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Everything posted by James
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my compile has most of the neogeo roms
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I could not get it to work
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I think he was trying to be funny
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it is meant to say Mame 82u1 is released GameCop could you fix my error please ?
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http://haze.mame.net 0.82u1 ------ General Source Changes ---------------------- Made R3000 version of Area 51 parent set [smf] memory.c patch [Nathan Woods] src/memory.c: src/memory.h: - Introduces memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which install memory handlers that can mirror similar to the AM_MIRROR macro STV VDP-1 update [Mariusz Wojcieszek] - converted VDP1 drawing (sprites) to use framebuffer - added sprite priorities (corrects shanhigw ingame and colmns97 title screen) - added color offset for sprites - improved sprites alpha blending (improves ejihon and shienryu intro) - added framebuffer interlace (fixes elandore character selection screen) - added color offset for bitmaps - added vertical scrolling for bitmaps (corrects shanhigw ingame) The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen). STV VDP-2 update [Angelo Salese] fixed a window mode bug Fixed PSX sio bug [smf] Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller] Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli] hyprduel.c sprite priority fix [Hau] tecmo16.c flipscreen fix [Hau] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Bloody Roar 2 [smf] one rom is bad FireHawk [Pierpaolo Prazzoli] actually still marked as non-working due to standard 'afega' hardware protection issues in attract mode Shanghai - The Great Wall [Mariusz Wojcieszek] some glitches on the title screen Head On (Irem M15 Hardware) [David Haywood] no sound New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Target Ball (no nudity set) [David Haywood] New Non-Working games / clones supported ---------------------------------------- Open Golf Championship (ver EAE) [R.Belmont] not working Pachinko Gindama Shoubu DX [brian Troha] Pachinko Gindama Shoubu [brian Troha] hardware is similar to realbreak but they don't work yet
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1emulation Hacker Information Page Updated!
James replied to Alpha's topic in 1Emulation.com Information [/info]
here is a updated pic -
this generator is very good in my books takes me less time to do drivers and makes it easier as well good job IQ_123
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How Do I Make Mame Work With Newer Games?
James replied to jeffkong's topic in Arcade Emulators [/pc/arcade]
Three days ????? lets keep our compiles to our selves and play mslug5 and kof2003 while he tries to compile his version of mame heh heh, yeah, it took me 3 days to finally figure out the whole thing its cool now you can enjoy the results of the work you done yourself -
How Do I Make Mame Work With Newer Games?
James replied to jeffkong's topic in Arcade Emulators [/pc/arcade]
Three days ????? lets keep our compiles to our selves and play mslug5 and kof2003 while he tries to compile his version of mame -
hehe even then it can have problems due to the driver int part it does the rest pretty much perfect.
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Have you tried the driver with your p rom ? is your p rom CRC same as this 3b4eda6b then you do not need the all of the driver int just this DRIVER_INIT( mslug5 ) { neogeo_fix_bank_type = 1; kof2000_neogeo_gfx_decrypt(0x19); init_neogeo(); }
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with mame it mostly looks for the CRC it can have any name as long as the CRC is correct it will still load.
