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Posts posted by fumanchu
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here is a download for FULL romset for mameoxtras(10.5GB) and the newest version of mameoxtras.
thanks to donatleo for providing the romset.
link for mameoxtras v2.0http://www48.zippyshare.com/v/hgtHVSkl/file.html http://www67.zippyshare.com/v/GR17rqGD/file.html
link for full romset
https://minhateca.com.br/Donatelo007/Coisa+variadas
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Final Burn Legends v1.24
by gamezfan
new games now supportedA-Blast
Bubble Bobble (Prototype)
Captain America And The Avengers
Combat School
Crazy Balloon
Dig Dug II
Dodonpachi III
Donkey Kong (Rainbow Edition)
Double Wings
Fantasy
Fantasy Zone II (Sega System E)
Fighter's History
Flak Attack / MX-5000
Flower
Food Fight
Galaga 3 / Gaplus
Glass
Gold Medalist
Grobda
Jump Kun
In Your Face
Last KM
Mappy
Monkey Magic
Motos
Nibbler
Night Slashers
Opa-Opa (Coin it as soon as it boots)
Operation Thunderbolt (Japan Sc Version)
Operation Wolf (Japan Sc Version)
Pac & Pal
Pacman & Chomp Chomp
Performan
Phozon
Pioneer Balloon
Pit & Run
Riddle Of Pythagoras
Satan Of Saturn
Slap Shooter
Super Pac-Man
Susuke Vs Commander
Teki Paki (Test Location Version)
The Tower of Druaga
Thunder Hoop 2 : TH Strikes Back
Tokio / Scramble Formation (Official Version)
Vanguard
World Rally 2 : Twin Racing
New Games Now Supported 128mb Xboxes Only
dragon gun
games now fixed or playable
Bonze Adventure
Hyper Crash
Konami GT
Konami RF2 - Red Fighter
Risky Challenge / Gussun Oyoyo
games now with full sound and music
Donkey kong 3 (Japan)
Gauntlet
Gauntlet II
Ghox
Mario Bros
Ozma Wars
Woopee
improvements
Data East Core Update
Updated the Data East 16-bit and 32-Bit games to latest FBA code many graphical and sound
improvements for all the games including a better balance between the music and Sfx and
a fix for the music tempo / speed in some games, plus they now use the latest Deco146
protection making the Emulation of these games more or less 100% now.
Backfire!
Boogie wings
Captain America And The Avengers
Caveman Ninja - Joe N Mac
Chain Reaction / Magical Drop
Charlie Ninja
Crude Buster
Darkseal
Diet Go Go
Dragon Gun
Double Wings
Fighter's History
Funky Jet
Hangzo
Joe N Mac Returns
Mutant Fighter
Night Slashers
Nitro Ball
Partytime Gonta The Diver 2
Pocket Gal Deluxe
Osman
Robocop 2
Rohga Armor Force
Schmeiser Robo
Super Burgertime
The Cliffhanger Ed Randy
Thunder Zone
Tumble Pop
Vapor Trail
Wizard Fire
Jaleco Megasystem 1 and Konami's Contra Sound Improvements
The music in the following games now plays at the correct speed / tempo
plus i've better balanced the sound between the music and Sfx
64th Street - A Detective Story
Avenging Spirit
Big Striker
Contra
Cybattler
E.D.F. - Earth Defense Force
Hachoo!
