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Robert

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  1. http://mamedev.org/updates.html MAMEinfo.dat: http://mameinfo.mameworld.info/ RenameSet: http://www.progettosnaps.net/renset_en.html 0.144u7 ------- MAMETesters Bugs Fixed ---------------------- - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various places; sprites clipped in middle of screen. (Aaron Giles) - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save states eventually crashes MAME upon loading (R. Belmont) - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK (Aaron Giles) - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles) - 03761: [Graphics] edrandy and clones: Do not see the clouds in the background (hap) - 04508: [Graphics] charlien: Little graphic garbage (David Haywood) - 04623: [Timing] drivers that use SCREEN_VBLANK: change from SCREEN_EOF to SCREEN_VBLANK regressed timing (hap) - 04637: [Graphics] chukatai: Garbage sprites on the left side of the screen. (David Haywood) - 04633: [Graphics] rollerg and clones: Graphics corruption on right side of screen (Aaron Giles) - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics. (Aaron Giles) - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles) - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after OK with debug build (Aaron Giles) - 04620: [Documentation] j6cpalb: In according with ACE flyer, the exact release year is 1998. - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics (Aaron Giles) - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap) - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap) - 04618: [Documentation] All sets in taito.c: All sets in this driver are made by "Taito do Brasil". - 04617: [Documentation] rally: According to ipdb.org reports, the exact release year is 1980. - 04616: [Documentation] radcl_l1 and clones: The correct description is "Radical!..." with the exclamation point. - 04615: [Documentation] rackempp: The correct description is "Rack 'em Up! (Pinball)". - 04613: [Graphics] pballoon: Scrolling problem (hap) - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK (MooglyGuy) - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region information (hap) - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display the disclaimer. (Curt Coder) Source Changes -------------- Rewrote tilemap.c as a C++ class. For now kept the global functions and just inline mapped them to the class. Will do a pass soon to actually update drivers to use the C++ methods directly. Also, the tilemap callbacks are now delegates which should make for cleaner integrating into modern devices and drivers going forward. [Aaron Giles] Add libjpeg; converted Sliver to decompress pictures on the fly [David Haywood, R. Belmont] Remove support for 4bpp packed graphics. These only manifested for drivers that used GFX_RAW support for 4bpp systems, and yet we had a bunch of extra code to support it. Updated these drivers to do without it and removed all the extra code for supporting it. [Aaron Giles] tagmap is just a C++ template now. Added iterators to it as well. Updated a few outlying uses. [Aaron Giles] VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a bunch of kludges [Angelo Salese] CGA: fixed display disable read flag [Angelo Salese] i386: BTR and page fault fixes [Carl] i386: basic implementation of FIST and FBLD FPU instructions. [barry Rodewald] i386: Fixed BSR/BSF and CMPS based on test-i386 output. [barry Rodewald] VGA: first attempt at adding proper refresh rates [Angelo Salese] i386: Fixed STR and SLDT instructions. [barry Rodewald] Added Intersil IM6402 UART emulation. [Curt Coder] Added documentation (pinout/dips/chip ID) for popobear based on PCB picture and manual. [Tafoid] i386: fixed a bug with JCXZ opcode [Carl] Changes for GCC 4.7 compatibility [belegdol] Added FLAC (lossless audio) codec support plus experimental hooks in samples and chdman. Bumped up CHD-CD hunk size to get better compression ratios on both zlib and flac. [David Haywood, R. Belmont] i386: Made stack limit checks better handle the difference between 16 and 32-bit stacks in IRET and RETF. [barry Rodewald] i386: Stopped IOPL from being changed by IRET when CPL is zero. [barry Rodewald] ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli] Further Stepper clean-ups [J. Wallace] floppy: Do specific UI handling [O. Galibert] Added Pluto 5 technical notes about clocks, EPROM config, and addresses/data scrambling for different EPROM types on 16-bit mode. [Roberto Fresca] Move devices into a proper hierarchy and handle naming and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] Fixed pcap network device search [Carl] Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser Robo to use deco generic sprite device [David Haywood] Major overhaul of VGA memory handlers, added CGA, monochrome emulation and fixed text banking while at it [Angelo Salese] Rewrote i386 x87 emulation: [Phil Bennett] * Use SoftFloat arithmetic functions * Implemented tag