Jump to content

Recommended Posts

  • Replies 41
  • Created
  • Last Reply

Top Posters In This Topic

Posted

superslam: gives the following with me: Malloc failed. Out of memory.

superslams works.

 

Remark: Chase HQ, Roadblasters and SCI is under `shooters` but as per me it should be better under `driving` catagory. These are still racing games but with shooting option.

 

For the rest very good football roms were added!

I suppose this release is almost perfect, only save state/load state can give some problems.

Do you think this can be better programmed in future?

Posted

Sure.....ill look at saves being better. Im about to release a massive patch most of these changes will go in...

 

I can move them into Cat ill look into cat for the patch as it was only a quick hack at the time...ill spend a few hours and remap some and maybe add another Cat or 2 any suggestion hear is all good...I dont want to many though

 

 

Does anyone else have issues with superslam I dont seem to its wierd.

Posted (edited)

as you know im running my xbox in a cabinet so have custom button layout - ive tried to keep it as similar as the xbox pad, but it still must be usable in arcade form. i dont have the thumbstick buttons at all so any game that uses that is unusable - also my white and black buttons are used in a different layout so all the streetfighter games the layout is wrong. as the current settings use b and y for hard kick/punch. first of all i will let you know how best it is for those 6-button games

 

BRITNEYBUTTON6.jpg

28082007562.jpg

 

the driving games seem all over the place with different keymaps for each game :)

 

my request is to have a unified cab patch which will make the driving games all have the same acc/brake/gear/turbo.

 

problem roms so far for me:

 

APB - Turn is L/R Triggers and accelerate is always on

 

IRONMAN SUPER OF ROAD - Turn is L/R Triggers , turbo is UP on DPAD , Y is accelerate

 

IRONMAN SUPER OF ROAD TRACK PACK - Turn is L/R Triggers and accelerate is Y, turbo is UP on DPAD. accelerate doesnt seem to work then after a couple of seconds of game time it switches to accelarator always on????

 

BAD LANDS - Turn is L/R Triggers

 

INDY HEAT - DPAD UP is name select button for menus and Left thumbstick is acclerate

 

F1 EXHAUST NOTE - acc/brake is R/L trigger

 

HANG ON - no button mapped for acclerate

 

HOT CHASE - Left thumbstick is acclerate

 

HOTROD - Turn is L/R Triggers, Left thumbstick is acclerate

 

OUTRUNNERS - L/R is brake/acclerate

 

POLE POSITION II - analog stick doesnt turn, but DPAD does. Right trigger is acclerate

 

RAD MOBILE - Wierd non returning dial settings so when you push left and release it stays left??? And right trigger is acclerate

 

SUPER CROSS 2 - L TRIGGER is accelerate

 

WEC LE MANS 24 HR - L/R trigger is accelerate/brake

 

Not a driving game but:

 

ARKANOID - uses L/R Trigger to move bar left/ right

 

SCI - acclerate and turbo are mapped to A so you have to use turbo straight away

 

ROADBLASTERS - L/R Trigger is steer left right

 

the above is what the games are currently mapped to, i think they need to be unified to something like this

 

A - Accelerator

B - Brake (perhaps turbo in games like ironman as you dont use brake)

X - Gearshift hi/low

Y - use item (shoot - turbo etc)

Edited by bulge2
Posted

Thanks BP and eveyone else involved in get this distributed.

 

Is it me or is there setting to change p1 controls on 6 button games like Alpha3 and Turbo, as only 3 buttons appear to be in the config while p2 has all 6 buttons that can be changed in the config.

 

Has anyone noticed this or know how to change it?

Posted

Sorry if this is out of place, but is it ok to make gui suggestions here?

 

Anyway, I just wanted to say that I absolutely *love* Brit's idea of being able to set old games to use a separate Scaling Filter while keeping it set to off for the newer games that can't handle the speed hit. I believe she was talking about using this feature with Scale2x? My request is basically the same as Brit's idea, but with the addition of Simple2x as a filter option. Simple2x doesn't try to do anything fancy -- it just cuts down on the blurriness, which is exactly what many of us want!

 

This feature, to me, would make Coinops absolutely perfect!

Posted

probaly year i would say,as some roms came out 86,87,88 that are small but dont need the filter,just my 2 cents. :)

Posted
(...) Simple2x doesn't try to do anything fancy -- it just cuts down on the blurriness, which is exactly what many of us want! (...)

 

I second that.

 

For GOD, yes.

Simple 2X is a blessing of the GODS.

But for me, I use SIMPLE 2X in all games (under Mameox128Plus).

Just for having a way of using Simple2X it will be already a HIT!

 

BP my man, please add SIMPLE2X to the CoinOPS config panel!

 

Regards,

Cospefogo.

Posted

I think the filtering should be based on resolution.

 

i.e I find games like "ghost and goblins" (256x224), "black tiger" (256x224), "wonder boy" (256x224) need it.

 

So maybe "256x224" could be the threshold resolution?

Posted (edited)

OK adding more filters now...the autofilter is kind of lame :) simple x2 looks pretty good

 

Looks like new catagories (thanks alot to Cospefogo for doing alot of it). The Classics catagory will be removed as they can be pinned to Favs now as seen in settings.. also in settings you will see Simple x2 filter

 

looks like Beta is next weekend now not this one as some new cool toys have been discussed and have to be added :banghead: man its getting really nice to use now.... so many changes ... simpler yet better

 

xxxx.jpg

Edited by BritneysPAIRS
Guest
This topic is now closed to further replies.

×
×
  • Create New...