-
Posts
4,616 -
Joined
-
Last visited
-
Days Won
375
Content Type
Profiles
Events
Forums
Blogs
Downloads
Posts posted by fumanchu
-
-
CoinOPS 8 R4
by britneyspairsCoinOPS 8 R4 Released
More Colourful, Brighter, Sharper screen picture
True Scanline Effects
Doubled quality of Bezels and allow for even high quality
Fixed some bugs found along the way from the mame core (eg R5G5B5 displayed Platte incorrectly...not used on many games...and other video updates)
This is the largest update in 10-15 years to bring Mame unto the current standard for display. I noticed as I test PC Mame it was notably crisper brighter and better looking by default....I needed to fix this.....and here it is....this isn't just one game updated or one game added this gives a stepped change to most arcade games and all arcade games that use the Mame cores....this has been requested in many ways for years and today its now standard in CoinOPS 8 and Premium 8
Enjoy BP
To disable this you can go into the advanced settings and disable "VIDEO Enhancing Effects"
linkshttp://www103.zippyshare.com/v/Znimy4xG/file.html http://www109.zippyshare.com/v/RF6xJFhs/file.html http://www45.zippyshare.com/v/5ZW48KP6/file.html
-
2
-
-
here is a link to download link for the new roms that were added to this new release.
thanks to gamezfan
http://www9.zippyshare.com/v/ELCK7s2p/file.html
-
1
-
-
Final Burn Legends v1.22
by gamezfanWhats New In Final Burn Legends v1.22
New Games Now Supported
Cabal
Beast Busters
Mechanized Attack
Wing Force
96 Flag Rally
Android (Earlier Version)
Android (Later Version)
Marvin's Maze
Vanguard II
Mad Crasher
Jumping Cross
Gladiator 1984
HAL 21
Alpha Mission
T.N.K.III
Athena
Fighting Golf
Country Club
Ikari Warriors
Victory Road
Guerilla Wars
Bermuda Triangle
World Wars
Psycho Soldier
Chopper I
Lasso
Pinbo
Chameleon
Photo Finish
Battle Lanes
Roller Aces
Jungler
Tactician
Locomotion
Commando (Sega)
Himeshikibu
Changes
Hopper Robo
Battle Cruiser M12
Hoccer
Wanted
Safari Rally
Ozma Wars
Phoenix (Official Version)
Plaids (Official Version)
City Connection
The Last Hope (MVS Conversion)
Crossed Swords 2 (MVS Conversion)
BreakThru
Darwin 4087
Dr Micro
JR Pacman
Crazy Climber
Parallel Turn
Guzzler
Swimmer
Yamato
Frisky Tom
Radical Radical
Seicross
Metal Freezer
Burger Time
Bump N Jump
Burnin Rubber
Lock N Chase
Minky Monkey
Disco No 1
Heavy Unit
Fast Freddie
Fly Boy
Jump Coaster
Boggy 84
Red Robin
Imago
Galivan
Ninja Emaki
UFO Robo Dangar
The Deep
1943 - The Battle Of Midway Mark II
Raiden 2 New
Raiden DX New
Zero Team 2000
New Zero Team
Chequered Flag
Formation Z
Track & Field
Hyper Olympic
Reaktor
The Masters Of Kin
Counter Run
Gigas
Gigas Mark II
Free Kick
Perfect Billiards
Syvalion
Record Breakers
Tetris (Taito H Version)
Dynamite League
River Patrol
Silver Land
Bubble Bobble Ultra
Metal Slug 3 (Enhanced Violence Edition)
New Games Now Supported 128mb Xboxes Only
Alligator Hunt
Snow Board Championship
Maniac Square
Touch N Go
Improvements
dink added some new Rotary code to FBA basically you can now map a button for some games that use Rotary controls and if you press it while in game your character will point in the direction you move the joystick instantly and hold this position until you press it again and point
the joystick in another direction.
games using this code in FBL currantly
Heavy Barrel
Midnight Resistance
Guerilla Wars
Ikari Warriors
Victory Road
Bermuda Triangle
T.N.K.III
Konami Core Update Number Two
Updated the Konami core to latest FBA lots of sound and Graphical fixes in all the Konami games plus some new ones are now playable.
FBL Fixes
Fixed a VMM loading issue with Arcadia / Rapid Hero and all the rest of the NMK games
Improved the paddle control speed in Arkanoid (Game Now Playable)
Improved the paddle control speed in Cameltry
Fixed the game continue mode in UFO Senshi Youko Chan
Set the game continue mode to be on by default in Arkanoid Operation Wolf and Haunted Castle
Sorted some issues that made the following games lock into service mode or have coin problems
on boot........