Kick Off
Ninja Kazan
P-47 - The Phantom Fighter
Peek-a-Boo
Plus Alpha
Rod-Land
Saint Dragon
Soldam
The Astyanax
Takeda Shingen
Taito Core Improvements
The following games have all had their protection MCU's dumped and read out
and as a result the emulation in all of these can now be considered 100% in FBL
Bonze Adventure
Chack'n Pop
Guardian / Get Star
Fairy Land Story
Mega Blast
Nekketsu Kouha Kunio-kun
Onna Sansirou - Typhoon Gal
Rainbow Islands
Rainbow Islands Extra
Return Of The Invaders
Rumba Lumber
Superman
Tokio
Volfied
FBL fixes
Fixed a Service mode problem in Hangzo which made random numbers appear on the screen
Better balanced the music and Sfx in DJ Boy, and Raiga - Strato Fighter
Fixed Missing sound effects in Super Contra
Better balanced the music and Sfx in Super Contra and Thunder Cross
Better balanced the music and Sfx for Last Duel, Led Storm Rally and Madgear
Fixed Donkey Kong 3 (Japan) so the game now has full sound and music
Better balance between the Sfx and samples for Donkey Kong and Donkey Kong Jr
Sorted some incorrect dip switches in Metal Freezer this fixes the difficulty levels
Rocky5 fixed FBL's sort by favorites mode
Rocky5 set all the Neogeo games to use Unibios 2.3 by default
Rocky5 added new exit game options for users using arcade sticks
FBA fixes ported to FBL
Fixed missing background layer in Bio-ship Paladin level 2 [dink]
Fixed animated background in Universal's Space Raider [dink]
Fixed alpha blending and many sprite:tile priority issues in Nitro Ball [dink]
Fixed MSM6295 Banking in Boogie Wings [dink]
Fixed Robocop 2 Driving level and sprite offset [iq_132, dink]
Fixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger [dink]
Fixed Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
Fixed "stuck" sprites in Pitfall II on Sega System 1 hardware [dink]
Fixed music, graphics, timing and color issues in Psychic 5 [dink]
Fixed layer alignments and screensize in Ajax / Typhoon [dink]
Added alpha transparencies to Raiga Strato Fighter [iq_132]
Fixed music issues in DJ Boy [dink]
Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink]
Fixed an incorrect romloading value in alpha68k2.cpp Gold Medalist now playble [dink]
Fix color issues in Gold Medalist [iq_132]
Hook up MCU for protected version of Glass [iq_132]
Use real MCU for Nekketsu Kouha Kunio-kun, Guardian/Get Star, Fairy Land Story [barry]
Use real MCU for Tokio, Rumba Lumber, Chack'n Pop, Onna Sansirou - Typhoon Gal [barry]
Use real MCU for Return Of The Invaders [barry]
Added UPD-7810 CPU Core [iq_132]
Updates to the uPD7810 cpu core [dink, iq_132]
uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
Use 4-Way inputs for Volfied, making the game playable [dink]
Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
Port Z180 Core from MAME and create FBAlpha-style cpu interface [barry, iq_132]
Hook-up Z180 sound-cpu in GHOX [barry]
Hook-up Z180 sound-cpu in Whoopie [dink]
Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
Added watchdog device [iq_132]
Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
Fixed slow music tempo in Konami's Contra, Jaleco Megasystem 1 games, and several Data East 16-Bit games [dink]
Fixed Archery level in Konami's '88 Games [dink, Gab75]
Added sound samples to Ozma Wars [iq_132}
Add missing third button to Life Force (Japan) [dink, gamezfan]
Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
Added speedhacks for all the Deco32 games [gamezfan, dink]
Fixed several minor graphic bugs in Hangzo [dink]
Slight drawing optimization for Robocop 2 and Edrandy [dink]
Fixed some palette issues in Super Burger Time [dink]
Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
Fixed layer priority masking in Black Tiger [vbt]
Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
Emulated sound cpu and hooked up all sounds in Mario Bros [dink]
Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
Fixed Tetrise and Hang-On Jr. dips [dink]
Created a handcrafted priority prom for In Your Face so the game works (for all emulators!) [dink]
Fixed CPU decryption, graphics and sound for Risky Challenge game now playable [iq_132, dink]
Fixed end of level transitions in Bomberman World / New Atomic Punk [dink]
Fixed incorrect screen size in Match It II / Shinsen II [dink]
Analog input improvement for Hyper Crash, Konami GT and RF2 [dink]
Added SN76477 and SNK6502 soundcores [dink]
Added soundcore for Flower [dink]
