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fumanchu

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Posts posted by fumanchu

  1. Picodrive1.91_build_26.08.2017
    by robson-alcantara

    Sega Megadrive / Genesis / Sega CD / Mega CD / 32X et Sega Master System emulator for psp.

    - Fixed bug in clock time
    - Better support for suspension and wakeup (still having problems for sega cd games)
    - Changelog file included in pack
    - Gamma and black level options re-added

     

    link

     

    http://www118.zippyshare.com/v/vQ8QLVIt/file.html
  2. Teenage Mutant Ninja Turtles: The Arcade Game for the original xbox.
    ripped from tmnt 2 battle nexus for the original xbox.
    this will launch straight from your dashboard.

    DO NOT launch this game from xbox media centre as it will not work correctly,launch it from any other dashboard.

    tmntarcade.jpg

    link

    http://www67.zippyshare.com/v/xvPso5hh/file.html
    • Like 1
  3. NeoGensPlusGX v1b08
    by madmab

    Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator
    Cores - Gens (Neogenesis), Genesis Plus GX, and possibly Meka.

    NeoGensPlusGX v1b08 - A multicore emu. Madmab Edition.
    Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator
    Cores - Gens (Neogenesis), Genesis Plus GX, and possibly Meka.

    * Updated to madmab edition interface CFv1b30. See "Interface Changelog.txt"

    * Returned to the original size for software filter temp buffers. The reduced size was causing issues with some filters and rewind.

    **************************
    * Genesis Plus GX v1.13b *
    **************************

    * Fixed an issue where changing the software filter in-game would cause a crash (Neogenplus GX core only)

    **********************
    * Neogenesis v25.19b *
    **********************

    * Version bump because of change to the software filter temp buffer sizes and madmab edition interface version.

    ***************
    * Known Issue *
    ***************

    * If you run a Sega CD game and then run a game with 68000 overclock set to "Yes" (Zero Wing) the game will freeze for brief periods of time (enough to drop the framerate to 20fps).



    link
    http://www3.zippyshare.com/v/b97Wyd49/file.html
    • Like 1
  4. X68000X X68000 Emulator port for Xbox v6b04

    Updated to madmab edition interface CFv1b24.

    * Modified drive loading code so that it is smarter about finding the images if they were moved to a different location from when the configuration save was made. Useful if you are using someone else's saves (like Bigby's save configurations) or you moved your files.

     

    link

     

    http://www38.zippyshare.com/v/vLPYzsdc/file.html
    • Like 1
  5. download for MednafenX-PCE v6b15 + Full PC Engine CD Romset + Romset.
    newest version of emulator is included.

    link for emulator

    http://www17.zippyshare.com/v/YnrgmU8n/file.html

    link for pc engine and supergraphx romset
    http://www114.zippyshare.com/v/b1CARYe4/file.html

    link for full pc engine cd romset.(just click on download as zip to get the full file)
    https://mega.nz/#F!FOoHwCBD!Sg2Ca-aXvC5gy35sfFO6Gg
    • Like 1
  6.  

    NeoGensPlusGX v1b07 - A multicore emu. Madmab Edition. A XtecuterX73 and Madmab collaboration.
    Emulates - Sega Genesis/Megadrive, 32X, SegaCD/MegaCD, Sega Master System, Game Gear, SG-1000, SC-3000, SF-7000, MK3 Emulator
    Cores - Gens (Neogenesis), Genesis Plus GX, and possibly Meka.



    * Updated to madmab edition interface CFv1b27. See "Interface Changelog.txt"

    * Fixed up detection of redump.org images some more (grrrr).

    * Game SFX volume is no longer saved with non CD game configurations for both cores.

    * Some tweaks to the allocation/deallocation of various things to help allieve some memory issues (and crashes) for those using the PM3 skin. I personally recommend dumping the PM3 skin, it is a memory hog.

    **************************
    * Genesis Plus GX v1.12b *
    **************************

    * Core updated to all changes up to 06/30/17. See below changelog.

    [Core]

    * When copying backward, use memmove instead of memcpy.

    [Core/CPU]

    * improved 68k auto-vectored interrupts acknowledge cycle timings accuracy (fixes background color corruption in Bubsy).

    * fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew).

    * fixed 68k cycle counter Power-ON value (verified on real hardware).

    * fixed 68k undocumented behaviors for ABCD/SBCD/NBCD instructions (thanks to flamewing for his test ROM).

    * minor optimization to 68k read/write handlers

    * removed stack access optimizations to prevent unintentional (or intentional) ROM corruption

    [Core/IO]

    * improved XE-1AP controller emulation.

    * improved control pad emulation (verified on real hardware).

    * fixed 4 Way-Play adapter compatibility mode (fixes multitape detection in CD games).

    [Core/Sound]

    * improved PSG accuracy (fixes high-frequency aliasing noises in Captain Silver, Kenseiden, Phantasy Star & many other SMS games, thanks to Enik for the help).

    * optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea).

    * rewrote PSG core from scratch & replaced deprecated "PSG boost noise" option with optional Hiqh Quality PSG resampling.

    * improved accuracy of SN76489 core.

    * fixed YM2612 LFO PM implementation (block & keyscale code should not be modifiedby LFO).

    * fixed Timer B overflow handling.

    * minor YM2612 optimization.

    * fixed PSG power-on latched register (verified on VA4 MD1 hardware)

    [Core/VDP]

    * confirmed register $0A default state on reset.

    * fixed spurious 8K-16K VRAM switching when reloading SG-1000 context + minor optimizations.

    * fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo).

    * fixed issues caused by screen width change during active display (Golden Axe 3 intro, Ultraverse Prime).

    * improved VDP status timing accuracy.

    * fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy).

    * disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled).

    * fixed first frame VINT occurrence.

    * improved FIFO emulation accuracy

    * improved DMA timing accuracy during blanking (verified on real hardware by Mask of Destiny)

    [Core/CD]

    * minor changes to CDD status codes.

    * fixed AUDIO tracks length calculation when using separated files (WAV/OGG/BIN) with INDEX pause defined in CUE file.

    * fixed bootable cartridge (mode-1) corrupting loaded CD BIOS.

    * increased CD dive latency (fixes Earnest Evens).

    * improved PAL Mega CD timing accuracy.

    * CD struct area should only be touched when emulated since it's shared with large ROM (> 8MB) buffer area.

    * improved CDD "play" command accuracy (fixes "Snatcher" Act 2 starting cutscene).

    * CD timings should be initialized during CD hardware initialization (fixes broken Mode 1 support).

    * fixed access to Sub-CPU "read-only" communication registers (fixes Round 5 Boss freeze in Streets of Rage / Sega Classics Arcade Collection).

    * fixed WAV file detection to support files generated by Audacity/FFmpeg/libavformat with RIFF header metadata chunks.

    [Core/MD]

    * fixed regression introduced with first version of SF-001 mapper.

    * improved I2C EEPROM boards emulation.

    * fixed large ROM (> 8MB) loading accidentally enabling CD hardware emulation.

    * fixed incorrect I2C EEPROM board detection for SRAM-patched hacks (Wonder Boy in Monster World, Megaman - The Willy Wars / Rockman Mega World).

    * Correct fix (ROM type field is actually not part of product code).

    * enable official bank-switching mapper by default (fixes Sonic VR hack).

    * improved SVP memory handlers accuracy (fixes Virtua Racing debug mode).

    * fixed SRAM initialization for Sonic 1 Remastered hack.

    * fixed SRAM header date.

    * adjusted ZRAM access wait-state delay (fixes Puyo Puyo 2 option menu exit).

    * fixed 68k read memory handler

    [Core/MS]

    * fixed 4MB ROM support.

    * improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald).

    [Core/SG-1000]

    * added support for Star Soldier & Pippols SMS Power dumps.


    **********************
    * Neogenesis v25.18b *
    **********************

    * Fixed issue where on bin/cue or Redump Sega CD games.. When pausing the game in game (start) and un-pausing the game then the music would not unpause. (examples are: Heart Of The Alien, Batman Returns, Ecco 1 and 2, Earth Worm Jim Special and Eternal Champions)

    * Fixed long standing issue where on cue/iso/mp3 Sega CD games running on a share.. When pausing the game in game (start) and un-pausing the game then the xbox would hang (stuck in a loop). This one goes waaaay back. (examples are: Heart Of The Alien, Batman Returns, Ecco 1 and 2, Earth Worm Jim Special and Eternal Champions)




    link
    http://www34.zippyshare.com/v/pyUH9KwL/file.html
    • Like 1
  7. MessoXtras v0.51
    by hcf and madmab
    port of mess for xbox.

    ROz5DtJ.png

    Emulated systems are currently Bally Astrocade, Casio PV-1000, coCo 1, 2 and 3, Emerson Arcadia 2001, Epoch Game Pocket Computer, Epoch Super Cassette Vision, Fairchild Channel F, Fujitsu FM-7, Fujitsu FM77-AV, Funtech Super A'Can, Hartung Game Master, Mattel Aquarius, Mega Duck, PC-6001, PC-6601, Philips CDi, Philips VG-5000, Sharp MZ-2500, Sharp X1, Socrates Educational Video System, Sord M5, Tatung Einstein and VTech Laser 200. Mores systems will be added in later releases.