Dragon Unit
Violence Fight
Choplifter
UFO Senshi Youko Chan
Daioh
Block Carnival: Thunder And Lighting 2
Super Bar
Thunder And Lighting
Wiggle Waggle
Wit's
FBA Dev Fixes Ported to FBL
Fixed broken sprites in Lethal Enforcers [dink]
Added Fake Gun Reload to Lethal Enforcers [dink]
Fixed Capcom's The Speed Rumber: random slowdowns, screen priority issues [dink]
Fixed music in SD Gundam Psycho Salamander [dink]
Fixed missing tiles in Sand Scorpion [dink]
Fixed music tempo in Nostradamus [dink]
Fixed Oki MSM6295 banking in Shadow Force [dink]
Fixed music in Knuckle Bash 2 [dink]
Fixed stage 6 boss in Nostradamus [dink, Haze]
Fixed doorway/scene transitions in Tiger Road [iq_132]
Fixed sprite priority issues in Blood Brothers, most notably in the mine-level [dink]
Fixed music updated palette handling in Mysterious Stones [dink]
Added the breakable-background fix to 64th Street [Haze]
Fixed crash in Shadow force during Level 4 [dink, Pityesz]
Fixed graphics and timing issues in Gradius III [dink]
Fixed some graphical problems in the Rally-X and New Rally-X sets [dink]
New Rotary-button feature for Midnight Resistance, Heavy Barrel [dink]
New Rotary-button feature for Ikari Warriors Victory Road Guerilla Wars and other games in the SNK driver [dink]
When user mapped button is pressed: rotary direction becomes joystick direction [dink]
Fixed a sprite issue in Congo Bongo on the ending screen [dink]
Fixed random MCU reset problem in DJ Boy [iq_132]
Added nsc8105 mcu support to the m6800 cpu core [dink]
Fixed the apple sprite in Pooyan [dink, Zazzone]
Fixed Konami's The Main Event, it had sprite and priority issues (K052109 custom) [dink]
Fixed Highlight mode in Sunset Riders, fix also needed by Chequered Flag [iq_132, dink]
Updated the Sunset Riders protection chip emulation, fixes walking on slanted surfaces [Angelo Salese]
Fixed the gear shift in Continental Circus, Chase HQ, Special Criminal Investigation, Double Axle and Racing Beat [dink]
Improved Bonze Adventure by using an earlier version of the C-Chip protection simulation [dink, gamezfan]
Improved C-chip protection simulation in Operation Wolf [bryan Mcphail]
Operation Wolf, allow continue by default [dink, gamezfan]
Fixed choppy scrolling on the left side of the screen in Blazing Star [dink]
Fixed a rowscroll graphical bug in UFO Youko Chan which broke the later levels in the game [dink]
Added i8051 mcu core [iq_132]
New Supported Games And Drivers Ported From FBA
Added '96 Flag Rally to 1945kiii driver [dink]
Added Wing Force to the Kaneko16 driver [dink]
Added Ozma Wars to the Space Invaders driver [iq_132]
Added 1943 - The Battle Of Midway Mark II to the 1943 driver [dink]
Added Bang!, Snowboard Championship and Touch 'n Go (Korea, Unprotected) to the Gaelco2 driver [dink, iq_132]
Added Jungler, Loco-Motion, Commando (Sega) and Tactician to the RallyX driver [dink]
Added Changes, Hopper Robo, Battle Cruiser M12, Hoccer and Wanted to the Marine Boy driver [dink]
Added Bubble Bobble: Ultra (Hack by Penta Penguin) to the Bubble Bobble driver [dink]
Added Metal Slug 3 (NGH-2560) (Enhanced Violence Version hack by EEZEZY) [dink]
Added driver for Cabal [iq_132, dink]
Added driver for Fighting Roller [iq_132]
Added driver for Battle Lane [iq_132]
Added driver for Gaelco CG-1V/GAE1-based hardware [iq_132, dink]
Added driver for Athena, Guerrilla War, Ikari Warriors, Psycho Soldier, Victory Road etc etc[iq_132, dink]
Added driver for Himeshikibu and Android [iq_132]
Added driver for Beast Busters and Mechanized Attack [iq_132]
Added driver for Safari Rally [iq_132]
Added driver for Lasso, Chameleon, Photo Finish and Pinbo [iq_132]
Added driver for Parallel Turn [iq_132, dink]
Added driver for Breakthru and Darwin 4078 [iq_132, dink]
Added driver for Crazy Climber, Guzzler, Swimmer, River Patrol, Silver Land and Yamato [dink, iq_132]
Added driver for Dr. Micro [dink]
Added driver for Seicross, Radical Radial and Frisky Tom [iq_132]
Added driver for Jr. PacMan [iq_132, dink]
Added driver for Burger Time, Lock 'n Chase, Bump 'n Jump / Burnin' Rubber, Minky Monkey, Disco no.1 [dink, iq_132]
Added driver for Metal Freezer [Angelo Salese, iq_132]
Added driver for Fast Freddie / Fly Boy, Jump Coaster, Boggy '84, Red Robin, Imago [dink, iq_132]
Added driver for Heavy Unit [iq_132]
Added driver for Dangar, Galivan and Ninja Emaki [iq_132]
Added driver fot The Deep [iq_132]
Added driver for Zero Team 2000, New Zero Team, Raiden2 New v33 and RaidenDX New v33 [iq_132]
Added driver for Jaleco's City Connection [iq_132]
Added driver for Phoenix & Pleiads [iq_132, dink (sound)]
Added driver for Chequered Flag [iq_132]
Added driver for Formation Z [iq_132]
Added driver for Reaktor, The Masters of Kin, Track & Field / Hyper Olympic and Yie Ar Kung-Fu(GX361 conversion)[iq_132, dink]
Added driver for Counter Run, Gigas, Free Kick, and Perfect Billiard [vbt]
Added driver for Dynamite League, Record Breakers, Syvalion and Tetris on Taito H hardware[iq_132, dink]
Created New Marquees For....