word updates * Implemented status word/exception flag updates * Implemented stack underflow/overflow behaviour i386: Various protection mode fixes. [Carl] Fixed some dipswitch defaults and added diplocations to many Konami and Namco games. [kanikani] i386: added 32-bit operand size version of SMSW [barry Rodewald] Fixed bad assumption by the (pre)GX video mixer [R. Belmont] ksys573: fix disk regions, games boot again [R. Belmont] taitogn: fix card region, games boot again [R. Belmont] Verified and corrected the Sega Security CPU number (317-xxxx) for one of the two unknown Turbo Out Run sets. [brian Troha] oki6295: force creation of banks so loading a state from after the game has set a bank before the game sets the bank doesn't die [R. Belmont] SDL: don't show misleading message for .BDF UI fonts [R. Belmont, The Flying Ape] i386: Major update to segment limit and protection checking. [Carl] Fixed VGA memory map writes [Grull Osgo] New games added or promoted from NOT_WORKING status --------------------------------------------------- Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C. Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union] New clones added ---------------- Carrier Air Wing (bootleg) [bonky0013] (not working) Flying Shark (bootleg, set 2) [bonky0013] Arcana Heart [Dumping Union] Rapid Fire v1.1 (Build 238) [brian Troha, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Ichi Ban Jyan [Guru] Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union] Virtua NBA (prototype) [Arzeno Fabrice] Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
  2. Emulator of the NeoGeo CD. Get it here --> http://rainemu.swish...d/neoraine.html * Add raster interrupts emulation
  3. This emulates the Sinclair QL computer. Get it here --> http://www.terdina.net/ql/winql.html January 29th, 2012. Version 3.1 of Q-emuLator for Windows has been released, adding support for compressed floppy disk images and improving the accuracy of 'QL Speed' emulation.
  4. Get it here --> http://www.barryharris.me.uk/fba.php - Updated the H6280 core and interface to support multiple CPUs [iq_132] - Added multiple-CPU support to debug tracking in the H6280 core and interface [barry] - Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [barry] - Tidied World Cup '90 driver and fixed video timing and save states [barry] - Fixed negative sound samples causing an app crash in some PC-Engine games [lantus] - Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus] - Big-endian fixes for the NEC CPU core [lantus] - Fixed excessive CPU usage when FB Alpha isn't doing anything [barry] - Fixed non-Ascii output in the gamelist translation template export [doomking] - Hopefully fixed gamelist translation on Chinese systems [barry] - Changed gamelist localisation to use the system codepage by default [barry] - Some small localisation fixes [barry, reported by Benjamin Siskoo] - Reduced the OSD text size to fit in the cliparea [barry] - Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [barry] - Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [barry] - Updated the default rom path to be the last path again (ie, 20 instead of [barry] - Updated helpfile with command-line changes [barry] - Fixed a possible crash when scanning roms (seemed to affect x64 builds) [barry] - Updated dat handling to support PC-Engine console (completely forgot for the last release) [barry] - Updated help file [barry]
  5. Get it here --> http://www.winehq.org/ Wine 1.4-rc1 Released January 27, 2012 The Wine development release 1.4-rc1 is now available. This is the first release candidate for the upcoming Wine 1.4. It marks the beginning of the code freeze period. Please give this release a good testing to help us make 1.4 as good as possible. What's new in this release: - Improved crash dialog with support for saving the backtrace. - Support for the Back button in built-in Internet Explorer. - Keyboard accelerators can now be translated through po files. - A number of installer fixes. - Many translation updates and tweaks. - Various bug fixes.
  6. This is an emulator of the TG16 or PCE console. Get it here --> http://www.ouma.jp/ootake/ 2012/01/29 2.64 released - At setting of "Option" button in the start window, "MiddleLight" button was added. If your PC power isn't enough, please use this. - At "TV Mode" and "Horizonal Scanlined" mode (Setting->Screen menu), the image quality setting of default was changed. The density of scanlines was changed to 70% from 30%. - At 640x480FullScreen, Horizonal Scanlined (& TV Mode) and Full-Stretched Mode, the image quality was improved. * At this mode, a stretch of screen isn't performed. The FullScreen is drawn with drawing of overscan area. - The speed and timing were brought close to the movement of a real machine. In "Circuslide", The problem that BGM occasionally fell into disorder was solved. - The processing of switching to full-screen has been improved. (correspondence to older PC environment) - Additionally, a detailed part has been improved and corrected.
