LoRd_SnOw Posted January 19, 2005 Posted January 19, 2005 (edited) Programming an emulator is extremely difficult. i'll say what people say to me if you wanna code an emulator start with chip-8 it might not seem much but you'll learn the emulators functionality on how the chip-8 works and its basic processings also looking for documents and viewing other emulators sources can also help you to get a clear understandding on the maching your willing to emulate. but note don't use there source just learn from it don't plasurize it. btw good luck Edited January 19, 2005 by LoRd_SnOw
Elazul Yagami Posted January 19, 2005 Posted January 19, 2005 as much as i hate refrencing this site (personal reasons) www.zophar.net has some decent technical documents on various emulation coding processes i recommend you learn c++ if you don't know it, and at least have a basic knowledge of assembly because if you need speed or to reverse engineer something ,assembly is most likely the way to go.
James Posted January 19, 2005 Posted January 19, 2005 It would be cool to have a NRX type emulator that can use encrypted and decrypted sets that would be cool.
Agozer Posted January 19, 2005 Posted January 19, 2005 It would be cool to have a NRX type emulator that can use encrypted and decrypted sets that would be cool.Now yer talking my language.
someboddy Posted January 19, 2005 Posted January 19, 2005 The first thing you need to do is to choose a programing language, and to learn it. Unless you chose Visual Basic, it can take a long time until you will be able to use graphics and real time input. However, I recommand c\c++. The second thing you need to do is to learn the system's language - the language the roms for that system are writen. You need to know this language perfectly - if you will igrone one function, every rom which use that function will not work on your emulator. Only then you can start the research about the system, not to mention writing the emulator.
Sybarite Paladin AxL Posted January 21, 2005 Author Posted January 21, 2005 (edited) some hard crap... suggestions for emulator's name are now welcome.....edit: will I need an MVS? Edited January 21, 2005 by axl
Wizard Posted January 21, 2005 Posted January 21, 2005 Well it would be good if you even owned what your going too emulate.
Sybarite Paladin AxL Posted January 21, 2005 Author Posted January 21, 2005 no chance of that happening
Sybarite Paladin AxL Posted January 21, 2005 Author Posted January 21, 2005 so far it's gonna be called axlneogeo :/
Ghosty Posted January 21, 2005 Posted January 21, 2005 (edited) so far it's gonna be called axlneogeo :/<{POST_SNAPBACK}>How About "NeoAxlGeo"OR"Ghosty's biatch's NeoGeo Emulator, NOW WITHOUT GREEN STARTUP SCREEN!!" Edited January 21, 2005 by 666Ghost
Lucandrake Posted January 21, 2005 Posted January 21, 2005 I just learned functions and how to store them in C++ class, I also learned most of the already presaved fuctions, I still don't know how to work C++ with graphics, any suggestions?
Ghosty Posted January 21, 2005 Posted January 21, 2005 he could always call it "1emulator" <{POST_SNAPBACK}> i Like "Ghosty's biatch's NeoGeo Emulator, NOW WITHOUT GREEN STARTUP SCREEN!!" Better.
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