Alpha Mission
Battle Lanes
Battle Crusier M-12
Beast Busters
Bermuda Triangle
BreakThru
Burger Time
Bump N Jump
Burning Rubber
Cabal
Chopper I
Changes
Chequered Flag
City Connection
Counter Run
Crazy Climber
Darwin 4087
Disco No 1
Fighting Golf
Formation Z
Free Kick
Frisky Tom
Galivan
Gigas
Gigas Mark II
Guerilla Wars
Guzzler
Heavy Unit
Hopper Robo
Hoccer
Hyper Olympic
Ikari Warriors
jungler
Jr Pacman
Lasso
Lococmotion
Lock N Chase
Mad Crasher
Marvin's Maze
Mechinized Attack
Metal Freezer
Ninja Emaki
Perfect Billiards
Psycho Soldier
Radical Radical
Raiden 2 New
Raiden DX New
safari Rally
Seicross
Snow Board Championship
Swimmer
Syvalion
T.N.K.III
Track & Field
Vanguard II
Victory Road
Wing Force
Samples
Added a new sample for Safari Rally
Added a sample for Q-Bert which slipped my mind last time
linkhttp://www76.zippyshare.com/v/J3XK8Tzy/file.html
mirrorlinkhttps://1fichier.com/?c2a2pxcfu4
-
1
-
-
MessTrex - A GCE Vectrex Emulator port for XBox v3
Based on a7800x MESS core which is based on Mess 0.107
by madambWhat's New:
Updated to madmab edition interface CFv1b25. See "Interface Changelog.txt"
* Special Note: If you have a messtrex.ini in your emulator folder be sure to delete it (only once). With the new ability to move the "saves" directory having one in there can cause issues. If for some reason you forget to delete it and wonder what happened to all of your settings.. exit the emulator, remove it and then reload and everything should be ok.
* Be sure to read "Interface Changelog.txt" there is a lot of changes in there.
* Support for PAL mode 480x576 added. (see Interface Changelog.txt) for more info.
* Some fixes related to users running in PAL60 and video modes not being set correctly. (see Interface Changelog.txt)
* New options regarding managing game settings (pressing BLACK) and Utilities menu. (see Interface Changelog.txt)
* New alternate "directory" layout for artwork files to make browsing faster. (see Interface Changelog.txt)
* Hi-Res overlays have been optimized by Gilou9999 so that they will load in both cores.
linkhttp://www17.zippyshare.com/v/2PPY3x6k/file.html
-
PCSXR-360 2.1.0
* FEATURES
- Just one build. No more 2 builds(old and new cdr plugin). Cdda
games are working fine and the compatibility was maintained (dead or
alive and others games), in a single default.xex
- Added option to exit to dash on main menu.(right thumb click button)
- Added linear filter options(again)
- Fixed the weird characters that appears in the end of the text when you load a game guide. Byte order mark issues. Still, remember to
set any gameguide text on notepad to unicode big endian format ( File->save as, then change from ansi to unicode big endian, then save the gameguide.txt).
- Back("B") button is really a back button now, like it should be, in the main menu. On previous version, this button was used to load the
profile settings,sorry for my stupidity
- Added cpu bias option. Turning this option "on" will make the emulator run faster,
setting the bias in the core to "3", but it
will underclock the psx cpu. It's good for some
games that dont use the full psx power, most 2d games or some
3d games with less cpu demand like brigandine. Heavy cpu games (tekken 2,3) will suffer from a lot of slowdowns.
- Added Front mission 3 fix on main menu
* Bug regression-freeze fixes
- Soul Calibur(when you finish the game)
- Tomb Raider 3 (when entering on ingame menu and try to return to the game again)
- Brave Fencer Musashi (voices)
- Valkirie Profile (BGM)
* Freeze Fix
- Front Mission 3 (random freezes in battles when your wanzer or the enemy wanzer has the legs smashed)
--------------------------------------------------------------------------------------------------------------------------------------------
Important notes about the fixes and other stuff.
Some people are getting trouble to make the emulator work. It seems a compatibility issue between the new versions of freestyle dash and the emulator. For now, the only workaround i know is use a old version of freestyle. I'm using freestyle 3.0 revision 483 and it works fine
These fixes was not made by me. It was made thanks to efforts of lots of devs(shalma,edgbla,notaz,ckain and a lot others from the pscsx,
pcsx-df and reloaded teams. Big thanks to these devs, and of course, to ced2911, that brought to us the first stable 360 release
--------------------------------------------------------------------------------------------------------------------------------------------
source code included with this version
cheers !!!
cmkn1983-fixed default.xex (crash-team-racing-fix)
link
http://www112.zippyshare.com/v/7AlLbKyZ/file.html
-
Streets of Rage 2: Simpsons Edition
Hack of Streets of Rage 2
Released By Candra Software
Platform GEN
Mods G,S,T
Patch Version 1.1
Hack Release Date 20 June 2016
Last Modified 13 September 2016 Description:
The Simpsons characters in Streets of Rage 2 ... If go in emulator to CPU change country to japan it will play as bare knuckle 2 Simpsons EditionEnjoy!
