippyshare.com/v/vTQWEZU5/file.html[/code] mirror [code]https://1fichier.com/?lbg6m5kpom71ng4qcbq0[/code] mirror [code]https://anonfiles.com/ham0Y1O3xd/Fight_for_Vengeance_PD_2022_zip[/code]
    2 points
  31. This binary is only about the sound associations, particularly those related to kof2001, so if you are not interested in this, you can skip this one because it changes the colors encoding so if you load it with a previous config file you'll need to use the "revert to" command from the colors menu in options. It also includes a new dll for libmpg123, which is included in the archive for this version, it will go to the dlls package soon for the next versions. You can see the details of what happened (and eventually get the audio tracks from mer-curious !) from there : http://raine.1emulation.com/download/latest.html
    2 points
  32. here is a download for most of the new releases/demos and homebrew releases for multiple consoles. console games for atari 7800 msx pc engine gba gbc nes snes virtualboy sega game gear master system megadrive link https://www40.zippyshare.com/v/XZ9joiPD/file.html mirrorlink https://1fichier.com/?ftth0l1oafayubebwqhi
    2 points
  33. ARCADE32 0.240 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  34. Here's ARCADE64 0.239 Extra & No-Nag with thanks to nate67000 It's a build of ARCADE 0.239 with No-Nag & extra's & you can get it here. https://drive.google.com/file/d/1Bk_mPuMHxiAj3V4jy8BOHnPdZbRKyPIi/view?usp=sharing
    2 points
  35. HBMAME and HBMAMEUI 0.239 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  36. It's mainly something to fix the little problems of 0.92... The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it's not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it's changed too for the 64 bits version because it allows me to make both versions the same way, + it's almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok. Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don't change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn't overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there's no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in "renderer options" for opengl). Also sdl is updated to 2.0.18, actually they mostly add new functions, it's very different from sdl-1.2 which was frozen in time, for now I don't use them, but updated anyway... http://raine.1emulation.com/download/latest.html
    2 points
  37. small update [quote]here is a little update for those that could not do without the Sega Y-Board games, there are also a couple more fixes ported across from MAME2003+ for Taito's Superman and Twin Hawk which unknown until recently were always broken in MAME84, just delete your previous save and drop these xbe's over the top of your MAMEoXtras build enjoy.[/quote] MAMEoXtras 2021 Final Bonus [quote]Whats New in MAMEoXtras 2021 Final Bonus Added support back in for the Sega Y-board games Galaxy Force 2 G-LOC Air Battle Power Drift Rail Chase Strike Fighter Games with graphical improvements Superman Twin Hawk Games now with improved sound Twin Hawk General Fixes And Improvements Fixed missing and or broken graphics in Superman and Twin Hawk [arcadez] Fixed some sound niggles in Twin Hawk [arcadez][/quote] link [code]https://www77.zippyshare.com/v/4rHxVD4o/file.html[/code] mirrorlink [code]https://1fichier.com/?itvgxg6hab1narlk033d[/code]
    2 points
  38. MAMEoXtras Final by gamezfan What new [quote] games now supported Aladdin (bootleg of Megadrive version) Bare Knuckle II (chinese bootleg of Megadrive version) Bare Knuckle III (bootleg of Megadrive version) Bronx (Cycle Shooting bootleg) Calorie Kun vs Moguranian Danger Express Frog & Spiders Juezhan Tianhuang Jolly Jogger Magic Purple Mrs. Dynamite Ms. Pacman Twin Samurai Shodown V Perfect Space Position Space Raider Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) games fixed and now playable Flower Get Star / Guardian Kick And Run Ufo Senshi Yohko Chan (protected set) game with graphical improvements