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Posted
Clearly it would be great to have the option for both but right now I'm interested in which people would prefer if it could be either one way or the other.

Quoted for clarity.

 

 

could ya tweak mameox next... B)

I'd like to have a go with MAMEoX as I'm sure there are many drivers that could be added from subsequent versions of MAME. Unfortunately the source to MAMEoX128Plus which I consider to be the most solid version of the MAME core on the Xbox was never made available so I'd be going back to the same old version that CoinOPS is based on. Plus there's the issue of time as well, I'd like to make a go of keeping FBL alive and I won't be able to devote the kind of time I have over the last couple of weeks to it on a continuous basis, so it'll be a case of doing what I can when I can which doesn't really allow for a second concurrent project.

 

well... your doing a fine job. keep on keepin' on.

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Posted (edited)

the drivers seems to be "finished", Error404 will add them to CoinOPS soon...iq_132, did you make any speed improvment, optimisation since the video showing the games ?

 

Doesnt matter..CoinOps lack of option when finalburn core is running...cant wait for the next FBL update. KUTGW +T+ B)

Edited by Sparda
Posted (edited)
the drivers seems to be "finished"

What makes you think so? If there's one thing you can be sure with iq_132 it's that, just when you think it can't get any better, he manages to pull something else out of his box of tricks B). Plus, even though the PGM drivers would be enough of an update on their own, there's still plenty more in this release and I want to make sure it's all good before making it available. How other 'developers' are handling their projects has no bearing whatsoever on this one.

 

Should be soon though. ;)

Edited by + T +
Posted

it was just a thought ...mixed with excitment B) ...on his blog, one developper seems to be really proud to have access to the drivers...nevermind, like you said no need to mention others developpers works/vision.

 

im ( we are ^^) really waiting for your work (if you can consider releasing it in September; it would be a great wedding gift ;))...and i'll continue my work on the "shmup skin" i want to release :D (even if im not skilled like Neil, i really want to make it available soon..shmups deserve it ^^)

Posted

I've updated the sources quite a bit since that video. There were some missing sprites. That's resolved now, but at a cost of a few fps in heavy scenes.

 

I've also reduced ram usage, added line scrolling for the background, and flipping for character tiles. I haven't touched the sprite routines.

Posted (edited)
im ( we are ^^) really waiting for your work (if you can consider releasing it in September; it would be a great wedding gift B))...and i'll continue my work on the "shmup skin" i want to release ;) (even if im not skilled like Neil, i really want to make it available soon..shmups deserve it ^^)

Well I was more thinking of releasing in the next couple of days but if you'd rather I waited til September then I couldn't refuse the wish of a condemned man. (j/k, congratulations :D)

 

Speaking of skins, I wanted to swap the default skin for one of Neil222's since they really are excellent. I've tried emailing him through the forum to ask his permission to do so but I'm unsure if he's able to receive messages since he's sadly no longer active here. If anybody here is registered on any other forum he frequents could they possibly pass on my request? Many thanks.

 

Finally I just want to say that I certainly have no interest in being 'first' to release a build with iq_132's drivers. I'm sure everyone here knows the quality of the emulation experience provided by FBL and I promise you won't find that anywhere else. The real deal is coming. Accept no substitutes. ;)

Edited by + T +
Posted (edited)
im ( we are ^^) really waiting for your work (if you can consider releasing it in September; it would be a great wedding gift B))...and i'll continue my work on the "shmup skin" i want to release ;) (even if im not skilled like Neil, i really want to make it available soon..shmups deserve it ^^)

Well I was more thinking of releasing in the next couple of days but if you'd rather I waited til September then I couldn't refuse the wish of a condemned man. (j/k, congratulations :D)

 

Speaking of skins, I wanted to swap the default skin for one of Neil222's since they really are excellent. I've tried emailing him through the forum to ask his permission to do so but I'm unsure if he's able to receive messages since he's sadly no longer active here. If anybody here is registered on any other forum he frequents could they possibly pass on my request? Many thanks.