link
http://www.mediafire.com/download/unv1cskg5xyjjs9/SOR2_Simpsons.zip
-
2
-
-
MAMEoXtras v1.20.u1
by gamezfanwhats new
96 Flag Rally (Now Playable)
Slap Fight (Official Version Now Playable)
Alcon (Now Playable)
1943 The Battle Of Midway Mark II (Now Playable)
BackFire! (Now Playable)
Crossed Swords 2 (Now Playable)
Digger (Now Playbale)
Donkey Kong Remix (Now Playable)
Goal 92 (Now Playable Again)
Mustache Boy (Now Has Sound)
Operation Wolf (Now 100% Playable)
Raiders (Now Playable)
The Last Hope (Now Playable)
The Lost Castle In Darkmist (Now Playable)
Touch & Go (Now Playable)
Riding Fight (Now Has Sound)
Ring Rage (Now Has Sound)
fixes and improvements
Major C-chip protection improvements for Operation Wolf game now 100% Playable
Hooked up the T5182 sound in Mustache Boy
Hooked up the T5182 sound in The Lost Castle In Darkmist
Added extra Dip Switch options to Darkmist to improve the gameplay
Fixed the T5182 sound core so the music doesn't cut out in the games using it
Fixed character selection in Wizard Fire
Fixed broken music and SFX in Rohga Armor Force
Improved sound in Double Wings
Fixed sound and improved the graphics in Goal 92
Fixed some niggles with the character sprites in Denjin Makai
Added Joystick controls Dipswitch option for SAR - Search And Rescue
Hooked Up Cool Pool and 9 Ball Shootout to use the correct TMS32026 CPU
Hacked BackFire! to boot using one screen only
Hacked Touch & Go to boot using one screen only
Major Taito F3 Update some of these games now perform way better on the xbox
Some Sound Improvements in all the Taito F3 games
Fixed some bad sprites in Twin Cobra 2 game now perfect graphically
Hooked up the M68705 MCU to Slap Fight and Alcon
dink and myself fixed the sound in Riding Fight and Ring Rage
2 link download for emulatorhttp://www19.zippyshare.com/v/5pBSOTX9/file.html http://www103.zippyshare.com/v/YAmGclQ9/file.html
link for new roms addedhttp://www34.zippyshare.com/v/8AumWa2Q/file.html
-
1
-
-
Thanks, I have a question, wich buttons i'll push for come back to the main dash?
which neogeo cd emulator emulator are you using?
-
MAMEoXtras Gamezfan Unofficial Release 2
Please note im just sharing out a copy of my build this is not to be thought of as a new release.
release infoRiding Fight (Now Has Full Sound)
Ring Rage (Now Has Full Sound)
fixes and improvements
Major Taito F3 Update all these games now perform way better on the xbox
Some Sound Improvements in all the Taito F3 games
Fixed some bad sprites in Twin Cobra 2 game now perfect graphically
linkhttp://www1.zippyshare.com/v/E8uiGnvF/file.html
-
1
-
-
Vice20X Commodore VIC-20 Emulator port for XBox v6b4
by madmabVice20X Commodore VIC-20 Emulator port for XBox v6b4
Updated to madmab edition interface CFv1b25. Lots of changes so be sure to see "Interface Changelog.txt"
Lots of changes to this one.. so pay attention!
* Special Note: If you have a vice20x.ini in your emulator folder be sure to delete it (only on first run). With the new ability to move the "saves" directory having one in there can cause issues. If for some reason you forget to delete it and wonder what happened to all of your settings.. exit the emulator, remove it and then reload and everything should be ok.
* Apparently the in-game menu option "Load Second Part of Cartridge" never worked right. I fixed this.. however I also removed the menu option.See below for more information.
* Removed menu option "SYS64802 (to start cartridges)" see below.
* Vice20x now attempts to auto-detect and autoload cartridge images to make your life easier. No more fooling around with SYS commands. With some exceptions..
1) Images with extension .20, .40, .60 and .a0 are autodetected, loaded, and autorun when selected.
2) If Vice20x detects what it thinks is a multi-part cartridge image it will tell you "Multipart Cart Detected. Be Sure To Load 2nd Part." at which point you can select the second half in the game configuration menu. This only works with "zipped images". For unzipped images you will have to check for multi-part cart images yourself. It is usually pretty obvoius because they are labelled something like (1 of 2), (2 of 2).
3) SYS command is automatically sent after a delay on start of the emulation.
* Added new game configuration option "Second Part of Cartridge". Allows selection of and shows file selected for second part of a mult-part cartridge.
* Added new game configuration option "Cart SYS command". This lets you select the SYS number entered on cart start since some games use different numbers. For example Scott Adam Adventure carts use SYS 32592.
* Added new game configuration option "Disable IRQ when starting cartridges". Only cart that I know of that needs it is "Pole Position".
* Removed all of the "RAM Block 0, 1, 2, 3, 5 Enabled" options and hopefully replaced it with something that makes more sense. "Expansion Ram Size :". Options are "None", "3k", "8k", "16k", "24k", "32k", "All". For older configurations the emulator figures out the total RAM size allocated by the various RAM Block settings to (hopefully) pick a working Ram Size. If for some reason a game that worked stops working, this would be the first thing to check.
* Moved the game configuration options around a little to, hopefully, a more logical order.
* Removed the following from the in-game menu because they should no longer be needed. "Load Second Part of Cartridge", "SYS64802 (to start cartridges)" and "Disable IRQ and SYS64802 (to start cartridges)".
-------------------------------------------------------------------
linkhttp://www119.zippyshare.com/v/5NlglFPd/file.html
-
CoinOPS 8 Standalone R2
by britneyspairsThe final XBOX instalments have started there release....these are refined versions that update many items
100s of arcade games now play faster
100s of arcade games have control, graphic and sound updates
New Arcade Games
New Console Games
Added functionality
Dragons Lair & Space Ace are now in HD and enhanced
Amiga is now single discs and no nag screens
Spectrum is updated
Commodore 64 is updated
Killer Instincts are enhanced
Many bugs removed
OK this has some added games in the supported list like Cross Swords 2 and others....