Crazy Climber 2 Flower Ninja Kid II Return Of The Invaders Super Slam Tennis The Fairyland Story Volfied games now with sound Altered Beast (version 2) Ninja-Kid II (set 1) games now with sample support Horizon Kid Niki Radical Ninja Spelunker 1 and 2 games now with improved sound Flower Hit The Ice Horizon Kid Niki Radical Ninja Legion Spelunker 1 and 2 Steel Force Super Slam Tennis Tecmo Bowl Teki Paki T.N.K. III Whoopie! / Pibi & Bibi sega changes Ported across from MAME2003+ our older version of the outrun.c driver which uses the faster system16 gfx and also supports Turbo Outrun. As a result Turbo Outrun now performs the best out of any arcade core available on the Xbox, but as always there is small price to pay. The romsets for Super Hang-On, Outrun and Turbo Outrun will now have to change and once again only the bootleg version of Super Hang-on will be playable in this core. Due to rolling the core back and removing redundant code we can no longer support the following Sega Y-board games however they always performed better in FBL anyway so no great loss and this emulator is now leaner and meaner as a result of dumping alotta duplicated code...... Games Removed from this release Galaxy Force 2 G-LOC Air Battle Power Drift Rail Chase Strike Fighter All the other Sega games are unaffected. taito/toaplan protection MCUs Added the protection mcu's to the following games which can now be considered to be 100% emulated.... Chack' N Pop Daikaiju No Gyakushu Get Star / Guardian Kick And Run Onna Sansirou - Typhoon Gal Return Of The Invaders Rumba Lumba Teki Paki (sound mcu) The Fairyland Story Whoopie! / Pibi & Bibi (sound mcu) Roms which support the new mcu dumps will be required for all the above games. general fixes and improvements Improved the C-Chip mcu simulation for Bonze Adventure so the game no longer crashes after you die on level 6 [arcadez] Added Konami 007452 multiplier/divider fixes which fixes rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Hooked up missing MSM5205 sample sounds which are for crowd cheers, game sfx and speech in Tecmo Bowl [arcadez] Fixed some sound and graphical niggles plus prevent Super Slam Tennis crashing after winning a set [arcadez] Fixed player progress building silhouette graphics in crazy climber 2 [mahoneyt944] Added HD647180 MCU sound support for Teki Paki and Whoopee / Pibi & Bibi removing the need for hacked sound samples [dink, arcadez] Added support for Bronx a working bootleg of Cycle Shooter to the nycaptor.c driver [arcadez] Updated outrun.c to MAME89 and then fixed the sound and graphical road drawing plus hooked up the inputs so that Turbo Out Run can now be played in this core [arcadez] Added support for Mrs. Dynamite and Space Raider to ladybug.c also updated the SN76496 sound core to allow for 5 chips to be used for both of these games [arcadez] Added a new driver for Calorie Kun vs Moguranian then added support for Space Position to angelkds.c and hooked both games upto the Sega 317 Decryption [arcadez] Filled out the dip switches and hooked up the protection mcu for Kick And Run which makes the game 100% in the emulation dept and now fully playable [arcadez] Removed the Knight Boy bootleg mcu from Kiki Kai Kai and replaced it with a simulation of the proper mcu fixing many game logic problems [arcadez] Removed simulation code and hooked up the proper protection mcu for Daikaiju no Gyakushu [arcadez] Updated the retofinv.c driver to MAME94 fixing some gfx niggles "lives left" display etc etc and hooked up the proper mcu for Return Of The Invaders [arcadez] Fixed some graphical problems "dragon attacks" in the final level of The Fairyland Story [arcadez] Removed a bootleg mcu and some fake mcu simulation code and hooked up the proper Taito mcu's for Onna Sansirou - Typhoon Gal, Rumba Lumba and The Fairyland Story [arcadez] Fixed game timers removed simulation code and hooked up the proper protection mcu for Chack'n Pop [arcadez] Added Aladdin, Bare Knuckle II, Bare Knuckle III, Juezhan