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ClrMamePro 3.119a released
Rom Manager
What's new recently?
- fixed: sets with >1 chd list these chds wrongly as missing if chd region type is disabled
- fixed: dir2dat cancel doesn't work during a lengthy hash calculation
- misc: prefered scanner archive type is detected from rebuilder settings if no sets at all exist
- misc: don't allow setinformation load/unload file during an active scan
>> Get it HERE.
DEmul 0.4.8 WIP released
Dreamcast emulator
DEmul 0.4.8 WIP
Changelist:
New OpenGL plugin (gpuOGLv3). For proper plugin functionality - you should install latest video drivers (especially if you are ATI card owner).
gpuOGLv3 features:
- better polygon sort methods (still not provide perfect results). You can disable this feature for whole list and transparent polygons cause several games still works better without sort
- blend and shade functions
- fragment and vertex shader (offload calculation from CPU to GPU)
- apply fog per textures
- multiple screen resolution (needs restart)
- screeshots (PNG, JPG)
- mipmap textures
Fixes in other plugins:
- buggy polygon cache
- texture cache rewritten
- polygon params passes through TA with Intensity mode 1, 2 (Thrigger Heart Exelica)
- invisible polygons culling
- removed redundant GPU calls
General changes:
- GDR read synchronized with CPU and reduced to 1mb/sec (RE:CV "tiger head" fixed, credits to drkIIRaziel)
- fixed invisible bullets error in second chapter of Ikaruga (another credits to drkIIRaziel)
- added recent NAOMI romsets (all old handmade romsets are gone)
- fixed different dynarec, code invalidation and counters bugs
- fixed most of memory leaks
New GDR plugin gdrCHD.
It supports Compressed Hunk of Data (CHD) format (great thanks to MAME project). ".GDI" images can be converted to CHD with "chdman" tool from MAME project (e.g. "chdman -createcd my.gdi my.chd"). This conversion will add some redundant sectors between image tracks so it`s better to write your own ".TOC" description and feed it to "chdman" utility. Both methods will produce functional images the difference is only in size (quick ".gdi" to ".chd" conversion is a bit larger than handmade ".toc" to ".chd").
Not implemented & bugs (TODO list):
- render to texture (we already know how to implement it. but still fights with FBO on ATI cards. If we lose battle with FBO then we will switch to pBuffer technique)
- render framebuffer
- wrong texture filter in shader (noticable in Ikaruga. We will investigate this issue)
- multisampling
>> Get it HERE.
µTorrent 1.8.1 Stable released
Ami/WinArcadia 8.14 released
<b>WinArcadia 8.14 (Windows): 10 October 2008
AmiArcadia 8.14 (AmigaOS 3): 10 October 2008
AmiArcadia 8.1 (AmigaOS 4): 23 September 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007</b>
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (such as the EA 77up2, EA 78up5, the
Signetics Adaptable Board Computer, and the Eurocard 2650)
(c. 1977-1978); and
* the Signetics Instructor 50 computer (1978).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games.
Changes since 8.13:
. Miscellaneous improvements and bug fixes.
