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Posts posted by fumanchu
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MAMEoX_v0.72 2017u4
by gamezfani've ported more of my libretro MAME-2003 work across to the xbox here's a quick
breakdown of what's changed for the latest version of this Emulator..........
new games added
Denjin Makai
SD Gundam Psycho Salamander no Kyoui(sound fixed)
Asura Blade and Asura Buster
in your face
SNK Vs Capcom Chaos (Bootleg)
bonks adventure
Bakuretsu Breaker / Explosive Breaker
wing force
blood warrior
thunder hoop
Vanguard (Now with full sample sounds)
This also improves the sound in Sasuke Vs Commander, Fantasy, Nibbler and Pioneer Balloon.
linkhttp://www108.zippyshare.com/v/erxcOjQS/file.html
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KIxxx 1.2u1
by SPPVthe new KIxxx which has improved memory management and boots way faster than 1.2. Just make sure you backup the TDATA 64646464 folder before installing or you will lose your old KIxxx settings and have to redo them.
link
http://www80.zippyshare.com/v/RE5Irxkx/file.html
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Surreal64 CE B6.1 Beta7 r352
by weinerschnitzel
new update of the N64 emulator for xbox.
linkhttp://www71.zippyshare.com/v/ljyUii3f/file.html
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quote by gamezfan
here's a set of Roms for the NeoGeo games i recently added support for.....
Bang Bang Busters
Crossed Swords 2
Ghostloop
Ironclad
KOF 2001
KOF 2002
KOF 2003
Last Hope
Metal Slug 4
Metal Slug 5
NeoGeo Bios
Power Instinct Matrimelle
Rage Of The Dragons
Samurai Shodown 5
Samurai Shodown 5 Special
Sengoku 3
SNK Vs Capcom Chaos
Zintrik
Zupapa
linkshttps://www.sendspace.com/file/oyipta https://www.sendspace.com/file/n89gsr https://www.sendspace.com/file/8hsnb1
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this is a download for OpenBOR v3.2 Build 3698 + 132 Openbor Packs.
big thanks goes to the wraith.
link for OpenBOR v3.2 Build 3698http://www68.zippyshare.com/v/CeW31CCi/file.html
link for openbor packs.https://www.mediafire.com/folder/a1aln6f2x8e0l/OpenBor%20Paks
just put opennbor packs inside the games/paks folder in the first upload.
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this is a reupload of some skins released back in 2011.
here is a download for a bunch of skins for most emulators on xbox based on the hyperspin frontend/skins by Likklebaer.
list of skins .
megadrive/32x
atari 2600
atari 5200
atari 7800
amiga
commodore 64
cd 32
collecovision
famicom disc system
amstrad gx 4000
intellivision
megadrive
sega master system
N.e.s
odyssey
pc engine/turbo graphx
sg 1000
snes
spectrum
just put the skin of your choice into your emulator skins folder and select from the main options once you boot up the emulator.
one link download
http://www68.zippyshare.com/v/1A0JMN1m/file.html
thanks go to likklebaer for these.enjoy.
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MAMEoX v0.72 2017u3
new games added.Street Fighter
Knuckle Bash 2
linkhttps://1fichier.com/?29ugyk7m58
mirrorlinkhttp://www.solidfiles.com/d/Prn2LMdB3jzn2
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quote by madmab
I fixed the problem with PAL60 users getting 50hz in 640x480. I also added pixel perfect settings for 640x576, 720x480 and 720x576.
linkhttp://www94.zippyshare.com/v/xRcoVCLq/file.html
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quote by madmab
I fixed the problem with PAL60 users getting 50hz in 640x480. I also added pixel perfect settings for 640x576, 720x480 and 720x576.
linkhttp://www38.zippyshare.com/v/5njKbjOo/file.html
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D3DQuakeX v1.1
by marty
WARNING
this will only work on an xbox if you have a component cable as it is set to play at 720p hd resolution,but more resolutions will be added in the next release.
[VIDEO] [/VIDEO]
We now have the awesome Quake soundtrack by Trent Reznor of NIN playing in the background. If you don't want the music playing you can delete the music folder in the root of the D3DQuakeX folder. I will work on getting the music volume and music on/off options working at some point.
