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fumanchu

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Posts posted by fumanchu

  1. MAMEoXtras Gamezfan Unofficial Release
    by gamezfan

    Please note im just sharing out a copy of my build this is not to be thought of as a new release.



    info

    1943 The Battle Of Midway Mark II (Now Playable)
    BackFire! (Now Playable)
    Crossed Swords 2 (Now Playable)
    Digger (Now Playbale)
    Donkey Kong Remix (Now Playable)
    Goal 92 (Now Playable Again)
    Mustache Boy (Now Has Sound)
    Operation Wolf (Now 100% Playable)
    Raiders (Now Playable)
    The Last Hope (Now Playable)
    The Lost Castle In Darkmist (Now Playable)
    Touch & Go (Now Playable)

    Fixes And Improvements

    Major C-chip protection improvements for Operation Wolf game now 100% Playable
    Hooked up the T5182 sound in Mustache Boy
    Hooked up the T5182 sound in The Lost Castle In Darkmist
    Added extra Dip Switch options to Darkmist to improve the gameplay
    Fixed the T5182 sound core so the music doesn't cut out in the games using it
    Fixed character selection in Wizard Fire
    Fixed broken music and SFX in Rohga Armor Force
    Improved sound in Double Wings
    Fixed sound and improved the graphics in Goal 92
    Fixed some niggles with the character sprites in Denjin Makai
    Added Joystick controls Dipswitch option for SAR - Search And Rescue
    Hooked Up Cool Pool and 9 Ball Shootout to use the correct TMS32026 CPU
    Hacked BackFire! to boot using one screen only
    Hacked Touch & Go to boot using one screen only



    1 link download and mirrorlink
    link
    http://www103.zippyshare.com/v/oQek2T5Q/file.html

    mirrorlink
    https://1fichier.com/?wuj5n22sx8
    • Like 1
  2. Sureal64CE Beta4 Rev333
    by weinerschnitzel

    nintendo 64 emulator for the original xbox.

    -Cheats implemented for 1964x1.1 and PJ64x1.6
    -Bugfixes for WWF No Mercy and Top Gear Overdrive in Rice 6.12
    -1964video, my RiceVideo audit project, XBOX build included. You can build DX8 and DX9 versions of this for PC, too! I haven't tested the DX9 builds yet, and I disabled some OGL functionality because I'm lazy and didn't get that far yet.
    -3 Optimizations for JttL/Azimer's 0.55 and 1 for Mupen64Plus RSP
    -Fix Ini path in Rice 6.12 Oops!


    Caveats:
    -1964video only works with 1964 atm. It's a really good plugin. It bridges the gap between Rice 5.60 and Rice 6.12. I'd like feedback on differences here again, so far all I see is a difference in Gauntlet Legends and some better vertex clipping in Doom64 using Rice 5.60.
    -AziAudio 0.7 is included but it fails to initialize DirectSound, or crashes on repetitive initialization. Idk yet. Kinda let it go on the back burner.
    -If RiceVideo 6.12 looks like something regressed, compare the ini entry with another one and let's talk about it.



    link
    http://www73.zippyshare.com/v/oaKXwHQu/file.html
    • Like 1
  3. DesmumeX v0.86
    by hcf

    WHAT IS THIS?
    -------------

    DesmumeX is a Nintendo DS emulator for Xbox. It is based on the 0.9.11 version of Desmume.

    Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well.

    IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action only happens in one screen, you will feel a much better experience if you choose to show only that screen at full resolution.

    Only uncompressed roms are supported.


    WHAT IS NEW?
    ------------

    These are the new features in DesmumeX v0.86:

    * The memory management has been largely improved. Now we have more free memory, and also the RAM used for textures is properly re-used if needed. This makes that a lot of games that previously crashed due to lack of RAM, are now playable for a much longer time.

    * Dozens of small optimizations, to make the emulator a bit faster.

    * Sound management has been improved, replacing the SDL code by DirectSound one (thanks freakdave!)


    IMPORTANT!!!!!
    ---------------

    * Roms MUST be placed in the "roms" directory.

