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fumanchu

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Posts posted by fumanchu

  1. CannonballX v0.1 by kfkos

    original release page
    [code]https://github.com/kfkos/CannonballX[/code]

    [quote]This is a port of the Cannonball - OutRun Engine to the original XBox[/quote]

    original cannonball github page
    [code]https://github.com/djyt/cannonball[/code]

    original blog site
    [code]http://reassembler.blogspot.com/[/code]

    i have tested this on original box and it runs very well,plays very smoothly.i had no idea this existed as i just stumbled upon it.

    download link below includes all the correct files needed,including the correct rom files.

    [code]https://www.mediafire.com/file/v2vx3b4vp0si9bz/CannonballX.rar/file[/code]

  2. NestopiaX v2.5 Preview Build

    by Xtecuterx73

    [quote]Hi all, I'm still working on finishing up the full update for NestopiaX and i mentioned it would be out this weekend but i got caught up in some real life getting in the way on Saturday and wasn't able to get it finished completely where i want it.

    BUT

    In the meantime i AM releasing a special preview build here with some goodies and fixes thrown in:

    *The naming of the XBE has changed to 2.5 instead of '21. This will fix any issues with the "'21" naming convention.

    *I reverted a change way back in NestopiaX 1.2 where FDS games would autoload. FDS games not autoload when selecting so no more having to manually insert the disk

    *Fixed a bug where the lightgun cursor was garbled and unresponsive when playing lightgun games. Not sure how no one caught this one! :lol: *Fixed

    *Backport of Full Mapper 555 support - Nintendo Campus Challenge '91 now plays. You HAVE to have the second controller set to lightgun just like Nintendo World Championships to get this game to load in NestopiaX.

    *Backport of Handling of special battery flag cases with NES 2.0 Mapper 30 ROMS - This fixes Adventure of Panzer 3 and possibly other games on this mapper to now be fixed and fully playable.

    *Backport of Full Mapper 354. Powerful 250-in-1, 400-in-1, and 1050-in-1 are now playable.

    *Backport of Allowing 32K CHR RAM on MMC3 boards with extended PRG ROM size - This fixes and allows full quiet and garbage pail kids to now run correctly.

    There are more code changes and cleanup in this preview but these are the ones people will mostly notice.

    Until the full release is made enjoy this preview build with NestopiaX[/quote]


    link
    [code]https://gofile.io/d/BduTre[/code]

    mirror
    [code]https://www.mediafire.com/file/xnqedua5is57dku/NestopiaX_2.5_Preview_Build.rar/file[/code]

    • Like 2
  3. xneoraine was ported over from your code back in 2011 using sdl libraries for original xbox by a coder called A600.

    there is also another neocd emu for xbox called neocdlxunleashed and that is having the same issue with the second mission as you described in your first post.

    the pc version starts the game,it just seems to be the start button on this one game that wont register for some odd reason on the xbox port.

    everything else i have thrown at xneoraine plays just fine.lets just wait and see what happens with the updated version hoffman is working on.

  4. i have tried this game out on the neogeo cd emu for original xbox called xneoraine and it loads up fine and runs,even lets you enter the options screen.
    but for whatever the reason it will not let me start the game itself to play.

  5. MAMEoXtras Even More Odds N Ends

    Important
    Please note try as we might we could not find a vmm value that would work for Cyborg Force but fear not it will work
    if you turn on the default vmm via the emu options.
    just remember to switch it off again after playing as to make sure all your other games which require vmm will still
    boot correctly.

    New games now supported

    Cyborg Force (NeoGeo)
    Top Roller

    Games Fixed And Now Playable

    Exerion (game breaking protection issue sorted)
    Hammer Away

    Games with graphical improvements

    Chinese Hero
    Hammer Away
    Performan
    Sky Lancer
    Wild Fang / Tecmo Knight


    Games with sound improvements

    Bomber Man World (World)
    Go Go! Mile Smile / Susume! Mile Smile
    Karate Champ
    New Atomic Punk - Global Quest (US)
    Performan

