PhilExile Posted January 16, 2012 Share Posted January 16, 2012 (edited) so it's going to be 1.10, 1.11, and 1.100 if we're still going by then without some sort of major overhaul to both UI and core that would qualify as a 2.0 release. Hey T, just don't touch the screen code! For one - the improvements you made are great! The generic (620-ish? x 448 pixel setup is perfect for most people. Most important is that I finally got around to making 'pixel perfect' INIs for the complete set and I think I'd jump out a window if you changed this part of the code up again. Also, I have to say it was very easy going this time around due to the fixes you made to screen code and the UI enhancements you added - so thank you again! For people who are interested in these, they should be available in a few weeks. I just have to test them to make sure they are all OK. Cos helped me batch the INIs, which for the most part worked out really well. 4in1 as far as I know has always had this problem in FBL. Could this be removed from the DATs next time around? No point in having nonworking games right? The clone of Ace Attacker works fine, only the parent has this problem. Could this also be removed then and leave the clone? Also, I just had an issue loading Asura Blade/Buster which took a while and then when it did load, it ran super slow. This happened before and I delete some files and that seemed to fix it, but that doesn't seem to be working now. Any idea what could be causing this? Alien Challenge runs on the same driver as Lord of Gun which would need VMM routines to work on the Xbox. If this doesn't happen, can these be removed from the DAT? The Alpha Mission II prototype has issues because the Neo Geo core has not been updated in line with the most recent FBA updates; this is due to the fact that the old VMM code can't be utilised in the new driver, so new VMM routines would need to be added by someone more skilled than myself. Did this work in previous versions of FBL? If not, can it also be removed from the DAT? As for the ROM list issue; make sure your thumbsticks are centred as if they're 'drifting' slightly out of the deadzone it can cause exactly what you describe. This happened again and I switched controllers and that solved it - so you hit the nail on the head. Why does this happen and is there a way to 'fix' it? The reason I ask is because Xbox thumbsticks crap out a lot. I found a few more games that have some problems. See below: Bagman - quits with FBL encountered a problemBagman Moon Cresta - loads, but has garbled graphics on title screen - wrong colors tooBattle Chopper - sprites are all goofed up (invisible walls)Best of the Best - choppy sound and animation (similar to Asura Blade/Buster)Block Carnival / Thunder and Lightening 2 - blinking tilt message, but the game doesn't loadBurning Fight (Prototype) - garbled graphics (I guess this is the same problem as the other NeoGeo proto?) Again, thanks, T! Edited January 16, 2012 by PhilExile Link to comment Share on other sites More sharing options...
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