    * Roms must be UNCOMPRESSED, with the .NDS extension.

    * This emulator can only work from hard disk.

    * Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk.

    * Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files. A few sample configurations have been included.



    SAVE FILES
    ----------

    Problems with savefiles should have disappeared in the former v0.8 version, because now the emulator uses the new savefile system (with the new ".dsv" format).

    If you have old savefiles from very old versions (DesmumeX v0.7 or previous, with the old ".sav" format) don't worry, you won't loose your progresses: the first time that you launch those games, DesmumeX v0.86 will convert your old .SAV files into the new .DSV format, and everything should run well.

    In the rom list, this DesmumeX v0.86 still keeps the possibility of creating a blank savefile in the rom list pressing the X button, but this SHOULD NOT BE NEEDED NOW. This feature will probably disappear in later versions.



    CONTROLS
    --------

    The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In DesmumeX, I have implemented both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual "stylus".

    Physical buttons:

    * D-pad: It's mapped to the D-pad of the Nintendo DS

    * A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS.

    * Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS.

    Control of the Stylus:

    * Left thumbstick: Move the virtual cursor.

    * White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed.

    * Pressing the right thumbstick changes the color of the cursor.

    * Pressing the left thumbstick toggles if we want to display the amount of free memory, and the frames per second.

    If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again.

    Change of screen:

    * Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution.

    Note: Showing only one screen is slightly faster than displaying the 2 screens.

    With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list.


    CONFIGURATION OPTIONS:
    ----------------------

    If a game crashes during the gameplay or it is hung, you can try to enable/disable the 3D functionality, or enable/disable the dynamic recompiler. Please, if you find a game that needs to disable the dynamic recompiler to work, let me know. My final goal is that the dynamic recompiler is used all the time. At the moment, I have found that "DK Jungle Climber" needs dynamic recompiler disabled.

    If a game is slow, you can play with these options to try to make it playable. For example, first of all I try to put a higher Frameskip. If frameskip is not enough, we can go with the sound: disabling the sound can bring a boost of 20% of speed (depending of the game). If you don't want to disable sound, you can decrease its quality (for example overclocking it, or reducing the number of audio channels) and this can make things speed up too.


    Here is a description of the configuration options:

    * 3D funcionality: You can enable or disable it. Disabling it, the emulator can work a bit faster in a few games, although you can loose some things of the game.

    * Frameskip: There are two options related to Frameskip: a Mode (Auto/Fixed) and a Value. Let's explain this with an example: if you select FIXED frameskip and value=3, the emulator will use a constant value of 3 for the Frameskip. On the other hand, if you select AUTO-frameskip and a value of 3, the emulator will change the value of the frameskip automatically, with a maximum value of 3 (i.e, between 0 and 3) to try to achieve a ratio of 60 frames per second. So, in the "AUTO" mode, you configure a value that is the maximum frameskip that you are going to tolerate.

    Besides, the "Auto" option has 3 different choices: you can have auto-frameskip using only even values (0,2,4...), only odd numbers (1,3,5...) or both (0,1,2,3,4...). The "odd" and "even" options are only usefull in a few games that have problems with some frameskip values (for example, if a game only refreshes the screen in odd frames, a frameskip of 1 should be avoided).

    Anyways, my advice is forgetting about the "Auto frameskip", because in several games it doesn't work very well, so many times the best choice is using the FIXED frameskip, combined with the "Limit to 60 FPS" option if the game runs too fast.

    * Pointer speed: We can select the speed that the virtual cursor uses in its movement.

    * Graphics: We can select if the emulator is going to draw only the screen that we are seeing ("optimized"), or both screens ("everything"). The "optimized" choice is faster, but some games will not refresh the screen properly with this method. If your game does not refresh the screen, try selecting "Graphics: everything".

    * Sound: You can disable sound (of course this brings the greatest boost) or overclock it. Overclocking x2 has no effect (I still don't know why), overclocking x3 or x4 will reduce the audio quality and boost the emulation. Note that overclocking does not work well with synchronized sound mode, so if you select any overclock value, be sure to select "Sound Mode: Async" in the option below!