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hhmm its been awhile i have them files kept some where i will look for you. I think IQ_123 had a site with all that info.
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Errors With Compiling 0.82 Of Mame32 Plus
James replied to Weirdy's topic in Arcade Emulators [/pc/arcade]
here is another test driver Add this near the middle of NEOGEO.C (src/drivers/) before the init section. ROM_START( svcd ) ROM_REGION( 0x600000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "269-p1.bin", 0x000000, 0x600000, CRC(74680d91) ) NEO_SFIX_128K( "269-s1.bin", CRC(bc670454) ) NEO_BIOS_SOUND_128K( "269-m1.bin", CRC(21293972) ) ROM_REGION( 0x1000000, REGION_SOUND1, ROMREGION_SOUNDONLY ) ROM_LOAD( "269-v1.bin", 0x000000, 0x400000, CRC(e7203930) ) ROM_LOAD( "269-v2.bin", 0x400000, 0x400000, CRC(675159c3) ) ROM_LOAD( "269-v3.bin", 0x800000, 0x400000, CRC(f8810665) ) ROM_LOAD( "269-v4.bin", 0xc00000, 0x400000, CRC(b5754ea3) ) NO_DELTAT_REGION ROM_REGION( 0x4000000, REGION_GFX3, 0 ) ROM_LOAD16_BYTE( "269-c1d.bin", 0x0000000, 0x800000, CRC(465d473b) ) ROM_LOAD16_BYTE( "269-c2d.bin", 0x0000001, 0x800000, CRC(3eb28f78) ) ROM_LOAD16_BYTE( "269-c3d.bin", 0x1000000, 0x800000, CRC(f4d4ab2b) ) ROM_LOAD16_BYTE( "269-c4d.bin", 0x1000001, 0x800000, CRC(a69d523a) ) ROM_LOAD16_BYTE( "269-c5d.bin", 0x2000000, 0x800000, CRC(ba2a7892) ) ROM_LOAD16_BYTE( "269-c6d.bin", 0x2000001, 0x800000, CRC(37371ca1) ) ROM_LOAD16_BYTE( "269-c7d.bin", 0x3000000, 0x800000, CRC(56ac5fb9) ) ROM_LOAD16_BYTE( "269-c8d.bin", 0x3000001, 0x800000, CRC(de99e613) ) ROM_END Add this at the bottom of NEOGEO.C (src/drivers/) GAMEB( 2003, svcd, svc, neogeo, neogeo, neogeo, neogeo, ROT0, "SNK", "Snk Vs. Capcom" ) Add this at the bottom of DRIVER.C (src/) DRIVER( svcd ) /* (c) 2003 SNK */ -
yes i did works fine. // Tokon Matrimelee / Shin Gouketsuji-Ichizoku static struct BurnRomInfo matriRomDesc[] = { {"266-p1.bin", 0x100000, 0x1e59c746, 0x10}, // 0 68K code {"266-p2.bin", 0x400000, 0xb0132cef, 0x10}, // 1 {"266-c1.bin", 0x800000, 0xf2240352, 1}, // 2 Sprite data {"266-c2.bin", 0x800000, 0x338a9142, 1}, // 3 {"266-c3.bin", 0x800000, 0x6233412d, 1}, // 5 {"266-c4.bin", 0x800000, 0x304a2d9f, 1}, // 6 {"266-c5.bin", 0x800000, 0x18382650, 1}, // 7 {"266-c6.bin", 0x800000, 0xc5e7a840, 1}, // 8 {"266-c7.bin", 0x800000, 0xc88ab5fb, 1}, // 9 {"266-c8.bin", 0x800000, 0xefaf3f3c, 1}, // 10 {"266-m1d.bin", 0x020000, 0x29601e4a, 0x10}, // 11 Z80 code {"266-v1.bin", 0x800000, 0x3ebe88cc, 2}, // 12 Sound data {"266-v2.bin", 0x800000, 0x2a13562d, 2}, // 13 }; STDROMPICKEXT(matri, matri, neogeo); STD_ROM_FN(matri); static int matriInit() { nNeoTextROMSize = 0x020000; nNeoProtectionXor = 0x6a; return NeoInit(); } struct BurnDriver BurnDrvmatri = { {"matri", "Tokon Matrimelee / Shin Gouketsuji-Ichizoku", "None", "Playmore Corporation / Atlus", "Neo Geo", "2002", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B, NULL, matriRomInfo, matriRomName, neogeoInputInfo, neogeoDIPInfo, matriInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 };
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ROM_START( mslug5 ) ROM_REGION( 0x800000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "268-p1.bin", 0x000000, 0x800000, CRC(3f1cf3d2) SHA1(2c85eb5acdede4816675b91f8989c9e13c1573f8) ) ROM_REGION( 0x20000, REGION_GFX1, 0 ) ROM_FILL( 0x000000, 0x20000, 0 ) ROM_REGION( 0x20000, REGION_GFX2, 0 ) ROM_LOAD( "sfix.sfx", 0x000000, 0x20000, CRC(354029fc) SHA1(4ae4bf23b4c2acff875775d4cbff5583893ce2a1) ) NEO_BIOS_SOUND_64K( "268-m1d.bin", CRC(3c0655a7) SHA1(ae839d4c2b87a7aa3dd8e5caddc43eb75ee9b732) ) ROM_REGION( 0x1000000, REGION_SOUND1, ROMREGION_SOUNDONLY ) ROM_LOAD( "268-v1.bin", 0x000000, 0x800000, CRC(0ab43275) SHA1(67205ed6c749d5e48d37879e0602803fb3eaa42b) ) ROM_LOAD( "268-v2.bin", 