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Everything posted by James
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here are some Dats and a Mame Driver System: NEO RomName: pnyaad Game: Poochi & Nya (decrypted / Zupapa V & M Roms) Parent: pnyaa [Program] 267-p1.rom,0,80000,400FD762,0 [Text] 267-s1.rom,0,20000,88FFBB15,0 [Z80] 267-m1.rom,0,20000,5A3B3191,0 [Samples] 267-v1.rom,0,200000,D3A7E1FF,0 [Graphics] 267-c1.rom,0,800000,2BD02A33,0 267-c2.rom,1,800000,8FB27B0B,0 [System] CartridgeID: 267 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 0 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% System: NEO RomName: pnyaa Game: Poochi & Nya (Zupapa V & M Roms) [Program] 267-p1.bin,0,80000,400FD762,0 [Text] [Z80] 267-m1.rom,0,20000,5A3B3191,0 [Samples] 267-v1.rom,0,200000,D3A7E1FF,0 [Graphics] 267-c1.bin,0,800000,87A833D8,0 267-c2.bin,1,800000,FF7428DD,0 [System] CartridgeID: 267 GfxCrypt: 2 GfxKey: 2F ButLayout: 9 Fix: C ------------------------------------------------------------------------ Mame Driver DRIVER( pnyaa ) /* 0267 (c) 2003 Aiky * ROM_START( pnyaa ) ROM_REGION( 0x100000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "267-p1.bin", 0x000000, 0x80000, CRC(400fd762) ) /* The Encrypted Boards do _not_ have an s1 rom, data for it comes from the Cx ROMs */ ROM_REGION( 0x20000, REGION_GFX1, 0 ) ROM_FILL( 0x000000, 0x20000, 0 ) ROM_REGION( 0x20000, REGION_GFX2, 0 ) ROM_LOAD( "sfix.sfx", 0x000000, 0x20000, CRC(354029fc) SHA1(4ae4bf23b4c2acff875775d4cbff5583893ce2a1) ) /* The M1 ROM is encrypted, we load it here for reference and replace it with a decrypted version */ ROM_REGION( 0x80000, REGION_USER4, 0 ) /* sound is not working */ ROM_LOAD( "267-m1.bin", 0x00000, 0x80000, CRC(c7853ccd) SHA1(1b7a4c5093cf0fe3861ce44fd1d3b30c71ad0abe) ) NEO_BIOS_SOUND_512K( "267-m1d.bin", CRC(31a88936) SHA1(49e950a6ebdfe124daa18ce638efb270ec2f3c67) ) ROM_REGION( 0x400000, REGION_SOUND1, ROMREGION_SOUNDONLY ) ROM_LOAD( "267-v1.bin", 0x000000, 0x400000, CRC(21fbddb1) SHA1(9be32bfd27ccc895dd66df8e43e43f90c71e5748) ) NO_DELTAT_REGION ROM_REGION( 0x1000000, REGION_GFX3, 0 ) /* Encrypted */ ROM_LOAD16_BYTE( "267-c1.bin", 0x0000000, 0x800000, CRC(87a833d8) SHA1(761f0a7dfcef7a1e1e0898c50681909fe981220c) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "267-c2.bin", 0x0000001, 0x800000, CRC(ff7428dd) SHA1(5ebb0e4187e1ff26b63aec9dfb543935d83b29df) ) /* Plane 2,3 */ ROM_END DRIVER_INIT( pnyaa ) { neogeo_fix_bank_type = 1; kof2000_neogeo_gfx_decrypt(0x2f); init_neogeo(); } GAMEBX( 2003,pnyaa, neogeo, neogeo, neogeo, neogeo, pnyaa, ROT0, "Aiky", "Pochi and Nyaa", GAME_NO_SOUND )
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I think he means theres one which is 100% working with the proper sound
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I have both sets the NRX set uses the Zupapa V and M roms My Mame rom set has no sound for now.if you want i can send them to you on AIM.
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it's a rom hack so it seems but i thought it was kof96 evo (hack) No, he wants the PC version of KOF99 Evo. No, I don't have any links, but check DC++. ok cool Topic moved
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yes faster but it was too fast on my pc and did not see how to slow it down to it's proper speed. also it crashed if you left it in attract mode. and is now fixed in mame.
