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Everything posted by Robert
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Get it here --> http://mamedev.emulab.it/clrmamepro/download.htm What's new recently? 4.03 added: multi SoftwareList support; see below for details !!! when importing MAME, you're asked if you want to import software lists since even MAME got some. If you're not familar with it, don't import them !!! added: chd version 5 support removed internal chd decompress/verify process. Deep validation is now done directly by calling chdman. For this, you need to go to Settings->Compressor->ChdMan and setup the path (if not included in %PATH% env variable already) for chdman. Also the default validation command needs to be entered. Default is given for latest chdman which comes with 145u1. !!! Older versions require -verify %1, the current one verify -i %1 !!! During validation you see the chdman console window, so you can see the progress. Removed option for read sector map and show bad metadata. Cmpro now only reads the various headers and checks the sha1/md5 there. Also I've added an option in the chdman dialog to select your prefered chd version. If found chds don't match, you will get a warning during scanning. This replaces the old upgrage/downgrade messages. !!! The current default value here is 5. You should set this to 4 if you did not update yet !!! added: samples extensions wav, flac, ape and sam are supported added: profiler context menu option to clean cache for single profiles/folders misc: show warning if sysdefpaths aren't rompaths plus option to auto add them misc: don't warn about not active sysdefpaths when no path is assigned misc: setinfo shows standard/mechanical/device/etc in separate branches misc: systems dialog list standard/device/etc with new captions misc: improved fuzzy name check in case of double checksums misc: some general packer handling for empty filenames in archives misc: some more descriptive rar error messages misc: removed warning if rompath names match setnames added: compressor / general option to warn about identical names in archives fixed: crash on 7z entries with no filename fixed: possible memleak on illegal 7z file timestamps fixed: wrong progress title & cancel handling when auto-moving to sysdefpaths Multi-SoftwareList support: This version brings you multi-software list support, i.e. multiple software lists within one xml will be read (single software lists are also supported of course, no matter if they are standalone or with outer ). Multi software lists are handled like this: all sets (no matter if they got identical names) are added to the current games list for each software list, a new system (system picker dialog) is added you have to assign unique sysdefpaths to such new 'systems' profile is named after the 1st and last software list (in case of an exe import, the profile is named after the exe profile description) fix dats export all missing files datfile export (setinfo window) does NOT export software list roms setinfo window's select-sets edit box got a new variable (%l) to pick roms from a given list scanner output of a missing set additionally lists the software list (can be enabled/disabled via context menu view) EXE improvements: in case of an exe -listxml output (like MAME/MESS) you're asked if you want to include found software list. You see a list of available ones and can select none, some or all. In case of some, your selection will be remembered for a possible future update of MESS/MAME in case of 'all', the exe is run once again with -listsoftware in case you picked some, cmpro runs "-listsoftware softwarelistname" Keep in mind that you can drag'n drop rompaths in the settings folder for a quick way to add all your software lists paths. Then you can use the auto assign option in systems to setup the belonging sysdefpaths. You can of course still use singe software list profiles if handling via sysdefpaths is too complex for you.
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Get the source changes here --> http://mamedev.org/updates.html SDLMAME 0.145u1 for OS X 10.6+ --> http://sdlmame.parodius.com/ MAMEinfo.dat 0.145u1 --> http://mameinfo.mameworld.info/ The summary: The CHD version has been increased to v5. The older versions v3 and v4 can be read but not written. So, existing CD chds can be used, but hard drive chds need to be updated by using chdman.exe. Chds can now be compressed with 7z, flac, ZLIB or LZMA. Samples can be compressed with flac or left as is (wav format). The tools don't compile, and chdman has a lot of bugs. It would be best to wait for 0.146 before you start converting anything. The details: 0.145u1 ------- MAMETesters Bugs Fixed ---------------------- - 04668: [interface] megatech, stvbios: Crash After Cartridge Selected in File Manager Menu (Softlist) (Miodrag Milanovic) - 04689: [Documentation] ep_pkni: The correct description is "Phoenix Knights (The) (Global) (EPOCH)". - 04688: [Documentation] sc2rock: The correct description is "How Big's Your Rock? (Global) (Scorpion 2/3)". - 04687: [Documentation] ep_milhr: The correct description is "Who Wants To Be A Millionhare? (Global) (EPOCH)". - 04683: [Documentation] hb_mrmon: The correct description is "Mr. Money (Qps)". - 04682: [Documentation] hb_ydd: The correct description is "Yabba- Dabba-Dough (Qps)". - 04680: [Documentation] sc4qmodo and clones: Missing an apostrophe. The correct description is "Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)". - 04690: [Documentation] ep_beavr and clone: The correct description is "Casino Beaver Las Vegas! (Global) (EPOCH, set 1)". - 04685: [DIP/Input] yosakdon, yosakdona: Unable to control players (Tafoid) - 04675: [DIP/Input] steeltal and clones: Control Issues and Resets (Phil Bennett) - 04672: [sound] radrad: [possible] Broken shot sound (DAC) (hap) - 04673: [Color/Palette] springer: Rabbit has wrong colors. (M.A.S.H.) - 04666: [sound] spacelnc: Missing one DAC sound. (hap) - 02580: [Crash/Freeze] dirtfoxj: Game freezes immediately after the race start countdown. (Phil Bennett) - 04655: [Graphics] All sets in stv.c: Graphic corruption (hap) Source Changes -------------- Minor improvements to the Cool Riders text layer. [Andrew Gardner] m68k: 68040 MMU improvements [O. Galibert] i386: Fixes for DOS4GW 1.97 [Carl] i386: Trap flag support [Carl] New modern object-oriented bus-signals-available SCSI implementation [O. Galibert] IDE controller now support two slots, currently used devices are made as slot devices [Miodrag Milanovic] Namco System 21/2 changes: [Phil Bennett] * Writing a C148 IRQ priority register now clears the prior interrupt state (required by dirtfoxj and winrun) * Changed 'Winning Run Suzuka Grand Prix (Japan)' setname to winrungp * Promoted winrungp and winrun91 to working. tsamurai.c: Fixed clocks and audio pitch. [Takahiro Nogi] Added polynew.h multithreaded-render support to N64 RDP emulation. Speedup ratios of 1.6x to 2.8x observed. [Ryan Holtz] Redone 30test layout, resembling the cabinet more [hap] Add LZMA codec and .7z container support [David Haywood, R. Belmont] updated sdl os-core to compile against stock SDL-2.0 [couriersud] * The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2. * Added sdlinc.h to avoid having tons of #ifdef .. #include in the code. * Scalemode is no longer a per-window setting * Fixed a bug in YUV rendering. * Use SDL_GetClipboard (SDL2.0) * Updated README_SDL20.txt Currently, SDL 2.0 is only supported on *nix. Volunteers welcome. Various N64 stability fixes. [Ryan Holtz] Steel Talons: Fixed controls and removed the MSP speedup hack which was causing the game to reset at certain points. [Phil Bennett] NMK16 priority fixes [Raiden II Project Team] N64: Partially fix PIF access, several more games recognize cart SRAM, cart FlashROM, cart EEPROM, and controller paks [Ryan Holtz] 68040: Fix for fsave opcode [O. Galibert] Added support for (track)balls to osd/sdl. [Couriersud] Fixed testkeys to work with SDL2.0. Keymaps can now contain SDL1.3 and SDL2.0 mappings. Updated km-de.txt as an example. [Couriersud] Major CHD/chdman update: [Aaron Giles] The CHD version number has been increased from 4 to 5. This means any diff CHDs will no longer work. If you absolutely need to keep the data for any existing ones you have, find both the diff CHD and the original CHD for the game in question and upgrade using these commands: rename diff\game.dif diff\game-old.dif chdman copy -i diff\game-old.dif -ip roms\game.chd -o diff\game.dif -op roms\game.chd -c none Specifics regarding this change: Defined a new CHD version 5. New features/behaviors of this version: * support for up to 4 codecs; each block can use 1 of the 4 * new LZMA codec, which tends to do better than zlib overall * new FLAC codec, primarily used for CDs (but can be applied anywhere) * upgraded AVHuff codec now uses FLAC for encoding audio * new Huffman codec, used to catch more nearly-uncompressable blocks * compressed CHDs now use a compressed map for significant savings * CHDs now are aware of a "unit" size; each hunk holds 1 or more units (in general units map to sectors for hard disks/CDs) * diff'ing against a parent now diffs at the unit level, greatly improving compression Rewrote and modernized chd.c. CHD versions prior to 3 are unsupported, and version 3/4 CHDs are only supported for reading. Creating a new CHD now leaves the file open. Added methods to read and write at the unit and byte level, removing the need to handle this manually. Added metadata access methods that pass astrings and dynamic_buffers to simplify the interfaces. A companion class chd_compressor now implements full multithreaded compression, analyzing and compressing multiple hunks independently in parallel. Split the codec implementations out into a separate file chdcodec.