New bug reports are welcomed.
Version history:
v1.0
- Initial release.
v1.1
- New SDL sound code.
- Implemented background music using new sound code.
- XBox controller buttons black and white can now be mapped.
Known bugs:
1.) Sometimes auto fire randomly turns on.
2.) No support for SD/composite (this will be fixed next release).
3.) Pressing up in the options menu from the first item will highlight an invisible menu item
underneath the last menu item.
4.) Look inversion option doesn't work.
5.) Music volume and music on/off options not working.
6.) Controls not sticking.
Thanks to:
- A600 - Sound code taken from his port of Hexen2.
- Lantus - For the original SDLQuakeX port.
- Freakdave - For his help with the FakeGLx port and fixes.
- FakeGL author (http://dxquake.sourceforge.net/).
- Everyone in this great XBox community on EmuXtras.
this will also play lots of quake mods.
link
http://www42.zippyshare.com/v/xWIO3ID2/file.html
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here is a download for the newest version of the n64 emulator for xbox called Surreal64 CE B6.1 Beta r342.
also included in the download is a full USA N64 romset and the japanese game sin and punishment.
i have also included the boxart for the games as well,they will be displayed when you scroll through the romlist.
there is also different skins for you to choose from.
to play on a modded xbox just unrar and ftp to your xbox hdd or use qwix 101 to make a xbox iso and then burn to disc.
link(3.25GB)https://1fichier.com/?a8zytbaodk
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Surreal64 CE B6.1 Beta r342
Nintendo 64 emulator
by weinerschnitzelOk I fixed SOTE in Rice 6.12 and added the ini entries to fix Episode 1 Racer. I think we can finally retire Rice 6.11, but I think we should check things over to be sure first. Rice 6.12 should replace it entirely.
I also made a change to texture clearing before opening the in game menu. I did not run into the "black screen" issues after this change when testing save states in WWF No Mercy, but I don't really recall other specific games to test. I was calling RDP_Cleanup() before invoking the in game menu which may have been stupid. Hopefully, clearing just the texture cache will make it less crash prone than 6.0 and prior, without the drawbacks reported. Please tell me specific ROMs to test if the issue persists.
linkhttp://www108.zippyshare.com/v/3gBin8RU/file.html
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MAMEox V0.72 2017u2
Just a heads up i included the wrong xbe's i meant to send the ones that had some further code
from myself and BritneysPAIRS namely the joystick version of Cabal which has an extra third input
button for rolling and the sample sound improvements for Donkey Kong and Donkey Kong JR.link
http://www41.zippyshare.com/v/7YaS6404/file.html
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Mednafenx-nes - Nes Emulator For Xbox V15b14
by madmabMednafenX-NES - NES Emulator for XBox v15b14
Updated to madmab edition interface CFv1b32. See "Interface Changelog.txt"
* The option to "prevent rewind and rewind toggling" in the "Dummy/Lockdown mode" is now available and works on Mednafen emulators.
* Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.
* Game SFX volume is no longer saved with a game configuration.
* Selecting a NES palette was not only not "auto selecting" the emulator directory (D:\\), it was not properly returning you back to the ROMs folder (fixed). I also moved the ".pal" files into the "Palettes" directory. So make sure you create that directory and place the ".pal" files in there.
* Fixed issue where emulator would crash if it was unable to find the palette file. It also now looks for palette files in the "D:\palettes" folder. So make sure you move any palettes you are using into that folder.
* Fixed issue where in game menu "VS" options were not displaying when playing "VS" games only "FDS" options.
* In game menu options now properly display dipswitch/insert coin options only when using "VS" cart and "FDS" options when playing a "FDS" game.
* Added MDFN_FASTCALL function to all relevant areas.. in theory this should help speed up some games on the 'ol xbox!
* Converted all mappers to dynamically allocate WRAM as needed (for memory savings).
* Decoupled the PCE and LYNX cores to allow easier updating of code.
* Total memory saving from two above changes is about a half a megabyte of RAM.