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it's a rom hack so it seems but i thought it was kof96 evo (hack)
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I have this working in my mame compile and FBA (Final Burn Alhpa) send me a PM.i should be able to help you out
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ki and ki2 has improved i can play them now most of the bugs are gone in mame.that other emu still has those bugs.i am updating my pc i should be able to play ki and ki2 at full speed.this may be a P4 but it's an old one made in 2001
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i have the rom now trying to make it work in mame i wonder if anyone knows if there is a driver around ?
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winter is nice here
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Ok thanks for the info
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Best Neogeo Emu (once And For All)?
James replied to Dynamo's topic in Arcade Emulators [/pc/arcade]
I like Mame, Final Burn Alpha, Kawaks Since i compile mame alot thats the one i use most.when i am at my parents i use my old AMD with FBA But Mame is my fav cause it plays most of the classic games and works best for my neogeo roms -
Been said at romshare and retroroms
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Has anyone found the new kof003 dump ? i heard it is around but do not know where
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Question About Svc And Svc Plus
James replied to pestilence's topic in Arcade Emulators [/pc/arcade]
yes true allso can say others like flock genitalia arsehole etc -
the server is broken and it cannot handle the load and it keeps breaking down.as of now all mame roms have been taken offline.untill they get enough money to replace there old server.
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Question About Svc And Svc Plus
James replied to pestilence's topic in Arcade Emulators [/pc/arcade]
I do not know him.therefore i cannot dislike him or like him. my comments is because i am a Mod here. -
if everyone found other sites with the mame updates (like i have) then that will ease the load.but most do not care that there killing the site just as long as they get there roms i think its a shame that the site may die.
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Question About Svc And Svc Plus
James replied to pestilence's topic in Arcade Emulators [/pc/arcade]
such harsh words for someone you do not know.But i am sure he has a Father. please avoid words like that please. -
http://haze.mame.net/ 0.81u9 ------ General Source Changes ---------------------- Cleanups of i960 core so the disassembler compiles [Olivier Galibert] Corrected some vsnes filenames [Chack'n] SCSP Update [ElSemi] - Fixed envelope rates to be correct - Added key rate scaling support - Added ringbuffer support Added colour proms to Moon Base [stefan Jokisch] Changed file handling behavior, adding a one character buffer [Andrea Mazzoleni] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Strider 2 [smf] but suffers from random lockups on bosses New Non-Working games / clones supported ---------------------------------------- Monster Bash (2 board version) [Mash] doesn't work, incomplete decryption? One + Two [David Haywood] wip driver, still being worked on 0.81u8 (private release due to some code cleanups being needed) ------ General Source Changes ---------------------- 386 updates [Nathan Woods] src/cpu/i386/i386.c: - Implemented usage of segment limits (or whatever they are called) - Implemented 16-bit interrupts - Initial values of IDTR are now properly specified - i386_interrupt() is no longer called when i386_set_irq_line() is called with a state of zero - Actual cycle count is now returned src/cpu/i386/i386op16.c: - Partially implemented far CALL and JMP instruction src/cpu/i386/i386ops.c: - Implemented PUSH rm8 instruction i960 cpu core / disassembler [Olivier Galibert, R.Belmont, Farfetch'd] SPI Improvements [Ville Linde] SPI: - The "old" video hardware (viperp1) does have 3 layers after all, but no rowscroll. Fixed. 386: - Bugfixed Nathan's REP Fixed YMF271 pitch [Ville Linde] improves music in Brave Blade Fixed small fileio problem [Nathan Woods] 386 updates [Nathan Woods] - Added a distinction between maskable and non maskable interrupts (like int 3, illegal instruction etc) - Added a distinction between invalid and unimplemented instructions. Invalid instructions raise an interrupt, and unimplemented instructions call osd_die() for now - i386_set_irq_line() will no longer raise an interrupt when passed with state=0 - Various string intructions now use SI/DI instead of ESI/EDI when in 16-bit mode - Implemented LOCK and RETF - Fixed a bug in LMSW - Minor disassembler fixes Improved PSX sio [smf] Various DIP fixes [brian Troha] Gold Medalist (alpha68k.c) Break Through (brkthru.c) Got-Ya (gotya.c) American Horseshoes & Plotting (taito_l.c) Phil's 'if I get hit by a bus' Namco S22 MLE update [Phil Stroffolino] TMS32025: bugfix for lst and lst1 opcodes; the "ignore ARP" hack has been replaced with a better hack, that doesn't interfere with indirect addressing. Preliminary serial I/O support has been added, to update DRR/DXR on RINT and XINT interrupts. set_irq_line() no longer masks the lines with 0x7; this allows external triggering of RINT/XINT interrupts. System22 driver changes: - display list processing is now done by the master DSP - the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle - support for PDP block-based memory transfers - support for DSP data/code uploads from main CPU - support for "Point RAM" and "Point ROM" access - most self tests are working in Prop Cycle and Ridge Racer (Japan) - prelim hand-crafted "internal ROMs" for master and slave DSP - various notes regarding DSP ports/addressing New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Atari Mini Golf (prototype) [stefan Jokisch] Inca (clone of Maya) [ClawGrip] New Non-Working games / clones supported ---------------------------------------- MACS (Multi Amenity Cassette System) [David Haywood] unknown cpu, seems to be z80 based (16-bit?) with extra opcodes Namco FL (Speed Racer / Final Lap R) [R.Belmont] preliminary emulation (doesn't get very far) to test i960 core
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Big Problem Adding Games To Mameplus!
