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Ami/WinArcadia 8.11 released

WinArcadia 8.11 (Windows): 29 September 2008
AmiArcadia 8.11 (AmigaOS 3): 29 September 2008
AmiArcadia 8.1 (AmigaOS 4): 23 September 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (such as the EA 77up2, EA 78up5, the
Signetics Adaptable Board Computer, and the Eurocard 2650)
(c. 1977-1978); and
* the Signetics Instructor 50 computer (1978).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots,
ARexx port, network play, real-time monitor, locale support, game
selection sidebar, text-to-speech, printer output, undithering, support
for ZIPped games.
Changes since 8.1:
. Instructor 50: "Settings|Graphics|Draw unlit segments?" option.
. Improved compatibility (improves Interton BOWLING).
. Miscellaneous improvements and bug fixes.
Mame 0.127u5 related releases

This list shows the latest version of emulators (and files) that are being updated on a regular basis.
EMULATORS
=========
SDLMAME for OS X Universal 0.127u5
MAMEXT32, MAMEXT64 0.127u5 and MAME Plus! XT 0.127u5
ThunderMAME32+ MAME32Plus! VER.0.106X (2008.9.23)
DATS
====
Story.dat / mamescore.ini / default.el (constantly being updated)
Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.127u5
Japanese Game List and Language Pack 0.127u5
Unofficial Command.dat 2008-09-20
AGEMAME
=======
NOTES
=====
MAME Plus! 0.127u5- [MESS] sync with svn r3338 [sword]
- catlist v0.127u5 [s_bastian]
- updated Simplified Chinese list (0127u5_0927) [kof2112]
- [MESS] sync FC and SFC to svn [YuiFAN]
- updated MAMEUI [sword]
- cleanup code [sword]
- [MAME] sync with 0.127u5 [sword]
- updated Japanese list (jplist0127u4_0922) [mamelist jp]
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Mame 0.127u5


http://mamedev.org/updates/whatsnew_0127u5.txt
MAMETesters Bugs Fixed------------------------------------
- 01187: [Graphics] gseeker: In attract mode, there is a priority error where a stealth bomber is coming out of a hanger. (couriersud)
- 02381: [DIP/Input] peke1012: Lightpen not mapped in option (Fabio Priuli)
- 02191: [sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)
- 02322: [Core] All Drivers using 8080 CPU: 8080 Core problem with score/credit counts and other variables (Miodrag Milanovic)
- 02254: [DIP/Input] All Sets in namcond1.c: Unable to coin/start game properly (Fabio Priuli)
- 02156: [Color/Palette] naughtyb: Wrong RESNET calculation of the green component. (couriersud)
- 02280: [Misc.] any set with multiple CPUs: Disassembler freezes when doing a Run on any CPU other than CPU 0 (Aaron Giles)
- 02259: [Misc.] tinklpit: Debug messages displayed on exit (Phil Bennett)
- 02258: [Crash/Freeze] srmp6: Game displays black screen, plays two NiLe samples every three seconds over and over again (Fabio Priuli)
Source Changes
------------------------------
Added newest Naomi 2 BIOS. [brian Troha]
Correct NeoGeo M1 decryption for all CMC50 sets [Andreas Naive]
Rewrite of the Motorola DSP56k disassembler. [Andrew Gardner]
* Removes arbitrary opcode groupings in favor of flat decode model.
* Fixes a number of small issues with unknown opcodes.
* Added the final ALU parallel move ops.
* Fixes branch relative offset decoding.
NB1/NB2: fix default dips, added diplocations, used latest idioms. IMPORTANT: you must delete all cfg and nv files for these games! [R. Belmont]
Removed sprite to tile priority in firefox, it doesn't exist. [smf]
System 23 updates: [R. Belmont]
* Fixed text layer to show (colors are wrong)
* Added very preliminary support for Gorgon h/w
* Added Rapid River readme
* Adjusted Gorgon h/w MIPS clock to 133 MHz based on readme
* Renamed GP500 to 500GP, which is it's correct name
* Fixed sound CPU shared RAM. Comms not yet correct.
65816/377xx: fix disassembly of BRL [shimaPong]
Fixed AF calculation in mcs48. [Aaron Giles]
Fixed Leland ay8910/12 output combining. [couriersud]
rescale_notifier() changed to always allow rescaling for screenless drivers. [Wilbert Pol]
Added 22VP931 emulation, which is mostly working. Communication works fine and basic searching/playback/skipping is functional. Still a bit glitchy. [Aaron Giles]
Firefox improvements: [Aaron Giles]
- memory map is complete from schematics
- gutted laserdisc hacks in favor of actual laserdisc implementation
- fixed all CPU and sound clocks
- removed need for deprecat.h
Added generic timer devices, which simply allocate a timer but don't prime it. This is the preferred method for allocating timers, and may eventually be the only mechanism for doing so in the future. [Aaron Giles]
Fixed copy + paste error in geebeeg romset. [David Haywood]
Move dkong memory_region calls into initialization routines. [couriersud]
Fixed -listroms to know about device-specific ROMs. [Aaron Giles]
Another pass to make static functions static, almost entirely affecting code added in the last few months to MAME. The fixes are the usual lot, changing enum definitions so they aren't declared, decorating dead code/declarations with #if...#endif, and of course, adding static where appropriate. In addition, I fixed a bunch of UNUSED_FUNCTON symbols to be spelled correctly (I didn't introduce this). [Atari Ace]
More system1.c input cleanups. [sonikos]
Naomi update: [samuele Zannoli]
* now show the contents of the framebuffer if the 3d accelerator is not used so that now the atomiswave logo and messages are shown (if you wait enough).
* removed a maple bug (no more strange messages in cvs2gd).
* improveed documentation of the communication registers with the dimm board
* if DEBUG_VERTICES is defined as 1 the vertices sent to the tile accelerator are collected and then drawn connected by a segment to give a wireframe-like view of the scene.
Minor optimization to fillbitmap when non-zero fills are done. [Christophe Jaillet]
Moved memory_region() call (which is slow) out of core sprite loop in the neogeo renderer, giving a dramatic speed boost. [Christophe Jaillet]
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------------------
TX-1 (Atari/Namco/Taito license) [Phil Bennett, Guru]
Chanbara [Tomasz Slanina, David Haywood]
Paradise Deluxe 2 [Chris Hardy]
New games marked as GAME_NOT_WORKING
-----------------------------------------------------------------
Rapid River (RD3 Ver. C) [Guru, R. Belmont]
Time Crisis 2 (TSS2 Ver.
[Guru]
GameCristal (version 2.613) [ANY, f205v]
FB Alpha Shuffle v0.2.96.98 (2008/09/24) released

--------------- 24.09.2008 -
--------------
- based on FB Alpha v0.2.96.98 compiled with vs2008.
- fixed neogeo default macro.
Download Unicode Binary: http://www.uushare.com/user/kof2112/file/820216
Download Source: http://rapidshare.com/files/148005257/fbas..._080924.7z.html
Thanks to Neosource.