* Added IRQ code to the FDS driver to fix blinking status screen issues with Druid and Famicom Grand Prix I
* Updated or added several mappers improving game compatibility. The following mappers were either added or updated. 1, 3, 7, 11, 18, 28, 29, 30, 35, 36, 66, 68, 79 (Nina6), 83, 87, 90, 103, 112, 113, 114, 115, 116, 121, 123, 132, 137 (S8259D), 139, 141 (S8259A), 142 (KS7032), 143 (TCA01), 144, 145, 146, 150 (S74LS374N), 156, 172, 173, 176 (BMCFK23C), 178, 183, 185 (copy protection), 189, 190, 202, 205, 208, 209, 211, 212, 216 (bonza), 219, 221
* The following games are working now. Aladdin (Super Game), AV Bishojo Senshi Girl Fighter, Bao Qing Tian, Blood Of Jurassic, Bravesoft_Windows_2000, Bubble Bobble (FDS Conversion), Chess Academy, City Fighter IV (Sound), Contra Fighter, Daiku no Gen San II, Donkey Kong Country IV, Dragon Running, Earthworm Jim 3, Exciting Basket (FDS Conversion), Family Basic v3, Family Trainer, Faxanadu Restoration, Fighting hero III, Final Combat, Great Wall, Green Beret (FDS Conversion), Gyruss (FDS Conversion), Hell Fighter, Hot Dance 20000, Hot Slots, Jin Gwok Sei Chuen Saang, King of Fighters '97, Korean Igo, Magic Jewelry II, Master Fighter II, Mega Man III Ultimate, Mei Shao Nv Meng Gong Chang, Metroid - Jin Ji Zhi Ling (FDS Conversion), Monty no Doki Doki Daisassou (FDS Conversion), Ninja Jajamaru, Ninja Jajamaru's Big Adventure, Panda Prince, Poke Block, Portopia, ProWrestling (FDS Conversion), Racermate Challenge 2, Rockball, Sidewinder, Street Fighter IV, Street Heroes, Strike Wolf, Suikan Pipe (Gimmick Bootleg), Super Mali Splash Bomb, Super Pitfall: 30th Anniversary Edition, Test Ver. 1.01, Time Lord, Tiny Toon Adventures VI, Toy Story (unl), Twin Dragons, Twin Eagle, Ultimate Mortal Kombat 3 14 people, Wario Land II, Wagyan Land III, World Heroes II Pro, Zanac (FDS_Conversion), Zelda - Triforce of the Gods, Zelda II Challenge
* Added the following games to the "bad header list" so they now work properly. Dancing Blocks, Genius Bakabon, Kid Nikki III, Lupin The 3rd, Lupin The 3rd, Penguin Wars, PipeMania, Toy Story, Wagyan Land II
* Added the following "Unif" mappers. FS304, KOF97, SHERO, 603-5052, 22211, F-15, 158B, OneBus, G-146, FK23CA, 11160, KS7017, BB, CITYFIGHT, DANCE2000, KS7016, AC08, KS7057, KS7037, LH32, HP898F, 8-in-1, MALISB, RT-01, SMB2J, 8157, 42in1ResetSwitch, TEK90, 64in1NoRepeat, 70in1, 70in1B, DREAMTECH01, CC-21, 810544-C-A1, DRAGONFIGHTER, 810544-C-A1, YOKO, NTD-03
* A bunch of multi-cart games playable now. 100-in-1, 138-in-1, 777777, 88888, 88888 (cool), 999999, Power joy supermax, Superarcade, 150-in-1 Unchained Melody, 1994 Super HIK 14-in-1, 23 Plus 222-in-1, 6-in-1 (MGC-023), Dance 2000 12-in-1, 125-in-1, 4-in-1 [FK23C8026], 4-in-1 [FK23C8045], 4-in-1 [FK23C8056], 4-in-1 [FK23C8079], 9999-in-1 (Anim Splash, rev 13), Super HIK 300-in-1 (1994), Prima Soft 9999999-in-1, Super 8-in-1 (with Rockin' Kats), 2000-in-1, 4-in-1 (OK-411), 106-in-1, 4-in-1 1993, 42-in-1 (Reset Switch), 45-in-1, 64-in-1 (No Repeat), 70-in-1, 800-in-1, Mi Hun Che (As), Asder 20-in-1
* Added several other games from the fceultraumm "bad header list".
* Updated the input drivers. Space Shadow is playable now.Madmab Edition Interface changes
Madmab Edition Interface CFv1b32 changes ...