    This is a Madmab and HCF co-production after years of work. We finally managed to port the MESS emulator to Xbox, so we finally have emulation for a lot of new systems. At the moment, we have added emulation for these ones: Bally Astrocade, Casio PV-1000, coCo 1, 2 and 3, Emerson Arcadia 2001, Epoch Game Pocket Computer, Epoch Super Cassette Vision, Fairchild Channel F, Fujitsu FM-7, Fujitsu FM77-AV, Funtech Super A'Can, Hartung Game Master, Mattel Aquarius, Mega Duck, PC-6001, PC-6601, Philips CDi, Philips VG-5000, Sharp MZ-2500, Sharp X1, Socrates Educational Video System, Sord M5, Tatung Einstein and VTech Laser 200. Mores systems will be added in later releases.

    When you launch the emulator you will see all the supported systems. Systems in green color can be usually played without keyboard, while systems in yellow color need to use a keyboard (real keyboard, or the virtual keyboard of the emulator).

    Each system has its own folder for the roms. For example, roms for the "Emerson Arcadia 2001" must be copied in the "roms/arcadia" folder. Please don't change the structure of the directories.

    There are generic controls, and specific controls for each system. Both can be configured. The most important keys are the A and WHITE buttons (they are normally used to Start a game and/or Action button), the START button (Main Menu) and the BACK button (exit/cancel). Pressing both triggers simultaneously activates the "Fast forward" (used to make load times shorter in some systems), and moving the right analog stick displays the virtual keyboard. Enjoy!

    how to run it
    The emulator works easily: simply launch the "default.xbe" and select the desired console/computer that you want to emulate. After that, you will see all the games for that system, and you can select the one that you want to play. If the emulator displays a message telling "press OK", simply move to left and right the left analog stick, and the game will begin.

    In the list of systems, you will see that some of them are green, and other systems are yellow. Yellow systems usually need a keyboard to play many games (you can use the Virtual Keyboard if you don't have a real keyboard plugged on your Xbox). Green systems should be easily controlled with a joypad.

    where to put the roms
    You must not change the directory structure, and you only need to know that there is an important folder named "roms". Inside of that folder, there is a subfolder for each system. For example, "roms/scv" is the folder for the "Super Cassette Vision", and "roms/cdimono1" is the folder for the Philips CDi. Do not change the names of these folders!

    Those subfolders inside "roms" contain both the BIOS files of the systems and the ROMS (games). So, if you have a game for the "Super Cassette Vision", you have to copy it in the "roms/scv" path (more subdirectories are not supported).

    controls
    MESS have some "Generic" controls (valid for all the systems) and also some "specific" controls for each system. You can configure them in the Main menu, but we have created good configurations for almost all the supported consoles and computers.

    In almost all the systems, you will be able to control the games with the left analog stick and with the dpad. The main buttons that you will use to start a game or for "action" are the A BUTTON or the WHITE BUTTON in almost all the supported systems, and BLACK button to select game modes.

    Anyways, the "README-SYSTEMS-DETAILED.TXT" file will have information about the way to use each system.

    Some special controls that work in almost all the systems:

    * Left analog stick and dpad: Move

    * A button: In many systems, it is Start or Action

    * WHITE button: In many systems, it is Start or Action

    * BLACK button: In many systems, it is the "Select" button

    * START button: Main menu

    * BACK button: Cancel or Exit (exit from a menu, or exit from the emulator)

    * Left and Rigth triggers simmultaneously: Fast forward (boosts the emulation; it is useful to improve the loading times!)

    * Press Left analog stick: Load State (read SAVESTATES section for more info)

    * Press Right analog stick: Save state (read SAVESTATES section for more info)

    * Move right analog stick: Opens the Virtual Keyboard (read the VIRTUAL KEYBOARD section for more info)

    * Y button: It toggles the keyboard emulation mode (usually you will not need to do this).

    * Left trigger: In systems with a keyboard, it is ENTER.

    * Right trigger: In systems with a keyboard, it is SPACE.

    savestates
    Several systems support savestates. To save your state, press the right analog stick. A window will ask you to select the desired slot: press A to confirm, or BACK to cancel.

    To load your state, press the left analog stick. A window will ask you to select the desired slot: press A to confirm, or BACK to cancel.

    virtual keyboard
    If you don't have a real keyboard, you can configure the controls and map the most used keys to the buttons of your joypad... but another alternative is using the Virtual Keyboard feature. The virtual keyboard is very useful when you only need to press a key once (for example, if a game says "press S to Start") and it is not worth it to map that key to one of the joypad buttons. The virtual keyboard is also useful to type commands (for example, to load games in the computer-based systems).

    The virtual keyboard is very basic, but I hope that it can help to play a lot of games. The original Mess didn't have a virtual keyboard, and including it has been a real challenge!

    How to launch the Virtual Keyboard? If you move the right analog stick, the emulation will be paused and the virtual keyboard will appear. You can select the key or keys that you want to press, selecting them with the A button. You can even type a text, pressing the keys one after the other! If you make a mistake, you can press on the Backspace key (or press the X button) to erase the last pressed key. When you finished entering your text, press B and the virtual keyboard will disappear. The text that you typed will be "pasted" and the emulation will go on.