This has a few bugs fixed...eg as I moved 100s of games from the .84 core to the .72 core while keeping there .84 driver to speed up heaps of games I didn't enable the skip prom missing error...this is now fixed and would effect 1 game or 2..
Note to fix Lite you can just use the new oldcore.xbe to keep the file size down this will fix only one game that is 64 street giving you a known prom issue on boot press any key to get by....but it has a lot of fixes like more graphics, more dips....and now 60 frames a sec....
1000s or so new games to the supported list...now 25,000 game supported...some games fixed like Operation Wolf...some other bug fixes for the Arcades...and now with an auto tidy up code for anyone experiencing upgrade issues....
3 link downloadhttp://www39.zippyshare.com/v/W0L66mrt/file.html http://www89.zippyshare.com/v/cciCxcCy/file.html http://www93.zippyshare.com/v/Rfkahgcs/file.html
-
1
-
-
what is the crc32 and size?the only rom i am missing is the donkey kong remix rom,so if anyone has it please upload it and post a link thanks.
hi robert
i made a mistake with the rom and i have it now.
-
nevermind.
-
MAMEoXtras Gamezfan Unofficial Release
by gamezfanPlease note im just sharing out a copy of my build this is not to be thought of as a new release.
info1943 The Battle Of Midway Mark II (Now Playable)
BackFire! (Now Playable)
Crossed Swords 2 (Now Playable)
Digger (Now Playbale)
Donkey Kong Remix (Now Playable)
Goal 92 (Now Playable Again)
Mustache Boy (Now Has Sound)
Operation Wolf (Now 100% Playable)
Raiders (Now Playable)
The Last Hope (Now Playable)
The Lost Castle In Darkmist (Now Playable)
Touch & Go (Now Playable)
Fixes And Improvements
Major C-chip protection improvements for Operation Wolf game now 100% Playable
Hooked up the T5182 sound in Mustache Boy
Hooked up the T5182 sound in The Lost Castle In Darkmist
Added extra Dip Switch options to Darkmist to improve the gameplay
Fixed the T5182 sound core so the music doesn't cut out in the games using it
Fixed character selection in Wizard Fire
Fixed broken music and SFX in Rohga Armor Force
Improved sound in Double Wings
Fixed sound and improved the graphics in Goal 92
Fixed some niggles with the character sprites in Denjin Makai
Added Joystick controls Dipswitch option for SAR - Search And Rescue
Hooked Up Cool Pool and 9 Ball Shootout to use the correct TMS32026 CPU
Hacked BackFire! to boot using one screen only
Hacked Touch & Go to boot using one screen only
1 link download and mirrorlink
linkhttp://www103.zippyshare.com/v/oQek2T5Q/file.html
mirrorlinkhttps://1fichier.com/?wuj5n22sx8
-
1
-
-
Sureal64CE Beta4 Rev333
by weinerschnitzel
nintendo 64 emulator for the original xbox.-Cheats implemented for 1964x1.1 and PJ64x1.6
-Bugfixes for WWF No Mercy and Top Gear Overdrive in Rice 6.12
-1964video, my RiceVideo audit project, XBOX build included. You can build DX8 and DX9 versions of this for PC, too! I haven't tested the DX9 builds yet, and I disabled some OGL functionality because I'm lazy and didn't get that far yet.
-3 Optimizations for JttL/Azimer's 0.55 and 1 for Mupen64Plus RSP
-Fix Ini path in Rice 6.12 Oops!
Caveats:
-1964video only works with 1964 atm. It's a really good plugin. It bridges the gap between Rice 5.60 and Rice 6.12. I'd like feedback on differences here again, so far all I see is a difference in Gauntlet Legends and some better vertex clipping in Doom64 using Rice 5.60.
-AziAudio 0.7 is included but it fails to initialize DirectSound, or crashes on repetitive initialization. Idk yet. Kinda let it go on the back burner.
-If RiceVideo 6.12 looks like something regressed, compare the ini entry with another one and let's talk about it.
linkhttp://www73.zippyshare.com/v/oaKXwHQu/file.html
-
1
-
-
DesmumeX v0.86
by hcfWHAT IS THIS?
-------------
DesmumeX is a Nintendo DS emulator for Xbox. It is based on the 0.9.11 version of Desmume.
Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well.
IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action only happens in one screen, you will feel a much better experience if you choose to show only that screen at full resolution.
Only uncompressed roms are supported.
WHAT IS NEW?
------------
These are the new features in DesmumeX v0.86:
* The memory management has been largely improved. Now we have more free memory, and also the RAM used for textures is properly re-used if needed. This makes that a lot of games that previously crashed due to lack of RAM, are now playable for a much longer time.
* Dozens of small optimizations, to make the emulator a bit faster.
* Sound management has been improved, replacing the SDL code by DirectSound one (thanks freakdave!)
IMPORTANT!!!!!
---------------
* Roms MUST be placed in the "roms" directory.
* Roms must be UNCOMPRESSED, with the .NDS extension.
* This emulator can only work from hard disk.
* Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk.
* Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files. A few sample configurations have been included.
SAVE FILES
----------
Problems with savefiles should have disappeared in the former v0.8 version, because now the emulator uses the new savefile system (with the new ".dsv" format).
If you have old savefiles from very old versions (DesmumeX v0.7 or previous, with the old ".sav" format) don't worry, you won't loose your progresses: the first time that you launch those games, DesmumeX v0.86 will convert your old .SAV files into the new .DSV format, and everything should run well.