* Commented out a line that was resetting the refresh rate thus preventing users from taking advantage of "Force PAL50 Mode" to get 50hz speed in 720x480 or 640x480 mode (even though the screen ratio is incorrect).
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Madmab Edition Interface CFv1b31 changes ...
* Delete game configuration modified to remove "inputmap.cfg" and "mednafen.cfg" for the MednafenX series of emulators.
* Minor change to the manual screenshot advancement code as well as fixes for Vice64 not properly displaying screenshots from the screenshot directory.
* Fixed issue where menu state was sometimes not being reset to MAIN_MENU when exiting a game (for example pcsxbox not starting because of a bad cue file).
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Madmab Edition Interface CFv1b30 changes ...
* Fixed an issue where changing the software filter in-game would cause a crash (Neogenplus GX core only)
* BoxCart art and screenshot textures are cleared on game start to help free up a little memory before launching a game.
* Removed redundant code.
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Madmab Edition Interface CFv1b29 changes ...
* Running any emulator on a PAL50 system with videomode 640x480 and Force PAL 50 set to No would cause a crash (black screen). Fixed.
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Madmab Edition Interface CFv1b28 changes ...
* Fixed were it was possible to lower CDDA volume and MP3 music volume (background music) below 0...
* Fixed issue where setting the game screen size/position to other than Pixel Accurate would reset the flicker fixer, software and hardware filters to ( 0, point, and none).
* Fixed another case where the UI was not going back to the "ROM directory" when changing default directories.
linkhttp://www51.zippyshare.com/v/d3N4Gx0k/file.html
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MAMEoX_v0.72 2017
by gamezfan
As some of you may know apart from my Xbox projects i've also been working on the libretro
MAME-2003 sources of late and as part of that i've been using an ole MAMEox 72 Src as
my testing core.
I was just gonna throw it away but thought it would be a shame to just dump these
improvements so i thought i'd offer em here should anyone want to have a slightly
updated version of MAMEoX_v0.72
MAMEoX_v0.72 2017
New games now supported in no particular order
Hyper Street Fighter II
Puzz Loop 2
Title Fight
Air Rescue
Baryon
Cute Fighters
Dream World
Gaia : The Last Choice Of Earth
Rolling Crush
FixEight (bootleg)
DJ Boy
Hyper Crash
Gunbarich
Power Instinct Legends
Counter Run
Dyna Gears
Vasara 2
Sonic Boom
Bang Bang Busters
Ghost Loop
Choutetsu Brikin'ger - iron clad
Sengoku 3
Zupapa
King Of Fighters 2001
King Of Fighters 2002
King Of Fighters 2003
Metal Slug 4
Metal Slug 5
Rage Of The Dragons
Power Instinct Matrimelee
Pochi & Nyaa
Snk Vs Capcom : Svc Chaos
Samurai Shodown V
Samurai Shodown V Special
Zintrick
Crossed Swords 2
The Last Hope
Games fixed and or now working
Avenging Spirit
Driftout 94
Fire Barrel
Monster Slider
Narc (Via Williams Speedups)
Snowboard Championship
Twin Eagle 2
Games now with sound
Cosmic Alien
Fire Shark
Vimana
Improvements
More Midway speedups added should give a nice boost to all the games
Added Williams sound core with the speedhacks for the Midway T-Unit and Y-Unit games
Fixed sound volume level saving for Mortal kombat II
Added sound support to Fire Shark and Vimana
Added sound support for Cosmic Alien
Enabled single screen hack for Lode Runner The Dig Fight
Fixed end of game crash in Double Dragon
Fixed random crashes in Rampage World Tour
Added protection simulation for Snowboard Championship
Added dsp handling for Driftout 94 and Twin Eagle 2 both games now playable
Fixed incorrect game logic in Monster Slider game now playable
Regressions
The sound is now broken in the T-Unit version of Mortal Kombat play the Y-Unit version instead
The sound is now niggly in NBA Jam TE just play NBA Jam instead
The above might be a price worth paying for a large performance boost..??
gamezfan with code additions via iq_132 and BritneysPAIRS.