    If you press START while in the Virtual Keyboard, you will get access to the Hint related to the current system (read the following section for more info).


    Known bugs:
    * The virtual keyboard don't work in a few systems: Bally Astrocade, Epoch Super Cassette Vision, or Emerson Arcadia 2001.

    * The ENTER key don't work in a few computer-based systems. But this is not a problem, because it is mapped to a button of the joypad (usually the left trigger).

    * Quotes don't work in the FM-7 and FM77-AV systems, making impossible to launch TAPE games with the Virtual Keyboard. DISKs games in these systems work though.

    launching games in difficult systems
    A lot of computer-based systems need that you type a few commands to launch a game (LOAD, RUN, CLOAD...). You can see these commands in the README-SYSTEMS-DETAILED.TXT file, but they are often difficult to memorize, so I have included a hint about this in the emulator:

    Enter the Virtual keyboard (moving the right analog stick). While in the virtual keyboard, press START and that will activate the "hint". Exit the virtual keyboard (pressing B) and the emulator will display a hint about the command that you must use in the current system. The hint will disappear in a matter of seconds, unless you launch the virtual keyboard again. If you do so, you will be able to read the hint while you type the commands.

    CDI games
    MessoXtras v0.5 supports CDi games in the "old" CHD format that was used in MESS 0.140. But if you have CHD files for MESS, they are probably in the "new" CHD format (not supported).

    To solve this problem, in this release we have included a script named "chd_revert" developed by Madmab, to convert files from the new CHD format to the old one, that is supported in MessoXtras.

    Simply copy your "new" CHD files in the same folder than the script, and launch "chd_revert.bat". The script will create CHD images in the "old" format (supported by MessoXtras) and place them in a directyory named "v140". Simply copy these generated files in the "v140" directory over to your xbox in the "roms\cdimono1" folder, and you will be able to play them.

    FAQ
    Q: Can you add more systems?
    A: Of course. Adding more systems is easy... but learning how to use them can be a long task. If you are interested in adding a new system to MessoXtras and want to help, contact HCF. We will need anyone to learn how that system works, mainly if it is a computer and it needs some commands to be typed to load the games.

    Q: Why didn't you add support to [ANY SYSTEM THAT IS ALREADY EMULATED IN XBOX]?
    A: It is really easy to add support to Atari 2600, Gameboy, Sega Master System... Madmab and I tried to do it, but we saw that the emulation in Mess is a bit worse than in the standalone emulators. So, we think that adding already supported systems will only add confusion. Anyways, we are open to add any system if the emulation in Mess has any big advantage over the standalone existing emulators (we don't have found this case yet).

    Q: The controls (for example the Start button to open the Main Menu) sometimes don't work!
    A: You have probably pressed the Y button, that toggles the keyboard emulation mode. When you do it, some of the main commands don't work. Press Y button again to go back to the main emulation mode.

    Q: How does the "Philips CDi" emulation work?
    A: Surprisingly, it runs at very good speed. At first it worked like a snail, but we did a very effective optimization and now it runs at full speed in Xbox. Some games don't work because some video modules of the CDi are not emulated, but a lot of the most famous games run very well.

    Q: How can I build valid CDi roms?
    A: MessoXtras v0.5 supports CDi games in the old CHD format that was used in MESS 0.140. If you have CHD files for MESS, they are probably in the NEW CHD format. in the emulator there is a folder "chd_revert" with an script developed by Madmab, to convert files from the new CHD format to the old one, that is supported in MessoXtras.

    Q: Parts of the top, bottom, left or right ofthe screen are cut off.
    A: You can adjust the screen size by pressing Start button to bring up the menu. Then select "Slider Controls". Decrease "Screen Vert Stretch" to affect top/bottom and "Screen Horiz Stretch" for right/left.






    link
    http://www111.zippyshare.com/v/hO817qat/file.html
    • Like 1
  8. SNES9XBox Super Nintendo Emulator for XBox v6b07
    by madmab

    ------------------------------------------------
    SNES9XBox Super Nintendo Emulator for XBox v6b07
    ------------------------------------------------

    * All cores updated to madmab edition interface CFv1b28. See "Interface Changelog.txt"

    * Fixed some of the odd looking text in cut scenes for the game Hook.

    * Right mouse button was not operable in all cores... Fixed.

    * Lightgun secondary fire and Justifier zapper clear got foobared when I modified the controller sequence. Fixed. Note: 1.43 core does not display a cursor.. so using the left analog as a lightgun is rather difficult.

    * New game configuration option. "Disable Hi-Res? Yes/No". Defaults to yes. This helps improve speed in games that uses the SNES hi-res mode (Jurassic Ppark and Super Bases Loaded 1 & 3). However it can make text unreadable in some games.

