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MAME 0.116u4 Released!


0.116u4-------
MAMETesters Bugs Fixed
----------------------
kinst0116u3gra [Zsolt Vasvari]
Source Changes
--------------
Changed system1 driver back to using SN7489A. [Lord Nightmare]
Fixed the road graphics, fixed the rest of the missing gfx, added
collision detection, and added save states to the changela driver.
Also fixed the colors. [Adam Bousley]
Changed all drivers to use the mame_timer_* calls. Deprecated the
old double-based timer calls. [Zsolt Vasvari]
Changes the last few instances of rand() to mame_rand() and added a
#define to prevent it from being used again. [Zsolt Vasvari]
Made many of the static info_list*() functions in clifront.c public.
[Dave Dribin]
Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c,
tetriunk.c, and gticlub.c. [Atari Ace]
Some more TIA graphics and sound improvements: [Wilbert Pol]
- INPT4 and INPT5 are now read when needed instead of by a timed
function. This removes the need for the tia_init_pal function.
- Improved handling of the HMOVE functionality
- Added code to reduce the flickering caused by some Atari 2600 games
- Improved the sound poly generation.
- Improved the handling of POLY5_DIV3 sound mode.
Updated djboy driver: [Phil Stroffolino]
- support for djboyj; same MCU, but ROM banking bits need to be XOR'd
- fixed state handling for game over/win transitions
- fixes for dipswitches
- added coinage support
Fixed a few places where driver code was not properly hooked up.
Most cases were benign, but in a couple of instances, save state
support was disconnected, and in one case it fixes a potential crash.
[Atari Ace]
Fixed regression in Space Raider. [Zsolt Vasvari]
Improved frameskip behavior in the Gaelco 3d driver. [couriersud]
Fixed palette regression in warpwarp/geebee. [Atari Ace]
Added support to chdman to cope with toc files created with cue2toc.
[smf]
CPS3 updates: [David Haywood, ElSemi]
- Corrected Clock speed, used idle skipping instead of reducing the
clock speed.
- Optimized some GFX functions. It now only decodes RAM based tiles
when it needs to draw them, not every single time the data changes
- Added support for CD flashing
- Added support for alternate BIOS sets
- Changed code to use a custom render function
Found a number of additional encrypted opcodes for gussun. [robiza]
Simplified the internal handling of BIOS sets. Instead of there being
an extra structure, the BIOS information is now embedded in the ROM
definition for each BIOS. [Atari Ace]
Fixed 2nd player inputs in Millipede. [Mike Haaland]
Fixed crash in evilngt due to missing CD image. [R. Belmont]
Fixed crash in cfarm/cclown due to out-of-bounds parameter.
[R. Belmont]
Added stricter checking in cdrom.c to prevent crashes in games when
no CD-ROM is present. [R. Belmont]
Fixed regressions in dkongjr and pestplce due to incorrect memory map
and rendering too many sprites. [couriersud]
Fixed SUBTARGET=tiny builds. [neoforma]
Hooked up P1 joystick inputs for P2 in Upright mode in a number of
black & white 8080 games. Removed cocktail settings for games where
it is not appropriate. Enabled dual player game in spclaser.
[Mike Haaland]
x64 compilation fixes: [Oliver Stoneberg]
- some VS2005 x64 warning fixes
- enables the x64 porting warnings in VS2005
- adds win_create_window_ex_utf8() to get rid of some
tstring_from_utf8() usage
- removed win_extract_icon_utf8()
Improved color decoding in Irem M62 games. [Zsolt Vasvari]
Synchronized MAME and AGEMAME versions of the MPU4 code. Improved
Connect4 layout. Simplified much of the code.
[James Wallace, Atari Ace]
Improved the 6532riot timer implementation. Implemented irq callback
support. [Wilbert Pol]
Updates to the minx CPU core: [Wilbert Pol]
- Fixed TEST (94,95,96, and 97) instructions.
- Fixed 2 MOV instructions (BE and BF).
- Fixed one AND instruction (DC).
Simplified interrupt handling in the z80gb core. [Wilbert Pol]
Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari]
Fixed missing sound in PGM games. [Zsolt Vasvari]
Fixed Millipede sprites in cocktail mode. [Mike Haaland]
Fixed behavior of the RC filter in ddrible and ironhors. [couriersud]
Added wrap around x for sprites in the m92 driver.
[Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Change Lanes [Adam Bousley]
DJ Boy [Phil Stroffolino]
New clones added
----------------
B.Rap Boys (World) [brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------
Final Godori [Pierpaolo Prazzoli]
Thanks to f00l for the for the tip.
Speccy 1.4 released