    General Fixes And Improvements
    Fixed missing graphical layer for Hammer Away in the Sega System 18 driver so it is now playable [grant2258]
    Emulated a missing graphical effect for Wild Fang / Tecmo Knight the screen now shakes when enemies break through walls and you land after a big jump [arcadez]
    Fixed Player 2 Start Button for Namco's Tinkle Pit [MAMEDev, arcadez]
    Added missing button 3 inputs for Strike Gunner S.T.G used to combine both ships into one during a two player game [MAMEDEv, arcadez]
    Updated the protection code for Exerion to prevent the game from ending should you die at anytime after the first bonus round [MAMEDev, arcadez]
    Added a new game Top Roller to the yamato.c driver and reworked the cpu encryption making it compatable with the MAME78 codebase [grant2258, arcadez]
    Fixed some graphical niggles with Chinese Hero on level 7 [MAMEDev, arcadez]
    Improved the sound for Go Go! Mile Smile / Susume! Mile Smile by adding sound banking and reclocking the sound and CPU speeds [MAMEDev, arcadez]
    Fixed some grahical niggles throughout the game and with the cocktail mode for Orca's Sky Lancer [MAMEDev, arcadez]
    Added support for Cyborg Force to the NeoGeo driver [arcadez]
    Fixed broken sound and incorrect background graphics in Performan [MAMEDev, arcadez]
    Fixed sound clipping in Karate Champ [MAMEDev, arcadez]
    Fixed sound samples not playing in two versions of Bomber Man namely Bomber Man World (World) and New Atomic Punk - Global Quest (US) [MAMEDev, arcadez]

    link(includes new roms)

    [code]https://www.sendspace.com/file/2ib7c7[/code]

    • Like 2
  6. zelda3-xbox
    new port by calistex

    A reimplementation of Zelda 3 for the Original Xbox,ported over from the original project.

    more info,including release details here.
    [code]https://github.com/Calistex/zelda3-xbox[/code]

    link(includes game assets,ready to play)
    [code]https://www.sendspace.com/file/yh89wn[/code]

    • Like 1
  7. RSDKv3-xbox
    A Full Decompilation of Sonic CD (2011) & Retro Engine (v3) to Original Xbox.
    by danielgpinheiro

    original release information,including controls and so on.
    [code]https://github.com/danielgpinheiro/RSDKv3-xbox[/code]


    link(includes correct sonic cd rsdk file)
    [code]https://www.sendspace.com/file/mf0ntc[/code]

    • Like 1
  8. RSDKv1-xbox

    by danielgpinheiro

    a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus (RSDKv1) to Original Xbox

    get more information here about controls and how to edit the settings file and so on.

    [code]https://github.com/danielgpinheiro/RSDKv1-xbox[/code]

    link(includes the data file)

    [code]https://www.mediafire.com/file/kflks188ag2tof4/sonic_nexus.rar/file[/code]

  9. MAMEoXtras More Odds N Ends
    by arcadez

    [quote]
    New games now supported

    Beyond Kung-Fu (missing background gfx same as current MAME)
    Clockwork Aquario
    Donkey Kong Remix
    Mortal Race

    games fixed and now playable

    Kiki Kai Kai (via the new MCU dump)
    Virtua Racing

    games with graphical improvements

    U.S Classic
    Safari Rally
    Shuuz

    games now with sound

    Safari Rally

    games now with sound sample support

    safari rally

    games with emulation improvements

    Hooked up the M6801 protection mcu for Taito's Kiki Kai Kai
    fixing many issues in game eg broken enemies and game logic
    this game can finally be considered 100% in the emulation dept
    and fully playable.

    Improved the performance in Virtua Fighter and Virtua Racing
    by disabling debug logging calls in the Model 1 graphic code.

    general fixes and improvements

    Backported the MB86233 CPU added stalling support to the V60 CPU [grant2258]
    Hooked up the TGP logic data for Virtua Racing game now playable [grant2258]
    Added support for Clockwork Aquario to the segas18 driver [grant2258, arcadez]
    Added support for Mortal Race to the stlforce driver [mistydreams, arcadez]
    Backported a graphical fix from latest MAME to fix missing shadows in Atari's Shuuz [MAMEdev, arcadez]
    Fixed missing player 3 buttons in Final Fight Anniversary Edition [arcadez]
    Added support for Beyond Kung-Fu the super rare Kung-Fu Master 2 prototype to m62.c [MAMEdev, arcadez]
    Hooked up the M6801 protection MCU for Kiki Kai Kai game can now be considered 100% playable [MAMEdev, arcadez]
    Speedup both Virtua Fighter and Virtua Racing by disabling logging calls in model1 gfx. [grants2258]
    Added missing color proms and decoding for U.S. Classic [mahoneyt944]
    Fixed colors and added sample support for Safari Rally plus added the World Version [mahoneyt944]
    [/quote]

    link
    [code]https://1fichier.com/?n8jsd9aiqdvx0il8b9ay[/code]

    mirrorlink
    [code]https://www.sendspace.com/file/izyty2[/code]