    * Rewind code is now working for the 1.51 and 1.53 cores. Due to too much slow down. Rewind is disabled for chip games.

    * Implemented several speed hacks from the retroarch core (applies to 1.53 and 1.51). Some of them provide noticeable speed improvements others I'm not sure (maybe in certain parts of games). Here is a small list..

    - Mosaic Hack ( Romancing Saga 3 only )

    - Speed hacks ( 1.53 core only. Star Fox and variants, Vortex, Super Street Fighter II, FF 6 & 3, Chrono Trigger ). There is one for Super Mario World as well, although I don't remember that game having speed issues. Star Fox gets a pretty good speed bump that makes it almost full speed. Try this with the new frameskip option below.

    - Subscreen hacks ( Many games.. I'm unsure if this benefits yet. Secret Of Mana gets a nice little speed boost )

    - coldata_update_screen whatever that is ( TMNT Tour Fighters, K.I., Jikkyou Oshaberi Parodius )

    - clipping hack ( FF 6 and 3 only )

    * Implemented a special kind of frameskip option (1.53 core only) which is different from a traditional frameskip. It is in the game configuration options as "Frameskip - Skip Every xx Frames". This causes the emulator to skip 1 frame for every xx frames (Try every 2 frames for Bio-Metal, 1 for Yoshi's Island, 10 for Super Mario RPG). Allowable range 0 to 10.

    * The FPS display on 1.43 and 1.52 were not very useful. So I enabled the default x-port FPS display for these cores.

    * New 1.53 APU core. This one also has a new sound core modified by byu that is supposedly more accurate. But I could not tell you how. This accuracy comes with a price, however and slows down the SNES emulation even more. This should not affect performance on xboxes with faster processsors (trusty) which this build is intended for anyways.

    * New 1.53 APU core has a different save state format.. It is still capable of loading older savestates. However if you create savestates with this core, don't expect them to work with the normal 1.53 core.



    link
    http://www53.zippyshare.com/v/qEXdBb8k/file.html
    • Like 2
  9. ANY2XMV

    BY SPPV

     

     

     

    ANY2XMV

    This will convert virtually any video file to XMV with full audio and no WME8 or WME9

    Use
    Put 1 (ONE) video file in the inputfiles folder and click ANY2XMV
    It will dump the audio stream, convert it to XBOX ADPCM, convert the video
    to WMV and dub the new audio while converting to XMV

    Sadly it can only do 1 at a time. Having more than 1 video file in the inputfiles folder or
    having a file named merged.xmv in the root directory will cause crashes

     

    link

     

    http://www53.zippyshare.com/v/eW6UmKAs/file.html

     

    • Like 1
  10. ZsnexBox 3.7 240P
    by SPPV

    ZsnexBOX 3.7 240P Edition

    -Added forced resolution output of 256x224 (Original SNES resolution)
    -Progressive scan with HD pack Interlaced with SD pack


    Only use this version if your a purist and want your SNES emu to look original. It will only output 256x224

    Updates by Tristan "SPPV" Gummow



    link
    http://www30.zippyshare.com/v/BNImHQIr/file.html
    • Like 1
  11. this is a reupload of v5.0a of streets of rage remake for the original xbox.

    v5.1 does not work on xbox only version 5.0a

     

    this 5.0a version has a lot of bug fixes and it works fine with the xbox port of the game.
    i have also included in the download a savegame which has everything unlocked from the start,if you wish to use it then just replace the folder called savegame or gamesave with the other folder savegame with everything unlocked.
    i take no credit for this as all i did was add the new updated 5.0a release files to the original xbox1 port.

    release site.

    http://www.bombergames.net/

    thanks to A600 for the origianl xbox1 port,bomber games and to everyone involved in the making of this great homebrew game.