Fixed player 3 / player 4 inputs in Bucky O' Hare and Wild West Cowboys O Moomesa [dink]
new drivers ported from FBA
Added driver for Mappy, Dig Dug II, Super Pacman, Pac & Pal, Grobda and The Tower of Druaga [iq_132, dink]
Added driver for Double Wings on Data East 16-bit Hardware [iq_132]
Added driver for Gaplus / Galaga 3 [iq_132]
Added driver for Pit n Run and Jump Kun [iq_132]
Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
Added driver for Glass by OMK/Gaelco [iq_132]
Added driver for World Rally 2 [iq_132]
Added driver for Captain America, Fighter's History, Night Slashers, and Dragon Gun on Deco 32 hardware [iq_132, dink]
Added driver for Flower [iq_132]
Added driver for Atari's Food Fight [iq_132, dink]
Added driver for Combat School by Konami [iq_132]
Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on SNK6502 hardware [iq_132, dink]
Added driver for Crazy Balloon [iq_132, dink]
Added driver for Flak Attack / MX5000 by Konami [iq_132, dink]
Added driver for Nintendo's Monkey Magic [iq_132]
New Game Additions / Updates To Existing Drivers Ported From FBA
Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132]
Added Bubble Bobble (prototype on Tokio hardware) [barry]
Added In Your Face to the Jaleco Mega System 1 driver [iq_132]
Added A-Blast to the seta2 driver [gamezfan]
Added Dodonpachi III to the pgm driver [gamezfan]
Added SC versions of Op Wolf and Op Thunderbolt to taito misc driver [gamezfan]
Added the test location version of Teki Paki [gamezfan]
Added Last KM to the gaelco driver [iq_132]
Added Fantasy Zone 2 and Opa-Opa (Needs coined on boot) to System E driver [dink]
Added Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
Created New Marquees For....
Asterix
Bioship Paladin
Capcom Bowling
Captain America And The Avengers
Combat School
Crazy Balloon
Double Wings
Fantasy
Fighter's History
Flower
Food Fight
Galaga 3
Gaplus
Glass
Hang-On Jr
In Your Face
Juno First
Led Storm Rally 2011
Mappy
MX-5000
Nibbler
Night Slashers
Opa-Opa
Pac & Pal
Pacman & Chomp Chomp
Pooyan
Super Pac-Man
TH Strikes Back
Twin Eagle
Vanguard
World Rally 2 : Twin Racing
added new samples for
Fantasy
Galaga 3 / Gaplus
Monkey Magic
Sasuke Vs Commander
Vanguard
NOTES
This is NOT an upgrade install and a clean installation is highly recommended if you
simply try to copy the files over an earlier version you will most likely experience problems
only report issues if you are running a clean install dat files are provided in the tools folder
to help you create a full working Romset.
A good point from the original author is well worth repeating RELEASE THE SOURCE! don't
take mine or anyone else's work and not release the source everyone should get to benefit
and future developers should be able to improve the code whenever current development stops.
linkhttps://www86.zippyshare.com/v/lmctLAMu/file.html
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RetroArch 1.7.3
released for original xbox.
homesitehttps://www.libretro.com/
linkhttps://www96.zippyshare.com/v/mma57VWa/file.html
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zaku for the atari lynx,full romdump.
side scrolling shmup.
linkhttps://www79.zippyshare.com/v/Vhfea8Wq/file.html
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RetroArch 1.7.2 for the original xbox released.
some new cores have been added to the xbox release,also there is more information to read about at the main retroarch site to do with this release.
official sitehttps://www.libretro.com/
linkhttps://www26.zippyshare.com/v/IfcPdebr/file.html
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here is a downlaod for screenshots for mame 72 on either xbox or xbox 360.
thanks to zinzin64 for these.
you can also use these screenshots on mameoxtras.
linkhttp://www20.zippyshare.com/v/8Ddzyvbv/file.html http://www97.zippyshare.com/v/XFoImZg8/file.html
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here is a downlaod for screenshots for mame 72 on either xbox or xbox 360.
thanks to zinzin64 for these.
you can also use these screenshots on mameoxtras.
linkhttp://www20.zippyshare.com/v/8Ddzyvbv/file.html http://www97.zippyshare.com/v/XFoImZg8/file.html
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hello. i need permision for acces to googledrive for download the marquees please!!
get the marquees here.
http://www.1emulation.com/forums/topic/35867-final-burn-legends-marquees/
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no they use different sets.