  7. This is a bugfix release, get it here --> http://emuloader.mameworld.info/ Fixed ROM status begin set as missing for available games. I guess I missed that small tiny detail. All is good now
  8. This is an emulator of the Atari 7800 console. It requires a minumum of XP service pack 3 and .NET 4.0 Get it here --> http://emu7800.sourceforge.net/ v1.1 7800 Emulation Fixes: Fatal Run and Rampage now work (CPU ADC instruction bug) Ballblazer and Commando now have music (Pokey sound support added) Jinks opening screen speech synth now clear (TIA sound was not sampled at 7800 rate; PAL configuration was incorrect) Tower Toppler works (per the game manual, make sure both difficulty switches are set to "Pro") Several homebrews and unreleased prototypes are now recognized Crossbow configuration switched from joystick to lightgun [*]2600-daptor and for Atari 2600 driving controllers through Stelladapter/2600-daptor. Thanks to Tom Hafner for providing programming information and testing support [*]Added support for the 2600 32-n-1 cart type [*]Corrected issue where lost DirectInput8 joystick device would terminate fullscreen DirectX startup [*]Screenshots are now output to the My Pictures folder
  9. Very nice... however rom links aren't allowed unless its homebrew or not copyright. But of course I grabbed it first!
  10. This is a frontend, get it here: http://emuloader.mameworld.info/ Version 6.4.1 change log - January 22, 2012 Fixed ROM CRC32 checksum was not being parsed correctly from mame's -listxml output (several sets). This greatly affects game audit! Game status not being properly set on missing sets, showing wrong info in "Game Details" screen and set status icon at games list's status bar
  11. Have not heard of that site.... but yes I expect it is the beginning of the end..
  12. Well, the FBI took down Megaupload today, so the war against freedom has started.
  13. It will be the end of the internet as we know it. They can close down any site, prevent advertising, punish ISPs as they see fit without cause, without a warrant. The excuse is that a site that is capable of copyright infringement can be closed. In reality, since any site can have an attachment, any site can be closed - even if there's no infringement. It's time to call out copyright for what it is - a moneymaking exercise that has no logical basis. It's only to keep the rich getting richer without having to lift a finger. For American citizens, there's no escape. However for other countries, they can cut ties with America, and instead make their own internets, with their own DNS servers, safely out of the clutching hands of the greedy corporations.
  14. SainT is an emulator of the Atari ST computer system. Get it here --> http://leonard.oxg.free.fr/SainT/saint.html 2.20 * DirectX code rewrite to support fullscreen/Option page swap better on Win7 * Display option simplification (only hardware texture supported now) * Blitter BusError on some LogicalOp fixed ( Ecstasy demo by Inner Circuit Explorers ) * STE DAC sound missed some write access ( HexTracker by Paulo Simoes ) * STE pixel scroll 8264 word access bug fix ( Ecstasy demo by Inner Circuit Explorers ) * 4MB STE really supported ( Appendix demo by DHS is now running ) * Dir2Msa now can generate 11 sectors MSA images ( To create floppy version of Appendix demo by DHS ) * Dir2Msa can directly proceed ZIP file (ZIP to MSA) * Force PC VBL-Sync is disabled by default (avoid music tempo problem for new user) * Fix writing palette bit 3 if STF mode ( Thanks to Paulo Simoes ) * right-ALT key for "fast" mode (for Mac-BootCamp keyboard without right-CTRL!!) * SainT distrib is packed using 7-Zip ( http://www.7-zip.org/ )
  15. QDAE is a Quick and Dirty Apricot Emulator for Linux, Windows and MacOS X. This version emulates the Apricot F1, Xi and Portable; it may support other F-series and PC-series Apricots as well. QDAE 0.0.7 also emulates the Wang Professional Computer. Get it here --> http://www.seasip.in...QDAE/index.html
  16. Video plugin. Get it here --> http://www.zeus-software.com/downloads/nglide nGlide 0.98 changelog: Glide2: -added support for Archimedean Dynasty (with DOSBox + Gulikoza patch) -added support for Deathtrap Dungeon -added support for Formula 1 -added support for Gunmetal -added support for MechWarrior 2: 31st Century Combat -added support for Pandemonium -added support for Pył (with DOSBox + Gulikoza patch) -added support for Severance: Blade of Darkness -fixed Hardcore 4x4 freeze -fixed Lands of Lore 2: Guardians of Destiny (with DOSBox + Gulikoza patch) special effects -fixed Lands of Lore 3 transparency issues -fixed POD Gold shadows -fixed V-Rally pause menu Miscellaneous: -added support for Glide 2.1.1 library (glide.dll) -3x faster texture palettes handling