    Street_of_Rage_Remake_Final_01.jpg


    release info

    1. Changed command Alt+X to F12, as it was easy to press this combination by mistake using a keyboard.
    2. Bug fix : Yamato temple has no music in the battle mode.
    3. Bug fix : Graphic option positioning when vsync is enabled.
    4. Game-breaker fix : Sor1 Stage 4, call police when the area is covered by holes makes the enemies dance Michael Jackson permanently.
    5. The flames generated by police special cant enter walls or holes now.
    6. Improved Max 3 stars move, now it's easier to connect the first combo with the throw move.
    7. Sor2 Stage 1, Improved police car intro : strange jumps like Max or some secret characters.
    8. Game-breaker fix: Camera freeze using Sor3 type camera combined with certain characters (Blaze + Shiva) in Yamato temple, construction site or stages with auto-camera movement.
    9. Some chars can do specials with Kunais and metal bars now.
    10. Z priority of sniper cursor fixed.
    11. You cant walk anymore on the manholes that Donovan leaves (Sor2 stage1).
    12. If you are banned from the store all the cheats are disabled.
    13. Some graphic glitch calling Super specials (Alternate police) when camera is moving.
    14. Game-breaker fix : Sor1 Stage 8, use the cheat of unlimited lives on the Mr.X fight : Player vs Player makes the battle infinite.
    15. Game-breaker fix : Sor1 Stage 8, unable to walk if you hold a player with roll and run option disabled on the right timing (just before they break the door).
    16. Added sound to rolling barrels in the construction site.
    17. Bug fix : Corrupted Blaze sprites, if you steal stuff from the store and she follows you in the game.
    18. Difficulty modes tweaked :
    - Easy, Normal, Hard toned down, especially the difficulty in the last stages.
    - Less speed on X,Y axis for all the difficulty levels (very hard and mania not included).
    19. Seeker less annoying.
    20. Bike & Jetski tweaked
    - Some enemies removed
    - Less damage from obstacles
    - Some enemy lifebars reduced
    - More damage from character attacks (punch)
    21. Game-breaker fix : If you get an alternate route and the camera movement generates a new enemy wave the character will get stuck permanently.
    22. Bug fix : Time wont reset on remake death type.
    23. Bug-fix : Character can lose the position of a platform on the top of the train (wind floor issue).
    24. Bug-fix : Interrupt boomerang intro (Antonio) with a police call causes a stage jump.
    25. Cosmetic bug : Helicopter chain explosions will wait until characters neutral stance.
    26. Exploit : Vaulting system had a bug on the 2nd vault causing 1 second of invecible character frames.
    27. Exploit : Rudra F+A had no life decrease on "only time meter" (sor2 gameplay).
    28. Elle character tweak : Increased damage and speed of main combo, grab, and a few other tweaks.
    29. Exploit : Shiva sor2 can do infinite combo with pause delay in sor3 mode.
    30. Invincible F+A for Sor3 characters added.
    31. Sormaker Bug-fix : mod list with more than 5 elements had issues when changing to the next page depending on the position of the cursor.
    32. Cosmetic bug : Police helicopter had Z priority glitches in some stage layers.
    33. Game-breaker fix : You can cancel a Roo police call by calling it with 2player at the same time, freezing the game.
    34. Adam character tweak : Increased speed of uppercut move (easier to hit enemies and avoid combo-breakers from bosses).
    35. Bug-fix : Camera waits if the character reaches the top limit of a stage after a camera lock in sor3 type camera mode.
    36. Cosmetic bug : Z priority of some enemies on intros.
    37. Sormaker cosmetic bug : Layers can be displayed over the OSD if the Z priority is set to -250.
    38. Some standing enemy fixes when waiting for a character to arrive.
    39. AI tweak : Enemies will spend less time off screen.
    40. AI tweak : Souther will care less to avoid characters.
    41. Gameplay tweak : F+A now has priority over frontal attacks from enemies.
    42. Gameplay tweak : Weapon specials and FF+B now have priority over frontal enemy attacks until the attack hit is not performed.
    43. Gameplay tweak : Now you can perform F+A while you are being hit.
    44. Cosmetic bug : Behaviour of Jack fixed when no characters on screen.
    45. Cosmetic bug : in battle mode if the timer runs out and you are grabbing the other character, the game will wait until stance animation.
    46. Bug-fix : You can hit Vehelits before he is even displayed by using Super specials (Rudra, Elle, etc).
    47. AI tweak : Abadede performs his defensive special less frequently.
    48. Gameplay tweak : Control input improved regarding running in the opposite direction you are facing.
    49. Cosmetic bug : If you press right on sor3 style jump while the character is jumping in the door entrance (Sor2 stage1-1) it can cause a wrong entrance.
    50. Bug-fix : Knife, Kunai and Bottle have no damage using Elle.
    51. Jet exploit : He will stand out of the screen permanently if you face the right side on a certain point of the screen giving us a chance to fight without him.
    52. Cosmetic bug : Portrait glitch by selecting and deselecting the same character for both players on the select screen without sor1/2 switch unlocked.
    53. Exploit : Steal things free of charge by using Alt+X.
    54. Game-breaker fix : Staying on the edge of the Sor1 elevator when the stage is cleared can render the character unable to walk to the next point.
    55. The stage with trap rooms now has only 2 possible different combinations. (Previously there were 6. It is now easier to find the required items.)
    56. Exploit : You can enter bonus the room several times and earn more money than on other routes.
    57. Shiva character tweak : he can throw fat guys now.
    58. Players can do a recovery fall from an Ash or MrX throw.
    59. CPU friend fixes :
    - Now it will not select another character, palette or version when it dies and continues.
    - Now will follow you without being on the top areas of a screen.
    - Now will not skip player attacks if damage between players is off.
    - Now will not pick up the police car item on the Prologue stage.
    - Fixes on rooftop stage.
    60. AI tweak : Enemies are more agressive on difficult settings.
    61. AI tweak : Better movement and behaviour when enemies are surrounded by walls.
    62. Walls and bomb control panel now give you points.
    63. Cosmetic bug-fix: You can't move to the next stage if you are using a machine gun with the infinite ammo cheat enabled.
    64. Now enemies can fall into holes by jumping back (invisible walls removed, except event mission 5).
    65. Bug-fix : A glitch can happen when a player grabs the other player and while vaulting you do special attack.
    66. Difficulty : Continues increased to 3.
    67. Cosmetic bug : Portraits on battle mode results screen are not displayed correctly if you bought extra players but not extra characters version sor1/2
    68. Fixes to text in some English cutscenes.
    69. Bug-fix : Some thrown weapons can hit the player even with damage between players turned off.
    70. Bug-fix : Some grabs can fail if the enemy was in a hit stance while you try to perform a throw.
    71. Now if the gamepad is not found the game will display a text, instead of set by default.
    72. Bug-fix : In some conditions the combo can be done without touching the other player with sor2 combo type selected.
    73. Sormaker Bug-fix : The character selected by the editor could be wrong if the order of unlocked chars was different from the original.
    74. Gamepads : Now buttons from 0 to 25 can be detected, so some pads will work now. Dpad must use standard controls instead of buttons.
    75. Control panel can appear as new even if it was broken and you return to the room again. While it is broken the pause button will not work.
    76. Bug-fix : after unlocking Events Mode, mission 8 appeared to be already completed.
    77. While using Sor1 weapon type, you would drop the knife even if you intended to get an apple.
    78. Some items will disapear when calling the police or in other situations, like the police car icon in prologue stage.
    79. Characters can have blink animations while holding an enemy if you have just thrown another one.
    80. Gameplay tweak : Easier to grab enemies now, increased grab area.
    81. Bug-fix : Duplicated weapons if you throw them at a certain spot against breakable objects.
    82. Sormaker Bug-fix : If a boss falls in a hole Stage clear fails.
    83. Sormaker cutscene tweak : Now if a portrait is set to 0 the game will not display the frame, the border and sound from a sor3 cutscene.
    84. Sormaker Bug-fix : Collision box and behaviour of the crusher improved.
    85. Sormaker Bug-fix : Exit feature "Walking to" ignores "next scene" when selected.
    86. SoR2 Shiva now performs a taunt when calling the police.
    87. Vsync is now automatically disabled if the mode is not supported by the operating system or graphic card setting.
    88. Sormaker Bug-fix : Police car intro sets 1p score points to 0.
    89. If you set miscellaneous as default or default options using Wiz, the game will get stuck at the reboot screen.
    90. Sormaker Bug-fix : Cody and Trucker cant have more than 1 lifebar.
    91. Game-breaker fix : Game stuck if you call police when you fall in a hole on your last life of a continue.
    92. Sometimes Galsia Sor3 have no shadow jumping from a container.
    93. Hours of play score can reach now 999.
    94. Sormaker crash : Set Add intro then remove the txt file will produce a game crash.
    95. Sormaker cosmetic bug-fix : No visual effects on a bike crash on sand, water, ice footsteps.
    96. Shiva sor3 voice fix.
    97. Bug-fix: A gameover on Yamato temple will bring a corrupt Press start screen.
    98. Cosmetic Bug-fix : Happy birthday on Player 2 can happen on a handheld.
    99. Sormaker Bug-fix : Now "walking to" can be combined with breakable layer intro.
    100. Sormaker Bug-fix : Free camera.
    101. Minor bug fixes.