0x800000, 0x800000, CRC(358b1419) SHA1(25a211ac02bc83601a0f3ccb1f3b12cb8cfaf87f) ) NO_DELTAT_REGION ROM_REGION( 0x4000000, REGION_GFX3, 0 ) ROM_LOAD16_BYTE( "268-c1.bin", 0x0000000, 0x800000, CRC(27d59de8) SHA1(0447a675d885721cedc079788cf41ae3f797834b) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "268-c2.bin", 0x0000001, 0x800000, CRC(e600dee1) SHA1(e55e5a25616c4daf09692d1b53a92d6f31e842ac) ) /* Plane 2,3 */ ROM_LOAD16_BYTE( "268-c3.bin", 0x1000000, 0x800000, CRC(b650f098) SHA1(4cd729153bd5b2054fbe10c96d2bb370084d1d24) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "268-c4.bin", 0x1000001, 0x800000, CRC(10499589) SHA1(24542a3b70080e5a61fdab04ab314450a1d821ef) ) /* Plane 2,3 */ ROM_LOAD16_BYTE( "268-c5.bin", 0x2000000, 0x800000, CRC(19352405) SHA1(5ee255403739c11a65608dcff0984480f067d824) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "268-c6.bin", 0x2000001, 0x800000, CRC(bbec8745) SHA1(99bf3d46ce4bb89ef246da27978abc8a2959b6ee) ) /* Plane 2,3 */ ROM_LOAD16_BYTE( "268-c7.bin", 0x3000000, 0x800000, CRC(fe2c1338) SHA1(de9d257574881dd1684956f60011a20c1dd5a0d9) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "268-c8.bin", 0x3000001, 0x800000, CRC(ecce3141) SHA1(103247b57f8ea5746dd1cf92dda95a6dc9268c78) ) /* Plane 2,3 */ ROM_END int ms5_bank_offset = 0; static WRITE16_HANDLER( mslug5_calc_bankoffset_w ) { ms5_bank_offset = (data>>12)%0x03; } static WRITE16_HANDLER( mslug5_bankswitch_w ) { neogeo_set_cpu1_second_bank( (neogeo_ram16[0x10/2] + ms5_bank_offset) << 20 ); } DRIVER_INIT( mslug5 ) { neogeo_fix_bank_type = 1; kof2000_neogeo_gfx_decrypt(0x19); install_mem_write16_handler(0, 0x2ffff0, 0x2ffff1, mslug5_bankswitch_w); install_mem_write16_handler(0, 0x2ffff2, 0x2ffff3, mslug5_calc_bankoffset_w); init_neogeo(); }
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Errors With Compiling 0.82 Of Mame32 Plus
James replied to Weirdy's topic in Arcade Emulators [/pc/arcade]
This a working driver just testing to see how it looks on the thread.I think your problem might be too many spaces or lack of. ROM_START( svc ) /* BootLeg */ ROM_REGION( 0x600000, REGION_CPU1, 0 ) ROM_LOAD16_WORD_SWAP( "269-p1.bin ", 0x000000, 0x600000, CRC(e1a3179a) SHA1(b964376e7e2bed81048d04f67346dd693a40cef1) ) NEO_SFIX_128K( "269-s1.bin ", CRC(3334ac31) SHA1(ea7c676d5913ca1d524bd3df3d98f216564cfbb5) ) NEO_BIOS_SOUND_128K( "269-m1d.bin ", CRC(21293972) SHA1(fefbda15a1055261574a9a6719bdfde3e452a240) ) ROM_REGION( 0X1000000, REGION_SOUND1, ROMREGION_SOUNDONLY ) /* decrypted */ ROM_LOAD( "269-v1.bin ", 0x000000, 0x400000, CRC(e7203930) SHA1(c6753df1db87d223ee39ffac920da449127dbcdf) ) ROM_LOAD( "269-v2.bin ", 0x400000, 0x400000, CRC(675159c3) SHA1(c3a4f6db61dfab5bc31bfe94e1c3915676347031) ) ROM_LOAD( "269-v3.bin ", 0x800000, 0x400000, CRC(f8810665) SHA1(fc1e94629a5124076959938257a80d04b2e871eb) ) ROM_LOAD( "269-v4.bin ", 0xc00000, 0x400000, CRC(b57b4ea3) SHA1(873dc7f5eae687bc70af01ea310e935287de0ebf) ) NO_DELTAT_REGION ROM_REGION( 0x4000000, REGION_GFX3, 0 ) ROM_LOAD16_BYTE( "269-c1.bin ", 0x0000000, 0x800000, CRC(465d473b) SHA1(0b2be2b2657c2ae021ec91515d1d6306179751d5) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "269-c2.bin ", 0x0000001, 0x800000, CRC(3eb28f78) SHA1(df1b096fe95796db1515b69f74266ed13dd9ee56) ) /* Plane 2,3 */ ROM_LOAD16_BYTE( "269-c3.bin ", 0x1000000, 0x800000, CRC(f4d4ab2b) SHA1(a19788435173540469fe5d07429a83dde6d701a0) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "269-c4.bin ", 0x1000001, 0x800000, CRC(a69d523a) SHA1(98d8dac2e40f71b5b8426d3c77476a0a20783181) ) /* Plane 2,3 */ ROM_LOAD16_BYTE( "269-c5.bin ", 0x2000000, 0x800000, CRC(ba2a7892) SHA1(eed45e1330dcc9f610598dc53977bf3a81dd161a) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "269-c6.bin ", 0x2000001, 0x800000, CRC(37371ca1) SHA1(8aaa1b9ea34470085d9944c9ad64cfb0ffe09859) ) /* Plane 2,3 */ ROM_LOAD16_BYTE( "269-c7.bin ", 0x3000000, 0x800000, CRC(56ac5fb9) SHA1(74cb0d57060d25e35f76a9820f607633bd1b9c2c) ) /* Plane 0,1 */ ROM_LOAD16_BYTE( "269-c8.bin ", 0x3000001, 0x800000, CRC(de99e613) SHA1(f28c6af4a31a937e5b441d4b860e3ccca725f27a) ) /* Plane 2,3 */ ROM_END -