    • Like 2
  10. MAME72_Release11_2024 Odds N Ends

    An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.
    new update by Arcadez
    compiled by wolf3s

    New games now supported

    1943 - The Battle Of Midway Mark II
    Guwange Special Version
    Thunder Heroes

    Games Fixed and Now Playable

    Flower
    Kiki Kai Kai
    Super Slam Tennis

    Games now with Graphical Improvements

    Flower
    Storm Blade
    Super Slam Tennis
    Ultra X Weapons

    Games now with sound

    Super Slam Tennis

    Games now with improved sound

    Flower

    Taito M6801 Protection MCU

    Added missing mcu for Kiki Kai Kai which fixes multiple
    issues in the game broken logic and enemy attacks etc etc


    Source Changes

    Added support for 1943 - The Battle Of Midway Mark II to the 1943.c driver [arcadez]
    Added Guwange Special Version and Thunder Heroes to the cave.c driver [arcadez]
    Updated some parts of flower.c to later MAME fixing some major graphical problems also sorted an issue where the game wouldn't always start [arcadez]
    Filled out dips and enabled a little hack in the Flower sound core which prevents certain sound samples playing constantly [arcadez]
    Fixed the tile layers in Flower which were incorrectly reversed causing numerous gfx niggles throughout the game [dink]
    Added shadow support to the SSV video greatly improving the graphical effects in Storm Blade [arcadez]
    Fixed graphical corruption on left side of screen stage 3 onwards in Storm Blade and all stages in Ultra X Weapons [arcadez]
    Added some alt sprite drawing to the ssv video to prevent performance drops in some SSV games after the above updates [BritneysPAIRS]
    Hooked up the M6801 Protection MCU for Kiki Kai Kai fixing many gameplay issues this game can now be considered 100% in the emulation dept [arcadez]
    Added sound support for Super Slam Tennis fixed some graphical niggles and prevent the game from crashing after winning a set [arcadez]
    Added a new speedup for the Japanese version of IREM's In The Hunt [arcadez]

    link(includes sourcecode)
    [code]https://1fichier.com/?lc7ubrn67e5tlq33gyfy[/code]

    mirror
    [code]https://www.sendspace.com/file/gw2z3j[/code]

    link for new roms added
    [code]https://www.sendspace.com/file/cjygdb[/code]

    • Thanks 1
  11. RetroachievmentsX v1.0

    [quote]RetroachievementsX is a new way to enjoy videogames. It is a project to integrate "Retroachievements" in Xbox emulation. You will see different challenges for each videogame (for example, beating a stage in a shooter game... without shooting), and you can try to achieve them.



    Everything is done offline in your Xbox, so you don't need to register in any web site, and you don't need internet connection. Simply put the roms in the "roms" folder, and play. In the standard RetroAchievements project for PC, you need to register in the retroachievements.org site and every challenge is validated online. In this project for Xbox you don't need to register and you don't even need to connect the Xbox to internet, because everything is done offline, and the emulator already includes every defined challenge. Your achievements are locally stored in your Xbox.



    During the gameplay, if you manage to achieve a challenge, you will be rewarded with a congratulations message. Then, that challenge is marked as "Achieved" in your list. If you manage to beat every challenge for a rom, the rom is "Mastered" and you will see that in the rom list.