Tianhuang and Super Bubble Bobble (Sun Mixing version) to the segac2.c driver [arcadez, mahoneyt944] Updated the mc8123 decryption and hooked it upto Altered Beast, Ninja Kid II, Ufo Senshi Yohko Chan and Wonderboy In Monsterland [arcadez] Altered Beast (version 2) and Ninja Kid II now have sound plus some graphical problems on levels 2 and 6 in Ninja Kid II are now sorted [arcadez] Added tr606drumkit.zip sample support used in FBNeo for Irem M62 titles improving game sounds [arcadez, grant2258, KMFDManic, mahoneyt944, FBN DEV Team] Improved the C-Chip simulation for Volfied fixing the sprite and background colours and in game level timers and logic [arcadez] Added jollyjgr.c supporting two new games, Jolly Jogger and Frog & Spiders [arcadez, mahoneyt944] Fixed SN76496 sound in Super Bubble Bobble (Sun Mixing) and ported across from MESS extra genesis input code so that Bare Knuckle II + III are now playable [arcadez, dink] Added Magic Purple to the Tumble Pop driver [arcadez] Added Ms Pacman Twin to the pacman driver [grant2258, mahoneyt944, arcadez] Fixed missing OKIM6295 sound speech samples in Hit The Ice [arcadez] Fixed music tempo in TANK / TNK III [arcadez] Added Danger Express a super rare Atari prototype to the atarig42 driver [arcadez] Filled out dip switch options for Head On Channel, OOPArts and SegaSonic Bros [arcadez] Updated parts of the flower.c driver to later MAME fixing some major graphical problems game can now be considered playable [arcadez] Enabled a little hack in the Flower sound core which prevents certain sound samples playing constantly [arcadez] Hooked up the protection mcu for Get Star / Guardian both versions are now playable [arcadez][/quote] link (includes all the new roms) [code]https://www7.zippyshare.com/v/8ikAQcr9/file.html[/code] mirrorlink [code]https://1fichier.com/?zrl68bs30m5mqutg7oug[/code] mirrorlink [code]https://anonfiles.com/v3n9k1I4u2/Mameoxtras_Final_rar[/code]
    2 points
  39. Xhexen update by law3 [quote] xHexen: Added official mission pack Deathkings of the Dark Citadel and two good quality, hub-based mods, confirmed to work on Xbox: Dark Portal and Stonegate. Additionally I added small wad fix for Deathkings, because the original PC version doesn't play the music! I corrected this for Xbox.[/quote] xHexen2 update by law3 [quote]Ripped the music again, because the original release had contained a few cracks and errors in the audio. Then I reversed the OGG track order so it finally matches the MIDI order. Track02 is absent, because there is an error in XBE and Track02 doesn't play at all. Adding "+1" to each track's name solved the problem (sic!).[/quote] xHexen2Pop update by law3 [quote] xHexen2 with Portal of Praevus mission pack. I did it in a dirty way and I am nice enough to share. It is really dirty, it is even stupid, but if something is stupid and works, then it is good. The levels, the scripts, new enemies, new CD-Audio music work. Usual character class select and skill select don't work, but I included a workaround - see the readme file.[/quote] xShadow Warrior update by law3 [quote]Added Wanton Destruction (official add-on released for free) and Twin Dragon (another failed official add-on turned into normal mod). PC version of Wanton Destruction contains critical errors. Bosses do not drop keys after defeat and player is unable to advance further into the game. I corrected this for Xbox.[/quote] link [code]https://www98.zippyshare.com/v/jqP2HZtv/file.html[/code] mirrorlink [code]https://1fichier.com/?5ioi0nuu0omhpgjgyl15[/code] mirrorlink [code]https://anonfiles.com/Fbp9NcKdu4/xbox_fps_updates_rar[/code]
    2 points
  40. HBMAME and HBMAMEUI 0.233 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  41. ARCADE32 0.233 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  42. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.html
    2 points
  43. here is a download for fbanext 360,a port of final burn alpha by lantus which was ported about 8 years ago. includes 5800 roms and preview vids. link [code]https://1fichier.com/dir/WG2EJNBU[/code]