    * Number of audio channels: The DS has 16 audio channels. We can configure to play 16, 8, 4 or only 2 channels. This speeds up things too. There is no "cracking" sound (as in the overclocking option) but you will feel a lack of notes in the played songs.

    * Sound Mode: There are 3 different sound modes: ASYNC (the sound is NOT synchronized with the emulation), SYNC (the sound IS synchronized with the emulation) and SYNC INTERPOLATED (the sound is synchronized, and also an interpolation is performed to try to make audio smoother). Interpolation makes emulation slightly slower, although in many situations this speed difference is barely noticeable.

    If your game sounds bad, consider changing the sound mode. Also, keep in mind that "SYNC" and "SYNC INTERPOLATED" modes don't work well with overclocked sound, so if you selected any overclock value, be sure to choose the ASYNC mode here.

    * JIT/Dynamic recompiler: This should be ALLWAYS ENABLED, because everything will run faster. Please, if you find a game that needs to disable the dynamic recompiler to run, let me know. If a game runs too fast, you can disable the dynamic recompiler, and it will run slower.

    * Limit to 60 FPS: This option limits the speed of the emulator, trying to avoid it running too fast. Enable this option if you feel that a game is running too fast, and you will hopefully get proper speed. Obviously, this option is not needed if a game is not running too fast.

    There are two methods to limit the framerate: the HCF method, and the Desmume method. The most accurate one is the Desmume method (and it is the default one), so you should allways use it. The HCF method will probably disappear in future releases.

    * Video mode: You can choose between 480 (low resolution mode), 720p or 1080i video modes. This option cannot be changed during the gameplay.

    * Language: You can select the firmware language of your Nintendo DS. This is the language that will be used in multi-language games without language selection. What is this? Well, there are 3 kinds of roms:

    1) Games with one fixed language: you will allways play in that language.

    2) Multi-language games with a language selection menu: the game will display a menu, and you will be able to select your preferred language.

    3) Multi-language games WITHOUT language selection menu: the game will be played with the language of your firmware. The "Language" option in the Configuration Options of DesmumeX, is usefull to play these games. One example is the European version of "Professor Layton and the Curious Village".



    INSTALLING:
    -----------
    To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files.



    BACKGROUND LOGO, MUSIC and SCREENSHOTS:
    ---------------------------------------
    The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.

    You can put screenshots of your games in the media/artwork/action folder. Some sample screenshots are included. I recommend resizing your screenshots to the same size of these samples (200 pixels height), and they will show very well in the GUI.



    TRUSTY XBOX / MODIFIED XBOX OWNERS
    ----------------------------------
    Trusty and modified Xbox owners can use the same executables now. The emulator will probably work much better for them. Also, the "Limit to 60 FPS" option may be very usefull if a game runs too fast ;)



    FAQ:
    ----

    Q: Can I use compressed/zipped roms?
    A: No

    Q: The game is running, but the image is frozen!
    A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen...

    Q: Can I use some software to make the big roms smaller?
    A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller.

    Q: This game is too slow, even changing the configuration options!
    A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know ;)

    Q: This game is too fast!
    A: Try enabling the "Limit to 60 FPS" option, and the game should work at a proper speed now. If it does not work, then disabling the dynamic recompiler will make things much slower.

    Q: I have selected my language in the configuration options, but the game is played using another language!
    A: You must check that your rom supports the language that you selected. For example, if you want to play in French or Spanish, sometimes you should choose the European version of that game, because the [uS] one will probably admit only English.

    Thank you for reading this! :)

    HCF



    link
    http://www60.zippyshare.com/v/Io9OulvA/file.html
    • Like 1
  4. GTA SA-Resident Evil X v3.0
    released by the wraith

    Xbox GTA SA-Resident Evil X v3.0

    2.02GB Packed
    3.03GB Unpacked ///Just FTP this full game to your Xbox

    Released "As Is" and no longer updated...

    This modded game will create new saves in:

    E:/TDATA/626a0027
    E:/UDATA/626a0027

    This modded game can co-exist with your other GTA San Andreas.
    Just clear cache when you switch different GTA SA's.