    link
    https://1fichier.com/?m5gvcsdc8a
    • Like 2
  12. MednafenX-PCE - PCE/TG16 Emulator for XBox v6b15
    by madmab

    * Updated to madmab edition interface CFv1b21. See "Interface Changelog.txt"

    * Fixed another long standing issue where the perfect cue data was only being loaded when configuring a game. It would stay configured from that point on until selecting another game or reloading the emulator. Be sure to also read the changelog entry for v6b14 regarding perfect cue's.

    -----------------------------------------------------------------------

    MednafenX-PCE - PCE/TG16 Emulator for XBox v6b14

    * Fixed an issue with the fps counter being all wacky and not displaying correctly. (It did not affect emulation speed)

    * Fixed long standing issue where selecting "Use my selected cue file" when changing the perfect CD cue sheet was actually selecting the last entry in the perfect cue list. This was due to some weird bug with the zip code. Be sure to go back into the game and re-select ""Use my selected cue file "Use my selected cue file" to fix the issue.



    link
    http://www17.zippyshare.com/v/YnrgmU8n/file.html
    • Like 1
  13. PCSXBox - PSX Emulator for XBox v22b25
    by madmab

    PCSXBox - PSX Emulator for XBox v22b25

    Updated to madmab edition interface CFv1b21. See "Interface Changelog.txt"

    "Lock free.. like it should be!"
    "More features than you can shake a stick at!"