In the rom list, this DesmumeX v0.86 still keeps the possibility of creating a blank savefile in the rom list pressing the X button, but this SHOULD NOT BE NEEDED NOW. This feature will probably disappear in later versions.
CONTROLS
--------
The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In DesmumeX, I have implemented both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual "stylus".
Physical buttons:
* D-pad: It's mapped to the D-pad of the Nintendo DS
* A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS.
* Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS.
Control of the Stylus:
* Left thumbstick: Move the virtual cursor.
* White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed.
* Pressing the right thumbstick changes the color of the cursor.
* Pressing the left thumbstick toggles if we want to display the amount of free memory, and the frames per second.
If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again.
Change of screen:
* Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution.
Note: Showing only one screen is slightly faster than displaying the 2 screens.
With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list.
CONFIGURATION OPTIONS:
----------------------
If a game crashes during the gameplay or it is hung, you can try to enable/disable the 3D functionality, or enable/disable the dynamic recompiler. Please, if you find a game that needs to disable the dynamic recompiler to work, let me know. My final goal is that the dynamic recompiler is used all the time. At the moment, I have found that "DK Jungle Climber" needs dynamic recompiler disabled.
If a game is slow, you can play with these options to try to make it playable. For example, first of all I try to put a higher Frameskip. If frameskip is not enough, we can go with the sound: disabling the sound can bring a boost of 20% of speed (depending of the game). If you don't want to disable sound, you can decrease its quality (for example overclocking it, or reducing the number of audio channels) and this can make things speed up too.
Here is a description of the configuration options:
* 3D funcionality: You can enable or disable it. Disabling it, the emulator can work a bit faster in a few games, although you can loose some things of the game.
* Frameskip: There are two options related to Frameskip: a Mode (Auto/Fixed) and a Value. Let's explain this with an example: if you select FIXED frameskip and value=3, the emulator will use a constant value of 3 for the Frameskip. On the other hand, if you select AUTO-frameskip and a value of 3, the emulator will change the value of the frameskip automatically, with a maximum value of 3 (i.e, between 0 and 3) to try to achieve a ratio of 60 frames per second. So, in the "AUTO" mode, you configure a value that is the maximum frameskip that you are going to tolerate.
Besides, the "Auto" option has 3 different choices: you can have auto-frameskip using only even values (0,2,4...), only odd numbers (1,3,5...) or both (0,1,2,3,4...). The "odd" and "even" options are only usefull in a few games that have problems with some frameskip values (for example, if a game only refreshes the screen in odd frames, a frameskip of 1 should be avoided).
Anyways, my advice is forgetting about the "Auto frameskip", because in several games it doesn't work very well, so many times the best choice is using the FIXED frameskip, combined with the "Limit to 60 FPS" option if the game runs too fast.
* Pointer speed: We can select the speed that the virtual cursor uses in its movement.
* Graphics: We can select if the emulator is going to draw only the screen that we are seeing ("optimized"), or both screens ("everything"). The "optimized" choice is faster, but some games will not refresh the screen properly with this method. If your game does not refresh the screen, try selecting "Graphics: everything".
* Sound: You can disable sound (of course this brings the greatest boost) or overclock it. Overclocking x2 has no effect (I still don't know why), overclocking x3 or x4 will reduce the audio quality and boost the emulation. Note that overclocking does not work well with synchronized sound mode, so if you select any overclock value, be sure to select "Sound Mode: Async" in the option below!
* Number of audio channels: The DS has 16 audio channels. We can configure to play 16, 8, 4 or only 2 channels. This speeds up things too. There is no "cracking" sound (as in the overclocking option) but you will feel a lack of notes in the played songs.
* Sound Mode: There are 3 different sound modes: ASYNC (the sound is NOT synchronized with the emulation), SYNC (the sound IS synchronized with the emulation) and SYNC INTERPOLATED (the sound is synchronized, and also an interpolation is performed to try to make audio smoother). Interpolation makes emulation slightly slower, although in many situations this speed difference is barely noticeable.
If your game sounds bad, consider changing the sound mode. Also, keep in mind that "SYNC" and "SYNC INTERPOLATED" modes don't work well with overclocked sound, so if you selected any overclock value, be sure to choose the ASYNC mode here.
* JIT/Dynamic recompiler: This should be ALLWAYS ENABLED, because everything will run faster. Please, if you find a game that needs to disable the dynamic recompiler to run, let me know. If a game runs too fast, you can disable the dynamic recompiler, and it will run slower.
* Limit to 60 FPS: This option limits the speed of the emulator, trying to avoid it running too fast. Enable this option if you feel that a game is running too fast, and you will hopefully get proper speed. Obviously, this option is not needed if a game is not running too fast.
There are two methods to limit the framerate: the HCF method, and the Desmume method. The most accurate one is the Desmume method (and it is the default one), so you should allways use it. The HCF method will probably disappear in future releases.
* Video mode: You can choose between 480 (low resolution mode), 720p or 1080i video modes. This option cannot be changed during the gameplay.
* Language: You can select the firmware language of your Nintendo DS. This is the language that will be used in multi-language games without language selection. What is this? Well, there are 3 kinds of roms:
1) Games with one fixed language: you will allways play in that language.
2) Multi-language games with a language selection menu: the game will display a menu, and you will be able to select your preferred language.
