Robert Posted September 16, 2008 Posted September 16, 2008 Found this on Mudlord's Blog today.Tuesday, September 16, 2008 I quit the emuscene Here, I declare my reluctance to take part in the GBA/N64 emu scene. This means that MuNES, which was a project done for the retroemu.com coding contest, will also cease development after its final rls. So long to those who are good in the scene and flockings to the people who deserve no respect. Could be two months, two years, two decades, enough is enough. Bye. Posted by mudlord at 12:17 PM What caused this happen? I tried to access his forum but "the server is overloaded". So, who knows?
Robert Posted September 16, 2008 Author Posted September 16, 2008 Yes, of course... http://www.1emulation.com/forums/index.php?showuser=11902 He was working on VBA-M i believe.
L.S.D Posted September 16, 2008 Posted September 16, 2008 Umm, he is active in the spam forum?!? with 46 postings?
Alpha Posted September 16, 2008 Posted September 16, 2008 Umm, he is active in the spam forum?!? with 46 postings?The "Emulator Author" member group gets automatic access to the Spam forum. This news is a little depressing. I wish mudlord the best for his future endeavors. Hopefully, he'll still visit and post on our site.
Lucandrake Posted September 16, 2008 Posted September 16, 2008 He barely posted as it is, hurray for giving but in-activeness looses cool points.
Agozer Posted September 16, 2008 Posted September 16, 2008 Mudlord was the only one who got tired of the multiple versions of VisualboyAdvance, with each version offering something the others didn't have. This was around the times when the official VBA had been dead and buried for a long time. So he decided to create VBA-M, which more or less brought all the features of the other VBA emulators into one package. He has also worked on Glide64 and the associated Glide wrapper. I wish that he'd still continue working on VBA-M with all the othre contributors, since IIRC, many of the planned features aren't in yet.
Wizard Posted September 16, 2008 Posted September 16, 2008 The emo scene and the emu scene have something both in common: there's a lot of back stabbing and posers!
MasterPhW Posted September 16, 2008 Posted September 16, 2008 What caused this happen? I tried to access his forum but "the server is overloaded". So, who knows?Will tell you more, when I find some freetime to chat.A lot happened and pissed him. That's all need to know for now.
Skythe Posted September 16, 2008 Posted September 16, 2008 So this Mudlord is off to cry and listen to Linkin Park while jacking off of clown women getting raped videos.
gavin19 Posted September 16, 2008 Posted September 16, 2008 Will tell you more, when I find some freetime to chat.A lot happened and pissed him. That's all need to know for now. Aww, tell me now or I'll not sleep tonight.
mudlord Posted October 28, 2008 Posted October 28, 2008 Sorry for the late reply, I only just noticed it now. Guess I have a lot of explaining to do. What caused this happen? Rob, loads of things. For starters, the whole way MAMEDev collectively shows thier image. For example, some of thier developers in the past made some very harsh comments on how things are done in the N64 emulation scene. Plus decreeing anyone that uses a non cycle accurate approach, promoting piracy. Which includes N64 emulators, since HLE is done because of speed and aesthetic reasons. Looking back, I guess I misinterpreted thier image, and now I see them in a completely different light, plus now I made peace with MooglyGuy. Secondly, I noticed that optimization in emulators was thrown out the window in exchange for pure accuracy and nothing else. I personally feel optimization matters, and that it can be done without affecting accuracy at all. blargg's QuickNES and Marty's Nestopia is proof of that. Thirdly, all the n00bs in the scene. Its annoying when you have Pokemon fans constantly asking how to play thier pirated games. It really got on my nerves. Not to mention, working on VBA drained my motivation, since I knew the only way to fix VBA for good, is to completely rewrite the whole thing. Due to the code in the original VBA being so messy and badly written, it affects how things can be done. That has drained my motivation somewhat. And now the VBA-M team is stuck with the utter mess Forgotten created. Which is a shame. Finally, I got sick of all the arguments I had with the other emu devs in the scene over the smallest things. In the past I had arguments with byuu, only to find now that we share the same views. Quite stupid really. So the main reasons were: * Issues with MAMEdev the collective* Issues with optimization not being cared about* Issues with the Pokewhingers and Digif*gs* Issues with how convolted and messy VBA code is* Issues with accomplices. So yeah, thats it. Though, I got a lil motivation back. Recently I did some work with Spacy in time for the Mother 3 translation (VBA-M's code is the only GBA emulator now IIRC with UPS/PPF support, yay!), plus coding a installer for VBA-M the Windows port. So this Mudlord is off to cry and listen to Linkin Park while jacking off of clown women getting raped videos. In a sense, yes. Now he is sorta lurking in the scene, now he is another entirely different scene. Though there is a huge amount of legal risks.....
Robert Posted October 28, 2008 Author Posted October 28, 2008 Ah, good to hear from you. Hopefully things will go alright.
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