* Updated harddisk.c and cdrom.c to rely on the caching/byte-level read/ write capabilities of the chd_file class. cdrom.c (and chdman) now also pad CDs to 4-frame boundaries instead of hunk boundaries, ensuring that the same SHA1 hashes are produced regardless of the hunk size. Rewrote chdman.exe entirely, switching from positional parameters to proper options. Use "chdman help" to get a list of commands, and "chdman help " to get help for any particular command. Many redundant commands were removed now that additional flexibility is available. Some basic mappings: Old: chdman -createblankhd New: chdman createhd -o -chs ,, Old: chdman -createuncomphd .... New: chdman createhd -i -o -c none .... Old: chdman -verifyfix New: chdman verify -i -f Old: chdman -merge New: chdman copy -i -ip -o Old: chdman -diff New: chdman copy -i -o -op Old: chdman -update New: chdman copy -i -o Added new core file coretmpl.h to hold core template classes. For now just one class, dynamic_array is defined, which acts like an array of a given object but which can be appended to and/or resized. Also defines dynamic_buffer as dynamic_array for holding an arbitrary buffer of bytes. Expect to see these used a lot. Added new core helper hashing.c/.h which defines classes for each of the common hashing methods and creator classes to wrap the computation of these hashes. A future work item is to reimplement the core emulator hashing code using these. Split bit buffer helpers out into C++ classes and into their own public header in bitstream.h. Updated huffman.c/.h to C++, and changed the interface to make it more flexible to use in nonstandard ways. Also added huffman compression of the static tree for slightly better compression rates. Created flac.c/.h as simplified C++ wrappers around the FLAC interface. A future work item is to convert the samples sound device to a modern device and leverage this for reading FLAC files. Renamed avcomp.* to avhuff.*, updated to C++, and added support for FLAC as the audio encoding mechanism. The old huffman audio is still supported for decode only. Added a variant of core_fload that loads to a dynamic_buffer. Tweaked winwork.c a bit to not limit the maximum number of processors unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ option. Further adjustments here are likely going to be necessary. Fixed bug in aviio.c which caused errors when reading some AVI files. Fixed an issue with text being missing in some Aleck 64 games. [Ryan Holtz] Reduced memory usage in the N64 driver. [Ryan Holtz] Hook up 64DD RTC and interrupts in the N64 code. [Ryan Holtz, kammedo] Added warm reset support to N64 hardware [Ryan Holtz] Fix -romident to work with .7z archives [David Haywood] Added new CHD codec: CD-FLAC which knows how to shuffle CD data to more optimally use FLAC. Updated flac wrapper to implement a tell callback so FLAC can tell us how much we've decoded. Updated chdman to use CD-FLAC codec in preference over the existing codecs for CDs by default. [David Haywood] Fail initializing the CD-FLAC codec if the hunk size is not CD-compatible. [Aaron Giles] Centralize detection of existing output files. Add detection (require --force) for extracted files as well. Move checks outside of try/catch so that the files are not subsequently deleted. [Aaron Giles] Move all-0 detection to the write path. Use hunk_info on the compression path to detect whether the write went through. [Aaron Giles] Changed sample pack names for alphamc07 -> equites and aristmk4 -> 3bagflvt to match up sample to an actual setname. [Tafoid] dma8237: fix uninitialized variable [Hans Ostermeyer] mc146818: remove previous Apollo hack, fix 32768 Hz. updates [Hans Ostermeyer] m68k: fix FSGLMUL/FSGLDIV plus some minor MMU improvements [Hans Ostermeyer] m68k: slightly less stubby CINV [Hans Ostermeyer] namcos23: documentation update [Guru] vamphalf.c: Added correct speed up to Diet Family [Dave Haywood] Assorted N64 SP/DP/CPU comms accuracy fixes. [Ryan Holtz] Rewrote SAMPLES as a modern device. Updated all callers. FLAC reading is now done using the FLAC wrapper. There is now a samples_iterator class to centralize the logic for handling the sample list walking. [Aaron Giles] Redid the cheesy half-baked votrax device since it relied on some old samples-based handling. Until we have a real implementation, it would be good to route the various clients through the current one to at least wire it up properly, even if it just plays samples in the end. Will look into that shortly. [Aaron Giles] Added windows implementation of pseudo tty access functions over pipes [Carl] Fixed N64 RDP to not try to render a triangle with no spans. [Ryan Holtz] Sega Model 2 update: [brian Troha] * Dumped and hooked up Dynamite Baseball * Dynamite Baseball 97 renamed as dynabb97 * Properly renamed 4 MASK ROMs in dynabb97 to match pcb manual * Minor cleanups and fixes New games added or promoted from NOT_WORKING status --------------------------------------------------- Winning Run [gamerfan, Smitdogg, The Dumping Union] Oozumou - The Grand Sumo (DECO Cassette) [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union] Diet Family [Dr. Spankenstein, Paratech, joe35car, tormod, M. Hoenig, Mosquito2001, M. Ponweiser, M. Viste, Phil Bennett, N. Francfort, A. Costin, J. Finney, gamerfan, Smitdogg, The Dumping Union] Kung-Fu Roushi [hap] Winning Run Suzuka Grand Prix [Phil Bennett] Winning Run 91 [Phil Bennett] New clones added ---------------- Space Invaders Part II (Brazil) [Marcello Mancini] Print Club 2 Earth Limited Kobe (Print Club Custom) (J 970808 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Eyes (bootleg set) [f205v, Antro] JoJo's Bizarre Adventure (990927) [Layne, Smitdogg, The Dumping Union] Wyvern Wings (alt) [RetroRepair] Dynamite Baseball [Layne, Yohji, hap, Smitdogg, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Soul Surfer (Rev A) [f205v. The Dumping Union] Initial D Arcade Stage Ver. 3 (Export) [f205v, The Dumping Union]