3) Multi-language games WITHOUT language selection menu: the game will be played with the language of your firmware. The "Language" option in the Configuration Options of DesmumeX, is usefull to play these games. One example is the European version of "Professor Layton and the Curious Village".
INSTALLING:
-----------
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files.
BACKGROUND LOGO, MUSIC and SCREENSHOTS:
---------------------------------------
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.
You can put screenshots of your games in the media/artwork/action folder. Some sample screenshots are included. I recommend resizing your screenshots to the same size of these samples (200 pixels height), and they will show very well in the GUI.
TRUSTY XBOX / MODIFIED XBOX OWNERS
----------------------------------
Trusty and modified Xbox owners can use the same executables now. The emulator will probably work much better for them. Also, the "Limit to 60 FPS" option may be very usefull if a game runs too fast
FAQ:
----
Q: Can I use compressed/zipped roms?
A: No
Q: The game is running, but the image is frozen!
A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen...
Q: Can I use some software to make the big roms smaller?
A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller.
Q: This game is too slow, even changing the configuration options!
A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know
Q: This game is too fast!
A: Try enabling the "Limit to 60 FPS" option, and the game should work at a proper speed now. If it does not work, then disabling the dynamic recompiler will make things much slower.
Q: I have selected my language in the configuration options, but the game is played using another language!
A: You must check that your rom supports the language that you selected. For example, if you want to play in French or Spanish, sometimes you should choose the European version of that game, because the [uS] one will probably admit only English.
Thank you for reading this!
HCF
linkhttp://www60.zippyshare.com/v/Io9OulvA/file.html
-
1
-
-
GTA SA-Resident Evil X v3.0
released by the wraithXbox GTA SA-Resident Evil X v3.0
2.02GB Packed
3.03GB Unpacked ///Just FTP this full game to your Xbox
Released "As Is" and no longer updated...
This modded game will create new saves in:
E:/TDATA/626a0027
E:/UDATA/626a0027
This modded game can co-exist with your other GTA San Andreas.
Just clear cache when you switch different GTA SA's.
~Play as Leon S. Kennedy (Resident Evil 4)
~Custom Player Voice
~14 zombies
~3-4 Zombie Cerberus dogs
~11 Enemy Boss Locations ("?" markers)
~19 survivors (yellow blips)
~Resident Evil Loading menus by Hardak
~Resident Evil Custom ingame menus
~Resident Evil custom opening intros
~Foggy weather atmosphere
~100+ types of trees replaced with small a bush
~CAR SELECT
~PLPython Super CJ
~Walk on air/water
~Flying vehicles (includes: cars, bikes, motorcycles, boats, etc)
~Activate weapon Tier 1 + infinite ammo
~Activate weapon Tier 2 + infinite ammo
~Activate weapon Tier 3 + infinite ammo
~Clothes menu (only for C.j)
~Eat anytime activation
~upgrade/decrease weapon skills float at anytime
~dual wield activate/deactivate
~Hide/show weapons in car
~Time changer menu activation (glitchy)
**WARNING** This mod freezes randomly.
DO NOT activate any script mods (when new game) before
all Zombies & zombie dogs spawn, because then their textures
will become glitched.If this happens you can just soft reset
xbox, clear cache, then load the game again.
Also, don't activate cheats while Enemy bosses and or Zombies
are spawning or about to spawn, because their skins
will glitch.
XBox GTA SA has this problem with skin mods.
#################################################################
////Xbox Mod Controls:
~Deactivate your partner(s)= Hold L-thumb + "white" button + "black" button
~Super Player Flying= Toggle subtitles on(activates)/off(deactivates). Jump into air. D-Pad left/right to accelerate/decelerate
~Car Select= "A" button + d-pad down
~Eat anytime= "Black" button + d-pad left
~Weather Menu= Press down R-Thumb + d-pad right
~Time menu (buggy)= Press down R-thumb + d-pad left
~Walk on water/air= "B" button + d-pad up (activate), d-pad left (deactivate)
~Flying cars/bikes= Press down R-thumb when in car/bike (activate), R-trigger (deactivates)
~Cam mod= Press down R-thumb + "B" button (activates), Lthumb + "B" button (deactivates)
~Activate weapon Tier 1 + infinite ammo= Hold "white" button + d-pad left
~Activate weapon Tier 2 + infinite ammo= Hold "white" button + d-pad up
~Activate weapon Tier 3 + infinite ammo= Hold "white" button + d-pad right
~upgrade/decrease weapon skills float at anytime= R-thumb + d-pad up (increases), R-thumb + d-pad down (decreases)
~dual wield activate/deactivate= L-trigger + "black" button (activate), L-trigger + "white" button (deactivate)
~Hide/show weapons in car= while in car press R-trigger + "black" button (activate), R-trigger + "white" button (deactivate)
~screenshot dump (buggy)= "A" button + "black" button
linkshttp://www107.zippyshare.com/v/TJsHQFgR/file.html http://www6.zippyshare.com/v/SNKbSoGM/file.html http://www117.zippyshare.com/v/5xsOHiCB/file.html http://www87.zippyshare.com/v/Na5SOp7M/file.html http://www19.zippyshare.com/v/BDYFGznD/file.html http://www86.zippyshare.com/v/2ExcwoqV/file.html http://www41.zippyshare.com/v/eUIYyhCP/file.html http://www23.zippyshare.com/v/E1EQNR55/file.html http://www4.zippyshare.com/v/3UROA8zm/file.html http://www62.zippyshare.com/v/sFxBSLf6/file.html http://www53.zippyshare.com/v/JbEluFpN/file.html
-
this is pier solar and the cd music iso which means you can have cd quality sound as pier solar lets you play the music and sound affects from a cd that was used on the original megadrive along with the sega cd attatchment.
