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Zhoul

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Everything posted by Zhoul

  1. I'll go over the list this afternoon. I know there are at least a couple duplicates from your list, like (Cybernator / Assault Suits Valken). That one slipped past me because I don't refer to it by it's Cybernator name. When you say non-rpg, are you also saying not to include strategy rpg's like Tactics Ogre? You do have some strategy games listed which is why I ask. It's just difficult to know where to draw the line. Romance of the Three Kingdoms IV, for example, is a strategy game that isn't much like Final Fantasy at all, but on the SNES it sort of falls into the same category as FEDA and Fire Emblem, which are considered strategy rpg's. As you see there's some thinking that needs done on where to draw the line.
  2. I only use CoinOPS for arcade games, so the lists I was putting together were just to help you out since your current lists are missing some notable games. Maybe someone else can benefit from them. Who knows, maybe some unknown gem like "Ignition Factor," "Umihara Kawase," and "Famicom Detective Club Part II" might surprise a few people.
  3. Ok Brit... The lists I'm going to share with you are for NES, SNES, Genesis+Addons, and PC Engine. There may be a small number of games you already have listed, but they've been renamed so that they and their sequels share a matching naming convention. I've noticed that you've omitted RPG, Adventure, and most Strategy games from your list, but I've included those for you anyway. This takes time so I'll update each list as time permits. Here's the SNES stuff: SUPER NINTENDO Key: (T) - Translated to English (J) - Japanese language release (E) - Europe release (H) - Hacked Action ================================================== Arkanoid - Doh it Again Do-Re-Mi Fantasy - Milon's Quest (T) Ghoul Patrol Ignition Factor Lester The Unlikely Nosferatu Pac in Time Pac-Man 2 - The New Adventures Pinball Dreams Pinball Fantasies Rampart Super Adventure Island 2 Super Bomberman 4 (T) Super Pinball 1 Super Pinball 2 (J) Violinist of Hameln (T) Action - Platformer ================================================== Addams Family Pugsleys Scavenger Hunt Blackthorne Boogerman Daffy Duck - The Marvin Missions Dragon - The Bruce Lee Story Jelly Boy 1 (T) Jelly Boy 2 (T) Joe and Mac 1 Maui Mallard in Cold Shadow Mega Man & Bass (T) Mickey Mouse - Magical Quest Out to Lunch Phantom 2040 Pitfall - The Mayan Adventure Prehistorik Man Putty 1 -aka- Super Putty Putty 2 (E) -aka- Putty Squad Road Runner's Death Valley Rally Run Saber Super Adventure Island 1 Super Empire Strikes Back Super Return of the Jedi Super Star Wars Super Valis 4 Tiny Toon Adventures Toy Story Twinbee - Rainbow Bell Adventure (J) Action - Shmups ================================================== Darius Twin Dezaemon SFC (T) Gradius 3 Parodius 1 (J) Parodius 2 (J) Parodius 3 (J) Super Earth Defense Force Action - Shooter ================================================== Assault Suits Valken (T) Doom Front Mission - Gun Hazard (T) Metal Warriors Sunset Riders Super Smash TV Vortex Wolfenstein 3D Adventure ================================================== Addams Family Values Beavis & Butthead BS Radical Dreamers (T) Clock Tower (T) Famicom Detective Club Part II (T) Wonder Project J (T) Fighting - 1 on 1 ================================================== Ballz 3D Clay Fighter - Tournament Edition Dragon Ball Z - Hyper Dimension (J) Gundam Wing - Endless Duel (T) Mortal Kombat 1 Mortal Kombat 2 Samurai Shodown Street Fighter Alpha 2 Street Fighter II - The World Warrior Street Fighter II Turbo Hyper Fighting Super Fire Pro Wrestling QS (T) Super Fire Pro Wrestling XP (T) Super Street Fighter II WeaponLord WWF Royal Rumble Fighting - Beat 'em ups ================================================== Captain Commando Final Fight 1 King of Dragons Knights of the Round Kunio - Renegade 2 (T) -aka- Shin Nekketsu Kouha - Kunio-tachi no Banka (J) Kunio - River City Ransom 2 (T) -aka- Shodai Nekketsu Kouha Kunio-kun (J) TMNT IV - Turtles in Time Puzzle ================================================== Breakthru! Bust-A-Move Cu-On-Pa SFC (T) Kirby's Avalanche Little Magic (T) Magical Drop (T) Popoitto Hebereke (J) Puzzle Bobble (J) Super Gussun Oyoyo 2 (T) Super Loopz (J) Super Puyo Puyo 2 (T) Tetris 2 Tetris Attack Umihara Kawase (T) Wordtris Racing ================================================== Dirt Trax FX F1 ROC II - Race of Champions Micro Machines 1 Micro Machines 2 Turbo Tournament (J) Nigel Mansell's WC Racing Super Offroad 1 Super Offroad 2 - The Baja RPG ================================================== 7th Saga Arcana Brandish 2 - The Planet Buster (T) Breath of Fire I Breath of Fire II (T) BS Chrono Trigger - Music Library (T) Chrono Trigger Cyber Knight I (T) Cyber Knight II (T) Dragon Quest I & II Reprise (T) Dragon Quest III (T) Dragon Quest V - Bride of Heaven (T) Dragon Quest VI - Land of Illusion (T) Drakkhen 1 Drakkhen 2 - Dragon View Dual Orb 2 (T) Earthbound Emerald Dragon (T) Final Fantasy - Mystic Quest Final Fantasy IV Final Fantasy V (T) Final Fantasy VI Front Mission (T) Glory of Heracles 3 (T) Gulliver Boy (T) Hiouden (T) Live A Live (T) Lufia 1 Lufia 2 Magical Land of Wozz (T) Metal Max Returns (T) Monstania (T) Mystic Ark (T) Pretty Soldier Sailor Moon (T) Robotrek Romancing Sa-Ga 3 (T) Shiren the Wanderer (T) Star Ocean (T) Super Mario RPG Tales of Phantasia (T) Treasure of the Rudras (T) True Reincarnation of the Goddess I (T) True Reincarnation of the Goddess II (T) Ultima VI - The False Prophet Ultima VII - The Black Gate Wizardry I-II-III (T) Wizardry V - Heart of the Maelstrom RPG - Action ================================================== Gunple - Gunman's Proof (T) Holy Umbrella - Dondera's Wild!! (T) Illusion of Gaia Legend of Zelda - 3rd Quest (BSZelda T&H) Legend of Zelda - 4th Quest (BSZelda T&H) Legend of Zelda 3 Lord of the Rings Neugier (T) Secret of Evermore Secret of Mana I Secret of Mana II (T) Shadowrun Soul Blazer Terranigma (H - NTSC Patched) Twisted Tales of Spike McFang Ultima - Runes of Virtue II Ys III - Wanderers from Ys Ys IV - Mask of the Sun (T) Sports ================================================== FIFA 97 - Gold Edition FIFA International Soccer International Superstar Soccer Deluxe Ken Griffey Jr's Baseball Ken Griffey Jr's Winning Run Baseball Kirby's Dream Course Kunio's Dodge Ball (T) -aka- Kunio-kun no Dodge Ball dayo Zenin Shuugou! (J) Looney Tunes B-Ball Madden NFL '98 Mega Man Soccer NBA Live '98 NCAA Basketball NFL Quarterback Club '96 NHL '98 Sanrio World Smash Ball! (T) Side Pocket Super Baseball Simulator 1.000 Super Baseball Simulator 2.000 (T) Super Bowling Super Dodgeball 2 (T) Super Family Tennis (J) Super Tennis Tecmo Super Bowl 1 Tecmo Super Bowl 2 - Special Edition Tecmo Super Bowl 3 - Final Edition Strategy ================================================== Aerobiz Supersonic Bahamut Lagoon (T) Ball Bullet Gun (T) Civilization FEDA - The Emblem of Justice (T) Fire Emblem III (T) Harvest Moon Jutei Senki (T) Langrisser II (T) Nobunga's Ambition 1 Nobunga's Ambition 2 Ogre Battle-March of the Black Queen Romance of the Three Kingdoms II Romance of the Three Kingdoms III Romance of the Three Kingdoms IV Super Robot Wars 3 (T) Syndicate Tactics Ogre (T) Tenchi Muyou! Game Hen (T) Treasure Hunter G (T) Uncharted Waters - New Horizons Uncharted Waters