    ~Play as Leon S. Kennedy (Resident Evil 4)
    ~Custom Player Voice
    ~14 zombies
    ~3-4 Zombie Cerberus dogs
    ~11 Enemy Boss Locations ("?" markers)
    ~19 survivors (yellow blips)
    ~Resident Evil Loading menus by Hardak
    ~Resident Evil Custom ingame menus
    ~Resident Evil custom opening intros
    ~Foggy weather atmosphere
    ~100+ types of trees replaced with small a bush
    ~CAR SELECT
    ~PLPython Super CJ
    ~Walk on air/water
    ~Flying vehicles (includes: cars, bikes, motorcycles, boats, etc)
    ~Activate weapon Tier 1 + infinite ammo
    ~Activate weapon Tier 2 + infinite ammo
    ~Activate weapon Tier 3 + infinite ammo
    ~Clothes menu (only for C.j)
    ~Eat anytime activation
    ~upgrade/decrease weapon skills float at anytime
    ~dual wield activate/deactivate
    ~Hide/show weapons in car
    ~Time changer menu activation (glitchy)

    **WARNING** This mod freezes randomly.
    DO NOT activate any script mods (when new game) before
    all Zombies & zombie dogs spawn, because then their textures
    will become glitched.If this happens you can just soft reset
    xbox, clear cache, then load the game again.
    Also, don't activate cheats while Enemy bosses and or Zombies
    are spawning or about to spawn, because their skins
    will glitch.
    XBox GTA SA has this problem with skin mods.

    #################################################################

    ////Xbox Mod Controls:

    ~Deactivate your partner(s)= Hold L-thumb + "white" button + "black" button

    ~Super Player Flying= Toggle subtitles on(activates)/off(deactivates). Jump into air. D-Pad left/right to accelerate/decelerate

    ~Car Select= "A" button + d-pad down

    ~Eat anytime= "Black" button + d-pad left

    ~Weather Menu= Press down R-Thumb + d-pad right

    ~Time menu (buggy)= Press down R-thumb + d-pad left

    ~Walk on water/air= "B" button + d-pad up (activate), d-pad left (deactivate)

    ~Flying cars/bikes= Press down R-thumb when in car/bike (activate), R-trigger (deactivates)

    ~Cam mod= Press down R-thumb + "B" button (activates), Lthumb + "B" button (deactivates)

    ~Activate weapon Tier 1 + infinite ammo= Hold "white" button + d-pad left
    ~Activate weapon Tier 2 + infinite ammo= Hold "white" button + d-pad up
    ~Activate weapon Tier 3 + infinite ammo= Hold "white" button + d-pad right

    ~upgrade/decrease weapon skills float at anytime= R-thumb + d-pad up (increases), R-thumb + d-pad down (decreases)

    ~dual wield activate/deactivate= L-trigger + "black" button (activate), L-trigger + "white" button (deactivate)

    ~Hide/show weapons in car= while in car press R-trigger + "black" button (activate), R-trigger + "white" button (deactivate)

    ~screenshot dump (buggy)= "A" button + "black" button



    Cleaned_Photo_009.jpg

    Cleaned_Photo_008.jpg

    links
    http://www107.zippyshare.com/v/TJsHQFgR/file.html
    
    http://www6.zippyshare.com/v/SNKbSoGM/file.html
    
    http://www117.zippyshare.com/v/5xsOHiCB/file.html
    
    http://www87.zippyshare.com/v/Na5SOp7M/file.html
    
    http://www19.zippyshare.com/v/BDYFGznD/file.html
    
    http://www86.zippyshare.com/v/2ExcwoqV/file.html
    
    http://www41.zippyshare.com/v/eUIYyhCP/file.html
    
    http://www23.zippyshare.com/v/E1EQNR55/file.html
    
    http://www4.zippyshare.com/v/3UROA8zm/file.html
    
    http://www62.zippyshare.com/v/sFxBSLf6/file.html
    
    http://www53.zippyshare.com/v/JbEluFpN/file.html
  5. this is pier solar and the cd music iso which means you can have cd quality sound as pier solar lets you play the music and sound affects from a cd that was used on the original megadrive along with the sega cd attatchment.
    to use the cd for your music and sound through emulation then either use the emulator Genesis Plus GX or retroarch.

    this plays fine on neogenesisgx on the original xbox.

    just select the .bin file to play and it will automatically use the cd iso for the music and sound affects.
    this game was released for the megadrive in 2010.

