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    Mame 0.116u3 related releases

    Mooney
    By Mooney,

    EMULATORS

    =========

    MAME32 0.116u3b

    SDLMAME 0.116u3

    MAME32XT 0.116u3b

    MAME plus! 0.116u3

    SDLMAME for the Mac

    MAME32 Plus! Plus! 0.116u3.1

    MAME32Hp4

    NeHt-build and Reloaded 0.116u3

    Ash-Build 0.116u3

     

     

    DATS

    ====

    Mameinfo.dat v0.116u3

    Info.dat

     

     

    AGEMAME

    =======

    Agemame patch

    Agemame binary

     

     

    NOTES

    =====

    SDL-wise this includes a ton of fixes for video output and other bugs/misfeatures. NOTE: “PM=1″ is no longer the default (I just heard TkChris open the Cristal). Keep that in mind when building - a plain “make” will now generate a generic 32-bit x86 executable.
    AgeMame has had a new 116u3m.zip put out due to some problems with the old one, thats the version with the limited mame source included, so it may be usefull if anyones tried to compile it from that to know.
    Mame32 NεH† & Reloaded 0.116u3

    Fixed some neogeo hack games to start full screen

    Fixed Metal Slug 5 Bootleg Set2 (ms5boot), thanx to iq_132 for the driver

    Added World Heroes Perfect (Boss, Zeng_K Hack)

    The King of Fighters 2003 pcd decrypted is marked not working since 0.116u2, the latest neodrv.c driver have corrupted some drivers_init.

    - - First of all ... Happy birthday to me =)

    - - Source is now available.

    - - Some neogeo roms change and some others are broken.

    - - etc... etc...

     

    Thanks to Hawq for some news items!

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    AircrackDS v0.1 released

    Mooney
    By Mooney,
    wrote an aircrack port (only cracks a cap file with ptw method). It works (a bit slower than with the PC).

    dldi patch aircrackDS.nds, launch, it will try to fin key from /ptw.cap

     

    now i'll try to implement the dump (and play) part, which will be more difficult (i think i'll spend some time here !). I'll start to read the source from ds_wifi_lib_test for the capture part.

    Anyone has seen source code using rawpacket functions (imight need to use them) ?

    Source and Downloads: Aircrack for DS - 1emu thread


    CPS-3 ElSemi WIP (June 28)

    iq_132
    By iq_132,

    cps3073cn7.png

    cps3074kf2.png

     

    In case you don't know, CPS-3 games come on CD-ROMs and included a security cartridge. Up until now

    El Semi and Haze have been loading the files off the CD-ROMs directly instead of actually emulating the

    CD-ROM. :P

     

    The photos you're seeing are the games starting up and copying the information off of the CD-ROM

    and into some flash roms.

     

    »» http://www.speksnk.org/foro/viewtopic.php?t=66324


    MAME 0.116 u3 Released!

    iq_132
    By iq_132,
    0.116u3

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

     

     

    Source Changes

    --------------

    Simplified CPS3 decryption function. [Nicola Salmoria]

     

    Fixed potential double free in PNG code. [Nathan Woods]

     

    Fixed warnings generated by newer gcc compilers. [R. Belmont]

     

    General driver cleanups: [Zsolt Vasvari]

    - changed some more global ‘Machine’ to local ‘machine’

    - standardized on the function name ‘draw_sprites’

    - removed some antiquated boilerplate comments

     

    Updated FM emulator to use mame_time instead of double. Removed old

    neogeo hack from FM code as it appears to no longer be necessary.

    [Zsolt Vasvari]

     

    Updated all sound cores to use mame_time instead of double.

    [Zsolt Vasvari]

     

    Populated several more Irem CPU opcodes for gussun. [robiza]

     

    Fixed CPS3 code to work on big-endian systems. [R. Belmont]

     

    Fixed code_to_token() to prevent potential buffer overflows.

    [Atari Ace]

     

    Fixed crashes in non-working drivers dynablsb and driveyes.

    [Atari Ace]

     

    Changed all CPU cores’ internal timers to the mame_timer* functions

    as well as the remaining couple of core files that still used

    timer_alloc(). After this, none of the emu/* files have any old style

    timing code left. [Zsolt Vasvari]

     

    Various CPS3 updates as documented on Haze's blog. [David Haywood]

     

    Fixed type in BLENDER2_32 function in the n64 video code.

    [Christophe Jaillet]

     

    Created a new resistor network interface for computing palettes from

    color PROMs and component values on the PCB. Fixed several issues

    with the previous implementation. [couriersud]

     

    Donkey Kong driver update: [couriersud]

    - added sprite ram bank switching from schematics

    - combined memory maps

    - first attempts on decoding m58815

    - radarsc1 driver for radarscope trs01 hardware

    - all drivers use VIDEO_RAW now

    - fixed cocktail issues

    - combined io and sound memory maps

    - implemented background handling (disable prom /CS line) in all

    dkong drivers

     

    Extended the flt_rc filter to support highpass filtering. Fixed the

    lowpass filter to actually do a lowpass filter. Hooked up the filter

    to King & Balloon and updated several other drivers to the new

    interface. [couriersud]

     

    Added support in the main makefile for profiling. Set PROFILE=1 to

    turn this on. [Christophe Jaillet]

     

    Updated djboy driver to almost fully playable state.

    [Phil Stroffolino]

     

    Temporarily reverted input code back to 0.116 baseline pending deeper

    analysis and upcoming core changes to simplify the OSD layer for input

    management. [Aaron Giles]

     

    Changed a number of stderr fprintf's in the Windows OSD code to

    mame_printf_error and mame_printf_warning calls, as appropriate.

    [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    DaiDaiKakumei (Japan) [Hau, Team Japump!]

    CPS3 games: [David Haywood, Andreas Naive, ElSemi]

    Street Fighter III: New Generation

    Street Fighter III 2nd Impact: Giant Attack

    Street Fighter III 3rd Strike: Fight for the Future

    JoJo's Venture

    JoJo's Bizarre Adventure: Heritage for the Future

    Warzard

     

     

     

    New clones added

    ----------------

    The Tin Star (set 2) [David Haywood]

    Car 2 (bootleg of Head On 2) [David Haywood]

    Radar Scope (TRS01) [couriersud]

    Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy]

    Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Missile Combat (Videotron bootleg) [David Haywood]

    Aladdin (bootleg of Japanese Megadrive version) [David Haywood]

     

    As usually updates can be found here:

    http://mamedev.org/release.html


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