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    Agatemulator 1.2 released

    Robert
    By Robert,
    Apple ][ and Agat 7/9 (soviet clones of apple) software simulation program for Win32.

     

    1.2 Changes:

     

    - Completely rewritten GUI code working with strings to enable localization.

    - Localized version for English language is added.

    - The Language selection tool (to call from Windows Start menu group) is added.

    - Initialization of video window for Apple systems is enhanced.

    - Installation package now supports both English and Russian languages.

    - Localization SDK for version 1.2 is released (instructions in readme.txt).

     

     

    1.1.1 Changes:

     

    - Fixed bug with saved states in standalone mode

    >> Get it HERE.


    Ootake 1.67 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/01/16 1.67 released

     

    - Processing that played the CD-DA sound source was brought close to a real machine. In the 3rd stage of "Super Darius", the problem that the boss had not appeared (generated from v1.65) was solved.

     

    - The display processing of the video chip was brought close to the movement of a real machine. In "Super Darius", the problem that sprite is not displayed in one line under the score display was solved.

     

    - In "CD Player (built-in System Card)", the bug that the last one track was not occasionally played was corrected.

     

    - When the CD-DA sound is played, the bug with the possibility of freezing it by the PC environment was corrected.

     

    - When "Screen->FullScreen Customize->FullScreen Resolution Auto Change" menu is used, the bug that the game of 336 dot mode had not been correctly occasionally judged was corrected. And, when 640x480 was set to "Resolution", the bug that it was not able to be used was corrected.

     

    - In the personal computer environment that V-Sync cannot do, the tempo at the game speed is stabilized more.

     

    - When the resume function is used in the CD game, the CD game name is displayed, too.

     

    - The speed and timing were brought close to a real machine more.

     

    - Additionally, a detailed part has been improved and corrected.

     

    + I have an important news for the person who compiles (builds) the attached source file and is using it. It is a switch of my development environment. I will use "Visual C++(Visual Studio)" from the upcoming version (next or the one after). Therefore, the appended source code becomes it for "Visual C++", too. It is likely to be able to compile even in the environment before (gcc, MinGW) by a little correction. However, "Visual C++ Express" is being distributed free of charge by Microsoft Corporation now. I think that it compiles easily when it is used.

    >> Get it HERE.


    Neoraine 1.2.1 released

    Robert
    By Robert,

    Neogeo CD emulator

     

    neoraine (1.2.1)

     

    * Fixed a crash when restoring a savegame in kof98 (too many pcm uploads)

    * Savegames could be badly restored starting in version 1.2.0 because of a change in the handling of the main ram.

    * Added an error message when trying to load a game from a .cue file and the iso defined in the cue file is not readable.

    >> Get it HERE.


    Raine 0.50.17 released

    Robert
    By Robert,

    Arcade emulator

     

    raine (0.50.17) unstable; urgency=low

     

    * Closing the window of the emulator doesn't trigger a segfault anymore (well the segfault was quitting too, but in windows this was producing a ugly error message, so it's better now !)

    * Fixed a stupid bug in the "next" console command

    * The video options dialog shows only the options for yuv overlay when in autodetect mode since overlays are the default, you must now choose explicitely "force normal blits" to see the scalers/scanlines options.

    * Double buffer is forced even when using yuv overlays in fullscreen mode in windows. Normaly video synchronization should be handled by overlays but since it's very messy to configure, it's probably better to force it here. If your overlays correctly handle video sync, then you can disable double buffer in the video options to trust your overlays.

    * Fixed a tremendous bug in hq3x/32bpp and hq2x/32bpp, the left part of the game bitmap was cut.

    * Fixed a crash when switching to hq3x in the middle of a game

    * Darwin (mac os x) becomes an "experimental" target. Neoraine can be built for it, and raine can be built only if not too many drivers are compiled in! This thing makes me nuts, its linker is completely crazy. Anyway there is now a new tool for building light version of raine : scan_drivers.pl in games, which allows to choose which game drivers you want to include. Once you have chosen, it includes the required cpu emulators/sound drivers. It might be useful when building for small systems...

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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