Please note due to lack of VMM in this Emulator not all of the above new games will work
unless you have an upgraded Xbox console and one last thing mind and delete your previous
save file before booting this up.
Enjoy!!.
link(sourcecode included)
http://www84.zippyshare.com/v/x2r68y8q/file.html
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NeoGensPlusGX v1b10 (Public Beta)
by madmab
Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 EmulatorThis is a multicore emulator based off of two emulator cores..
Cores are - Gens (Neogenesis) v25.19b, Genesis Plus GX v1.15b.
Genesis Plus GX core is by EkeEke. Initially ported by A600 to SDLx.
converted to x-port (Madmab Edition) and DirectX by Madmab and XtecuterX73.
Read the Readme-NeoGenesis.txt for all news regarding the Neogenesis core up to v25.14b.
Read the Readme-GenesisPlusGX.txt for all news regarding the Genesis Plus GX core up to v1.07b.
Beta Updates Both Cores
* Updated to madmab edition interface CFv1b30. See "Interface Changelog.txt"
Genesis Plus GX v1.15b
* Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.
* Thunder Force III was hanging due to the improved fifo timing accuracy and later fixed by an update, see below core changes.
* Pier Solar was not working in previous build but appears to be working now (may be due to the fifo timing fixes)
* Rewind was causing framerate issues with some games when running in 720p mode. (Example: Beginning of Sonic 3 Angel Island Zone). Fixed.
* Core updated to all changes up to 09/20/17. See below changelog.
[Core/IO]
* Increased Sega Mouse latency (fixes mouse support in Star Blade)
[Core/Sound]
* Fixed PSG noise channel bug.
* Fixed 3-Band EQ implementation.
[Core/VDP]
* Allow active screen width to be modified during first two lines (Bugs Bunny in Double Trouble).
* Improved VDP status read timing accuracy (fixes 'Marvel Land' demo mode).
[Core/CD]
* Fixed CD hardware buffer initialization when using dynamic memory allocation.
[Core/MD]
* Added (very basic) emulation of Flashkit MD hardware.
linkhttp://www108.zippyshare.com/v/y5txQQcR/file.html
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SNES9XBox Super Nintendo Emulator for XBox v6b08
by madmabSNES9XBox Super Nintendo Emulator for XBox v6b08
* All cores updated to madmab edition interface CFv1b31. See "Interface Changelog.txt"
* Fixed fast forward in 1.51 and 1.53 cores which got messed up with the new frameskip options.
* Fixed issue for PAL50 users (see "Interface Changelog.txt")
* Fixed issue where using a real mouse was not working in 1.51 and 1.53 cores.
* Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.
* Added perfect pixel modes for 720x480 and 720x576.
* Translation patch for Tengai Makyou Zero : Far East Of Eden now works (1.53 core only).
* Bumped up the rewind frameskip to accomodate for the slowdown cause by rewind in the 1.53 core.
* Added SPC7110 games to the list of games that rewind is auto disabled for.
* Lots of fixes to the lightgun code for those using real lightguns. Back button is mapped to secondary fire (mouse right button). Up/down/left/right on lightgun mapped to snes pad gamepad. Reload (by aiming off screen and firing) should work properly now except for T2.
* Internal snes9x cross hair does not display when using a real lightgun.
* Mouse middle button now mapped to super scope pause button
Full readme included.
linkhttp://www114.zippyshare.com/v/o8c5Zzbq/file.html
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MADrigalPSP V1.0: handheld simulation on your PSP
by hcfThis is a new port that I have done for PSP. MADrigalPSP makes possible to play a lot of the "game and watch" handheld simulators developed by Luca "MADrigal" Antignano... in your PSP! It is a standalone emulator based on the "game and watch" Libretro core and the work of Andre Leiradella. As the PSP is a portable machine, the experience is very similar to the original
The emulator can be downloaded here (source code is included in the package):Currently, 59 games are supported. You don't need to search for "roms", as the games are already included in the emulator.
Big thanks to Luca "MADrigal" Antignano for developing these awesome simulators and giving permission to make this possible; and also big thanks to Andre Leiradella (@leiradel) for his incredible work converting those simulators to Lua and creating the interpreter!Controls
Each game has different controls, because each machine has different buttons. If you keep pressed the START button, you will see a help window with the key mapping for the game that you are playing to.
