-VIOLENCE- Posted June 7, 2004 Posted June 7, 2004 ummm SUPER GHOULS & Ghosts SNES and did i mention TOTAL CARNAGE ALREADY?
BoomBa_GoosE Posted June 7, 2004 Posted June 7, 2004 It seems some people can't accept change. Another person on another fourm made a big rant on why SNK sucked and how Capcom made SNK better. Load of BS is what I think. Worse KOF is 2001 to everyone else. 2003 is just different. Which some people refuse to accept(same like 1999-2001 games were).in my opinion, all KOFs with the strikers sucked big donkey balls. 2002 was good, 2003 was badass in my opinion bc they finally did sumthin new, it was sorta a faster pace and i thought it was pretty entertaining when it first came out. i had to drive pretty far to a japanese arcade to play kof2003. so i think the hype did justice for me... SVC:Chaos' shin akuma and serious mr. karate were impossible to beat. ive yet to beat those 2...so yes, it got me pissed haha
Agozer Posted June 7, 2004 Posted June 7, 2004 It seems some people can't accept change. Another person on another fourm made a big rant on why SNK sucked and how Capcom made SNK better. Load of BS is what I think. Worse KOF is 2001 to everyone else. 2003 is just different. Which some people refuse to accept(same like 1999-2001 games were).I agreee with you here. It seems that people want the same thing over and over again with better graphics and when the developers finally have the balls to drastically change something, the "hardcore" fans start to biatch.
Nusumenai Posted June 8, 2004 Posted June 8, 2004 It seems some people can't accept change. Another person on another fourm made a big rant on why SNK sucked and how Capcom made SNK better. Load of BS is what I think. Worse KOF is 2001 to everyone else. 2003 is just different. Which some people refuse to accept(same like 1999-2001 games were).I agreee with you here. It seems that people want the same thing over and over again with better graphics and when the developers finally have the balls to drastically change something, the "hardcore" fans start to biatch. I'm not saying anything about the changes... I like the Tag-team system... some of the new music and character designs are good too... Here are some of the problems i saw with kof2k3 which just made me think.... how can they be so damn lazy? First of all... the new sprites they did, with the exception of Ash, were all horribly done... they had really low frame rate... poor yuri got screwed really bad.. and terry omg... his new sprites are ugly, and really rough... he doesn't even look like he belongs in the game.... and kim... one moment your standing or kicking and his sprites look incredible... next your moving and your back in 94... Kyo and Iori too... they are still Using most of there 94 sprites... just re-edited to look smoother or different (in kyos case). The thing that i don't understand.. There are more examples of this... like Yamakazi's delayed stance... i'm sure most of you have noticed these sudden enhances in animation on some character sprites.The thing i don't understand is... why won't the publishers of this game take more time into, remaking the sprites on older characters, instead of just re-editing them... this isn't the first year where they have made new characters on a totaly different sprite lv... This started way back in 96 and 97... compare Mary, yamakazi, k, or any character made after 96 to any character made before 96... you will noticed a big change in graphic detail, frame rate and over all quality...
Gryph Posted June 8, 2004 Posted June 8, 2004 and kim... one moment your standing or kicking and his sprites look incredible... next your moving and your back in 94... Kyo and Iori too... they are still Using most of there 94 sprites... just re-edited to look smoother or different (in kyos case).Those aren't new to KOF2003, those were in KOF2002. But I agree with the rest of your post.
Nusumenai Posted June 8, 2004 Posted June 8, 2004 and kim... one moment your standing or kicking and his sprites look incredible... next your moving and your back in 94... Kyo and Iori too... they are still Using most of there 94 sprites... just re-edited to look smoother or different (in kyos case).Those aren't new to KOF2003, those were in KOF2002. But I agree with the rest of your post. ^^ just so you know... they DID add some new animation for Kim... some of his kicks... Which btw, aren't up the the Level of his stance resolution....
