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    Wine 1.1.5 released

    Robert
    By Robert,

    Windows API emulator for Unix

     

    The Wine development release 1.1.5 is now available.

     

    What's new in this release:

    - Substantial JavaScript implementation.

    - Partial support for layered windows.

    - Support for Unicode file export in Regedit.

    - Proper exception handling in widl-generated code.

    - Asynchronous requests and cookies support in WinHTTP.

    - Various bug fixes.

    >> Get it HERE.


    PSPHUGO v1.0.2 released

    Robert
    By Robert,

    PC Engine Emulator for PSP

     

    Hi All,

     

    For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)

     

    PSPHugo is a port on PSP of one latest version of Hu-Go.

     

    What's new then in this version :

     

    - Rewrite sound engine using part of code from Hugo-Wii port version, it is now much closer to real PC Engine sound.

    - Fix sprites display glitches in Gunhead and several other games

    - Fix save state issue in all games (it was a miracle if that worked)

    - Improve global emulation speed (fullspeed in many games at 266Mhz !)

    - Add a new overclock option resulting in a faster emulation speed (but if you encounter any graphical glitches then you may have to set overclock to 0 and increase PSP clock speed instead)

    - Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter

    - Volume booster

    - Bug fix in the keyboard menu (joystick keys)

    - Add documentation for settings in help menu

    >> Get it HERE.


    Mame 0.127u4

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0127u4.txt

     

    MAMETesters Bugs Fixed

    -------------------------------------

    - 02210: [Misc.] fieldday, undoukai: Game doesn't start. Source typo in 0.126u2. (MASH)

    - 02240: [Crash/Freeze] All Sets in namcos12.c: Game Freeze (Aaron Giles)

    - 02241: [sound] kncljoe, kncljoea: Missing AY-3-8910A sound effects. (Aaron Giles)

    - 02248: [sound] All sets in m58.c: No sound in game (Aaron Giles)

    - 02239: [sound] stunrun: No OKI6295 sound. (Aaron Giles)

    - 02249: [Crash/Freeze] All Sets in zn.c: Game Hangs (Aaron Giles)

    - 02233: [speed] chboxing, chwrestl, dokidoki: Game Speed/Timing issue (Curt Coder)

    - 01897: [Original Reference] birdtry: DIP switch settings from manual. (Tafoid)

    - 02242: [Gameplay] ikarijp, ikarijpb: Test screen now required to be cycled to enter game. (Nicola Salmoria)

     

     

    Source Changes

    ------------------------------------

    Added redump of indytemc. There's sprite/playfield flipping issues, hence GAME_IMPERFECT_GRAPHICS. [Dazzer]

     

    Improvements to Funworld driver: [Roberto Fresca]

    - Added new clone: Pool 10 (italian, set 4).

    - Improved lamps layout for all games.

    - Added Pool 10 pinout and DIP switches info.

    - Updated technical notes.

     

    Continued I/O map merging. [Andrew Gardner]

     

    Changed Namco NB-x to use real C75 BIOS, read controls the real hardware way. [R. Belmont]

     

    Added lamps support + layout to magjoker and galaxi. Magjoker has a good lamps sequence in the attract. [Roberto Fresca]

     

    Fixed crash when hitting watchpoints on static handlers. [Aaron Giles]

     

    Changed Namco NA-2 to use real C70 BIOS. Removed sound and input simulation code. Changed the NA-1/2 MCU type to M37702. [Phil Bennett]

     

    Added correct colour PROMS to arkatour. [Dazzer]

     

    Fixed inputs in Main Event (SNK) based on the info in http://otoya.sheep-cloud.net/dipsw/ma-mo/mainevent.html. [9IEM1smI0]

     

    Jaleco 'Bomb's Away' Improvements [aDG4W+qp0]

     

    Fixed refresh rate and interrupts in sg1000a driver, added 8255PPI and coin counter. [Curt Coder]

     

    Changed requirements for laserdisc CHDs to require a new chunk of metadata with pre-decoded frame information. Modified chdman to automatically produce this for CHDs that are of the appropriate parameters. To fix up existing CHDs, use chdman -fixavdata on the CHD. [Aaron Giles]

     