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Wine 1.4 rc4 --> http://www.winehq.org/ Mame Plus! 0.145r4983 --> http://www.emucr.com/search/label/MAME-Plus Pugsy's Mame Cheats 0.145 --> http://cheat.retrogames.com/ CabMAME 0.145 --> http://community.arcadeinfo.de/showthread.php?9555-ENGLISH-Overview
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Romulus is a rom manager. Get it here --> http://romulus.net63.net/ What's new of 0.013 version ??? - ADDED basic Web navigator to the first menu, user now can navigate to the wished URLs and Romulus links will be redirected to this navigator. To disable the redirection if user prefer his default OS navigator can do it in General - Settings menu. - ADDED in Scanner/Rebuild configuration a default backup button, to return to the default backup path. - ADDED Multicpu command to Zip and 7z compressions. This will increase the speed of rebuilding process for users with 2 and more CPU cores. Andrea Sassanelli suggestion. - ADDED Custom automatic decissions for Scan/Rebuild processes, if you wish to fix files now don't need to wait to find it. The modified decision will be saved for each profile, and batch runs will have a default decision that user can modify. Default decision for batch runs will be saved in Romulus.ini. - ADDED Accepted inverted CRCs. This means in some rare and very old dats, a bad dump is expressed as inverted CRC. Romulus will not try to remove it as normal, only will advert of this in log. - ADDED Custom icons for baddumps and duplicates creation in log and custom icons for baddumps displaying roms list. - CHANGED Decissions information for profiles will be saved on database. The first run of this version Romulus will modify the database to store this new records and can take some seconds to start. - CHANGED Scanner option the close all tabs button is converted to a popup menu with more options to close tab profiles like close all complete profiles, close all incomplete profiles, close all not checked profiles, close all empty profiles and of course close all profiles. Lastagehero idea. - CHANGED Scanner and Navigator tabs size is set to 250pix and not automatic, if tab caption is more long than tab will be trimmed but user can see the full description by a hint putting mouse over the tab. - CHANGED Dat updater detection will be ignore the dat type of already existing profiles, only will compare the dat name. In this last weeks some dat groups updated his dats from clrmame format to xml format. - CHANGED Remove agresive use of GetifOSis64bits function used always when a command line run is done. Just checked at start of application and stored in a variable. - CHANGED in Scan if a file don't have CRC information and MD5 and SHA1 verification is not checked. Automatic will try to to check MD5 if available else SHA1 if available, if not the file is considered bad dump and check is passed. - CHANGED before compress a file now is checked if both files are as read only and this property is removed to fix possible future problems. - CHANGED removed MD5 and SHA1 availability when scan/rebuild window is displayed to increase the speed of the load information. The MD5 and SHA1 availability is moved to the start of scan/rebuild process and if a checksum is not necessary and is marked then automatic will be disabled. - UPDATED CHDMAN 32 and 64 bits to 0.145 version. - FIXED Creation of baddumps for CHDs. - FIXED Detection of duplicated ROMs at end of scan only for Offlinelist dat type. - FIXED Exception in rare times when try to set Romspath using button in Scan/Rebuild window. Lastagehero bug report. - FIXED fixing read error files for only compressed files with more than 2Gig. - FIXED Finding an already existing dat to update when profile name has apostrophes. Bug is pressent at profiles tree list and can make exceptions when creating or editing folder names with apostrophes. - FIXED rare UTF8 conversion at importation that very rare times returns an empty string and not converted string, losing this ROM line information. - FIXED reading file inside zip files with special chars like  char that returns a wrong filename.This bug is not present reading RAR and 7z files. Lastagehero bug report. - FIXED unnecessary CHD detection function when profile has not CHDs files. This decreased the rebuild speed. - FIXED File in use detection if each file is set as read only. - FIXED Removed .chd extension when export to XML dat a CHD file information. - FIXED unnecesary rebuild more than 1 time the same files when profile has more than 1 path to scan like (Roms, Samples, CHDs). - FIXED Importation XML parser when the NAME param is not the next of ROM DISK or SAMPLE param, now can be unsorted. - FIXED possibility to manipulate the application in the short time of drag'n drop some file inside for rebuild roms or add dats opening the doors for a bug. Now this possibility of bug is checked before drag n drop.
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NeoGeo CD emulator. Get it --> http://rainemu.swishparty.co.uk/html/download/neoraine.html There's no changelog... only this: NeoRaine 1.3.1 is released. I was lazy with 1.3.0, leaving the users to do the testing, and I got a bug report + a long list of things to check. So this new version is the result of this. Normally rasters work everywhere, even in super sidekicks 2 & 3 (which are really hard with rasters in neocd... !).