    2 points
  44. Mameox v0.72 2021 by gamezfan [quote] MAMEoX_v0.72 2021 New games now supported Ms. Pacman Twin Power Up Baseball(Midway Prototype) Games fixed and now working Escape Kids Hyper Duel Turbo Out Run Games with graphical improvements Bells & Whistles / Detana!! Twin Bee Chequered Flag Dynamite Duke / The Double Dynamites Escape Kids Knuckle Joe Popeye Rock 'n Rage Super Space Invaders 91 WEC Le Mans 24 Games now with sound or improved sound Acrobat Mission Asterix Athena Balloon Bomber Bells & Whistles / Detana!! Twin Bee Bio-ship Paladin Black Heart Chequered Flag City Bomber Crazy Balloon Escape Kids GunNail Hacha Mecha Fighter Haunted Castle / Akuma-Jou Dracula Hexion Kitten Kaboodle / Nyan Nyan Panic Koutetsu Yousai Strahl Lighting Fighters MagMax Parodius DA! Punk Shot Rollergames Sunset Riders Super Spacefortress Macross Super Spacefortress Macross II Trojan / Tatakai no Banka Teenage Mutant Ninja Turtles 2 The Simpsons Thunder Cross 2 Thunder Dragon US AAF Mustang Vandyke Vendetta Games with protection fixes Chequered Flag Contra / Gryzor Sunset Riders Teenage Mutant Ninja Turtles 2 Thunder Cross Improvements Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic] Hooked up custom sound music and sfx for Crazy Balloon [arcadez] Fixed the background colours in Dynamite Duke / The Double Dynamites [arcadez] Fixed the butterfly freeze time powerup in Super Space Invaders 91 [arcadez] Fixed the sound in Super Spacefortress Macross II level 2 onwards [arcadez] Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez] Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez] Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Fixed the sound and road drawing plus hooked up the inputs so that Turbo Out Run is now playable [arcadez] Fixed some serious sound troubles in Trojan / Tatakai no Banka [arcadez] Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez] Fixed collision logic in Thunder Cross [arcadez] Added a fix for Xain'd Sleena to prevent the game from crashing [arcadez] Improved the sound in MagMax [arcadez] Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez] Fixed Popeye crash and the Water colour by correctly masking the tile attribute [arcadez] Added support for Ms.Pacman Twin simultaneous 2 player play [arcadez, grant2258, mahoneyt944] Better balanced the sfx and music for games using the NMK004 sound [arcadez] Fixed music tempo in SNK's Athena [arcadez][/quote] link (includes rompack for new games added) [code]https://www46.zippyshare.com/v/AXsOrmLZ/file.html[/code] mirrorlink [code]https://anonfiles.com/D9V2B8vbuc/mameox_072_2021_rar[/code] mirrorlink [code]https://1fichier.com/?cgymw8z1m37c7nmqlesx[/code]
    2 points
  45. ARCADE64 0.229 is released. Download location: https://arcade.mameworld.info/ Changes: - Due to changes of how the sliders work, the hack that allowed their values to be saved has been removed. - The debug option has been reinstated.
    2 points
  46. ARCADE32 0.224 32bit avaliable (Compatible with Xp). Download from this GDrive folder: https://drive.google.com/drive/folders/1eiNztWEpk0C7CiiZXz0SMDM_eJOmb0FO?usp=sharing
    2 points
  47. HBMAME and HBMAMEUI 0.220 32bit avaliable (Compatibles with Xp). Download from this GDrive folder: https://drive.google.com/drive/folders/1eiNztWEpk0C7CiiZXz0SMDM_eJOmb0FO?usp=sharing
    2 points
  48. My two cents are that maybe it would be better make an HBARCADE build, with all the arcade-only hacks supported by HBMAME developed using the ARCADE GUI code. I cannot help because I'm lack of time due to my real life job and sincerely also because I'm not interested. Though I have no objections. Good luck with the neogeo-decrypted driver.
    2 points
  49. Compiled successfully mameui32 0.208 with the GCC 7.2.0, and it works in XP. Also I've compiled the 64bits version with the GCC 8, if you want to add it to the site, I can give you the link.
    2 points
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