Wizard Posted June 8, 2004 Posted June 8, 2004 (edited) At least it's still an improvement. Overall the sprites this year were medicore. If you didn't know: Terry's sprite is a resize of his Garou one to make it more KOF-like, same thing with The Griffin. The reason they don't create new sprites by scratch each year is to save on money. It costs alot to maintain, and devs will do anything to cut their job in half to develop games while still keeping the game interesting. Capcoms been doing it for years and no one's bitched about that? Yet people do it with SNK? It's strange. Edit; Publishers publish the game for the market. Making the game is more of the developer's side. Edited June 8, 2004 by K`dash
Nusumenai Posted June 8, 2004 Posted June 8, 2004 (edited) At least it's still an improvement. Overall the sprites this year were medicore. If you didn't know: Terry's sprite is a resize of his Garou one to make it more KOF-like, same thing with The Griffin. The reason they don't create new sprites by scratch each year is to save on money. It costs alot to maintain, and devs will do anything to cut their job in half to develop games while still keeping the game interesting. Capcoms been doing it for years and no one's bitched about that? Yet people do it with SNK? It's strange.Capcom doesn't re-draw animation for the same character on a completely different level.... and them just resizing the animation, i didn't know that... but honestly, garou looked nothing like kof... how can the publishers just throw something together like that? not only is it incredibly lazy, but it's sad... i've seen mugen programers make far better characters working from stratch... EDIT - and capcom isn't using the same animation from the first SS for the new ones... Edited June 8, 2004 by Nusumenai
Wizard Posted June 8, 2004 Posted June 8, 2004 (edited) Once again, developers, Publishers don't care how teh game is made as long as it's finished. And once again, it's to save money. You know how much it costs to completely change each character? Quite alot. Even if it's 2D. They pay the artists more money to create the new sprites on newer pallets for the project. More overtimes and such is into consideration. You think I want new sprites too? I want some new sprites, they shouldn't do a completely half-ass job. And Capcom has been reusing sprites with barely no improvements unlike SNK. So be thankful that we even have a KOF at all. And all their hard work is being took into consideration. If that doesn't work. Do it your self. Edit: Look at the new Capcom Fighting Jam game, Their using a decade old Darkstalker sprites. When you have Guile's CVS2 sprite and Ryu's SF3 sprite. Hauzer and Leo are resizes and Yun & Chun-Li are their SF3 sprite. Edited June 8, 2004 by K`dash
Gryph Posted June 8, 2004 Posted June 8, 2004 and kim... one moment your standing or kicking and his sprites look incredible... next your moving and your back in 94... Kyo and Iori too... they are still Using most of there 94 sprites... just re-edited to look smoother or different (in kyos case).Those aren't new to KOF2003, those were in KOF2002. But I agree with the rest of your post. ^^ just so you know... they DID add some new animation for Kim... some of his kicks... Which btw, aren't up the the Level of his stance resolution.... I knew that but it wasn't that much of an improvement. I guess by KOF2007 they'll finish the new Kim sprite.
Nusumenai Posted June 8, 2004 Posted June 8, 2004 Hard work? They are just re-publishing the same game over and over again... they make changes, but then they are undone (strikers, max mode... power/def mode)... I... i once heard someone post in a forum... kof95 is the best damn kof there is... at the time, 2000 had just been emulated... and i remember thinking... "that guy is stupid." but now, looking how far kof has come... i realize he might be right... Atleast in kof95, all the characters looked like they belonged on the same screen... There was no over detailed, or under detailed characters... the backgrounds matched with the characters. the music was nice and provided a good theme for team team... and the system didn't allow some characters to be able to overpower others...
Wizard Posted June 8, 2004 Posted June 8, 2004 (edited) Like I said, Do it your self. Don't like? Make it better. Now take your self in the developer's view and look at this. You are creating your game, you have a deadline to make, you want it to be released for testing. So, you take a few parts from the old games, and resize them to make them fit in the game. Adding a few more details here and there to make it consistant with the character. You think thats not "hardwork?" It's plenty of work for those who have to go in there, make the sprite as good as it can by hand spending hours fixing, editing, and remaking the spirtes. It's hard as hell, you think that was easy? Let I remind you, you are getting paid, this is your job. Creating new sprites shouldn't be hard right? Wrong, what if your original design got rejected? Back the drawing board to create a new sprite animation. This is someone's job, not something they work on their free time like mugen who can have all the time in the world to make their character. Lazy is when you take something from the older game and you don't edit it at all, hoping it fits in by it self. Thats what Capcom does. Edited June 8, 2004 by K`dash
Nusumenai Posted June 8, 2004 Posted June 8, 2004 Thats what Capcom does.and could you please give me an example of this? Take the Alpha series... Sure, they don't re-do any of the sprites they just re-add whatever new animation they need... but thats only because they don't have to... all the characters, old or new in series all look like they belong in the same game... even the characters that were created in the 3rd installment. So, capcom just added whatever new animation to existing characters (such as ryu), and kept the level of detail from newer characters the same as older ones...and atleast capcom updates little things.. such as fireball effects... a lot of the kof effects haven't changed much at all =/
Wizard Posted June 8, 2004 Posted June 8, 2004 (edited) Thats what Capcom does.and could you please give me an example of this? Take the Alpha series... Sure, they don't re-do any of the sprites they just re-add whatever new animation they need... but thats only because they don't have to... all the characters, old or new in series all look like they belong in the same game... even the characters that were created in the 3rd installment. So, capcom just added whatever new animation to existing characters (such as ryu), and kept the level of detail from newer characters the same as older ones...and atleast capcom updates little things.. such as fireball effects... a lot of the kof effects haven't changed much at all =/ Example: The new Capcom Fighting Jam game. - The only new sprites you'll see is of Ingrid or any character from a 3D/Another 2D game other then Vs/SF Capcom game. Dimirti and Felica are using their DS sprite, Guile: CVS2Ryu: Looks to be like SF3, could be CVS2Guy & Sakura: SFA3Yun & Chun-Li: SF3Hauzer & Leo: Resized, Red Earth sprites SNK DOES update their sprites even if it's older, It's still an update. They do add new animations and such. Just because I stated that Capcom does take sprites from older games and just sticks them in. You missed my statment completely. For 1, would you really think that capcom would use sprites from 1991 and 1989?? No, they redrew them to keep the game in the same art style. With kof, the style has been the same for 10 FRIKING YEARS. You think a majority of the players would notice if the spirte was from 95? No. As for effects, please take into considering that KOF was made on 14 year old hardware. Edited June 8, 2004 by K`dash
Nusumenai Posted June 8, 2004 Posted June 8, 2004 Thats what Capcom does.and could you please give me an example of this? Take the Alpha series... Sure, they don't re-do any of the sprites they just re-add whatever new animation they need... but thats only because they don't have to... all the characters, old or new in series all look like they belong in the same game... even the characters that were created in the 3rd installment. So, capcom just added whatever new animation to existing characters (such as ryu), and kept the level of detail from newer characters the same as older ones...and atleast capcom updates little things.. such as fireball effects... a lot of the kof effects haven't changed much at all =/ Example: The new Capcom Fighting Jam game. SNK DOES update their sprites even if it's older, It's still an update. They do add new animations and such. Just because I stated that Capcom does take sprites from older games and just sticks them in. You missed my statment completely. For 1, would you really think that capcom would use sprites from 1991 and 1989?? No, they redrew them to keep the game in the same art style. With kof, the style has been the same for 10 FRIKING YEARS. You think a majority of the players would notice if the spirte was from 95? No. As for effects, please take into considering that KOF was made on 14 year old hardware. As i was talking about the effects, i wasn't asking for 3d high res effects... I just simply meant, if K' can have really nice looking flame effects on his attacks... whyd does kyo have to be using the sames ones from 96 in his attacks? It's just stupid to have athena in 03 using the same pink fireball she has been using forever, but at the same time have the newly edited robert using a fresh new fireball.
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