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Agozer

1Emu Veteran
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Everything posted by Agozer

  1. I hope your doodles cash in something for you, since you'd be right. I basically shun everything that has Kawaks Dev written all over it.
  2. You must have been watching something I've never even heard of.
  3. KOF2003 works smoothly as silk in my Nebula Loader 2.24 (Fix value of 0).
  4. I really have not heard much about this except rumors, so I can't confirm anything.
  5. Tetris Attack > * True story.
  6. No, Nebula works fine with BIN files as well.
  7. I'm really not that sure, but I bet that you would have the necessary skills, you could code in an MP3 player of sorts in PHP or Perl and then hardcode the song you want to use in to the player code. That being said, I think that's a bit far-fetched. No script that I know let's you attach MP3s in the background "on-the-fly", bar Flash.
  8. Change System: Neo to System: NEO. This is a crucial detail that most people tend to overlook. The S1 data could be hidden in one of the P roms as well, but if it still doesn't work, you need to hunt down that S1.
  9. Yeah, pretty much. This is why NeoRAGEx is arguably the n00b-friendliest (is that even a word?) Neo-Geo emulator out there, despite all the flak it gets for missing emulation features and "non-standard" romsets etc. Well, hypotethically yes, but you'd have to know the exact spot in the ini. There's really no point in editing the ini by hand, since Importing does that for you. (except if you want to overclock games, of course... but some games are already overclocked, even if it doesn't show in the ini. Basically yes, but then again, no. If you take a look at the official Samurai Shodown V Special thread, you'll see that we talked about replacing the missing V roms and the M1 rom with the ones from SS5. Result: We got a temporary working romset, but the sound was way messed up (since the Z80 code in the M1 and the program code in the P roms didn't match 1:1 with the data in the V roms.) What I'm trying to say is that you can't change the sound and music simply by replacing the V roms and expect it to work flawlessly. Yeah, Motorola's 68000. NRX sports Neill Corlett's Starscream Z80 core (the dude is truly an Assembly wizard), which gave NRX the upper hand in speed and whatnot when the NeoRAGE (DOS-only and later the windows port) came out years ago. If you are still interested to see how Corlett handled the Z80 emulation (the NRX guys just added in his code to save some time), Starscream's codebase should be at Zophar's Domain. The official NRX site still exists for those who want to take a trip down Memory Lane, but the site hasn't been updated in 4½ years. Well, now that the EGCG NeoRAGEx is out, I think it supports BIN files and - in filenames, but I've always renamed my files to ROM regardless. EGCG doesn't support the old AES dumps and the Universe BIOS for some unknown reason however. I still go back to play most of my Neo-Geo games in NRX builds that are not by the EGCG team. Old habits die hard I guess.
  10. * The numbers are NeoRAGEx's internal gamelist scancodes, which determine a game's place in the gamelist itself. They have something to do with how NeoRAGEx detects the available games (and makes them appear white) in the gamelist. You can also overclock individual games by adding a bumber behind the set name like this: I.e. 142096,Metal Slug 2.zip,20000000 This overclocks the 68000 CPU to 20MHz instead of the original 12,5MHz. However, I wouldn't fiddle with this too much, since it breaks timing very easily. Some numbers don't have filenames, because you don't have the respective game; so the filename entry after the numbers stays blank but the placeholder is still there. Now, if you import a game that's not in the gamelist itself, NeoRAGEx automatically creates a new placeholder number and filename into Neoragex.ini NeoRAGEx couldn't care less about how the filenames are named in romsets as long as they are in the format xxxxx_xx.rom (where xx after _ is c1, m1, v2 etc.). Nor does it care about how you name your sets. NeoRAGEx does not load sets that have the BIN extension in their files. * The only way to know which roms are need for which game is to use RomCenter and a DAT for NRX. Take this with a grain of salt though, since NRX loads games even if your roms do not match the stuff found in the DATs. I don't even use auditing tools myself when it comes to NRX sets. Most C (graphics) roms are always 8MB, P (program code) can be 4MB, 6MB (some cases) or 8MB. If the P1 rom is 4MB, another 4MB P2 rom is needed. If the P1 is 8MB, it already contains the data of P2, so another one is not needed. You can freely join roms together on binary level and still retain the functionality of the romset, but I don't do this myself. S1 (text) and M1 (Z80 processor code) roms can be 128kB or 512kB. Official versions of NRX only support 128kB to my knowledge. EGCG NeoRAGEx supports 512kB. V (samples and music) roms are usually 4MB each. like the P roms and C roms, they can be joined on binary level. * You can't determine the version number in any other way than looking at the main NRX window. Official builds have the version number at the lower -right or left corner. Unofficial builds might have a version number, but most likely they don't. * The reason why you couldn't import your MAME sets is quite simple. NRX does not support MAME sets. If you get the infamous "Could not load program roms" during game load, you have either: 1) An encrypted set 2) The romset contains BIN files 3) Borked P or M1 rom(s) 4) You have - instead of _ in rom filenames. If you have more questions, feel free to ask.
  11. I don't think you even can insert a regular MP3 in normal HTML code; just MIDI or wave.
  12. Heh. I remember when I edited a bunch of anime movies on my old P200 rig... It took roughly 9-12 hours to re-encode a 2-hour movie.
  13. Whoa, I didn't known it was ported to the PSX.
  14. This is what I've been saying for the longest time. This is a message board, not an online RPG.
  15. How nice of you. Please, don't fondle the silverware.
  16. WTF is omish? I hope you mean amish, but you still miss. What you talking about?! Van Damme is the most Amish person on Earth. Actually, he's Roman Cathlolic. LOL @ You and a cookie to go.
  17. WTF is omish? I hope you mean amish, but you still miss.
  18. Google is good, as long as you know how to use it effectively. Just typing something in thr box won't cut it. Use Boolean.
  19. I've gone way past 1,000,000.
  20. Tetris is unbelievably addicting. Don't make the same mistake that I did by transferring it to your Texas Instruments calculator; your grades go down. (Especially in math.)
  21. Star Ocean: The Second Story OST
  22. Puckman is the japanese name for Pacman. Heh, stupid censorship. Drake loses.
  23. Dude, stop raping my bandwidth. The only reason I liked MK so much was because of Christopher Lambert and Cary-Hiroyuki Tagawa. Oh yeah, and the music.
  24. Hahahah... Let's see how they'll talk themselves out of that one.
  25. Mortal Kombat.
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