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Emulator of the BBC computer. Get it here --> http://www.mkw.me.uk/beebem/index.html Version 4.14 (J.G.Harston, Steve Pick, Mike Wyatt) ------------ * IDE hard drive interface. - Limited IDE_Geometry command supported, allows 4 heads x 64 sectors (disks up to 512M), and 16 heads x 64 sectors (disks larger than 512M). - SCSI and IDE hard drives selectable/configurable. - Disk images referenced by DiscsPath setting. * Double-sided SSD disks supported (image file>&40000 bytes long). * Debugger updates, bug fixes and addition of "script" command. * XAudio2 sound support (thanks to "bredbored"). * Added a couple of TV resolutions to the DX video mode menu. * Fixed bug where disk drive sound sticks on. * Fixed keyboard issue for Dr Who game.
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SNES emulator. Get it here --> http://byuu.org/?page=bsnes&bg=3 bsnes v086 released 2012-02-13 The main focus of this release is Laevateinn, which is the new bsnes debugger. Unlike previous debuggers, Laevateinn is a standalone application with its own GUI entirely focused on debugging. Changelog: - created ui-debugger target (Laevateinn) - fixed multitap ports 2-4 [quequotion] - fixed ui-libsnes target compilation - fixed a crashing issue with NSS XML markup - improved cartridge-folder loading support - NES can now load .fc (headerless NES) or .prg+.chr (split NES) images - fixed cursor being visible in fullscreen mode when using Linux/Metacity window manager [ncbncb] - show normal cursor when using Linux/SDL video driver [ncbncb] - added menu accelerators - fixed a bug in performance profile SMP incw/decw instructions - SNES core can now optionally be built without Game Boy emulation core - added 2012-02-04 cheats.xml database [mightymo]
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SDLMAME & SDLMESS 0.145 --> http://sdlmame.parodius.com/ MAMEUIFX 0.145 --> http://mame32fx.alte...ta.org/home.htm JPCSP (Java PSP emulator) --> http://www.jpcsp.org/ Pasofami 1.6L --> http://www.geocities...77/download.htm Wine 1.4 rc3 --> http://www.winehq.org/ Emu7800 1.2 --> http://emu7800.sourceforge.net/ v1.2 EMU7800 now available on Windows Phone Marketplace! Fixed emulation regressions from prior release that were known to impact KLAX, Ace of Aces, Pitfall, and Grandprix Restored Keypad controller input for 2600
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RomVault is a Rom Manager. Get it here --> http://www.romvault.com/ Here is a new release of RomVault (Version 1.7) It adds larger file support. Using Zip64 You can now store files bigger that 4Gb. It also fixes a DAT scanning issue where .DAT files are being release with a .XML extensions.
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Get it here --> http://mess.redump.net/downloads MESSUI (includes command-line version with NEWUI) here --> http://messui.the-chronicles.org/
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BTJunkie closed down today. The cowards.
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Get it here --> http://mamedev.org/release.html MAMEUI -- http://www.mameui.info/ WolfMAME -- http://wolfmame.marpirc.net/ Mameinfo.dat -- http://mameinfo.mameworld.info/ 0.145 ------- Happy 15th Anniversary! Over its 15 years of existence since MAME 0.01 was released for MS-DOS with an initial library of 5 sets, MAME has grown exponentially to the point that no one thought we would be, boasting 18,650 different sets and operable on more OS platforms than thought possible. While video-based arcade games were the original targets for MAME, the scope of the project has grown to include documentation of virtually all coin-operated amusement devices including gambling (video/slots), coin droppers, pinball machines and more. Through the efforts of the literally thousands of developers, players and others who have provided assistance and feedback over the project's history, we would like to thank all of them that made this possible! MAMETesters Bugs Fixed ---------------------- - 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and graphic issues (Aaron Giles) - 04644: [Core] Tilemap viewer always broken / displays in shades of Blue (Aaron Giles) - 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty - screen flashes (Aaron Giles) - 04656: [Misc.] Various Sets: "Timer Error" shows before start of game each time, showing odd time during setting (Angelo Salese) - 04661: [Crash/Freeze] calchase: Assert while doing initial memory test (Carl) - 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont) - 04636: [Crash/Freeze] mquake: [debug] Exception after OK (R. Belmont) - 04654: [Timing] All sets in stv.c: All sets do not start or play correctly (Timing, Auto Credit, Sound) (R. Belmont) - 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np, m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n, m1coro32np: Game descriptions contain a TAB character. - 04648: [Graphics] All sets in btime.c: Misplaced graphics for player 2 in cocktail mode (hap) - 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on both sides of the screen (David Haywood) - 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David Haywood) - 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings - default settings - 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are wrong (stephh) - 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont) - 03444: [Debugger] Registered ram blocks registered with save state cannot be viewed with debugger (R. Belmont) Source Changes -------------- Fixed disassembly of far jump instructions in the u'nSP core [trap15] Correct loading for dragngun video data, identified as standard DVI data [David Haywood] Slight fix to the way captaven rasters were handled [David Haywood] Added proper widescreen layout