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    BitComet 1.05 released

    Robert
    By Robert,

    BT client

     

    v1.05 2008.10.10

    - GUI Improved: split save location of BT task into 2 parts: save path and filename for single-file task, save path and subfolder for multi-files task.

    - GUI Improved: when add new BT task, start now/start later combo box changes to 2 buttons below in the dialog

    - GUI Improved: remove "set as default" button in BT and HTTP/FTP task properties dialog. Save path of new task will be added into candidate directory list in option dialog automatically.

    - GUI Improved: new candidate directory list in option dialog. The directories in list can be pick up easily when add new task.

    - GUI Improved: rewrite batch HTTP/FTP download dialog and download all dialog. They are merged into a new designed batch download dialog, which is more convenient.

    - GUI Improved: new site password manager for HTTP/FTP download. Username & password will be filled automatically when add new task if existed. This can be enabled in option dialog.

    - GUI Improved: in torrent maker dialog, network type combo list changes into private torrent check box and add DHT nodes check box.

    - GUI Improved: after popular software update checking, updated softwares will be list under tools menu in main window.

    - GUI Improved: show an error message box when click [play] on a finished task, while the downloaded file has been deleted.

    - GUI Bugfix: under Windows Vista, search box in toolbar displays incorrectly after switch search type

    - Core Improved: UI language files change from .xml format to .mo format, which are more universal and can be concurrent translated in https://translations.launchpad.net/bitcomet

    - Core Bugfix: under Windows Vista, BitComet will lost task list if running under administrator privilege

    - Core Bugfix: if the HTTP task stopped because the file locked by other program, data integrality can not be guaranteed when resume downloading.

    - Core Bugfix: in few situations, the BT task finish progress is 100% after hash checking, but the file finish progresses are not displayed as 100%

    - Core Bugfix: if a BT task has been specified file download order, program will lose respond when switch a file to be download or not.

    >> Get it HERE.


    Shareaza 2.4.0.0 released

    Robert
    By Robert,

    BT client

     

    Notes:

    - Shareaza 2.4 celebrates 4 years of open source p2p community, and presents almost 900 changes from 9 months of solid dedication under difficult circumstances.

    - Windows 98/Me support has been discontinued -and Vista enhanced- as signs of multi-generation upgrades in underlying platforms.

    - TorrentWizard is now bundled, new IRC Chat provides easy support and community, and countless new and improved features are both subtly throughout and unseen.

    - Note: Upgrading from any prior version should be considered safe, however downgrading back from 2.4 to prior releases may lose active downloads. A clean install should clear up any unusual behaviors.

    - Please be aware of recent events impacting the project at: FakeShareaza.com

    - Thank-you for your continued support.

    >> Get it HERE.


    Mame 0.127u7 related releases


    Mame 0.127u7

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0127u7.txt

     

    MAMETesters Bugs Fixed

    -----------------------------------

    - 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud)

    - 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud)

    - 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)

    - 02221: [sound] blzntrnd: Sound is almost completely broken (Aaron Giles)

    - 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)

    - 02479: [Misc.] Various: Memory leak (Aaron Giles)

    - 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)

    - 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)

    - 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)

    - 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)

    - 02476: [Misc.] some neodrvr.c sets: Memory leak

    - 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)

    - 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)

    - 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)

    - 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)

    - 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)

    - 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy)

    - 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)

    - 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)

    - 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)

    - 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)

    - 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)

    - 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett)

    - 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud)

    - 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3'

    - 02468: [Compiling] 64 bit build fails (Aaron Giles)

     

     

    Source Changes

    ----------------------------

    Removed unneeded UI keys by removing the constants. Readded UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]

     

    Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]

     

    Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]

     

    Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]

     

    Neo-Geo cleanups (still in progress): [Johnboy]

    - Sorted OEM / Bootleg sets

    - Renamed roms on non OEM / Bootleg sets to ONE naming sheme

    - Renamed functions

    - Added some comments

     

    System 24 cleanups: [Aaron Giles, Olivier Galibert]

    * correct memory map for both CPUs

    * reduced RAM size to 256k

    * correct video timings

    * renamed regions

    * proper interrupt handling

    * fixed dcclub magic latch

     

    Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]

    - ikari, ikaria, ikarinc, ikarijp, ikarijpb

    - victroad, dogosoke, dogosokb

    - bermudat, bermudaj

    - worldwar, bermudaa

    - psychos, psychosj

     

    Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]

     

    Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:

    [Andreas Naive, Tomasz Slanina]

    - added rom decryption

    - patched protection checks

    - mapped extra inputs

     

    Fixed timers in i8051 core. [Grull Osgo]

     

    Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]

     

    Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]

     

    Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]

    - Added Baby Poker Game.

    - Added sound support to Baby Poker Game.

    - Reworked the color routines.

    - Added Baby Dado Game.

    - Added new color routines for Baby Games.

    - Redumped the videocba color PROM.

    - Added color switch. (It changes background color in some games).

    - Added "hopper full" switch support (for diverter function).

    - Added diverter function decoder.

    - Added full functional mechanical counters decoding.

    - Added 7 Segment decoder and 7 Digit Counter functions.

    - Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop.

    - Added NVRAM support to mechanical counters.

    - Mapped "Hand Pay" button for Baby Games.

    - Added decoder to Jackpot mechanical counter.

    - Added tower lamps to Baby Games layouts.

    - Reworked layouts for Baby Games.

     

    Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]

     

    Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]

    - gwar, gwarj, gwara, gwarb

    - chopper, choppera, chopperb, legofair

    - tdfever, tdfeverj, tdfever2

    - fsoccer, fsoccerj, fsoccerb

     

    MCU protection now working for lohtb2 (m72.c) [Couriersud]

    * Hooked up 6751

    * Synchronized protection ram writes with timer callbacks

    * Removed speed hack from NEC CPU emulation, which breaks the protection code

     

    snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]

     

    Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]

     

    Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]

     

    Cleaned up and normalized the three existing laserdisc emulations. Removed obsolete code from the laserdisc core. [Aaron Giles]

     

    Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]

     

    Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard 8) [Franklin Bowen]

     

    Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca]

    - Reworked the button-lamps matrix system.

    - Documented both output ports.

    - Connected coin in, key in and payout counters.

    - Improved the lamps layout to be more realistic.

    - Updated technical notes.

     

    Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]

     

    Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu]

    - added sources snesdsp2.c & snesobc1.c

    - removed special chips detection from MAME

    - modified memory handlers to account for the new chips

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------------

    Megatouch 5 (9255-60-07 RON, New Jersey version) [brian Troha]

    Astropal (Sidam?) [Couriersud]

    Baby Poker [Grull Osgo, Roberto Fresca]

    Baby Dado [Grull Osgo, Roberto Fresca]

    Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]

     

     

    New clones added

    -----------------------------------

    Megatouch III (9255-20-07 ROG, New Jersey version) [brian Troha]

    Super Megatouch IV (9255-41-07 ROG, New Jersey version) [brian Troha] (Not Working)

    Armored Warriors (US 940920) [Razoola]

    Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]

    Decathlete V1.001 [Andrea Turci]


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