Errors With Compiling 0.82 Of Mame32 Plus
James replied to Weirdy's topic in Arcade Emulators [/pc/arcade]
no hehehehehehe anyway did that fix the problem ? -
console based games will never be in mame.
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Release Of Kof2002, Matrimlee, Rotd, Ssv
James replied to Jjangthekid's topic in Arcade Emulators [/pc/arcade]
That all depends on El Semi. (Razoola for Kawaks) If he decides to stay with a 2 year rule, or move to the 3 year rule to stay compatible with the MAME team. Wasn't it a 1 year rule? Like MAME? from what i understand of mame it s not in years.if it's still in the arcades it will not be emulated.as far as i know mame has a Four year rule now.and in some case if many people keep asking about new games they will delay it even longer. -
Working Kof2003 Rom For Nrx?
James replied to Setsuna_Shade's topic in Arcade Emulators [/pc/arcade]
Compile ??????? there are two that work for hacked NRX which are kof2003 and kof2003 plus kof2003 only works with a hacked version of NRX wont work in any other version of NRX. kof2003 plus also only works on one hacked NRX version as well -
I thinks thats what Mess is for but only plays the console based games.
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Fps Question/configuration Question.
James replied to pestilence's topic in Arcade Emulators [/pc/arcade]
press F11 while in game i get 60 Fps on most games some games do not need that some are lower also if you have throttle turned off you will get crazy speeds so make sure its on also make sure you have auto frame skip turned off by using the F8 or F9 keys (FRAME SKIP= 0)while in game that will improve game speed. -
its maybe cause you rom sets do not match the emulator you are using.
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0.82 ---- http://www.mame.net General Source Changes ---------------------- 6502 cycle count fix [stefan Jokisch] Some cleanups to Flower driver [Pierpaolo Prazzoli] Fixed 4enraya colours [Pierpaolo Prazzoli] i960: Added a bunch of fp opcodes, stylistic fixes [Olivier Galibert] Small VC compile fixes [bryan McPhail] Fixed S22 crash [R.Belmont] i386 improvements [Nathan Woods] - Implemented zeroing out A20 lines - Implemented state save support - Unknown instructions now disassemble as '???' - Implemented XLAT opcode - DAA fixes Fixed the MEM_DUMP debug code [Nathan Woods] added MC68008 support to the MC68000 core [Curt Coder] Simulated protection in FlyBoy [MASH] PSX sio improvements [smf] Various DIP fixes [brian Troha] Behind the scenes Konami GX improvements [David Haywood] New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Star Gladiator [smf] Street Fighter EX [smf] Street Fighter EX 2 [smf] may have the occasional lockup still 1945k III sample banking needs adding Tylz (prototype) [ENGCameraman] some sound issues Dynagears [David Haywood, Tomasz Slanina] -todo: clean up video emulation a bit (uses SSV vidhrdw in a strange way) Super World Stadium [David Haywood] Various Megatech sets [David Haywood] (note megatech is still marked as NON-WORKING anyway due to bios issues) Agress [David Haywood] some video issues Time Crisis (Version A) [Phil Stroffolino] some gun aiming problems? (or is it just a calibration issue?) One + Two [Pierpaolo Prazzoli] palette problems? New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Continental Circus (US set 2) New Non-Working games / clones supported ---------------------------------------- Racing Beat [David Graves] serious video emulation issues (raster irq?) Mission Craft needs more work on Hyperstone core