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    WolfMESS 0.128 released

    Robert
    By Robert,

    >> Get it HERE.


    Dark_AleX's 5.00 M33-3 and 3.71 Fatmsmod patch for 5.00 M33

    Mooney
    By Mooney,

    PSP Custom Firmware 5.00 M33-3

    A quick fix for the big bug introduced in M33-2...

     

    Changes:

     

    - A bug was introduced in 5.00 M33-2 that made some games and homebrew not to work.

    - PSN version check is now automatically bypassed without need of touching any setting.

    Source and Downloads: dark-alex.org

     

    3.71 Fatmsmod for 5.00 M33

    Just a little update to the fatmsmod patch, it stopped working in 5.00 due to a sony file changing its name.

     

    Instructions: decrypt 3.71 using psardumper (square option).

    Copy the file fatmsmod.prx in the root of memory stick.

     

    Copy FATMS371 to /PSP/GAME or /PSP/GAME5XX. Run the program and done.

    Source and Downloads: dark-alex.org

     

    About Fatmsmod:

    Homebrew developer Dark_AleX has released an optional patch that allows users to load the original 3.71 FATMS driver on 5.00 M33 series custom firmware. In certain cases, applying this patch may greatly improve overall read and write performance with slow Memory Stick brands, such as Lexar.

    Wine development release 1.1.7

    Robert
    By Robert,
    The Wine development release 1.1.7 is now available.

     

    What's new in this release:

     

    - Improved device management for DOS drives.

    - Many Richedit fixes.

    - Various installer fixes, particularly for IE 7.

    - First steps of Direct3D 10 implementation.

    - Various bug fixes.

    >> Get it HERE.


    Mame 0.128u1

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0128u1.txt

     

    MAMETesters Bugs Fixed

    ------------------------------------------

    - 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles)

    - 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)

    - 00436: [sound] kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)

    - 01702: [Gameplay] cloak + clones: Can´t pick up items (Phil Bennett)

    - 02140: [save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett)

    - 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)

    - 00359: [sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett)

     

     

     

    Source Changes

    ------------------------------

    MC6845 changes: [Curt Coder]

    - added cursor and display enable skewing

    - added preliminary support for SY6545-1's transparent addressing mode

    - Hsync should be pulsed even when vsync is active.

     

    Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code. [David Haywood]

     

    Minor NeoGeo cleanups [JohnBoy]

     

    Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]

    * Complete rewrite focusing on legibility and extensibility.

    * 27/121 opcodes (mostly) implemented.

    * Bugfix for reset status of interrupt priority bits.

    * Bugfix for disassembly of register-to-register parallel data move.

    * Added additional branch, move and bitfield ops.

    * Plygonet now passes its memory test and uploads a new program.

    * Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.

    * Added opbase handler to plygonet.c

     

    Increase cubeqst interleave factor to eliminate LDP timeout countdown flicker. [Philip Bennett]

     

    Added redumped B-Rap Boys sample ROMs. [Guru]

     

    Cleaned up STV rom loading a bit. [David Haywood]

     

    NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

     

    Updated tnzs.c driver: [stephh]

    - renamed sets :

    * 'tnzsjn' -> 'tnzsj'

    * 'tnzsj' -> 'tnzsjo'

    * 'kagekia' -> 'kagekih'

    - fixed Dip Switches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though)

    - added many notes

     

    Small cleanups to the ST-V driver. Make some work for magzun, still not working. [Angelo Salese]

     

    AICA: fix sample addressing for the full 8 MB [kingshriek].

     

    Fixed bnstars1 screens. [David Haywood]

     

    MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2: [couriersud, Jim Stolis]

    * improved serial port timing

    * better infrastructure for adding more variants like DS5002

    * Fixed port reading

    * Rewrote Macros for better readibility

    * Fixed and rewrote Interrupt handling

    * Now returns INTERNAL_DIVIDER, adjusted cycle counts

    * Remove unnecessary and duplicated code

    * Remove unnecessary functions

    * Rewrite to have sfr-registers stored in int_ram.

    * Debugger may now watch sfr-registers as well.

    * implemented interrupt callbacks (HOLD_LINE now supported)

    * Runtime switch for processor type - remove ifdefs

    * internal memory maps for internal rom versions (internal ram now displayed in debugger)

    * more timer cleanups from manual

    * fix timer 2 interrupts

    * implement serial mode 2/3 rx and tx clock handling

    * Remaining games checked and adapted to changes in cpu core

    * Cardline still broken. I need the exact and complete cpu name.

    * Added more variants 803X, 80CXX, AT89C4051

    * Fix segas18.c (segaic16.c) mcu maps.

    * Fix sslam.c

    * Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)

     

    micro3d improvements: [couriersud]

    * serial port communication between main cpu and sound board works

    * sound board now works

     

    m72 - lohtb2 improvements: [couriersud]

    * full emulation of protection device

    * Samples are now piped through the mcu

     

    Added sound and corrected wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. [Angelo Salese]

     

    Fixed recently regressed raster interrupt issues in fuukifg* drivers. [Philip Bennett]

     

    Added flip screen / cocktail support to yumefude driver. Completed DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

     

    Separated umk3 and breakrev from their parents. [David Haywood]

     

    Some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. [David Haywood]

     

    Improved dakkochn gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". [sonikos]

     

    Fixed a subtle bug in the 65c02 emulation where the result of the BIT instruction differs on the 65c02 (from the 6502), when executed in immediate mode. [Phill Harvey-Smith]

     

    Added samples support to Cosmic Alien. [T. Bell]

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------------

    (Medal) Yumefuda [bet] [Angelo Salese]

    Grudge Match (Yankee Game Technology) [Aaron Giles]

    Double Dealer [Angelo Salese, David Haywood]

    Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]

    Mirage Youjuu Mahjongden [Angelo Salese]

     

     

    New clones added

    ---------------------------------

    The King of Fighters 2002 (bootleg) [Kawaks]

    Police Trainer (v1.3B Newer) [brian Troha]

    Egg Venture (Release 8) [brian Troha]

    Kick for the Goal [brian Troha] (Not Working)

    Fire Shark (Korea, set 1, easier) [Guru]

    Fire Shark (Korea, set 2, harder) [Guru]

    Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)

     

     

    New games marked as GAME_NOT_WORKING

    ----------------------------------------------------------------

    P's Attack [Guru]

    Magic the Gathering: Armageddon [David Haywood]


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