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XtecuterX73

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Everything posted by XtecuterX73

  1. nothing i just dont have fba legends yet on my box. i already have so many arcade emus it feels cluttered up. Is fba that much more accurate or play more games others don't besides galaxy force, rail chase and the others?
  2. nice work my man~! cospefogo when you want that copy of metal slader glory?? lmao
  3. anyone having issues with hot dog storm freezing in fba-xxx pro? after you put in your quarters it freezes up the box. besides fba legends isnt this supposed to work on fba-alpha or fba-xxx pro correctly?
  4. sound on donkey kong junior would rock! at least the music, the sound effects do work.
  5. great to see good things coming together!
  6. kenshiro has small to medium size bamboo pant leg LMAO :)

  7. cospefogo you are always helpful my friend! you are a godsend pm me your address so i can send you a brand new copy of metal slader glory sir!
  8. um ok. id stop asking people what they want if you are just gonna stomp on it and stomp it out because one person pissed you off. either way man any work that anyone does on emus for xbox is pretty much appreciated.
  9. i was thinking the same thing. it seems like alot of folks want this in bp. why would everyone have to suffer because of beef with someone else?
  10. there isnt any way you and iq could put your heads together again? like getting some games with glitches like spiderman and goldex axe graphic clitches fixed? or night slashers full speed?
  11. bp please add the pixel perfect i know id love to see it! and also what is the donkey kong jr hack?
  12. You could always play this game in a NES emu if it doesnt work in MAME/CoinOPS ... I think it looks pretty much like the arcade version on the NES, the arcade version is a little brighter and the music is a bit different on the NES version too (same melody but sounds different) NES MAME http://www.youtube.com/watch?v=YzjYL6yTYsU yea i know dude, thanks for the info, i prefer the arcade version though.
  13. is there an xbox emu either coinops or mame that runs donkey kong jr with the music and sound? all get is the sound when you hit a fruit. Looks like it was fixed in a later version of mame but i dont know if this was implemented into coinops. HF-
  14. nice man! def gonna get this!
  15. hows the quality of the emulation on the sega games just out of curiousity?
  16. lmao reminds me of a dynowarz/legacy of the wizard/megaman hybrid. -HF-
  17. we are not allowed to post links to xbox binaries in the forum.the only way you can get them here is through pms. good list fu! now add nestopia lmao HF-
  18. why dont you just get the doom port for xbox?
  19. I noticed that too with the 512x448 values in a few games, the gameplay screen seems a little too high. I just tried some little different values member althena posted on Xbox-Scene, they fixed it for me: the resolution gets messed up with those values look at the pixels on the bricks near the warp pipes on world 1-2 You mean the warp zone in Super Mario Bros. 1? I didn't see any differences or any problems when using the values except that the position is a little lower, can you describe the problems a little more? The values for the resolution (zLeft, zRight) are the same, just the ones for the position are changed, so the resolution shouldn't get messed up. theres got to be a way to get the whole screen to fit and see everything and still have correct resolution.
  20. I noticed that too with the 512x448 values in a few games, the gameplay screen seems a little too high. I just tried some little different values member althena posted on Xbox-Scene, they fixed it for me: the resolution gets messed up with those values look at the pixels on the bricks near the warp pipes on world 1-2
  21. Hey man... I don't know about game info screens. I really don't use anything more than - ROM LIST + IN-GAME SCREENSHOTS = nice playing moments But I will check... Cheers, Cospefogo. hey cospefogo its not the game info screens what i mean is the gameplay screens, castlevania is cut off at the top, the pixels are great, just some of the info is cut off on games like castlevania when you are playing it.
  22. hey cospefogo is there any way to get the correct pixels without the top and sides being cut off? if you want to know what i mean take a look at the sides of castlevania where it shows the game info. let me know dude! ur a friggin wiz at this stuff.
  23. i used the second of cospefogos settings and its pure gold. looks great no more distortion! thanks again bro!
  24. Hey Brother (you know I love you), I am here! Here are the numbers I was able to find for both 512x448 and 640x448 (using 10x11 pixel aspect ratio under 480i/480p). Also, together are the PIXEL SHARP settings already... For the 10x11 pixel aspect ratio users under 480i/480p! (640x480... full screen horizontally, but tiny tiny tiny distortion... accepted sometimes!) zLeft=-0.740000 zRight=0.800000 zTop=1.200000 zBottom=0.050000 SoftwareFilter=13 HardwareFilter=0 vsyncEnabled=1 pixelRatio=1 FlickerFilter=0 Soften=1 For the real thing (512x448, pure NES, but as you may know, with some black borders on left and right. [They really don't bother me!]) zLeft=2.079998 zRight=-1.699999 zTop=1.200000 zBottom=0.050000 SoftwareFilter=13 HardwareFilter=0 vsyncEnabled=1 pixelRatio=0 FlickerFilter=0 Soften=1 Please correct me if I am wrong. I did it in a hurry! Regards, Cospefogo. cospefogo you are the best dude! im sending you another wife! LMAO thats if you are married, seriously though thats sweet im gonna try that now man! thank you so much bro!
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