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FBA-XXX compile help

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I've been assured by Prican that we are allowed to discuss compiling our own build of FBA-XXX so long as no one links to any altered binaries. So if anyone besides me is giving it a try or wants to then any questions or problems can be posted here. So I guess I'll start :evil:

 

Thanks to Prican I've sorted out alot of the troubles I was having and have managed to compile the.xbe with 0 errors (211 warnings) and all the extra drivers I was wanting to include. After transferring the new default.xbe to the Xbox it boots to the FBA-XXX menu okay and all my roms are displayed. The problem comes when I try to start a game, it tells me my romset and bios are fine and loads the rom as it should, but at the point where the game should start all I get is a black screen.

 

Funny thing is, this also happens when I compile the unaltered 09-01 source and try to run a game. Yet Manto's pre-compiled binary works just fine. I've deleted all previous FBA-XXX save data and am using the latest neogeo.zip from xbins.

 

So if this problem isn't due to any of the changes I've made to the source then what could possibly be causing it?

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Okay I've figured it out somewhat. It seems that the FM Interpolation has to be set to HQ Mode for games to work. While I remember this bug being in a previous build, I can't understand why it occurs with my compiled 09-01 source and not with the official release. Does anyone know how this bug was fixed?

 

Also can anyone tell me how to change the directory in which FBA-XXX creates its ini folder and RC/CM DATs? Having them created in the root directory makes it impossible to run the emu from disc, and this is very important for me.

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Yes it is up and running. But only if you like high quality FM Interpolation :banghead:

 

Since compiling the untouched source produces the same problem then perhaps some settings are wrong in the project file. :)

 

EDIT: Seems it's not just me having problems. From the FBA-XXX forums:

i have just finish to compile my own version that work  only minor bug i have black sreen bug when some nd roms finish his loading but that can be corrected by change FM INTERPOLATION to HQ Mode
Edited by + T +

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just to let all of you know, i talked with gamecop and patches to fba-x/xxx are allowed as they aren't part of the fba license and is also up to the user to choose to use it or not so feel free to post patches if you want but no xbe or links to xbes.

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YAY for Gamecop and Prican. Patches Own Joo All :naughty:

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Well it seems that simply using an older version of the file burn_ym2610.cpp solves the black screen problem. So I'm all finished :naughty:

 

I'll put a patch together and post it later today. However I'm also going to do a compile that uses some of the latest rom dumps which were never supported by FBA-XXX in the past. This will allow for some cool improvements such as transparency effects in SvC: Chaos.

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sounds intresting :lol:

 

my last compile of mame ox (old source stuff and incomplete so don't bother asking for it :punk: ) i added the svcplus using the 512k s1 which added transparency effects and to my surprise it played well tho there was one time i saw a gfx prob when vega did his special but not sure if that was just due to the mameox or the s1

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W00t!! this is great, so can anyone explain the patches to me a bit more?, i just download the latest version of fbaxx and patch it with the patch thats released??. and then banned roms will work?.

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pretty much thats the idea hehe

 

i suggest getting Lunar IPS patcher as that seems to be the best one i used

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Is it ok to post new / modified source code?

 

djohng

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