    In this first release, RetroAchievementsX includes the core to play Atari 2600 games. If people like this project, other emulators could be added to have RetroAchievementsX for other classical systems like NES, Master System...[/quote]

    link(includes romset)

    [code]https://1fichier.com/?jrpm3q8qw2uxmkxjeo1x[/code]

     

     

  12. [quote]
    MAME72_Release10_2023

    An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.
    new update by Arcadez
    compiled by wolf3s

    New games now supported

    Chase Bombers
    Bubble Bobble (prototype on Tokio hardware)
    Bubble Bobble (Ultra Version)(USA)
    Bubble Bobble : Lost Cave V1.2
    Danger Express
    DJ Boy (Japan)
    Ghox (Joystick Version)
    Hang-Zo
    Mortal Race
    Mrs Dynamite
    Pack N Bang Bang (Final Release Version)
    Renegade (Bootleg)
    Rumba Lumber
    Space Raider

    Games Fixed and Now Playable

    Alcon
    Final Fight 30th Anniversary Edition (would not coin up)
    Freekick
    Guardian Getstar
    Guardians Of The Hood
    Kick N Run
    Legion - Spinner-87 / Chouji Meikyuu Legion
    Road Riot 4WD
    Slap Fight (Official Version)
    Tokio / Scramble Formation (Official USA Version)
    Underfire

    Games now with Graphical Improvements

    Armed Formation
    Buggy Challenge
    Cannon Dancer / Osman
    Crazy Climber II
    Kodore Ookami
    Legion - Spinner-87 / Chouji Meikyuu Legion
    Magical Crystals
    Mega Blast
    Mr Do
    Return Of The Invaders
    Terra Force
    The Fairyland Story

    Games now with sound or improved sound

    Acrobat Mission
    B Rap Boys
    Bio-ship Paladin
    Black Heart
    Ghox
    GunNail
    Hacha Mecha Fighter
    Hit The Ice
    Koutetsu Yousai Strahl
    Pack N Bang Bang
    Riding Fight
    Ring Rage
    Steel Force
    Super Spacefortress Macross
    Super Spacefortress Macross II
    Tecmo Bowl
    Teki Paki
    Thunder Dragon
    US AAF Mustang
    Vandyke
    Whoopee

    CPS1 Changes

    Street Fighter II' - The World Warrior now clocks at 10mhz all
    the other versions of Street Fighter II and the following games
    now run at 12mhz to get rid of slowdowns where there shouldn't be...

    Dai Makai-Mura
    Capcom World 2
    Final Fight 30th Anniversary Edition
    Megaman / Rockman - the Power Battle
    Pang 3
    Pnickies
    Quiz and Dragons
    Quiz Tonosama no Yabou 2 Zenkoku-ban
    Strider Hiryu (Japan set 1)
    Varth

    Taito M68705 Protection MCU's

    Added missing mcu's for the following games either to make
    them playable or to improve the general emulation of them

    Alcon
    Chack N Pop
    Guardian Get Star
    Kick N Run
    Onna Sansirou - Typhoon Gal
    Renegade / Nekketsu Kouha Kunio-kun
    Return Of The Invaders
    Slap Fight
    The Fairyland Story
    Tiger Heli
    Tokio / Scramble Formation