Sinclair Spectrum emulator
The Latest Version of Speccy is 1.4This version adds support for the uPD765-based disk drives used in the ZX Spectrum +3, CPCEMU disk images (.DSK), and cheat files (.POK). There is also a new built-in menu option to manage cheats and multiple small bugfixes throughout the code.
Speccy-Symbian 1.4 adds configurable screen orientation and backglight, and a virtual on-screen keyboard (press [EDIT] key) for those without QWERTY keyboards. I have finally fixed the Symbian opendir() problem, so all built-in menus should work. Warning messages when changing screen orientation (Nokia E70) and an error message on exit have been fixed too.
New in This Version
* Inlined WrZ80() for better performance.
* Added support for multiple disk drives.
* Improved support for DISCiPLE and +D interfaces (still incomplete).
* DISCiPLE/+D and ZX Printer can't be used at the same time.
* Split disk image handling from the FDC emulation.
* Added support for GZIPped disk images.
* Now freeing floppy disk buffers on exit.
* Now setting NOT-READY WD1793 flag when the disk drive is empty.
* Improved file type detection.
* Added menu options to save .MGT and .IMG disk images.
* Further extended and optimized Symbian screen rendering routines.
* Fixed and optimized TV scanline simulation in Speccy-Symbian.
* Made scanline effect stronger in Speccy-Symbian.
* Added frame rate display option to Speccy-Symbian.
* Added "fill screen" zoom option to Speccy-Symbian.
* Added MIDI soundtrack logging to Speccy-Symbian (saved into E:\Sounds and can be used as ringtones).
NEO2 Twin by Neoflash released

NDS Homebrew Solution
NEO2 TWIN SPEC:
* Come with the newest MK5-key
* Universal BOOT! Can boot almost slot-2 cart
* Built in 2M SAVE RAM
* Drag and drop, Plug and play
* 1:1 original size
* Support load the NDS rom from SD/MiniSD/TF card
* Come with SL4 USB loader
* GBA RTC Support! Support all Pokemon serial
* Compress Function! Built in 512M flash and 128M RAM, can load the compressed GBA rom to RAM and run directly
* Best GBA rom compatibility! Can load almost any GBA clean rom
* SMS game save function! Support VBA save format
* Support ALL GBA/GBM/GBA-SP/NDS/NDS-L console
* Have SD and Micro-SD 2 version can choose
RomCenter 3.0 alpha 5 released

Rom Manager
Version 3.00 alpha 5 released
This is a test only version and should not be used on real files, nor be widely distributed.
Backup your files before using it.
This release fixes a lot of bugs, and add new features.
The database structure changed and you can't use the previously created database files.
You must create new database from this version.
Bugs fixed:
- status bugs
- count in status bar
- '"' in descriptions are correct now
Added:
- Database version updated
- CHD support (sha-1) (through arcade.dll plugin)
- CHD fix (not fully tested)
- Vista compatible (fonts, folders, aero)
- Some new vista taskdialog for testing
- Vista open and save files dialogs
- Fastest path loading in drag & drop
- Update of an existing database with a new datafile
- Icons in listview
- Clean up interface
- Change database extension from bin to .rdt (romcenter dat)
- Some operations in threads
>> Get it HERE.