  4. madmab's pixel code sounds interesting Brit, but I doubt he'd give me his sources since I've never even spoken to the guy before. Perhaps if someone like Cospefogo or rx (a person he trusts) made the request we'd have better luck with that. XML locking and button remapping would still be huge improvements even without access to his code, imo. I think a lot of people would be happy with that.
  5. Since I've never ported anything to the Xbox, that's not gonna happen unless I invest significantly more than 2-3 hours of work. I'll tell you what, though. I can offer to contribute another way and use my time investment more efficiently. If you add in the keymapping code and XML locking, I'll put in an equivalent amount of grunt work. PM me the console game lists you've been putting together and I'll check them against mine and send you a list of those that are of hi-quality and currently unlisted. My knowledge is actually pretty strong in the area of shmups and uncommon classics and I can also send you my updated list beforehand if you don't trust me. Pouring over those lists and copying down names will definitely be time consuming. It was also time consuming putting them together in the first place.
  6. You already know what feature I've been bugging you about, but yeah, increased flexibility *overall* wouldn't be such a bad thing, would it? Being able to move buttons around would really open things up for those using HRAP, X-Arcade, or other controllers that lack joystick input. Like I said, your defaults are work *great* in most cases, but could use just a little more flexibility. Besides, isn't it about time CoinOPS finally put hk 128 to pasture?
  7. Keep in mind that some people look to CoinOPS as an all-in-one solution. You're always advertising it this way. Why else have you added support for all these other console systems? Haven't you also mentioned adding dashboard support? Telling him to use an outdated emulator that you've criticized in the past just seems odd, imo.
  8. Brit, what do you have against flexibility? Seriously. I totally understand releasing CoinOPS with your preferred defaults (they're fine I think), but not everyone uses an Xbox controller to play arcade games. I myself own a HRAP and a Magic Box. The HRAP and Saturn controllers are far superior to the stock Xbox controllers, imo. So is Neo's setup. I imagine also that he prefers to use CoinOPS over the dated hk release which is a compliment to the hard work you've put in it. It's just that you label everyone else normal users, when the truth of the matter is that there are plenty of users who own high quality controllers that they'd like to use with CoinOPS.
  9. use hk 128 version it has the kind of autofire you will like..you can set it up via the ingame osd ... sorted for you With one caveat: He must be willing to give up features in CoinOPS that aren't present in hk 128. IIRC, hk's last release is quite dated. What if he wants auto fire in Boogie Wings? Is that game even compatible with hk 128? Pixel perfect mode isn't there either, which means he'd be stuck playing games with unnecessary blur.
  10. If BritneysPAIRS gets around to adding the feature that lets us lock .XML settings for each game, you *should* be able to set auto fire for the games that need it without having to mess with it again. Would this be an acceptable workaround for you?
  11. No rush. Hopefully you can find time to add it in a future release then.
  12. With this being the final release before you move onto a new brand and direction, can you confirm whether XML locking is going to make it into release X? I haven't seen any mention of it so I thought I'd ask.
  13. :: scribbles down all the new ini settings ::
  14. Zhoul

