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BitComet 1.05 released
BT client
v1.05 2008.10.10- GUI Improved: split save location of BT task into 2 parts: save path and filename for single-file task, save path and subfolder for multi-files task.
- GUI Improved: when add new BT task, start now/start later combo box changes to 2 buttons below in the dialog
- GUI Improved: remove "set as default" button in BT and HTTP/FTP task properties dialog. Save path of new task will be added into candidate directory list in option dialog automatically.
- GUI Improved: new candidate directory list in option dialog. The directories in list can be pick up easily when add new task.
- GUI Improved: rewrite batch HTTP/FTP download dialog and download all dialog. They are merged into a new designed batch download dialog, which is more convenient.
- GUI Improved: new site password manager for HTTP/FTP download. Username & password will be filled automatically when add new task if existed. This can be enabled in option dialog.
- GUI Improved: in torrent maker dialog, network type combo list changes into private torrent check box and add DHT nodes check box.
- GUI Improved: after popular software update checking, updated softwares will be list under tools menu in main window.
- GUI Improved: show an error message box when click [play] on a finished task, while the downloaded file has been deleted.
- GUI Bugfix: under Windows Vista, search box in toolbar displays incorrectly after switch search type
- Core Improved: UI language files change from .xml format to .mo format, which are more universal and can be concurrent translated in https://translations.launchpad.net/bitcomet
- Core Bugfix: under Windows Vista, BitComet will lost task list if running under administrator privilege
- Core Bugfix: if the HTTP task stopped because the file locked by other program, data integrality can not be guaranteed when resume downloading.
- Core Bugfix: in few situations, the BT task finish progress is 100% after hash checking, but the file finish progresses are not displayed as 100%
- Core Bugfix: if a BT task has been specified file download order, program will lose respond when switch a file to be download or not.
>> Get it HERE.
Shareaza 2.4.0.0 released
BT client
Notes:- Shareaza 2.4 celebrates 4 years of open source p2p community, and presents almost 900 changes from 9 months of solid dedication under difficult circumstances.
- Windows 98/Me support has been discontinued -and Vista enhanced- as signs of multi-generation upgrades in underlying platforms.
- TorrentWizard is now bundled, new IRC Chat provides easy support and community, and countless new and improved features are both subtly throughout and unseen.
- Note: Upgrading from any prior version should be considered safe, however downgrading back from 2.4 to prior releases may lose active downloads. A clean install should clear up any unusual behaviors.
- Please be aware of recent events impacting the project at: FakeShareaza.com
- Thank-you for your continued support.
>> Get it HERE.
Mame 0.127u7 related releases
This list shows the latest version of emulators (and files) that are being updated on a regular basis.
The next release will be 0.127u8.
EMULATORS
=========
SDLMAME for OS X Universal 0.127u7
MAMEXT32 0.127u7, MAMEXT64 0.127u7 and MAME Plus! XT 0.127u5
ThunderMAME32+ MAME32Plus! VER.0.106X (2008.9.23)
DATS
====
Story.dat / mamescore.ini / default.el (constantly being updated)
Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.127u7
Japanese Game List and Language Pack 0.127u5
Unofficial Command.dat 2008-09-20
AGEMAME
=======
NOTES
=====
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Mame 0.127u7
http://mamedev.org/updates/whatsnew_0127u7.txt
MAMETesters Bugs Fixed-----------------------------------
- 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud)
- 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud)
- 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)
- 02221: [sound] blzntrnd: Sound is almost completely broken (Aaron Giles)
- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.] Various: Memory leak (Aaron Giles)
- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)
- 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)
- 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)
- 02476: [Misc.] some neodrvr.c sets: Memory leak
- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)
- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
- 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)
- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)
- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy)
- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)
- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)
- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett)
- 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud)
- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3'
- 02468: [Compiling] 64 bit build fails (Aaron Giles)
Source Changes
----------------------------
Removed unneeded UI keys by removing the constants. Readded UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]
Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]
Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]
Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]
Neo-Geo cleanups (still in progress): [Johnboy]
- Sorted OEM / Bootleg sets
- Renamed roms on non OEM / Bootleg sets to ONE naming sheme
- Renamed functions
- Added some comments
System 24 cleanups: [Aaron Giles, Olivier Galibert]
* correct memory map for both CPUs
* reduced RAM size to 256k
* correct video timings
* renamed regions
* proper interrupt handling
* fixed dcclub magic latch
Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- ikari, ikaria, ikarinc, ikarijp, ikarijpb
- victroad, dogosoke, dogosokb
- bermudat, bermudaj
- worldwar, bermudaa
- psychos, psychosj
Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]
Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:
[Andreas Naive, Tomasz Slanina]
- added rom decryption
- patched protection checks
- mapped extra inputs
Fixed timers in i8051 core. [Grull Osgo]
Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]
Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]
Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]
- Added Baby Poker Game.
- Added sound support to Baby Poker Game.
- Reworked the color routines.
- Added Baby Dado Game.
- Added new color routines for Baby Games.
- Redumped the videocba color PROM.
- Added color switch. (It changes background color in some games).
- Added "hopper full" switch support (for diverter function).
- Added diverter function decoder.
- Added full functional mechanical counters decoding.
- Added 7 Segment decoder and 7 Digit Counter functions.
- Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop.
- Added NVRAM support to mechanical counters.
- Mapped "Hand Pay" button for Baby Games.
- Added decoder to Jackpot mechanical counter.
- Added tower lamps to Baby Games layouts.
- Reworked layouts for Baby Games.
Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]
Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- gwar, gwarj, gwara, gwarb
- chopper, choppera, chopperb, legofair
- tdfever, tdfeverj, tdfever2
- fsoccer, fsoccerj, fsoccerb
MCU protection now working for lohtb2 (m72.c) [Couriersud]
* Hooked up 6751
* Synchronized protection ram writes with timer callbacks
* Removed speed hack from NEC CPU emulation, which breaks the protection code
snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]
Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]
Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]
Cleaned up and normalized the three existing laserdisc emulations. Removed obsolete code from the laserdisc core. [Aaron Giles]
Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]
Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard
[Franklin Bowen]
Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca]
- Reworked the button-lamps matrix system.
- Documented both output ports.
- Connected coin in, key in and payout counters.
- Improved the lamps layout to be more realistic.
- Updated technical notes.
Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]
Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu]
- added sources snesdsp2.c & snesobc1.c
- removed special chips detection from MAME
- modified memory handlers to account for the new chips
New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------------
Megatouch 5 (9255-60-07 RON, New Jersey version) [brian Troha]
Astropal (Sidam?) [Couriersud]
Baby Poker [Grull Osgo, Roberto Fresca]
Baby Dado [Grull Osgo, Roberto Fresca]
Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]
New clones added
-----------------------------------
Megatouch III (9255-20-07 ROG, New Jersey version) [brian Troha]
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [brian Troha] (Not Working)
Armored Warriors (US 940920) [Razoola]
Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]
Decathlete V1.001 [Andrea Turci]