    177273_front.jpg


    link

    http://www98.zippyshare.com/v/XZXpncbv/file.html
  6. Final Burn Consoles 1.2 Emulator by nes6502

    romset released by floydthebarber

     

    final burn consoles emulates the sega megadrive(haze md romset),neogeo AES and CPS changer.

     

    there are 9 roms missing from the romset

     

    2020bbcd
    g_indy
    gpilotcd
    joyjoycd
    minasan
    pbobblcd
    sengokcd
    sthoopcd
    tpgolfcd

     

    there are 2392 games in the download minus the 9 missing games in the above quote.

    this is a good megadrive emulator as it is based off picodrive.

     

     

    direct download link for emulator

     

    http://download.digiex.net/Consoles/Xbox/Emulators/Final_Burn_Consoles_1.2.zip

     

    link for romset.

     

    https://drive.google.com/file/d/0B28cATtd3mn1SHRUaUZ1dllDM1U/view?usp=sharing
    • Like 1
  7. Super boss Gaiden released for snes and snes cd.

    The arrival of both the SNES-CD prototype hardware and accompanying BIOS files have amazed countless retro gamers within the community, but more importantly inspired homebrew developers too. While very little appears to be known regarding the true power and capabilities of the unreleased hardware, that hasn’t stopped a team of Super Nintendo programmers from tapping into it.

    The newest and most complete game to now make use of the fabled hardware is the humorous new release Super Boss Gaiden from the same SNES development team that brought us Jet Pilot Rising in 2014. Drawing visual cues from River City Ransom and Mega Man X, all whilst providing gameplay akin to that of Super Smash Bros style platformer, it's safe to say this is one of most impressive homebrew releases to date.

    The plot behind Super Boss Gaiden focuses on the (unnamed) Sony CEO’s horror after discovering that the SNES-CD prototype has fallen into the hands of public, along with the BIOS too. Knowing this the CEO goes into overdrive with his heart pounding and only one thing on his mind - to destroy everything in sight.

    In what could be described as the most bizarre self-referential homebrew release to date, you're tasked with fighting through Sony’s Japanese Headquarters as an angry CEO while the rest of the company attempts to fight back and save face. This fairly short but challenging adventure features some fantastic controls, familiar faces such as Sackboy and Parappa The Rapper, and best of all a demoscene styled chiptune soundtrack too. And for those willing to dedicate a bit of time to the game, there are additional characters to unlock for multiplayer mode which are hidden away in secret rooms.

    Released as a free download today, Super Boss Gaiden arrives as both a downloadable Super Nintendo ROM and a SNES-CD Image file. The first of these two can be played on the original hardware (via a flash cartridge) whilst those interested in the long lost prototype console can emulate the CD Image through the SNES emulator No$Cash. The two versions don't appear to show any differences, however, knowing there is yet another SNES-CD homebrew release out there already is nothing short of incredible.





    link for snes rom in first link and link for snes cd game and artwork in bottom link.

     

    snes rom

     

    http://www85.zippyshare.com/v/BZNMK3cP/file.html

     

    snes cd image and artwork

     

    http://www19.zippyshare.com/v/n8sRauwR/file.html
    • Like 1
  8. CoinOPS 8 Standalone
    by britneyspairs

    FolderArt_zpsovxaqtrv.jpg

    CoinOPS 8 Standalone Released

    The final XBOX instalments have started there release....these are refined versions that update many items

    100s of arcade games now play faster
    100s of arcade games have control, graphic and sound updates
    New Arcade Games
    New Console Games
    Added functionality
    Dragons Lair & Space Ace are now in HD and enhanced
    Amiga is now single discs and no nag screens
    Spectrum is updated
    Commodore 64 is updated
    Killer Instincts are enhanced
    Many bugs removed

    OK this has some added games in the supported list like Cross Swords 2 and others....
    This has a few bugs fixed...eg as I moved 100s of games from the .84 core to the .72 core while keeping there .84 driver to speed up heaps of games I didn't enable the skip prom missing error...this is now fixed and would effect 1 game or 2..