on Super Chase [David Haywood] Improved inputs in Tourvision driver [stephh] Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing stage 1 [hap] chd: Fix error where FLAC was encoding 4 times too much data (samples vs. bytes) [David Haywood] Converted Boogie Wings to generic sprite device plus added manual mixing. Converted various bootleg implementations of the chip to use the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c) [David Haywood] Implemented preliminary support for Trident SVGA cards, fixes graphics in California Chase loading screen [Grull Osgo, Angelo Salese] Hooked up inputs and sound in california chase, game is now more or less working without steer inputs and still needs the user to launch boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese] Various wav/flac sample changes: [David Haywood] * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] Truco Tron reverse engineering [Roberto Fresca] * Identified and added EF6821P PIA for I/O. * Identified and added the CRTC as HD/UM6845. * Identified a Maxim MAX691 and hooked watchdog/reset functions based on the PIA line where is tied. Also hooked others minor related things. * Identified a Darlington Array ULN2003. * Added correct clocks for main crystal, CPU and CRTC through #define. * Improved inputs/jumpers with PCB traces. * Added technical notes. Model 1: add skeleton device for Z80 version of the MPEG sound board. No playback, just running the Z80. [R. Belmont] New games added or promoted from NOT_WORKING status --------------------------------------------------- Street Games II [Angelo Salese, Mariusz Wojcieszek] Boong-Ga Boong-Ga (Spank'em!) [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan, M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union, Pierpaolo Prazzoli] New clones added ---------------- Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa] Print Club 2 Felix The Cat (Rev. A) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Print Club 2 '98 Spring Ver [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Hyperspace (bootleg of Asteroids) [byte Surfer] Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1) [brian Troha, Smitdogg, The Dumping Union] X-Men (4 Players ver ADA) [bonky0013] Print Club Goukakenran (J 991104 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Print Club Olive (J 980717 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Print Club 2 '98 Autumn Ver (J 980827 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Print Club Kome Kome Club (J 970203 V1.000) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union] Dumped HDD for Photo Play 2000 v2.01 [Team Europe] New games marked as GAME_NOT_WORKING ------------------------------------ Dungeon Explorer (Tourvision PCE bootleg) [Charles McDonald, Clawgrip, AUMAP] Unknown BMC Poker Game Gone Fishing 2 Chess Challenge 2 [softwareThis] EZ Touch [XingXing] Sega Shooting Zone Bounty Hunter [Gatinho]
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QDAE is a Quick and Dirty Apricot Emulator for Linux, Windows and MacOS X. This version emulates the Apricot F1, Xi and Portable; it may support other F-series and PC-series Apricots as well as the Wang Professional Computer. Get it here --> http://www.seasip.in...QDAE/index.html
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The emulates a number of simple Cosmac-based computers and trainers. · COMX-35 · Cosmac Elf 2000 · Cosmac VIP · Cosmicos · Cosmac Elf · Netronics Elf II · Quest Super Elf · Membership Card · RCA Studio II · Visicom COM-100 · Victory MPT-02 · Cidelsa · Telmac TMC-600 · Telmac 1800 · Telmac 2000 · Oscom Nano · Pecom 64 · ETI 660 Changes introduced in V1.18 General · Added simple command line interface (see help) · Moved configuration data from registry to emma_02.ini file, default this file is stored in AppData\Emma 02 directory but moveable via GUI or command line (portable option) · Added compatibility with Hyperspin (via command line interface and portability option) · Clean-up of naming in configuration file · Improved GUI to work ‘ok’ on Ubuntu, openSUSE and Windows · Update check now only performed max once every week · Added ‘Windows’ menu under settings including - Set Default Positions - Fixed Positions - Activate Main - Full Screen - Enable Floating Point Zooming (moved from settings) · Added menu item to specify function key behaviour as well as hot keys, including enable ‘Exit Key’ default set to off and value ‘ESC’ · Fixed bug in changing hex keys with value > 9 · Changed ‘HexKeyMap’ buttons to ‘Key Map’, and added ‘IN Button’ in Key Map window for Elf emulators, Cosmicos and ETI 660 · Added popup menu (default started by ‘Menu’ key, changeable in function/hot key window), mainly for changing run time items like disk or cassette files when using command line interface. Installation · Added openSUSE / rpm installation package Debugger · Chip 8 (ST2) debug trace fixed for Visicom · Fixed OUT / INP instruction trace Video Terminal · Changed mapping VT100 PF1 to PF4 to PC SHIFT F1 to F4 Cosmicos · Cosmicos doesn’t support uart so ‘R’ baud button removed Cosmac Elf, Netronics Elf II, Quest Super Elf · Solved bug on Linux when loading Super Basic during run time Membership Card · Changed membership picture (thanks to Bill) Pecom · Fixed bug in PSAVE when no tape file was specified Get it here --> http://www.emma02.ho...x_download.html
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Get it here --> http://www.winehq.org/ Wine 1.4-rc2 Released February 2, 2012 The Wine development release 1.4-rc2 is now available. What's new in this release: Bug fixes only, we are in code freeze.
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MESSUI 0.144u7 is available at http://messui.the-chronicles.org/ The binary download includes the command-line MESS with NEWUI.
