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Everything posted by James
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Topic Moved to the correct thread
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Cool! If you decide you want to get some cases and print some inserts for your carts, let me know. Cool Thanks
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the kawaks dev kof2003b (bootleg) works in mame
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I am getting the namco cab which is the same size as that cab. but i love that neogeo cab i am jealous cause its dam hard to find them cabs in Australia but anyway my 1 slot MVS will fit in the namco cab
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Thats a shame as the colours gives people a choice now if they take away that everyone will have the same bland thing.
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Chankast Dreamcast Emulator Is Now Downloadable!
James replied to Alpha's topic in Emulator Releases [/emu]
great progress this is for emulatioin. i cannot wait to see what happens next -
the loader for kawaks does not show the rom list the same way as the kawaks dev does
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http://haze.mame.net/ 0.82u3 ------ General Source Changes ---------------------- Fixed rendering issue with Magical Date [smf] Fixed Sonic Wings Limited Lockup [smf] Various changes [Nathan Woods] src/cpu/i386/i386.c: src/cpu/i386/i386.h: src/cpu/i386/i386ops.c: - Revamped interrupt handling; a bonafide line is now implemented and also implemented IRQ callback src/cpu/i386op16.c: - Fixed CALL absolute instruction under 16 bit mode src/drivers/seibuspi.c: - Fixed i386 interrupt call to use PULSE_LINE instead of always ASSERT_LINE src/inptport.h: - Added more MESS specific stuff within #ifdef MESS src/memory.c: - Added memory_install_*_handler_mirror() calls that I thought that I submitted earlier src/vidhrdw/tia.c: - Minor fix from the MESS side src/windows/input.c: src/windows/input.h: - Changed use_mouse to win_use_mouse and made it non-static 7810 improvements and sound in games on Metro driver [Eisuke Watanabe] * 7810 gta, gti, dgt fixed working reg opcodes fixed sio input fixed * metro.c added sound support Fixed dariusg (broken by 68008 changes) [Curt Coder] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Argus (Gottlieb, Prototype) Video Vince and the Game Factory (Mylstar, Prototype) Wiz Warz (Mylstar, Prototype) New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- sfex2p (asia version, was usa) [smf] New Non-Working games / clones supported ---------------------------------------- Pinball Champ '95 looks like its probably gambling based doesn't work yet so I don't know if any skill is involved
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RetroRoms now i seen them both i wont touch em again.now i will go play the real deal
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Get it here link 0.82u2 ------ General Source Changes ---------------------- onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli] - colours could do with being checked on this goal92: Fixed clock, visible area and found it's missing the adpcm emulation. I tried to add it, but i had no luck, so if anyone want to have a look, please do it [Pierpaolo Prazzoli] I386 and Mame Debugger Enhancements [Nathan Woods] src/mamedbg.c: src/mamedbg.h: - Attempting to start a trace with non-existant registers will now raise a warning in the MAME debugger - Implemented mame_debug_trace_write() call, an API to allow injecting text into the trace files of the MAME debugger. src/cpu/i386/i386ops.c: src/cpu/i386/i386op16.c: - CALL16 opcode will now only adjust IP instead of EIP when in 16-bit mode - Minor bug fix in RETF opcode - Changed REP and REPNE opcode implementations to use the same code - INTO will now interrupt even if IF is zero Misc Improvements [Curt Coder] * Arkanoid et al drivers/arkanoid.c machine/arkanoid.c - Memory map merge - Moved paddle2 trickery to machine/ Nintendo 8080 hardware