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    iDeaS v1.0.1.7 released

    Mooney
    By Mooney,
    Here's the changelog:

     

    * Fixed a bug in smulwy and smlawy opcode.

    * Fixed a bug in ldrd and strd opcode.

    * Fixed a bug in swi opcode.

    * Fixed a bug in GXFIFO register.

    * Fixed a bug in GXSTAT register.

    * Fixed a bug in texture slots management.

    * Fixed a bug in textures management.

    * Fixed a bug in FAT emulation.

    * Fixed a bug in read byte in video memory.

    * Fixed a bug in visualization layer disabled.

    * Fixed a bug in Extended Palettes Slots.

    * Fixed a bug in touch position detection in rotation mode.

    * Fixed a bug in IRQ management.

    * Fixed a bug in plugins management.

    * Fixed a bug in BGxCNT.

    * Fixed a bug Unable to read.

    * Fixed a bug in Extended Mode Background Size.

    * Added cheats features.(Action Repaly DS only)

    * Added Plain ARM7-CPU memory access.

    * Added support for ELF format.

    * Added visualization source code in debugger window.

    * Added LZ77UnCompVram bios function.

    * Added Windows 0 and 1 rendering.

     

    Audio Plugin 1.0.0.2 :

     

    * Added Savestate capability.

    * Added Change Volume feature.

    * Fixed a bug in SOUNDxCNT register.

    * Fixed a bug in calculation resampling frequency.

     

    Avi Capture Plugin 1.0.0.1 :

     

    * Added support for compressed formats.

    Source / Downloads


    No$GBA v2.4c released

    Mooney
    By Mooney,
    01 July 2007 - version 2.4c

    - web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)

    - web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)

    - web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)

    - ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars

    - ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types

    - ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code

    - ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives

    - debug: supports vert_splitter for code/stack sizing (instead outer-edges only)

    - ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)

    - no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)

    - gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)

    - ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)

    - debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)

    - bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)

    - gui: defaults .hlp window-width to correct 80 columns (not more, not less)

    Source and Downloads: http://nocash.emubase.de/gba.htm


    Sony's Official PSP ISO Loader found in firmwares 3.50 and 3.51

    Mooney
    By Mooney,
    Couple months ago, Sony mentioned that a PlayStation Network-like service was coming to the PSP. No details on what exactly would be available on this download service were given, only that it was coming soon.

     

    Now, Mathieulh has uncovered a tiny module named np9660.prx in both Firmware 3.50 and 3.51. This module is none other than an official ISO loader by Sony, used to load encrypted ISO files off the memory stick.

     

    If this discovery is any indication, one can assume Sony will begin to offer purchasable downloads of PSP games on the new download service scheduled to hit later this year.

    Source


    Street Fighter III: 2nd Impact (Giant Attack) Hidden Characters PATCH v1.0

    Alpha
    By Alpha,

    Kryso, the developer of Chankast Utilities, is back! Now with a new website on the 1Emulation Network (kryso.1emu.net), Kryso will be keeping us up to date with all his latest emulation creations. ElSemi helped him a lot to find out how to enable these hidden characters in Street Fighter III: 2nd Impact (Giant Attack), so enjoy this fine release! Expect more to come for the rest of the CPS3 games available.

     

    Street Fighter III: 2nd Impact (Giant Attack)

    - Hidden Characters PATCH v1.0 || Developer: Kryso -

     

    Instructions:

     

    To make available Gill, Shin Akuma [WIP], and Akuma

    in Street Fighter III: 2nd Impact (Giant Attack),

    you will need to do the following …

     

    1.) Download IPSWin (http://zerosoft.zophar.net/ipswin.htm)

     

    2.) Download CPS3 Emulator Preview 3 Test Version (http://nebula.emulatronia.com/)

    3.) Apply the “emulator.ips” patch to the “emulator.exe” file using IPSWin

     

    4.) Unzip your sfiii2.zip ROM

    5.) Apply the “10.ips” patch to the “10″ ROM file using IPSWin

    6.) Rezip your sfiii2.zip ROM

     

    7.) Load the modified rom (sfiii2.zip) with

    the modified CPS3 Emulator Preview 3 (emulator.exe) Test Version

     

    8.) To access the hidden characters, press LEFT from Ryu

    9.) Enjoy! :D

    »» http://kryso.1emu.net/ (Download the Patch)

     

    »» Watch the YouTube Video!


Portal by DevFuse · Based on IP.Board Portal by IPS
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