    Modified the laserdisc core to leverage the pre-decoded frame metadata, which is now required. This improves seek times when searching and allows the player-specific emulation access to the VBI data as soon as it would really be available. Changed update callback timing to fire just before the first line of VBI data would be read; at that point, the frame selection is assumed to be committed. [Aaron Giles]

     

    Converted PR-8210 emulation over to using the actual MCU from the laserdisc player. This MCU controls low-level functions such as slider position and laser on/off, and receives decoded vertical blanking data in order to make decisions. Removed old HLE behavior. Note that the overlay text is displayed via the UI; this is temporary and will be fixed shortly. [Aaron Giles]

     

    Converted Simutrek-hacked laserdisc emulation to using the actual MCU from the game, which in turn hands off commands to the PR-8210 MCU. This is still not 100% but is pretty close at this point and achieves the correct behaviors in most cases. [Aaron Giles]

     

    Fixed Cube Quest overlay scaling to cover the whole screen. [Aaron Giles]

     

    Changed laserdisc video parameters to position the screen area at the bottom rather than the top, since this corresponds more closely to standard line numbering. [Aaron Giles]

     

    Extended the vbiparse code to support pack/unpack, and to more fully document all the meanings of the VBI codes. [Aaron Giles]

     

    Updated ldplayer to support slow/fast forward movement, frame/chapter display, and separate controls for scanning/stepping. [Aaron Giles]

     

    Added new built-in variable "frame" to the debugger. [Aaron Giles]

     

    Fixed device-based ROM loading to support loading ROMs from the game's ZIP as well. [Aaron Giles]

     

    CPU-internal regions now have priority again. Fixed mario by installing a handler in the SOUND_START function. [Aaron Giles]

     

    Improved DIP switch handling and added DIP locations in epos.c. [Tafoid]

     

    Added DIP locations to the dec0 driver. [Tafoid]

     

    Separate NBA Jam TE from NBA Jam as they are not technically clones of each other. [Atari Ace]

     

    Verified cpu clocks and corrected/verified OKI M6295 frequencies and pin for Shadow Force. [Corrado Tomaselli]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------------

    Fire Fox (still needs proper laserdisc support) [smf]

     

     

    New clones added

    -----------------------------

    Tengai (World) [Jet Black / Tormod]

    Pool 10 (italian, set 4) [Roberto Fresca]

    Hot Mind (adjustable prize) [David Haywood, Roberto Fresca]

    Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) [bonky_0013]

    Three Wonders (hack?) [EMMA team]

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------------

    Funny Land de Luxe [Tomasz Slanina]


    Mame 0.127u4 related releases

    Robert
    By Robert,

    This list shows the latest version of emulators (and files) that are being updated on a regular basis.

     

    EMULATORS

    =========

    Official Release 0.127

    Official Patch 0.127u4

    MameUI32 and 64 0.127.4

    SDLMAME 0.127u4

    SDLMAME for OS X Universal 0.127u4

    SDLMAME for Ubuntu 0.127u4

    Mame Plus 0.127u4

    MAMEXT32, MAMEXT64 0.127u4 and MAME Plus! XT 0.127u4

    Ash-build 0.127u2

    Multijet 0.127u1

    MAMEUIFX32 0.127

    WolfMAME 0.127

    Madda's MAME 0.127

    ThunderMAME32+ MAME32Plus! VER.0.106X (2008.9.23)

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el (constantly being updated)

    Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.127u4

    Catlist.ini 0.127u4

    Series.ini 0.126u3

    Japanese Game List and Language Pack 0.127u4

    NPlayers.ini 0.127

    History.dat 1.27a

    Rankings.ini 0.127

    Unofficial Command.dat 2008-09-12

     

     

    AGEMAME

    =======

    Full Release 0.127

    Patch for 0.127u3a

    Hawq's build 0.127u3

     

     

    NOTES

    =====

    MAME Plus! 0.127u4

    - folders/Artwork.ini 20080917b [Mr. Do's Arcade]

    - [MESS] sync with svn r3288 [sword]

    - [MAME] sync with 0.127u4 [sword]

    - catlist v0.127u3 [s_bastian]

    - updated Japanese list (jplist0127u2_0905) [mamelist jp]

    - updated Simplified Chinese list (0127u2_0906) [kof2112]

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


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