In a lot of games, the LEFT and RIGHT TRIGGERS are mapped to the "Game A" and "Game B" buttons. So, to start playing you should press the LEFT trigger (easy game) or the RIGHT trigger (difficult game). A few games have different controls though, and you can always see them pressing START.
Besides, if you press SELECT you will toggle the ZOOM mode, making the screen larger.
If you simmultaneously press BOTH TRIGGERS, you will exit from the current game to the menu.
Known Issues
* There is a slight speed inaccuracy in a few games (mainly in the double-screen games).
* The emulator has a memory leak in the Lua code, so when you play to 4-5 different machines, the emulator will stop and you will need to reset your console.
* The PSP doesn't have enough buttons to simulate all the buttons of a few machines, so it is not possible to play a few games (Grab Man, Crazy Chewy, and Chicky Woggy Tini-Arcade version).
These issues will hopefully be fixed in later updates.
thanks
Big thanks to Luca "MADrigal" Antignano for developing these awesome simulators and giving permission to make this possible.
Besides, big thanks to Andre Leiradella (twitter handle: @leiradel) for his incredible work converting those simulators to Lua and creating the libretro core to run them.
Also big thanks to the Libretro team for caring about generic emulation for everybody!
link(romset included in download)http://www98.zippyshare.com/v/6V5IDONC/file.html
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thank you very much.
The 1.23 version still is the lates release of Final Burn Legend, am I right?
yes this is the newest version.
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Rompack
As promised here's the mini Rompack for the newly supported games which also contains
the new Roms you'll need for Golden Axe Return Of Death Adder, i also stuck Slipstream
in there in case you missed this rather nice racer from the last build and the Rev 4 version
of Mortal Kombat as im thinking most people wont have that Rom.
I recommend you use this over the T-Unit version of Mortal Kombat due to the broken sound.
linkhttp://www116.zippyshare.com/v/nKwnkdhG/file.html
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MAMEoXtras v2.0 Released
by gamezfangames now playable
Hacha Mecha Fighter (unprotected)
Judge Dredd
Metal Slug 2 : Turbo
Mortal Kombat 2
Mortal Kombat 3
Narc
NBA Jam
NBA Jam TE
Super High Impact
Terminator 2 - Judgment Day
Ultimate Mortal Kombat 3
midway improvements
All of the following games are now fullspeed
Trog
Strike Force
Smash TV
High Impact Football
Super High Impact
Mortal Kombat
Terminator 2 - Judgment Day
Total Carnage
Fixed volume level saving in Mortal Kombat 2
fixes and improvements
Vastly improved the sound in the Namco Classic Collection games
Fixed sound for Gun Nail and Rapid Hero
Fixed background colours in Denjin Makai
Improved the controls for Food Fight
Sorted an acceleration problem in Road Blasters
Fixed some graphical problems in Tattoo Assassins
Fixed VMM loading for Operation Wolf 3 and Arabian Fight
Set all versions of GA RODA to load via the newer Sega32 driver
linkshttp://www48.zippyshare.com/v/hgtHVSkl/file.html http://www67.zippyshare.com/v/GR17rqGD/file.html
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XvGM - Xbox Video Game Museum - UnleashX dashboard skin
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What is XvGM? by cb-games
====================================================
This skin was originally created by darknior of EmuXtras.net. I'd say it's been 7
years in the making. After many years of revisions and no release, I asked him for
the files and he handed them over with the tools to create the XMV. At the time,
only about 20 Xbox XMV movies were created so I spent all of 2015 creating the
previews for almost every game. Each XMV preview video was a previously encoded
WMV8 for optimum performance. After finishing up with 970 of the Xbox previews, I
decided to go back through them and correct/add text, and make sound adjustments,
add better video to the preview box, etc..
The coolest thing about this skin is that we've basically tricked UnleashX to
display a different video, box art, and background art - by tying them all together
in one PiP full screen video. Plus there are added perks with the description of
game (usually from the back of the box, or Wikipedia), numbers of players, System
Link, etc. - basically all the info on the back of the box. (No more guess work
with number of players when playing backups.)
