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Mame 0.116u3 related releases
EMULATORS
=========
NeHt-build and Reloaded 0.116u3
DATS
====
AGEMAME
=======
NOTES
=====
SDL-wise this includes a ton of fixes for video output and other bugs/misfeatures. NOTE: “PM=1″ is no longer the default (I just heard TkChris open the Cristal). Keep that in mind when building - a plain “make” will now generate a generic 32-bit x86 executable.
AgeMame has had a new 116u3m.zip put out due to some problems with the old one, thats the version with the limited mame source included, so it may be usefull if anyones tried to compile it from that to know.
Mame32 NεH† & Reloaded 0.116u3Fixed some neogeo hack games to start full screen
Fixed Metal Slug 5 Bootleg Set2 (ms5boot), thanx to iq_132 for the driver
Added World Heroes Perfect (Boss, Zeng_K Hack)
The King of Fighters 2003 pcd decrypted is marked not working since 0.116u2, the latest neodrv.c driver have corrupted some drivers_init.
- - First of all ... Happy birthday to me =)- - Source is now available.
- - Some neogeo roms change and some others are broken.
- - etc... etc...
Thanks to Hawq for some news items!
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
AircrackDS v0.1 released
wrote an aircrack port (only cracks a cap file with ptw method). It works (a bit slower than with the PC).dldi patch aircrackDS.nds, launch, it will try to fin key from /ptw.cap
now i'll try to implement the dump (and play) part, which will be more difficult (i think i'll spend some time here !). I'll start to read the source from ds_wifi_lib_test for the capture part.
Anyone has seen source code using rawpacket functions (imight need to use them) ?
Source and Downloads: Aircrack for DS - 1emu thread
CPS-3 ElSemi WIP (June 28)


In case you don't know, CPS-3 games come on CD-ROMs and included a security cartridge. Up until now
El Semi and Haze have been loading the files off the CD-ROMs directly instead of actually emulating the
CD-ROM.
The photos you're seeing are the games starting up and copying the information off of the CD-ROM
and into some flash roms.
MAME 0.116 u3 Released!

0.116u3-------
MAMETesters Bugs Fixed
----------------------
Source Changes
--------------
Simplified CPS3 decryption function. [Nicola Salmoria]
Fixed potential double free in PNG code. [Nathan Woods]
Fixed warnings generated by newer gcc compilers. [R. Belmont]
General driver cleanups: [Zsolt Vasvari]
- changed some more global ‘Machine’ to local ‘machine’
- standardized on the function name ‘draw_sprites’
- removed some antiquated boilerplate comments
Updated FM emulator to use mame_time instead of double. Removed old
neogeo hack from FM code as it appears to no longer be necessary.
[Zsolt Vasvari]
Updated all sound cores to use mame_time instead of double.
[Zsolt Vasvari]
Populated several more Irem CPU opcodes for gussun. [robiza]
Fixed CPS3 code to work on big-endian systems. [R. Belmont]
Fixed code_to_token() to prevent potential buffer overflows.
[Atari Ace]
Fixed crashes in non-working drivers dynablsb and driveyes.
[Atari Ace]
Changed all CPU cores’ internal timers to the mame_timer* functions
as well as the remaining couple of core files that still used
timer_alloc(). After this, none of the emu/* files have any old style
timing code left. [Zsolt Vasvari]
Various CPS3 updates as documented on Haze's blog. [David Haywood]
Fixed type in BLENDER2_32 function in the n64 video code.
[Christophe Jaillet]
Created a new resistor network interface for computing palettes from
color PROMs and component values on the PCB. Fixed several issues
with the previous implementation. [couriersud]
Donkey Kong driver update: [couriersud]
- added sprite ram bank switching from schematics
- combined memory maps
- first attempts on decoding m58815
- radarsc1 driver for radarscope trs01 hardware
- all drivers use VIDEO_RAW now
- fixed cocktail issues
- combined io and sound memory maps
- implemented background handling (disable prom /CS line) in all
dkong drivers
Extended the flt_rc filter to support highpass filtering. Fixed the
lowpass filter to actually do a lowpass filter. Hooked up the filter
to King & Balloon and updated several other drivers to the new
interface. [couriersud]
Added support in the main makefile for profiling. Set PROFILE=1 to
turn this on. [Christophe Jaillet]
Updated djboy driver to almost fully playable state.
[Phil Stroffolino]
Temporarily reverted input code back to 0.116 baseline pending deeper
analysis and upcoming core changes to simplify the OSD layer for input
management. [Aaron Giles]
Changed a number of stderr fprintf's in the Windows OSD code to
mame_printf_error and mame_printf_warning calls, as appropriate.
[Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
DaiDaiKakumei (Japan) [Hau, Team Japump!]
CPS3 games: [David Haywood, Andreas Naive, ElSemi]
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 3rd Strike: Fight for the Future
JoJo's Venture
JoJo's Bizarre Adventure: Heritage for the Future
Warzard
New clones added
----------------
The Tin Star (set 2) [David Haywood]
Car 2 (bootleg of Head On 2) [David Haywood]
Radar Scope (TRS01) [couriersud]
Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy]
Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Missile Combat (Videotron bootleg) [David Haywood]
Aladdin (bootleg of Japanese Megadrive version) [David Haywood]
As usually updates can be found here: