iq_132 Posted January 1, 2012 Posted January 1, 2012 being reading IQs dev whip on neosource a driver for pacland has been added to FBA any chance this game could be added to FBL 10 +T+not happy with how it scrolls left to right in my mame emulator maybe it will scroll better in FBL thx for adding the driver for this IQ was one of my fav games in the arcades ah memories i used to get some stick for playing this its a lassies game they all said and they were right all the lassies did play it and loadsof em hung around the machine maybe thats why i always played it Thanks for reading the WIP thread. And I don't know about the scrolling compared to mame. I honestly spend little time actually playing games.
darknior Posted January 2, 2012 Posted January 2, 2012 Hi IQ_132 Happy new year Have you finished the CPS3 driver for 64Mo xbox please ?I see the videos last year and i really want to try these games on FBL ThanksBye
PhilExile Posted January 4, 2012 Posted January 4, 2012 (edited) EDIT: Please disregard. I reinstalled and that fixed it. I must have screwed the pooch at some point. ------- Hello, I haven't messed with FBL in a while, or the Xbox in general, but I finally got around to loading up v1.9. The first game I tried to load - Asura Buster - plays super slow, as does Asura Blade. Usually, they average 10fps. Is this normal? It seems odd to me that they'd be included in this state and seeing as I have a Trusty upgraded Xbox system, I can't imagine what it must be like on a standard. Is there something wrong with my setup or is this normal? Other, older games seem to play fine. Thanks Edited January 4, 2012 by PhilExile
strike Posted January 4, 2012 Posted January 4, 2012 Me too PGM games, if they load at all, will throw the "FBL has encountered... Press A" error upon exit, which gets stuck until I reset my Xbox and delete the FBL.ini file.
neoryu Posted January 6, 2012 Posted January 6, 2012 This seems like a good place to jump in and catch up. THANKS so much for updating this phenomenal app, +T+!!!
Sparda Posted January 9, 2012 Posted January 9, 2012 (edited) one picture..i must take more ^^ running Cave's shmups i really wish the PGM emulation can be better on Xbox, since theres too many slowdown when you play for score (especially Ketsui ) i need to install my emotia in my cab , so i'll be able to enjoy 240p ^^ I really wish you could add a Tate feature in FBL Edited January 9, 2012 by Sparda 1
pakichomchom Posted January 9, 2012 Posted January 9, 2012 one picture..i must take more ^^ running Cave's shmups i really wish the PGM emulation can be better on Xbox, since theres too many slowdown when you play for score (especially Ketsui ) i need to install my emotia in my cab , so i'll be able to enjoy 240p ^^ I really wish you could add a Tate feature in FBL +1 for tate users
stf Posted January 9, 2012 Posted January 9, 2012 Me too PGM games, if they load at all, will throw the "FBL has encountered... Press A" error upon exit, which gets stuck until I reset my Xbox and delete the FBL.ini file. This has happened to me when I've tried to launch kov2 in 720p, no problem (for me) in 480p.
rich2k4 Posted January 14, 2012 Posted January 14, 2012 +T+ maybe you can help. i connect my xbox via component to a CRT SDTV. the tv doesn't do 480p, but it seems to give a much better picture quality. anyways, under composite, FBL runs fine. however when i switch to componant, everything is distorted as if it is set to a PAL setting, or to a setting that is not supported. I notice that the video options is set to 480i/480p Is it trying to send both signals to my tv? my tv does not do 480p and that is what might be causing the distortion. Is it possible to make a standalone 480i setting?
PhilExile Posted January 14, 2012 Posted January 14, 2012 (edited) EDIT: User error. Edited January 14, 2012 by PhilExile
destronger Posted January 15, 2012 Posted January 15, 2012 +T+, will the next fbl v1.10 (2.0) be full install or an update? also, with you going with calling it "v1.10" may cause confusion w/ "v1.1." thanks.
PhilExile Posted January 15, 2012 Posted January 15, 2012 (edited) Hello T, I noticed a few games that do not work and a bad interface bug. (I think) The following games do not work: 4in1 - freezes at boot screen, there are red numbers presentAce Attacker FD 1094 - I get the FBL encountered a problem screenAlien Challenge - Both the China and USA version of the ROM cause the Xbox to crash, requiring a hard restartAlpha Mission II (Prototype) - garbled graphics The other issue is that I cannot hit 'A' to select a game and the 'fast-scroll' triggers do not work, nor do the left/right quick jump controls in the rom list. This isn't an issue with the controller, it seems only to happen in FBL's romlist. This bug cropped up after I loaded Alien Sector. I've turned my xbox on and off, etc and nothing fixes it. I assume there is a bad file somehwere causing this. I also tried rebuilding my romlist which didn't work. When you have a moment, please advise. Thanks! Edited January 15, 2012 by PhilExile
+ T + Posted January 16, 2012 Author Posted January 16, 2012 +T+, will the next fbl v1.10 (2.0) be full install or an update? also, with you going with calling it "v1.10" may cause confusion w/ "v1.1." thanks.The truth is I haven't touched the v1.10 code for a while. Maybe I just need to wait for the right time to get back into the swing of it. I don't feel that 2.0 would be appropriate given that this is still fundamentally nes6502's original FBL (albeit with a lot of additions and updates), so it's going to be 1.10, 1.11, and 1.100 if we're still going by then without some sort of major overhaul to both UI and core that would qualify as a 2.0 release. Hello T, I noticed a few games that do not work and a bad interface bug. (I think) The following games do not work: 4in1 - freezes at boot screen, there are red numbers presentAce Attacker FD 1094 - I get the FBL encountered a problem screenAlien Challenge - Both the China and USA version of the ROM cause the Xbox to crash, requiring a hard restartAlpha Mission II (Prototype) - garbled graphics The other issue is that I cannot hit 'A' to select a game and the 'fast-scroll' triggers do not work, nor do the left/right quick jump controls in the rom list. This isn't an issue with the controller, it seems only to happen in FBL's romlist. This bug cropped up after I loaded Alien Sector. I've turned my xbox on and off, etc and nothing fixes it. I assume there is a bad file somehwere causing this. I also tried rebuilding my romlist which didn't work. When you have a moment, please advise. Thanks!4in1 as far as I know has always had this problem in FBL. The clone of Ace Attacker works fine, only the parent has this problem. Alien Challenge runs on the same driver as Lord of Gun which would need VMM routines to work on the Xbox. The Alpha Mission II prototype has issues because the Neo Geo core has not been updated in line with the most recent FBA updates; this is due to the fact that the old VMM code can't be utilised in the new driver, so new VMM routines would need to be added by someone more skilled than myself. I'm keeping the supported Neo Geo ROMs sets up-to-date but any new additions will be hit-n-miss for the time being. As for the ROM list issue; make sure your thumbsticks are centred as if they're 'drifting' slightly out of the deadzone it can cause exactly what you describe.
PhilExile Posted January 16, 2012 Posted January 16, 2012 (edited) so it's going to be 1.10, 1.11, and 1.100 if we're still going by then without some sort of major overhaul to both UI and core that would qualify as a 2.0 release. Hey T, just don't touch the screen code! For one - the improvements you made are great! The generic (620-ish? x 448 pixel setup is perfect for most people. Most important is that I finally got around to making 'pixel perfect' INIs for the complete set and I think I'd jump out a window if you changed this part of the code up again. Also, I have to say it was very easy going this time around due to the fixes you made to screen code and the UI enhancements you added - so thank you again! For people who are interested in these, they should be available in a few weeks. I just have to test them to make sure they are all OK. Cos helped me batch the INIs, which for the most part worked out really well. 4in1 as far as I know has always had this problem in FBL. Could this be removed from the DATs next time around? No point in having nonworking games right? The clone of Ace Attacker works fine, only the parent has this problem. Could this also be removed then and leave the clone? Also, I just had an issue loading Asura Blade/Buster which took a while and then when it did load, it ran super slow. This happened before and I delete some files and that seemed to fix it, but that doesn't seem to be working now. Any idea what could be causing this? Alien Challenge runs on the same driver as Lord of Gun which would need VMM routines to work on the Xbox. If this doesn't happen, can these be removed from the DAT? The Alpha Mission II prototype has issues because the Neo Geo core has not been updated in line with the most recent FBA updates; this is due to the fact that the old VMM code can't be utilised in the new driver, so new VMM routines would need to be added by someone more skilled than myself. Did this work in previous versions of FBL? If not, can it also be removed from the DAT? As for the ROM list issue; make sure your thumbsticks are centred as if they're 'drifting' slightly out of the deadzone it can cause exactly what you describe. This happened again and I switched controllers and that solved it - so you hit the nail on the head. Why does this happen and is there a way to 'fix' it? The reason I ask is because Xbox thumbsticks crap out a lot. I found a few more games that have some problems. See below: Bagman - quits with FBL encountered a problemBagman Moon Cresta - loads, but has garbled graphics on title screen - wrong colors tooBattle Chopper - sprites are all goofed up (invisible walls)Best of the Best - choppy sound and animation (similar to Asura Blade/Buster)Block Carnival / Thunder and Lightening 2 - blinking tilt message, but the game doesn't loadBurning Fight (Prototype) - garbled graphics (I guess this is the same problem as the other NeoGeo proto?) Again, thanks, T! Edited January 16, 2012 by PhilExile
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