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i dont have this anymore.
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as long as you have screenshots,you click on the white button on your controller several times iirc.
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MAME72_Release6_2018
An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.
new update by Gamezfan.
compiled by Traace
Sourcecode included in download.
Primal Rage (now working and playable with sound,only the version 2.0 rom is working,so use that one)
Tmek (now working)
added an alternative cheat file as some games do not have cheats with the cheat file usually included with this release.
games like battle garegga,night slashers.....do not have cheats.
i have put the new cheat.dat file in a folder called "alternative cheat dat file" in the general folder.
just change around the cheat.dat files if you want to use the new cheat file.
linkhttp://www6.zippyshare.com/v/07qO2Vt8/file.html
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Vice64X Commodore 64 Emulator port for XBox v11
by madmabI went ahead and did a version bump. Three changes in this release are enough to signify one and it's about time anyways!
Thanks to Rooftop we now have support and fixes for the following! Say "Thank You Rooftop"!
* Easyflash cart support now added. There is currently no write support (only works for bank switching). But this will allow you now to play those Easy Flash games that are out there.
* Gmod2 cart support now added. So now you can play those Gmod2 games that are out there on the good 'ol xbox!
* Fixed some mixup in the original core source code that caused problems with the action replay cart and atomic replay cart. It should be working correctly now.
* Added "Cart Reset" to the mappable controls. Useful for cartridge game compilations. The only downside is that it's at the bottom of the emulator definition list.
* Due to too much weirdness with xbox "emulated" refresh rates I've removed the "Always Use Xbox Video Refresh Rate" option and am disabling setting of the "emulated" refresh rate in all emulators.
Don't worry scrolling should be fine when running C64 PAL games on an NTSC video mode.
linkhttp://www50.zippyshare.com/v/1vVbCFmX/file.html
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Thanks Bro!!! Can you tell me how to see the snapshots in full list?
snaphots,do you mean screenshots?
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Donkey kong 3: the great counterattack
new rom release for the sharp X1 computer.
RELEASE SITEhttps://medium.com/@famicomical/dumping-donkey-kong-3-dai-gyakushuu-2d86a2c366b4
Back in the '80s and the '90s, Nintendo worked with third-party developer Hudson Soft to bring many of its NES and arcade titles to Japanese personal computers. Most of these ROMS have made their way to the West over the years, but one has remained locked away. That game is Donkey Kong 3: The Great Counterattack and it's now available for anyone to play.
Donkey Kong 3: Daigyakushuu was originally released in 1984, but wasn't until an intrepid group of gamers recently pooled their money and bought a rare copy from a Yahoo Auction for $415 that the retro dream became a reality. Bound to a magnetic disk, this Sharp X1 version was carefully extracted and the result is an incarnation of the game with some rather strange changes to the original Donkey Kong 3.
The original version of DK3 saw hero Stanley climbing tiers in a series of greenhouses while DK leered from above on some vines. In the Japanese PC version, the giant ape floats down with some balloons while Stanley toddles about on a single platform. Not as exciting as the original, but a piece of Nintendo history nonetheless.
linkmoz-extension://f8cd5976-9d8c-4347-8c5c-6a4f1f85f683/mega/secure.html#fm/SyYjzRKZ
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quote by teabagme2
Dorke and Ymp is an unreleased Super Nintendo game developed back in the early 1990's by a Swedish company called Norse. The game was developed with unlicensed tools made by the game programmers. Unfortunately it failed to acquire a publisher and was never released. Piko Interactive found the original programmer, composer, and artist, and acquired the source code of about 50% of the game and is now complete.