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http://mess.redump.net/downloads Note that clickable artwork is broken, therefore Chess games and similar will not be playable.
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http://mamedev.org/updates.html MAMEinfo.dat: http://mameinfo.mameworld.info/ RenameSet: http://www.progettosnaps.net/renset_en.html 0.144u7 ------- MAMETesters Bugs Fixed ---------------------- - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various places; sprites clipped in middle of screen. (Aaron Giles) - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save states eventually crashes MAME upon loading (R. Belmont) - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK (Aaron Giles) - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles) - 03761: [Graphics] edrandy and clones: Do not see the clouds in the background (hap) - 04508: [Graphics] charlien: Little graphic garbage (David Haywood) - 04623: [Timing] drivers that use SCREEN_VBLANK: change from SCREEN_EOF to SCREEN_VBLANK regressed timing (hap) - 04637: [Graphics] chukatai: Garbage sprites on the left side of the screen. (David Haywood) - 04633: [Graphics] rollerg and clones: Graphics corruption on right side of screen (Aaron Giles) - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics. (Aaron Giles) - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles) - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after OK with debug build (Aaron Giles) - 04620: [Documentation] j6cpalb: In according with ACE flyer, the exact release year is 1998. - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics (Aaron Giles) - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap) - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap) - 04618: [Documentation] All sets in taito.c: All sets in this driver are made by "Taito do Brasil". - 04617: [Documentation] rally: According to ipdb.org reports, the exact release year is 1980. - 04616: [Documentation] radcl_l1 and clones: The correct description is "Radical!..." with the exclamation point. - 04615: [Documentation] rackempp: The correct description is "Rack 'em Up! (Pinball)". - 04613: [Graphics] pballoon: Scrolling problem (hap) - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK (MooglyGuy) - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region information (hap) - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display the disclaimer. (Curt Coder) Source Changes -------------- Rewrote tilemap.c as a C++ class. For now kept the global functions and just inline mapped them to the class. Will do a pass soon to actually update drivers to use the C++ methods directly. Also, the tilemap callbacks are now delegates which should make for cleaner integrating into modern devices and drivers going forward. [Aaron Giles] Add libjpeg; converted Sliver to decompress pictures on the fly [David Haywood, R. Belmont] Remove support for 4bpp packed graphics. These only manifested for drivers that used GFX_RAW support for 4bpp systems, and yet we had a bunch of extra code to support it. Updated these drivers to do without it and removed all the extra code for supporting it. [Aaron Giles] tagmap is just a C++ template now. Added iterators to it as well. Updated a few outlying uses. [Aaron Giles] VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a bunch of kludges [Angelo Salese] CGA: fixed display disable read flag [Angelo Salese] i386: BTR and page fault fixes [Carl] i386: basic implementation of FIST and FBLD FPU instructions. [barry Rodewald] i386: Fixed BSR/BSF and CMPS based on test-i386 output. [barry Rodewald] VGA: first attempt at adding proper refresh rates [Angelo Salese] i386: Fixed STR and SLDT instructions. [barry Rodewald] Added Intersil IM6402 UART emulation. [Curt Coder] Added documentation (pinout/dips/chip ID) for popobear based on PCB picture and manual. [Tafoid] i386: fixed a bug with JCXZ opcode [Carl] Changes for GCC 4.7 compatibility [belegdol] Added FLAC (lossless audio) codec support plus experimental hooks in samples and chdman. Bumped up CHD-CD hunk size to get better compression ratios on both zlib and flac. [David Haywood, R. Belmont] i386: Made stack limit checks better handle the difference between 16 and 32-bit stacks in IRET and RETF. [barry Rodewald] i386: Stopped IOPL from being changed by IRET when CPL is zero. [barry Rodewald] ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli] Further Stepper clean-ups [J. Wallace] floppy: Do specific UI handling [O. Galibert] Added Pluto 5 technical notes about clocks, EPROM config, and addresses/data scrambling for different EPROM types on 16-bit mode. [Roberto Fresca] Move devices into a proper hierarchy and handle naming and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] Fixed pcap network device search [Carl] Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser Robo to use deco generic sprite device [David Haywood] Major overhaul of VGA memory handlers, added CGA, monochrome emulation and fixed text banking while at it [Angelo Salese] Rewrote i386 x87 emulation: [Phil Bennett] * Use SoftFloat arithmetic functions * Implemented tag word updates * Implemented status word/exception flag updates * Implemented stack underflow/overflow behaviour i386: Various protection mode fixes. [Carl] Fixed some dipswitch defaults and added diplocations to many Konami and Namco games. [kanikani] i386: added 32-bit operand size version of SMSW [barry Rodewald] Fixed bad assumption by the (pre)GX video mixer [R. Belmont] ksys573: fix disk regions, games boot again [R. Belmont] taitogn: fix card region, games boot again [R. Belmont] Verified and corrected the Sega Security CPU number (317-xxxx) for one of the two unknown Turbo Out Run sets. [brian Troha] oki6295: force creation of banks so loading a state from after the game has set a bank before the game sets the bank doesn't die [R. Belmont] SDL: don't show misleading message for .BDF UI fonts [R. Belmont, The Flying Ape] i386: Major update to segment limit and protection checking. [Carl] Fixed VGA memory map writes [Grull Osgo] New games added or promoted from NOT_WORKING status --------------------------------------------------- Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C. Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union] New clones added ---------------- Carrier Air Wing (bootleg) [bonky0013] (not working) Flying Shark (bootleg, set 2) [bonky0013] Arcana Heart [Dumping Union] Rapid Fire v1.1 (Build 238) [brian Troha, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Ichi Ban Jyan [Guru] Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union] Virtua NBA (prototype) [Arzeno Fabrice] Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
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Emulator of the NeoGeo CD. Get it here --> http://rainemu.swish...d/neoraine.html * Add raster interrupts emulation
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This emulates the Sinclair QL computer. Get it here --> http://www.terdina.net/ql/winql.html January 29th, 2012. Version 3.1 of Q-emuLator for Windows has been released, adding support for compressed floppy disk images and improving the accuracy of 'QL Speed' emulation.