update [stefan Jokisch] The driver has now been split into three parts. A few features that have been missing in Helifire since my last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be. Finally, I have decided to use the color prom from Space Fever in Space Launcher, I think it's correct. Change to eeprom_interface_93C46 [Tomasz Slanina] please check games using this to make sure non broke Debugger: With this patch you can output traces to the console ( or grep etc ) by typing: TRACE CONSOLE [smf] ST-V updates [Mariusz Wojcieszek] - fixed bugs introduced in previous update: RGB sprites bad colors and incorrect sprite clipping - added color offset for RGB sprites - fixed horizontal scrolling for bitmaps (corrects mausuke ingame background) Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina] please check games using this... Seattle Update [Aaron Giles] x86drc.c: * fleshed out SSE support * made it optional for recompilers to keep the PC/ICount in registers * made append_verify_code work for sizes > 4 cpu/mips/mips3.c: * added support for the Config register * added support for new variants: R4700, QED5271, RM7000 * fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions cpu/mips/mips3drc.c * added support for the Config register * added support for new variants: R4700, QED5271, RM7000 * extracted core codegen portion into new #include file mdrcold.c drivers/seattle.c: * added more extensive documentation on the various boardsets * added constants for the GT64010 and all interrupts * added ethernet device interrupt support * made the IDE controller visible on the PCI bus * formalized support for the "widget" board used in vaportrx & calspeed * hooked up CMOS protection bit * corrected sfrushrk audio CRCs and hooked up hard disk * marked sfrush and vaportrx as working machine/midwayic.c: * added support for sfrushrk PIC * added timeout on PIC reads to speed up sfrushrk * fixed missing sound reset latch at startup machine/smc91c9x.c: * new implementation of SMC91C94 ethernet controller * only loopback mode supported vidhrdw/voodoo.c: * cleaned up logging * all stats now accessible via the backslash key * got rid of ugly red/blue swap hack * fixed missing truncation on vertex coordinates (fixes vaportrx graphics) * added support for alternate LFB write modes horshoes: fixed DIPS [brian Troha] PreGX Cleanups [R.Belmont] 6532 RIOT patch (fixes some things in MESS) [Judge] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Quiz Do Re Mi Fa Grand Prix [Eisuke Watanabe] Quiz Do Re Mi Fa Grand Prix 2 [Eisuke Watanabe] Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont [red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users] Victorious Nine [bUT] Golden Par Golf [brian Troha] San Francisco Rush [Aaron Giles] Vapor TRX [Aaron Giles] New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Anteater (German) [Pierpaolo Prazzoli, MASH] Monster Maulers [R.Belmont] New Non-Working games / clones supported ---------------------------------------- Heaven's Gate [R.Belmont] incomplete banking or psx bugs? Gals Panic II - Quiz version [Pierpaolo Prazzoli] Dingo (encrypted set) [MASH] -- bad rom
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What Other Games Can I Add To Mame?
James replied to Prican25's topic in Arcade Emulators [/pc/arcade]
I am not sure i think there is a few site that host the older roms.I will keep an eye out for them -
What Other Games Can I Add To Mame?
James replied to Prican25's topic in Arcade Emulators [/pc/arcade]
hhmm well that the problem is that lastest for MameoX ? -
What Other Games Can I Add To Mame?
James replied to Prican25's topic in Arcade Emulators [/pc/arcade]
what is the version you are trying to compile. -
What Other Games Can I Add To Mame?
James replied to Prican25's topic in Arcade Emulators [/pc/arcade]
mine is playable no bad gfx problems here -
come on it's not that hard to work out let me know what CRC's for your rom set i might be able to help you out
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What Other Games Can I Add To Mame?