 

Finally I just want to say that I certainly have no interest in being 'first' to release a build with iq_132's drivers. I'm sure everyone here knows the quality of the emulation experience provided by FBL and I promise you won't find that anywhere else. The real deal is coming. Accept no substitutes. ;)

 

i sent neil222 a pm over at -CENSORED-... he should get it.

Edited by tristanx
Posted

Im pretty excited about this release but havnt updated my xbox in about 2yrs

 

Does FBL use a specific Rom set like FBA Pro ? I remember having to find the excact rom set for the Emu , Which was a bit of a pain

 

Thanks

Posted
Im pretty excited about this release but havnt updated my xbox in about 2yrs

 

Does FBL use a specific Rom set like FBA Pro ? I remember having to find the excact rom set for the Emu , Which was a bit of a pain

 

Thanks

if you have fbaxxx pro 1.29 then final burn legends will be compatible with that romset.final burn legends 1.3 uses mame 0.139 romset IIRC.

Posted
Im pretty excited about this release but havnt updated my xbox in about 2yrs

 

Does FBL use a specific Rom set like FBA Pro ? I remember having to find the excact rom set for the Emu , Which was a bit of a pain

 

Thanks

if you have fbaxxx pro 1.29 then final burn legends will be compatible with that romset.final burn legends 1.3 uses mame 0.139 romset IIRC.

 

Cool Thanks B)

Posted

Quite a few ROMs will need updating in this release (not to mention all the new ones that are added). Obviously I won't be making any packages available complete with ROMs as I consider this to be an extremely dubious practice, but full DATs will be included.

 

(TIP: If you have an FBANext set and an up-to-date MAME set then you should be able to put an FBL1.4 set together easily)

Posted
Obviously I won't be making any packages available complete with ROMs as I consider this to be an extremely dubious practice, but full DATs will be included.

Good. Thank you. B)

Posted

+ T +, in response to your query about sizing:

 

I tried last night, and realised what it is that was confusing me earlier with this.

 

It wasn't that I wasn't getting the "default" sizes, it was that these default sizes did not use the full vertical of the screen. This of course meant that I was having to go in and resize every game anyway, as I'd prefer the full vertical was used - however, this also obviously meant I was losing the true aspect ratio because I was doing it by eye.

 

To clear things up, here's how I believe it works currently:

Any vert scrollers get given a default screen ratio of 3:4.

Any horizontal scrollers get a default of 4:3.

All games have their own config also, which overwrites the default if you should set the screen size while playing that game.

There is no option to set your own defaults (as far as I can see).

 

This current setup is great. i.e. a default screen size but with the option of overwriting that for preference per game. The only thing I would say is, it would be perfect if this default size could fill the whole screen, OR the user could have access to the two defaults (vert and horizontal) that are hidden away, preferably with a "locked aspect ratio" also.

 

Does that all make sense?

 

Lastly, these new additional roms for the update, which MAME they from?

Posted

The new screen resizing code is done and it works pretty much as you describe. There is a default screen size setting which can now be adjusted in the main video options. You can also adjust the screen size for an individual game using the in-game video options. So this should keep everybody happy. B)

 

With vertical games the screen values are simply rotated so the default horizontal width will become the default vertical height when rotated (and the same for the other axis). This isn't as problematic as it might sound and is even desireable to those who like to keep their ratios consistent as, if you set your horizontal default to a perfect 4:3 ratio then your vertical default will automatically be perfect 3:4. It just means some playing with the settings until you find a happy medium that fills your screen in both standard and rotated modes.

 

I've got no problem with changing FBL's preset default values if that's what everybody wants. The existing values are geared primarily towards SD users since they allow for overscan, but nes6502 clearly saw it as better to have black borders on an HD setup than to lose parts of the screen on an SD setup and I agree with this. If I was going to set new defaults I would probably be more inclined to set the screen to reflect how an actual arcade board's video output would look (most games in FBL use a vertical resolution of 224 so it would be 448 vertical and an arbitrary stretched horizontal value as would be displayed by a CRT monitor).

 

The ROMs in FBL aren't based on any particular version of MAME, most will be between 0.139 and 0.141. I'd like to update them all in future to match the latest MAME dumps, but that's further down the road. But as I said, full DATs will be included.

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