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Get it here --> http://www.barryharris.me.uk/fba.php - Updated the H6280 core and interface to support multiple CPUs [iq_132] - Added multiple-CPU support to debug tracking in the H6280 core and interface [barry] - Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [barry] - Tidied World Cup '90 driver and fixed video timing and save states [barry] - Fixed negative sound samples causing an app crash in some PC-Engine games [lantus] - Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus] - Big-endian fixes for the NEC CPU core [lantus] - Fixed excessive CPU usage when FB Alpha isn't doing anything [barry] - Fixed non-Ascii output in the gamelist translation template export [doomking] - Hopefully fixed gamelist translation on Chinese systems [barry] - Changed gamelist localisation to use the system codepage by default [barry] - Some small localisation fixes [barry, reported by Benjamin Siskoo] - Reduced the OSD text size to fit in the cliparea [barry] - Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [barry] - Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [barry] - Updated the default rom path to be the last path again (ie, 20 instead of [barry] - Updated helpfile with command-line changes [barry] - Fixed a possible crash when scanning roms (seemed to affect x64 builds) [barry] - Updated dat handling to support PC-Engine console (completely forgot for the last release) [barry] - Updated help file [barry]
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Get it here --> http://www.winehq.org/ Wine 1.4-rc1 Released January 27, 2012 The Wine development release 1.4-rc1 is now available. This is the first release candidate for the upcoming Wine 1.4. It marks the beginning of the code freeze period. Please give this release a good testing to help us make 1.4 as good as possible. What's new in this release: - Improved crash dialog with support for saving the backtrace. - Support for the Back button in built-in Internet Explorer. - Keyboard accelerators can now be translated through po files. - A number of installer fixes. - Many translation updates and tweaks. - Various bug fixes.
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This is an emulator of the TG16 or PCE console. Get it here --> http://www.ouma.jp/ootake/ 2012/01/29 2.64 released - At setting of "Option" button in the start window, "MiddleLight" button was added. If your PC power isn't enough, please use this. - At "TV Mode" and "Horizonal Scanlined" mode (Setting->Screen menu), the image quality setting of default was changed. The density of scanlines was changed to 70% from 30%. - At 640x480FullScreen, Horizonal Scanlined (& TV Mode) and Full-Stretched Mode, the image quality was improved. * At this mode, a stretch of screen isn't performed. The FullScreen is drawn with drawing of overscan area. - The speed and timing were brought close to the movement of a real machine. In "Circuslide", The problem that BGM occasionally fell into disorder was solved. - The processing of switching to full-screen has been improved. (correspondence to older PC environment) - Additionally, a detailed part has been improved and corrected.
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This is a bugfix release, get it here --> http://emuloader.mameworld.info/ Fixed ROM status begin set as missing for available games. I guess I missed that small tiny detail. All is good now
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This is an emulator of the Atari 7800 console. It requires a minumum of XP service pack 3 and .NET 4.0 Get it here --> http://emu7800.sourceforge.net/ v1.1 7800 Emulation Fixes: Fatal Run and Rampage now work (CPU ADC instruction bug) Ballblazer and Commando now have music (Pokey sound support added) Jinks opening screen speech synth now clear (TIA sound was not sampled at 7800 rate; PAL configuration was incorrect) Tower Toppler works (per the game manual, make sure both difficulty switches are set to "Pro") Several homebrews and unreleased prototypes are now recognized Crossbow configuration switched from joystick to lightgun [*]2600-daptor and for Atari 2600 driving controllers through Stelladapter/2600-daptor. Thanks to Tom Hafner for providing programming information and testing support [*]Added support for the 2600 32-n-1 cart type [*]Corrected issue where lost DirectInput8 joystick device would terminate fullscreen DirectX startup [*]Screenshots are now output to the My Pictures folder