to use the cd for your music and sound through emulation then either use the emulator Genesis Plus GX or retroarch.this plays fine on neogenesisgx on the original xbox.
just select the .bin file to play and it will automatically use the cd iso for the music and sound affects.
this game was released for the megadrive in 2010.
linkhttp://www98.zippyshare.com/v/XZXpncbv/file.html
-
new link
http://www70.zippyshare.com/v/FWNOwrwA/file.html
-
here are 8 of the 9 missing roms(just one more rom to find)
http://www85.zippyshare.com/v/XfFFrAuz/file.html
-
1
-
-
Final Burn Consoles 1.2 Emulator by nes6502
romset released by floydthebarber
final burn consoles emulates the sega megadrive(haze md romset),neogeo AES and CPS changer.
there are 9 roms missing from the romset
2020bbcd
g_indy
gpilotcd
joyjoycd
minasan
pbobblcd
sengokcd
sthoopcd
tpgolfcdthere are 2392 games in the download minus the 9 missing games in the above quote.
this is a good megadrive emulator as it is based off picodrive.
direct download link for emulator
http://download.digiex.net/Consoles/Xbox/Emulators/Final_Burn_Consoles_1.2.zip
link for romset.
https://drive.google.com/file/d/0B28cATtd3mn1SHRUaUZ1dllDM1U/view?usp=sharing
-
1
-
-
Super boss Gaiden released for snes and snes cd.
The arrival of both the SNES-CD prototype hardware and accompanying BIOS files have amazed countless retro gamers within the community, but more importantly inspired homebrew developers too. While very little appears to be known regarding the true power and capabilities of the unreleased hardware, that hasn’t stopped a team of Super Nintendo programmers from tapping into it.
The newest and most complete game to now make use of the fabled hardware is the humorous new release Super Boss Gaiden from the same SNES development team that brought us Jet Pilot Rising in 2014. Drawing visual cues from River City Ransom and Mega Man X, all whilst providing gameplay akin to that of Super Smash Bros style platformer, it's safe to say this is one of most impressive homebrew releases to date.
The plot behind Super Boss Gaiden focuses on the (unnamed) Sony CEO’s horror after discovering that the SNES-CD prototype has fallen into the hands of public, along with the BIOS too. Knowing this the CEO goes into overdrive with his heart pounding and only one thing on his mind - to destroy everything in sight.
In what could be described as the most bizarre self-referential homebrew release to date, you're tasked with fighting through Sony’s Japanese Headquarters as an angry CEO while the rest of the company attempts to fight back and save face. This fairly short but challenging adventure features some fantastic controls, familiar faces such as Sackboy and Parappa The Rapper, and best of all a demoscene styled chiptune soundtrack too. And for those willing to dedicate a bit of time to the game, there are additional characters to unlock for multiplayer mode which are hidden away in secret rooms.
Released as a free download today, Super Boss Gaiden arrives as both a downloadable Super Nintendo ROM and a SNES-CD Image file. The first of these two can be played on the original hardware (via a flash cartridge) whilst those interested in the long lost prototype console can emulate the CD Image through the SNES emulator No$Cash. The two versions don't appear to show any differences, however, knowing there is yet another SNES-CD homebrew release out there already is nothing short of incredible.
link for snes rom in first link and link for snes cd game and artwork in bottom link.snes rom
http://www85.zippyshare.com/v/BZNMK3cP/file.html
snes cd image and artwork
http://www19.zippyshare.com/v/n8sRauwR/file.html
-
1
-
-
CoinOPS 8 Standalone
by britneyspairsCoinOPS 8 Standalone Released
The final XBOX instalments have started there release....these are refined versions that update many items
100s of arcade games now play faster
100s of arcade games have control, graphic and sound updates
New Arcade Games
New Console Games
Added functionality
Dragons Lair & Space Ace are now in HD and enhanced
Amiga is now single discs and no nag screens
Spectrum is updated
Commodore 64 is updated
Killer Instincts are enhanced
Many bugs removed
OK this has some added games in the supported list like Cross Swords 2 and others....
This has a few bugs fixed...eg as I moved 100s of games from the .84 core to the .72 core while keeping there .84 driver to speed up heaps of games I didn't enable the skip prom missing error...this is now fixed and would effect 1 game or 2..
Note to fix Lite you can just use the new oldcore.xbe to keep the file size down this will fix only one game that is 64 street giving you a known prom issue on boot press any key to get by....but it has a lot of fixes like more graphics, more dips....and now 60 frames a sec....
3 link downloadhttp://www65.zippyshare.com/v/Z4ftRR8e/file.html http://www31.zippyshare.com/v/lBI9GpZ7/file.html http://www118.zippyshare.com/v/VtV60WR5/file.html
-
1
-
-
Trailblazerz
released by tommy1603Here is another unreleashed / prototype game for the original Xbox, Trailblazer. It was developed by Team 3 games. It think it's suppose to be a remake of the original game from 1986.
linkhttp://www1.zippyshare.com/v/6UcRdDs5/file.html
WinUAEX Lite and WinUAEX Amiga Emulator (new update)
in XBOX Hacks [/xbox]
Posted
WinUAEX Lite and WinUAEX Amiga Emulator v19
by madmab
link