    Note to fix Lite you can just use the new oldcore.xbe to keep the file size down this will fix only one game that is 64 street giving you a known prom issue on boot press any key to get by....but it has a lot of fixes like more graphics, more dips....and now 60 frames a sec....



    3 link download
    http://www65.zippyshare.com/v/Z4ftRR8e/file.html
    
    http://www31.zippyshare.com/v/lBI9GpZ7/file.html
    
    http://www118.zippyshare.com/v/VtV60WR5/file.html
    • Like 1
  9.  

    Another day, another incredible 'lost' Sega Dreamcast game turns up. This time, it's the sequel to Ecco the Dolphin: Defender of the Future. Long thought to be only available to those collectors lucky enough to own a Dreamcast development kit, the unreleased Ecco II: Sentinels of the Universe has been released to the internet at large by Hidden Palace as a self-booting CDI.

    This of course means that anyone can now download it, burn the image to CD-R and play this continuaton of Ecco's adventure on a standard Dreamcast console. The game is far from complete, and this is evidenced by the lack of sound effects, music and the debug menu being visible during gameplay...but as a glimpse at what the future held for both Ecco and the Dreamcast, this really is hard to top.



    release site
    http://hiddenpalace.org/Ecco_II_Sentinels_of_the_Universe_(Feb_19,_2001_prototype)



    image type-cdi
    1 link download and mirrorlink

    link
    http://www101.zippyshare.com/v/6stkiebl/file.html

    mirrorlink
    https://1fichier.com/?72r20yny3i
  10.  

    At the turn of the 1990s an all new animated film based on the Snow White fairytale was set to hit the cinemas alongside its very own video game tie-in. Happily Ever After, as it was known, unfortunately hit all kinds of issues in production, which in turn had a knock on effect with its Nintendo NES outing. Eventually hitting the theatres in 1993, the movie was a complete flop and understandably its video game debut was somewhat lost to time - until now.

    Given the film’s later arrival it’s safe to assume that the publishers behind this upcoming tie-in were reluctant to risk releasing a game on the quickly aging Nintendo NES with new hardware just around the corner. In the end Happily Ever After was retold as a Super Nintendo game and released exclusively in North America the following year. This 16-bit platformer, however, was not created by the original Japanese team behind the Nintendo NES version, SOFEL.

    Although being featured in several magazines such as Nintendo Power in the run up to the movie’s release, the original Happily Ever After video game remained unreleased and unheard of for many gamers even today. Luckily for us though, the video game preservation blog NintendoPlayer recently posted an all new article on the game after having received a generous donation of the game’s ROM from a reader known as Sean McGee.

    While you’d expect a game based on a children’s movie to be an educational affair, Happily Ever After on the Nintendo NES is a surprisingly challenging platformer for all ages. Featuring somewhat Castlevania styled combat, nicely detailed environments and your stereotypical 8-bit soundtrack, you’d be wrong to write off this unreleased title too quickly.

    Offering a full and exclusive write up on both the Happily Ever After NES prototype and the troubles surrounding the film, NintendoPlayer have made a ROM of the cancelled game available for all to download. Capable of running on flash cartridges such as the Everdrive N8 and RetroUSB PowerPak (and of course emulators too) those interested in sampling this lost tale can finally do so.



    2593-happily-ever-after-nintendo-nes-pro

    link below.

     

    http://www83.zippyshare.com/v/vEDreMTN/file.html
    • Like 1
  11. Surreal64 CE B6.1 Beta r306
    by weinerschnitzel

    nintendo 64 emulator for original xbox.