James replied to ultimatepump's topic in Arcade Emulators [/pc/arcade]
Very good.i am proud of you -
Normally use Kazza Gold these days i find all other p2p too slow. or have spyware. all other downloads are from ftp http
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http://haze.mame.net 0.81u7 General Source Changes Sound in the ST0016 driver [R.Belmont, Tomasz Slanina] Neratte Chu & Renju Kizoku now have sound Misc Cleanups [Lawrence Gold] Fixed a couple of issues with hard disks without checksums [smf] Dipswitch corrections for Karate Blazers, Turbo Force, Raiden 2 [brian Troha] Megaplay Improvements [barry Rodewald, GreyRogue] SPI / 386 Updates [Ville Linde] - Added the missing keys to E-Jan - Added layer enable register - Wrote a new i386 disassembler. Dasm386 wasn't always showing stuff correctly, and now the i386 core can be compiled without i86. - Preliminary Dallas DS2404 (RTC/CMOS) emulation - Added 93C46 eeprom to RF2 single and RF2 2K. It's not hooked up though. - Improved i386/z80 interleaving. This should help with the small pauses. - Fixed some stuff in the i386 core. These don't seem to affect the SPI games, but should help with MESS 386 Improvements [Nathan Woods] src/cpuexec.c: - Adds a check enabled when MAME_DEBUG is defined that raises an error if the CPU core executed a negative cycle count src/cpu/i386/i386.c: - Fixed a bug in i386_set_info() when changing the EIP register src/cpu/i386/i386dasm.c: src/cpu/i386/i386op32.[c|h]: src/cpu/i386/i386op16.[c|h]: src/cpu/i386/i386ops.c: - Fixed some compilation errors under non-GCC compilers - Implemented ES, BOUND, DAA, DAS, AAS, INSB, INSW, OUTSB, OUTSW, LES, LDS, HLT, LSS, LFS, LGS, IMUL with a 32 bit adjustment, 386 Improvements [Ville Linde] - added DS and SS segment prefixes. renamed fs,gs -> segment_FS, segment_GS - added INTO opcode - regression tested and fixed AAS opcode (incorrect behavior in Intel docs) - added AAA opcode (with correct behavior) - added AAD and AAM opcodes - added CMC opcode - added SETALC opcode which is undocumented - removed a non-existing PUSH8 opcode from groupFE_8. Doh - regression tested and fixed SHLD and SHRD opcodes - fixed AF flag calculation - fixed AF flag in SUB and DEC opcodes Beatorizer (bootleg) improvements [smf] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Twin Eagle 2 [Olivier Galibert] Megaplay : Sonic the Hedgehog [barry Rodewald, GreyRogue] Megaplay : Tecmo World Cup [barry Rodewald, GreyRogue] Megaplay : Golden Axe 2 [barry Rodewald, GreyRogue] Megaplay still has a few issues (continue without extra coins etc.) New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Ninja (clone of Sega Ninja) [Pierpaolo Prazzoli] Area 51 (R3000 Version) [brian Troha] still needs speedup finding New Non-Working games / clones supported ---------------------------------------- Super Pang (Japan) needs new decryption key Battle Balls (Asia)
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The Hacker Of 1Emulation Is Now Revealed.
James replied to Alpha's topic in 1Emulation.com Information [/info]
well he better watch his ports enuff siad.