    * Fixed an issue where Autoconfig had a little big where when it caused a core switch some information would not get passed correctly.

    -----------------------------------------------------------------------------

    PCSXBox - PSX Emulator for XBox v22b24

    "Lock free.. like it should be!"
    "More features than you can shake a stick at!"

    * Backed out of some of the memory savings I did to compensate for the software filter fix they caused some games to lock (adidas power soccer 98).



    link
    http://www30.zippyshare.com/v/8gVoIx2I/file.html
    • Like 2
  14. EdgarX v1.0
    by hcf

    edgarx_front.png


    EdgarX is a port of the game "The Legend of Edgar" for Xbox. It is a plattform game with lots of adventure, puzzles and tons of enemies to enjoy!

    Please read the "Controls" section. It is very important if you want to know how to play this game.

    controls
    Unlike other similar games, here you will need to use different buttons for Attack, Use Object, or Action/Interact.

    The game has a good Tutorial, but don't pay attention to the keys that the Tutorial says (sometimes labeled as "unknown"). These are the correct keys in Xbox:

    A button: Attack

    B button: Jump

    X button: Block with the shield (if you have a shield!)

    Y button: Interact/Use object (for example, throw food to chicken)

    WHITE button: Inventory

    BLACK button: Activate things (levers, elevators), pull objects (boxes...)
    and pass to the next screen.

    LEFT and RIGHT triggers: Next and previous object of the inventory

    START: Main menu

    BACK: Exit

    languages
    There are 2 different executables: "default.xbe" to run the game in English, and "default-ES.xbe" to run it in Spanish.



    link
    http://www13.zippyshare.com/v/WSxA5E36/file.html
  15. Cycho Rider for pc engine cd.
    released by the blu-demon


    Cycho Rider is a caravan style mini game found in Seiya Monogatari anEarth Stories released in 1995 for the PC Engine. This is the stand alone release put out by PCE Works.

    Cycho Rider, like Force Gear, is another shooter that provides players with a bite-sized bullet hell tour de force. Originally included as a mini-game in Hudson Soft’s PC Engine RPG Seiya Monogatari: AnEarth Fantasy Stories, Cycho Rider straps players to the seat of a motorcycle hurtling through the cosmos to battle waves of enemies and massive bosses in a two-minute thrill ride.

    Though it’s short, the game still throws an impressive variety of enemies at our cosmic biker. Thankfully there are plenty of power-ups, like the ever-destructive 8-way shot, to help give you a fighting chance as you battle dozens of enemy ships at once. With the tap of a button you can also switch to a laser to deliver a powerful focused shot in exchange for the standard blast’s considerable crowd control benefits. Giant robots pushing what looks to be massive shopping carts full of ghosts will appear from time to time. Blasting these bots to bits will free these smiling specters, which you can then collect and watch your score climb into the stratosphere.

    While Cycho Rider feels like the crown jewel of all the caravan shooters in many ways with its gorgeous visuals and breakneck pace, it’s not without its faults. The most nagging problem to rear its head during my time with the game occurred when battling the game’s giant dragon boss. Switching weapons in this battle made the music suddenly stop, and it wouldn’t resume until I started a new game. Considering just how fantastic the music is, this oversight is a crying shame. Despite this nagging issue, Cycho Rider is a wild ride that you’ll certainly come back to time and time again, and the ability to choose from several different game speeds adds plenty of replay value to this high-energy shootout. This is a bin file, enjoy!


    image type-bin/cue
    link

    http://www100.zippyshare.com/v/wjhYidaJ/file.html
    • Like 2
  16. Virtual JaguarX 1.20
    by hcf

    jaguar_front.png

    This is a new release of Virtual JaguarX, the Atari Jaguar emulator for Xbox. It includes a speed hack option that makes some games run much faster and with much better audio. Now you can play at full speed and with perfect audio to some games like Bubsy, Cannon Fodder, Double Dragon V, Evolution-Dino Dudes, Soccer Kid, Worms, Pinball Fantasies, Raiden and even Zool 2 is almost perfect now. Other games like Kasumi Ninja are still not perfect, but they have improved a lot.

    Besides, this version includes another option to limit the speed of the emulator (to avoid playing faster than normal) and it supports HD resolution for the rom list now.

    NEW SCREENSHOTS FORMAT
    The rom list uses PNG format for the screenshots now (instead of the old JPG format). So, now the files in the folder "media\artwork\action" should have the PNG extension to be displayed. This emulator already contains in that folder the old screenshots renamed to PNG, and prepared to be used with low resolution.

    If your Xbox is using HD resolution, the SD screenshots will be displayed very small: you will need bigger screenshots. There is a subfolder inside the "media\artwork\action" with HD sample screenshots with a bigger size, that will be properly displayed.



    link

    http://www102.zippyshare.com/v/gwfun9RB/file.html
    • Like 2
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