James replied to Prican25's topic in Arcade Emulators [/pc/arcade]
some of the roms were changed before it was removed just compile it i should be able to help you with the missing stuff static MACHINE_DRIVER_START( 4in1 ) /* basic machine hardware */ MDRV_IMPORT_FROM(semicom) MDRV_GFXDECODE(gfxdecodeinfo) MACHINE_DRIVER_END ROM_START( 4in1boot ) /* snow bros, tetris, hyperman 1, pacman 2 */ ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u52", 0x00001, 0x80000, CRC(71815878) SHA1(e3868f5687c1d8ec817671c50ade6c56ee83bfa1) ) ROM_LOAD16_BYTE( "u74", 0x00000, 0x80000, CRC(e22d3fa2) SHA1(020ab92d8cbf37a9f8186a81934abb97088c16f9) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 Code */ ROM_LOAD( "u35", 0x00000, 0x10000 , CRC(c894ac80) SHA1(ee896675b5205ab2dbd0cbb13db16aa145391d06) ) ROM_REGION( 0x040000, REGION_SOUND1, 0 ) /* Samples */ ROM_LOAD( "u14", 0x00000, 0x40000, CRC(94b09b0e) SHA1(414de3e36eff85126038e8ff74145b35076e0a43) ) ROM_REGION( 0x200000, REGION_GFX1, 0 ) /* Sprites */ ROM_LOAD( "u78", 0x000000, 0x200000, CRC(6c1fbc9c) SHA1(067f32cae89fd4d57b90be659d2d648e557c11df) ) ROM_END READ16_HANDLER ( _4in1_02_read ) { return 0x0202; } static DRIVER_INIT(4in1boot) { unsigned char *buffer; data8_t *src = memory_region(REGION_CPU1); int len = memory_region_length(REGION_CPU1); /* strange order */ if ((buffer = malloc(len))) { int i; for (i = 0;i < len; i++) if (i&1) buffer[i] = BITSWAP8(src[i],6,7,5,4,3,2,1,0); else buffer[i] = src[i]; memcpy(src,buffer,len); free(buffer); } src = memory_region(REGION_CPU2); len = memory_region_length(REGION_CPU2); /* strange order */ if ((buffer = malloc(len))) { int i; for (i = 0;i < len; i++) buffer[i] = src[i^0x4000]; memcpy(src,buffer,len); free(buffer); } install_mem_read16_handler (0, 0x200000, 0x200001, _4in1_02_read ); } GAMEX( 2002, 4in1boot, 0, 4in1, snowbros, 4in1boot, ROT0, "bootleg", "4-in-1 bootleg", GAME_IMPERFECT_GRAPHICS ) -
thats offically supprted in mame
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What Other Games Can I Add To Mame?
James replied to Prican25's topic in Arcade Emulators [/pc/arcade]
i think theres a few others take a look at mame 74 source code for some ideas. 4inboot is one i know of -
are u sure the version of mame you are using supports that rom set ?
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Mines for Kawaks. hhmm thst set of yours using that P rom still gets messed up graphics and if the C fix is used it crashes Kawaks
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i do not think it works
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No you don't...or then I've missed the briefing and I'm talking out of my ass. you are right @bled2deth17 if you have Winrar right click on zip file then left click open with winrar
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why does yours have fix C ? %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% System: NEO RomName: mslug5nd Game: Metal Slug 5 [Program] 268-p1.bin,0,600000,3B4EDA6B,0 [Text] 268-s1.bin,0,20000,64952683,0 [Z80] 268-m1d.bin,0,10000,3C0655A7,0 [Samples] 268-v1.bin,0,400000,C3540E0D,0 268-v2.bin,400000,400000,77BD2F4,0 268-v3.bin,800000,400000,39B14567,0 268-v4.bin,C00000,400000,969FF3B2,0 [Graphics] 268-c1d.bin,0,800000,969C0D62,0 268-c2d.bin,1,800000,C69AE867,0 268-c3d.bin,1000000,800000,D7BEAEAF,0 268-c4d.bin,1000001,800000,E1B1131B,0 268-c5d.bin,2000000,800000,2FA1A5AD,0 268-c6d.bin,2000001,800000,6DE89589,0 268-c7d.bin,3000000,800000,97BD0C0A,0 268-c8d.bin,3000001,800000,C0D5BC20,0 [System] CartridgeID: 268 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 0 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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i am happy now all mine are like the mame set now for those neogeo games Thanks IQ_123