These are the new features and updates done to the game:
• Over 100 bugs and crashes fixed!
• Added a whole new world and levels (Volcano)
• Added menu, cutscenes and ending.
• Implemented password save system
• Designed, developed and implemented four boss fights, according to the original game story.
• Organized the pieces of the game to be made playable with proper continuity
linkhttp://www44.zippyshare.com/v/1b5ijyMx/file.html
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RetroArch-XBOX-1.7.1
sitehttps://www.libretro.com/
People always keep insisting that us supporting ancient compilers like Microsoft Visual Studio 2003 is pointless. Well, in this case it allowed for the long-dormant RetroArch Xbox OG version to be resurrected rather effortlessly. And we were able to write a Direct3D 8 video driver as well which works for both PC as well as Xbox OG.
The Xbox OG port is now more in lock-step with official mainline than ever. It no longer uses some proprietary hokey menu system but it just uses RGUI as the default. I could have included XMB as well, but we still have some work left to do in terms of making sure we can render text with Direct3D8 instead of relying on D3DX, and there were still some texture-related UV issues, so that factored into our decision to only go with RGUI for now.
Right out of the gate, there are 21 cores available for the Xbox version, far more than in any other time period of its lifecycle.
Other noteworthy features – it now supports overlays.
linkhttp://www9.zippyshare.com/v/GF2dzhXe/file.html
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try launching it from a different dashboard as it wont launch from xbox media centre.
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MAME72_Release5_2018
An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.
new update by Gamezfan.
Sourcecode included in download.
Namco System 1 Driver Games Now Playable
Bakutotsu Kijuutei / Baraduke 2
Berabow Man
Blast Off
Blazer
Dangerous Seed
Dragon Spirit
Face Off
Galaga '88
Marchen Maze / Alice In Wonderland
Pac-Mania
Pistol Daimyo no Bouken / Quest of Pistol Daimyo
Puzzle Club
Quester
Quester (Special Edition)
Rompers
Souko Ban Deluxe / Boxy Boy
Splatterhouse
Tank Force
World Court
World Stadium
World Stadium '89
World Stadium '90
Yokai Douchuuki / Shadowland
linkhttp://www2.zippyshare.com/v/crlHpPzz/file.html
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that is a driver error,remember mame 72 is an older version of mame.
this was fixed in a later version of mame,there was another port of mame for xbox 360 based off mame0.112.
give it a try if you wish as most of the roms in my downlaod works with this emulator.
link for mame360.
http://www56.zippyshare.com/v/f4AZl7Kp/file.html
basic controls.
to exit a game hold both left and right trigger buttons and click down on the right thumb stick.
to bring up in game options hold both left and right triggers and hit the A button.
to pause a game click down on right thumb stick.
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more roms
truxton
hellfire
outzone
king of fighters 95
king of fighters 98
bonks adventure
osman/cannon dancer
link
http://www9.zippyshare.com/v/X6D2mHUj/file.html
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more roms
truxton
hellfire
outzone
king of fighters 95
king of fighters 98
bonks adventure
osman/cannon dancer
link
http://www9.zippyshare.com/v/X6D2mHUj/file.html
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more games
salamander 2
parodius
gokyuo parodius
sexy parodius
in your face
strikers 1945(only the unprotected rom works so use that one)
progear
konami gx bios
battle garegga
just put all the roms in your roms folderlink
https://www.sendspace.com/file/5gxr5x
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more games
salamander 2
parodius
gokyuo parodius
sexy parodius
in your face
strikers 1945(only the unprotected rom works so use that one)
progear
konami gx bios
battle garegga
just put all the roms in your roms folderhttps://www.sendspace.com/file/5gxr5x
Sharp X68000 games (new releases)
in XBOX Hacks [/xbox]
Posted
the following sharp x68000 games were dumped by Uroko Sakanabito.
games
C - ON - Z
cliss
proto pruste
lightning soldier
link