  17. MESS: http://mess.redump.net/downloads MESSUI: http://messui.the-chronicles.org/ 0.144u6 Systems Promoted from GAME_NOT_WORKING: --------------------------------------- -MMD2 [Robbbert] System Driver Changes: ---------------------- - a5200: added workaround for a13 mirroring when loading from softlist. Now the software list behavior matches 100% the fullpath loading. [Fabio Priuli] - rm380z: [Gabriele D'Antona] -- Added support for switching between 40- and 80-column modes. -- More video fixes and improvements. Fixed keyboard inputs. -- Improved scrolling and partial implementation of graphics characters. - N64: Various changes: [MooglyGuy, Happy] -- Converted AI / VI / MI / RI / SI / PI into a modernized device -- PI DMA now takes place after an appropriate delay to simulate transfer time -- SP DMA no longer rejects transfers of 0 bytes (should transfer one 8-byte word) - Jupiter3: Hooked up screen and keyboard [Robbbert] Software Lists: ---------------- -rainbow.xml: updated software list [Kaylee] -sage2.xml: Added floppy software list. [Curt Coder] Source Changes: ---------------- - enabling load of multi part softlist items on all available device [Fabio Priuli] - floppy: DiskCopy 4.2 support [O. Galibert] - i8279 improvements. Hooked up to sdk85, sdk86, selz80. [Robbbert] - i386: Bit more progress towards getting 386 enhanced mode Windows running. [Carl] - upd765: Added INT/DMA read handlers. [Curt Coder] - Added support for 2 drives on IDE controller [Miodrag Milanovic] - Connected ISA slot devices for 32bit PC machines [Miodrag Milanovic] - i386: Beginning to implement page faults. [Carl] - ipf: Fix a stupid memory leak, thanks Firewave [O. Galibert] - i386: Added I/O permissions. Windows 3.0 can now start up in 386 enhanced mode. [Carl] - SoundBlaster: E2 protection check fixed. test-sbc.exe now passes initial tests. [R. Belmont] - SoundBlaster: recognize command 0x10 for Inertia Player [R. Belmont]
  18. Get the source patch here --> http://mamedev.org/updates.html MAMEUI 0.144.6 --> http://www.mameui.info/ MAMEinfo.dat --> http://mameinfo.mameworld.info/ 0.144u6 ------- MAMETesters Bugs Fixed ---------------------- - 03685: [sound] reaktor: No sound (hap) - 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap) - 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap) - 04601: [speed] vimana: game suffers major slowdowns (hap) - 04602: [Documentation] pb_l5 and clones: The correct description is "PIN-BOT..." and the exact year of production is 1986. - 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions are "Pennant Fever (L-2)" and "Pennant Fever (P-3)". - 04599: [Documentation] pz_f4 and clones: The correct description is "The Party Zone...". - 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap) Source Changes -------------- softlist: Fix entry count tracking issue [O. Galibert] vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr. Kicker to not working again. There is a serious bug with the nvram handling (possibly due to a core bug) which causes the game to break entirely if you get a high score and it rewrites nvram. [Dave Haywood] i386: Made a start at Virtual 8086 Mode. Not fully working yet, though. Fixed an issue where two address or operand size prefixes would cancel each other out. [barry Rodewald] Optimized PGM video rendering for a speedup in some video heavy cases [David Haywood] Reinstated the old KOV protection simulation given that the ARM still hasn't been dumped [David Haywood] arm7: some code reorganization, used a jump table for a small speedup [David Haywood] i386: Fixed high bits in eflags register from being changed by POPF, and VM and IF flags from changing depending on privilege level. Fixed exception error codes in protected mode. Further work on virtual 8086 mode. EMM386 will now load, but will still die a few seconds later. [barry Rodewald] Enabling load of multi part softlist items on all available device [Fabio Priuli] ARM7: Gave ARM mode its own file & cleaned up formatting/indenting [David Haywood] i386: Bit more progress towards getting 386 enhanced mode Windows running. [Carl] beaminv.c: added color overlay [MASH] Added support for 2 drives on IDE controller [Miodrag Milanovic] Major bitmap-related changes throughout the system: [Aaron Giles] There are almost certainly some regressions lurking. Let me know if something seems busted. Bitmaps are now strongly typed based on format. bitmap_t still exists as an abstract base class, but it is almost never used. Instead, format-specific bitmap classes are provided: bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32 == 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY For each format, a generic pix() method is provided which references pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods still exist in the short term, but the only one available is the one that matches the bitmap's pixel size. Note also that the old RGB15 format bitmaps are no longer supported at all. Converted model1, megadriv, and stv drivers away from the RGB15 format bitmaps. New auto_bitmap__alloc() macros are provided for allocating the appropriate type of bitmap. Screen update functions now must specify the correct bitmap type as their input parameters. For static update functions the SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16 macros. All existing drivers have been updated to use the correct macros. Screen update functions are now required for all screens; there is no longer any default behavior of copying a "default" bitmap to the screen (in fact the default bitmap has been deprecated). Use one of the following to specify your screen_update callback: MCFG_SCREEN_UPDATE_STATIC(name) - static functions MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members Because the target bitmap format can now be deduced from the screen update function itself, the MCFG_SCREEN_FORMAT macro is no longer necessary, and has been removed. If you specify a screen update callback that takes a bitmap_ind16, then the screen will be configured to use a 16bpp indexed bitmap, and if you specify a callback that takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided. Extended the bitmap classes to support wrapping a subregion of another bitmap, and cleaner allocation/resetting. The preferred use of bitmaps now is to define them directly in drivers/devices and use allocate() or wrap() to set them up, rather than allocating them via auto_bitmap_*_alloc(). Several common devices needed overhauls or changes as a result of the above changes: * Reorganized the laserdisc base driver and all the laserdisc drivers as modern C++ devices, cleaning the code up considerably. Merged ldsound device into the laserdsc device since modern devices are flexible enough to handle it. * Reorganized the v9938 device as a modern C++ device. Removed v9938mod.c in favor of template functions in v9938.c directly. * Added independent ind16 and rgb32 callbacks for TMS340x0 devices. * All video devices are now hard-coded to either ind16 or rgb32 bitmaps. The most notable is the mc6845 which is rgb32, and required changes to a number of consumers. * Added screen_update methods to most video devices so they can be directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating tons of stub functions. Added new template device_delegate which wraps a regular delegate and includes a string pointer to a device tag, which can be simply resolved later. Converted the screen_update delegates to to be based on this. Changed the mechanism by which screen formats are auto- deduced. Converted SCREEN_EOF to use these delegates as well, so now there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like MCFG_SCREEN_UPDATE. Death to SCREEN_EOF, which was ambiguously called either at the start or end of VBLANK depending on the video flag VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which are called both at the start and end of VBLANK, so you can operate either way, and be explicit about it. Updated all callers. Also updated screen_device to use device timers and some other minor cleanups. Beginning to implement page faults [Carl] Created new testcpu driver that shows how to develop an empty test driver that (ab)uses the core to single step a CPU executing arbitrary instructions and capturing before/after state and tracking memory. Currently this driver is always compiled, but is not referenced in mame.lst. [Aaron Giles] Cleanup of bitmap classes now that formats and bpp are dictated strictly by the type. Also added code to more aggressively align the bitmap base and rowbytes, and create a resize method which attempts to re-use existing memory rather than always reallocating. [Aaron Giles] i386: Added I/O permissions. [Carl] Added new method screen_device::register_screen_bitmap which allocates a given bitmap to match the screen size and resizes it as appropriate when the screen size changes. Updated all the obvious spots in the code where this could be leveraged. [Aaron Giles] Move allocate/resize methods in the bitmap classes down into bitmap_t because they no longer have any dependency on the bitmap format or type. Ensured that the bitmap's palette remains set across a resize call (it is lost doing an allocate). [N64] Various changes: [MooglyGuy, Happy] * Converted AI / VI / MI / RI / SI / PI into a modernized device * PI DMA now takes place after an appropriate delay to simulate transfer time - SP DMA no longer rejects transfers of 0 bytes (should transfer one 8-byte word) x87: fix for single-precision operations [Peter Farrie] Capcom ZN-1 update [Team CPS-1]: * Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb [smitdogg, The Dumping Union] * Minor fixes New games added or promoted from NOT_WORKING status --------------------------------------------------- Toy Land Adventure [f205v, The Dumping Union] New clones added ---------------- Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de] Western Gun Part II [Andrew Welburn] New games marked as GAME_NOT_WORKING ------------------------------------ Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition [f205v, The Dumping Union] Touch de Uno! 2 [f205v, The Dumping Union]
  19. 2012-01-13: Version 1.6.1 This version is mainly a bugfix for 1.6.0, where monochrome mode gave a black screen and was not usable. You can download it from http://download.tuxfamily.org/hatari/1.6.1 Fixes to bootup issues in monochrome mode DSP external memory access cycles taken into account Fix to allow build with Xcode 3.1.3/OS X 10.5.8 PPC Several fixes & updates needed to Hatari UI & hconsole for them to work correctly with Hatari v1.6.x Removed a potential segfault in the debugger
  20. Yep, Apple's current crop of things can only run what they say you can run (same as xbox & PS3). That is why I will NEVER buy any system that is still under the maker's control even after it's been purchased. And, that is why there is so much effort put into breaking the restrictions.