This skin has been optimized to display around 250 XBEs before the RAM runs out,
which basically reboots the Xbox. I've heard that this is a natural limitation
of the UnleashX app/dashboard. So keep this in mind when using the skin. If you
have too many games, including the home screen videos, NONE will display.
Sidenote: I use XBMC as a dash if I'm packing more than 250 XBEs on the HDD.
With this skin, it's best to just put the BEST games, not the REST.
Please give feedback to the individual previews and I'll be happy to make changes.
This skin is in 720 HD.
So, have your component cables ready or the description will be blurry.
Again, this skin is HD ONLY.
Currently missing about 10 previews (for some obscure Japanese titles), but
I'll create these when I get a chance to record video. Enjoy!
[VIDEO][/VIDEO]
big thanks to kaos_engr.
link(15GB)https://mega.nz/#!lfgHQSpI!S4uat0XYIVIozuml-lDbkhTVscIOK8pbmeHnOU2P3Ps
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GTAIII-Demarest N Virus Mod
by the gunby/the wraith////Backup your original GTA III Xbox saves:
/E/TDATA/5454000e
/E/UDATA/5454000e
This is Demarest's TimeTwister Mod edited to include couple of mods; Like Virus Mod.
Peds will get infected by a Virus and kill the Player. Cops will ignore you.
And Gangs will kill you without weapons.
"A" Button + DPad Up= Toggle On (Plays a Sound)
"A" Button + DPad Down= Toggle Off (Plays a Sound)
Additional Mods:
+Peds Riot Mode (Sprint + Jump= On, Sprint + Attack= Off)
+Bleeding with Low Health by Vovan244
+health Regeneration by Alxandro & kaleb_22
+Easy Car Spawner by Gtz ("A" Button + "White" Button= on, Left/Right Dpad= choose, Attack button= choose car, "Y" button = exit)
+Weather Mod by Gtz ("A" Button + "Black Button" (Repeat))
+Buy Weapons onfoot ($5,000): "Back" button + Dpad Up
link for modhttp://www69.zippyshare.com/v/z11ChJrp/file.html
you will need the original xbox game,just replace the files in the game with the files in the patch.
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MADrigalX v0.9
by hcf
MADrigalX makes possible to play a lot of the "game and watch" handheld simulators developed by MADrigal... in your original Xbox! It is a standalone emulator based on the "game and watch" Libretro core and the work of Andre Leiradella.
Currently, 59 games are supported. You don't need to search for "roms", as the games are already included in the emulator. The main part of the games run very well, and only the 4-5 most demanding games are still a bit slow or unresponsive (Pacman, Wild Man Jump, DK 1 and 2).
Big thanks to Luca "MADrigal" Antignano for developing these awesome simulators and giving permission to make this possible; and also big thanks to Andre Leiradella (@leiradel) for his incredible work converting those simulators to Lua and creating the interpreter!controls
Each game has different controls, because each machine has different buttons. If you keep pressed the START button, you will see a help window with the key mapping for the game that you are playing to.
In a lot of games, the LEFT and RIGHT TRIGGERS are mapped to the "Game A" and "Game B" buttons. So, to start playing you should press the LEFT trigger (easy game) or the RIGHT trigger (difficult game). A few games have different controls though, and you can always see them pressing START.
Besides, if you press BACK you will toggle the ZOOM mode, making the screen larger. Please, be informed that zoom mode is experimental, it doesn't work in several games, and in other games it makes the emulation run slower. At the moment, only a few games can be played with Zoom enabled at full speed. This will be hopefully improved in the future, if there is interest in this feature.
If you simmultaneously press START+BACK, you will exit from the game.known issues
* There are 4-5 games that have problems with the controls (they are somewhat unresponsive), like Donkey Kong (Nintendo, Multi Screen), Donkey Kong II (Nintendo, Multi Screen), or Pac Man (Tomytronic).
* The "zoom" functionality doesn't work in several games, and in other ones it makes the game run slower.
These issues will hopefull been fixed in later updates.link(full romset included)
http://www16.zippyshare.com/v/ceRlzGyN/file.html
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MAMEoX_v0.72 2017 (new update)
in XBOX Hacks [/xbox]
Posted
MAMEoX_v0.72 2017u5
by gamezfan
new games added.
full readme with the list of all the games added since the first release.
link