    MOVED

    That would be seriously awesome, man. Many levels of awesome in fact.
  15. Zhoul

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    Would it be possible for the user to specify in the XML which filtering mode he'd like to use and basically run certain games in classic stretched-to-screen mode? This would be useful for SDTV users who want to make sure ALL of their games fit properly on the screen. Use Pixel Perfect 2x and Point Filtering for games that don't have too much over scan and stretched-to-screen mode and bilinear filtering for games that do.
  16. Zhoul

    MOVED

    I was responding to megabungle because I thought I could help. What's wrong with trying to be helpful? At any rate, what I posted first was a request for feedback about the XML stuff you mentioned in the other thread. That's what interests me. It's a great idea and I wanted to learn more -- and still do.
  17. Zhoul

    MOVED

    If you can free up some space, you might consider grabbing the full CoinOPS set just so you'll have all the roms you need from the get go. That solves one of your problems right there. Then you can whittle down the list if you're willing to put the time in to Google the filenames. Some rom names are pretty obvious when skimming through the list. Here are a couple good sites to help with putting together a custom list: http://www.bmigaming.com/top100arcade.htm http://www.arcade-museum.com/TOP100.html
  18. Zhoul

    MOVED

    You misread my post. Here's what I said: "With MAME it's probably best just to hand pick your own collection rather than depend on someone else's. The CoinOPS set is a good starting point though, since a lot of the popular stuff is already included." How in the world did you interpret that as an attack on CoinOPS? I was talking about MAME itself, and then complimented CoinOPS as a good starting point for someone like him who wants to put together his own custom set. Isn't he allowed to delete and add whatever roms he chooses on his own Xbox?
  19. Zhoul

    MOVED

    Exiting games ----> Right joystick button + exit. Not difficult at all. Sorting games ----> Subfolders. It's simple and works fantastic. HD to SD switching ----> Buy a second Xbox. Problem solved. In addition, every game can be centered perfectly, which is no small feat as most other emus can't do the same. When playing Rygar on the NES, you can adjust the turbo setting so his whip gets full extension on every swing. You can even use the start button to attack if you wanted to. The level of customization allows the user to play the games exactly as they want. I just don't see how it's unfriendly to newbies since most of what they need to learn is accomplished with a simple press of the right joystick button. Since Xport ported most of the emulators on the Xbox, once you learn one you've learned them all. There would be a MUCH bigger problem if every emulator were ported by someone different.
  20. Zhoul

    MOVED

    With MAME it's probably best just to hand pick your own collection rather than depend on someone else's. The CoinOPS set is a good starting point though, since a lot of the popular stuff is already included.
  21. Zhoul

    MOVED

    What's so difficult about Xport's gui? Just set it to start up from the rom list and the young kids shouldn't have a problem. Sure, his gui lets the user do whatever the heck they want, but that's because we asked him to put that stuff in there. He always listened and didn't ignore people who just wanted to improve his emulator.
  22. Zhoul

    MOVED

    Brit, Quick question about locking XML settings. Would this allow us to lock one game to use stretched-to-screen settings with bilinear filtering, while allowing others to use pixel perfect x2 and point filtering? In other words, we'd be able to lock in settings for some games with XML, while the rest would default to the settings from the menu. Is this correct?
  23. Brit, With older versions of CoinOPS, we used to set the screen size one time for all the games and use bilinear filtering to smooth the stretched image. With XML locking -- could I set one game to use that classic stretched mode, while using point filtering and 2x pixel perfect for another? All without having to modify the settings every time I switch games? If so, I'd say this would be a fair compromise because this gives us the option to run the occasional fussy games in classic mode, while allowing a slew of other games to benefit from pixel perfect mode with point filtering.
  24. That's what I mean, Cos. The new system Brit came up with is a fine idea, but you're still running 6 different CoinOPS as a workaround for the lack of per-game settings, right? With per-game settings that number would shrink to 1. Btw, I love the fact that you found a workaround and shared it with everyone.
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