  21. Get it here --> http://www.winehq.org/ What's new in this release: Completion of the DIB engine. A number of fixes in the audio drivers. Unnecessary Direct3D options removed from WineCfg. Some fixes to the built-in Internet Explorer. Various bug fixes.
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  22. I've had this trouble on other forums. The best thing is to ban entire countries: Poland, Russia, and the former members of the Soviet Union. Nothing good ever comes from those places; only spammers and hackers.
  23. This is a frontend, you can get it here --> http://emuloader.mameworld.info/ Fixed Minor cosmetic fixes in the user interface Events of several buttons and components in "MAME Settings" screen were missing (folders tabs). Not a single bug report about this either :_( Status bar not updated after single game scan (audit) The folder for SEGA Model 2 Emu config file could not be located, as the folder was not being properly set. That means NO ONE could run games with the frontend! Sadly, nobody reported this :_( Minor bug that was not properly adding merged clone "names" into "arcade\mame_merged.ini" Changed If option "Set All Games Available", only the games from the selected "scan games" option will be updated (not the entire games list). But the "arcade\system_name.miss" file will not be updated Selection bar updated Big core change 1! From now one, the entire ROMs database is loaded in RAM for easier and faster access. You must re-create the games list for all systems! - ROMs database changed again ("\arcade\systemname_roms.el" files). Used by following features: "scan games (audit)", "scan results" and "game details" - no more "baddump" / "nodump" tags detection (this is not a ROM manager), although "nodump" is set if the checksum is empty - entries "gmtitle", "cloneof", "biosname" removed since they're not needed anymore - an addition of 3 seconds to load the ROMs database, when loading the games list Features "Scan Games (Audit)" and "Scan Results" updated to use the new ROMs database format. The data needed (game info and ROMs list) are read directly from the games list - code 0 -> available game - code 1 -> missing ROMs/CHDs - code 2 -> missing (no .zip file found) Code cleanups Removed The following "selection bar" settings were removed (preferences screen, "Selection Bar" frame box) - "Full Item Paint" -> it's always enabled anyway - "Gradient Bar" -> gradient selection bar is always enabled now Added New scan games option: audit multiple selected games at once - only games from ONE system will be scanned (based on the first selected game) - option located below "Selected Game [shift+F5]", called "Selected Games (Multiple)"... games popup menu, "Scan Games (Audit ROMs)" sub-menu or just use the hot-key "Shift+F6" New selection bar option: "Round Corners". Enable or disable the rounded corners in the selection bar (preferences screen)
  24. Get it here --> http://code.google.c.../downloads/list 0.044 joystick test (1/9/2012) - Added preliminary joystick support (thanks to Zlika) To use this, the lib folder must be extracted in the same location as halfnes, and also the program must be run from the "run.bat" file. The first detected gamepad will be used as Controller 1, and the second will be Controller 2. Currently the buttons used are not configurable. - Also improved the NTSC filter, color is perfect now and it looks better than Blargg's. (Sadly, the speed has taken another hit; I think the problem is cache churn due to the order I operate in?)
  25. This is MESS in a nice front-end. Get it here --> http://messui.the-chronicles.org/ Here is the changelog: Fixed a reported problem with the Vertical Refresh selection. [Calamity (MAMEUIFX forum)] Updated to work with core astring changes.
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