    Rice 5.60 uses a hack to fix the menu in Zeldas. When I added the hack for the compass and beating heart, I added it as HACK_FOR_ZELDA and HACK_FOR_ZELDA_MM. Since Rice 5.60 did not already have an HACK_FOR_ZELDA_MM entry, when I added it every HACK_FOR_ZELDA hack got disabled for MM.



    link
    http://www18.zippyshare.com/v/8cTH8UMg/file.html
    • Like 1
  12. SamCoupeX v0.6
    by hcf

    SamCoupeX is an emulator of the "SAM Coupe" computer for Xbox. It is a port of the "Simcoupe" emulator.

    IMPORTANT INFO
    make sure your roms are UNZIPPED when you put them in this emulator.

    The SAM Coupe was an 8-bit computer that was first released in late 1989.
    Enjoy!

    SAMX_front.jpg

    FIVE REASONS TO PLAY SAM COUPE
    1- It has the best version of the game "Manic Miner"
    2- It was one of the most powerful 8-bit machines.
    3- It was the spiritual successor of our beloved ZX Spectrum.
    4- It is a system that was never emulated in Xbox until now.
    5- Did I mention the GREAT "Manic Miner" game?

    HOW TO LAUNCH GAMES
    Games must be copied UNCOMPRESSED in the "roms" folder. Then, simply run the emulator and select the desired game in the rom list with the "A" button. And that's all!

    The emulator will automatically mount that game in the floppy unit and reset the virtual SAM Coupe for you, and the game will start.

    KNOWN LIMITATIONS
    This first release of the emulator has still some limitations, that will be hopefully fixed in later versions:

    * There is a small bug in the controls, and this makes a few games work bad ("Mr Pac" or "Prince of Persia" are a couple of examples).

    * Mouse is not emulated yet

    * Games with multiple floppy disks won't work, and the second floppy unit is not emulated.

    * HD video modes have not been developed (of course you can play the emulator in any TV, but this emulator still doesn't take advantage of better TVs).

    * And probably many more things...

    controls
    Although the SAM Coupe is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse is not still emulated.

    Here is the default mapping of the buttons (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings):

    A button: ENTER key
    B button: ESC key
    X button: SPACE key
    Y button: It is mapped to the "0" key.

    As far as the D-pad is related, we have several configurations available: mapped to the keypad, mapped to the numpad, mapped to the OPQA keys, and mapped to everything. By default, the D-pad is mapped to "everything"; that means that if you press for example RIGHT in your d-pad, it would be the same than pressing both the numpad, the keypad and the P key in the original simcoupe emulator. This is an easy way to make the default configuration useful for a wide range of games.

    The D-pad mapping can be changed in the Main Menu too, under the "Redefine Keys" section.


    LEFT and RIGHT THUMBSTICKS: If you press them simmultaneously, you will enter into the typing mode, to be able to press any key.

    START: Opens the Main Menu (see "Main Menu" section for more info)

    Typing Mode
    If you need to type some text, or press a key that is not mapped in the normal controls, press LEFT TRIGGER and RIGHT TRIGGER at the same time, and you will enter into "Typing Mode". A virtual Keyboard will appear, and now you can type whatever you want (press with the A button in the keys that you want to type). Exit from the Typing Mode with the B button.

    main menu
    You can open the main menu during the gameplay by pressing START. You can navigate by the menu with the D-pad, select/change options with the A button, and cancel with the B button. These are the options of the main menu:

    * Resume: It returns to the gameplay

    * Reset: It resets the SAM Coupe emulator

    * Redefine keys: You can redefine the keys mapped to the buttons A, B, X and Y, and also the D-pad.

    If you select a button that you want to redefine, then a virtual keyboard will be displayed, and you can select a new key to map to that button of the joypad.

    If you click in the D-pad line, you can toggle between the mapping of the D-pad. It can be mapped to NUMPAD, KEYPAD, OPQA (LEFT=O, RIGHT=P, UP=Q, DOWN=A) or all those options together. The default option ("All") means that if you press the pad, there will be presses of all those mappings at the same time.

    * Save config as INI file: If you select this option, the emulator will save a config "INI" file in the "cfg" folder (a "cfg" folder is needed!) with all your settings related to key mapping. Next times that you start this game, the emulator will automatically select your saved settings.