    Source Changes

    Tweaked Tecmo Bowl so it will boot using only a single screen [arcadez]
    Fixed incorrect palette colours and clock frequencies in Mr Do [cataylox]
    Ported Mamesick's fix for the sound in Super Spacefortress Macross II level 2 onwards [arcadez]
    Better balanced the sound for the games using the NMK004 [arcadez]
    Updated the rohga.c driver to support the rare prototype Hang-Zo [arcadez]
    Hooked up missing MSM5205 sample sounds which are for crowd cheers, game sfx and speech in Tecmo Bowl [arcadez]
    Fixed missing OKIM6295 sound speech samples in Hit The Ice [arcadez]
    added M68705 MCU dumps for Alcon / Slap Fight and Guardian Get Star official versions of these games are now playable [arcadez]
    Added proper M68705 dump for Tiger Heli and removed guesswork simuation code [arcadez]
    Fixed game timers removed simulation code and hooked up the proper protection mcu for Chack'n Pop [arcadez]
    Backported some fixes for a couple of games in the armedf.c driver garbage sprites covering the entire playfield in Legion and a timer crash bug in Kodore Ookami [arcadez]
    Added sprite clut cycling colour effects for all games in the armedf.c driver fixes red ninja display in Kodore Ookami and makes Armed Formation etc etc look far prettier [arcadez]
    Fixed some graphical problems where the colours were wrong on level 3 and half the screen was missing eg rendered black in Buggy Challenge [arcadez]
    Fixed missing adpcm sound effects in Pack 'n Bang Bang [arcadez]
    Added support for a special sprite effect to kaneko16 video used by Magical Crystals on the first boss [arcadez]
    Added sound banking to the OKIM6295 in silkroad.c fixing missing Sfx and Speech in The Legend Of Silkroad [MAMEDev, arcadez]
    Sorted broken dip switches in Mr Do's Castle, Do! Run Run and Mr Do's Wild Ride plus fixed the sound for Indoor Soccer [MAMEDev, arcadez, SapphireDrew]
    Updated the romset for Pack N' Bang Bang to use the final released version rather than the unfinished prototype [arcadez]
    Fixed some graphical niggles in Cannon Dancer / Osman such as some objects didn't move previously eg trucks on final level [FBN Dev, MAMEDev, arcadez]
    Enabled default English World Region for Lode Runner The Dig Fight [arcadez]
    Fixed player progress building silhouette graphics in crazy climber 2 [mahoneyt944]
    Hooked up HD647180 MCU sound support for Ghox plus added a dedicated joystick version of the game [grant2258, arcadez]
    Added support for Mrs. Dynamite and Space Raider to ladybug.c also updated the SN76496 sound core to allow for 5 chips to be used for both of these games [arcadez]
    Removed imperfect MCU simulation code and hooked the proper M68705 MCU's for Renegade and Nekketsu Kouha Kunio-kun [dink, arcadez]
    Added Danger Express a super rare Atari prototype to the atarig42 driver [arcadez, mahoneyt944]
    Added HD647180 MCU sound support for Teki Paki and Whoopee / Pibi & Bibi [dink, arcadez]
    Filled out the dip switches and hooked up the protection mcu for Kick N Run which makes the game 100% in the emulation dept and now fully playable [arcadez]
    Removed the Knight Boy bootleg mcu from Kiki Kai Kai and replaced it with a simulation of the proper mcu fixing some game logic problems [arcadez]
    Updated the retofinv.c driver to MAME94 fixing some gfx niggles "lives left" display etc etc and hooked up the proper mcu for Return Of The Invaders [arcadez]
    Improved the sound for Steel Force then updated the driver and video to support Mortal Race [mistydreams, arcadez]
    Reclocked some Capcom CPS1 games as per board type to remove slowdowns in game when there shouldn't have been [arcadez]
    Fixed American Horseshoes dip switches and slowdowns in Taito's Fighting Hawk [arcadez]
    Backported Kale's Taito F3 sound fixes for Riding Fight and Ring Rage from MAME 144 [arcadez]
    Added support for Chase Bombers to undrfire.c [arcadez]
    Added fake gunsights for Under Fire making this game now playable [mahoneyt944]
    Fixed some graphical problems "dragon attacks" in the final level of The Fairyland Story [arcadez]
    Removed a bootleg mcu and some fake mcu simulation code and hooked up the proper Taito mcu's for both The Fairyland Story and Onna Sansirou - Typhoon Gal [arcadez]
    Added support for Taito's Rumba Lumba and hooked up the M68705 protection mcu [arcadez]
    Hooked up the Taito M68705 protection mcu for Get Star / Guardian both versions are now playable [arcadez]
    Fixed the official and parent romset for Free Kick [MAMEDev, arcadez]
    Added a previously missing graphical effect for Mega Blast in taito_f2.c now when you get the green pickup the shield orb on your ship can be seen [HAZE, arcadez]
    Added the Japan version of DJ Boy which has a totally different musical soundtrack [arcadez]
    Got rid of sound popping in B Rap Boys [mistydreams]
    Hooked up the M68705 protection MCU for the official Taito USA version of Tokio / Scramble Formation game now playable [arcadez, dink]
    [/quote]

    link for emulator (includes sourcecode)
    [code]https://1fichier.com/?nala40webo92c6jcgmnm[/code]

    link for new roms added
    [code]https://1fichier.com/?tcq7hrmdcplcxi1vqqlr[/code]

    mirrorlink for roms
    [code]https://www.sendspace.com/file/maiab5[/code]

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