    FAQ
    Q: How can I launch games with multiple floppy disk images?
    A: At the moment it is not possible. This will be hopefully fixed in the future.

    Q: Can this emulator play ZX Spectrum games?
    A: No, it won't work. This emulator is intended as a SAM Coupe emulator, so if you want to play ZX Spectrum games, you will need to use other emulator.


    more info

    I have included in the emulator (inside of the "roms" folder) two games: "Manic Miner", and a compilation of games. This compilation includes another modified version of "Manic Miner" (even better in my opinion) in which you can select at the begining 3 different sets of stages (pressing 1, 2 or 3). Besides, the compilation includes another interesting Snake-like puzzle game.


    EDIT: There is an error in the README.TXT: if we want to enter "Typing mode" to type any key, we need to press simmultaneously both TRIGGERS (the Readme says "both analog sticks"). I have fixed this in the description above of this thread, but the README.TXT file included in the emulator is wrong in this point.


    Unfortunately, there is another wrong sentence in the README, that says this: "LEFT and RIGHT ANALOG STICKS: If you press them simmultaneously, you will enter into the typing mode, to be able to press any key". "Triggers" is the right word there.


    1 link download and mirrorlinks

    link

    http://www59.zippyshare.com/v/XyBHDALH/file.html

    mirrorlink

    http://www.gamefront.com/files/25597606/SAMX_v0.6.zip

    mirrorlink

    https://1fichier.com/?cfa89kn9aj
  13.  

    When it comes to prototypes and cancelled releases, we’re often familiar with what’s waiting to be discovered thanks to the various reveals and previews shown in magazines beforehand. So once an unknown, unidentified and nameless Neo Geo fighting game turned up at auction, it’s safe to say the retro gaming community was left in awe.

    Sharing a selection of screenshots and video footage of this incredible find, Neo-Geo forums member NeoTurfMasta couldn’t believe what he stumbled upon. Costing ¥‎69,887 on Yahoo Auctions Japan (approximately £457), the prototype/development board unfortunately arrived in a non-working state upon arrival. Unlike traditional prototype cartridges with rewritable chips soldered on to the board, this one used its very own flash memory cards which could be slotted in and out during development. After a bit of tinkering around and archival work, what was left of the unknown release finally booted up.

    With no title screen present in the game and what appears to be no identifying information left at all, it’s yet to be known who made the game or what it was called. To help with the hunt NeoTurfMasta has generously sent the ROMs over to the MAME development team. The hope here is that the gurus behind the arcade emulator will be able to get the dumped data working and out there for all to experience.

    In the meantime, NeoTurfMasta also decided to present the game to the public at the Midwest Gaming Classic event which took place this weekend. Despite plenty of retro gamers battling it out on the prototype, we’re still none the wiser as to what this game actually is.



    link to news threads.

    http://www.neo-geo.com/forums/showthread.php?265573-Lost-Neo-Geo-Prototype-FOUND-REVEALED-amp-RELEASED&src=rc&lng=eng

    http://www.retrocollect.com/News/unreleased-a-unknown-nameless-neo-geo-fighting-game-prototype-found.html
  14. Surreal64CE B6.1 Beta4
    by weinerschnitzel

    nintendo 64 emulator for original xbox.

    Dpad to analog mappings are mapped to strong presses instead of increasing input.
    1964audio now mutes when paused.
    More WIP work on AziAudio, nothing to see here yet

    The TODO list leaves:
    Return RSP audio setting
    Backport AIO's fixes to old AziAudio
    Fix issue with AziAudio 0.7 not initializing DirectSound


    I did a lot of work on SaveStates since B6.0, but I don't quite feel they are perfect. There are instances where a save may not go through depending on where you are in the game. For example I cant always get a good save during the intro of Zelda OoT with 1964x11. I can't always reproduce it though.



    1 link download and miirrorlink

    link
    http://www109.zippyshare.com/v/wQUROr3E/file.html

    mirrorlink
    http://www.gamefront.com/files/25572279/Surreal64CE_B6.1_Beta4.7z
    • Like 1
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