- 0 replies
- 2,933 views
- Add Reply
- 0 replies
- 5,347 views
- Add Reply
- 0 replies
- 3,296 views
- Add Reply
- 0 replies
- 3,794 views
- Add Reply
Ami/WinArcadia 16.1 released
WinArcadia 16.1 (Windows): 13 June 2011
AmiArcadia 16.1 (AmigaOS 3): 13 June 2011
AmiArcadia 16.02 (AmigaOS 4): 9 June 2011
AmiArcadia 16.02 (MorphOS): 9 June 2011
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V16.02:
* Pong: support for rifle games.
* Pong: "Settings|Input|Show controller positions?" option.
* Pong: "View|High scores..." command.
* Miscellaneous improvements and bug fixes.
nGlide 0.96 - 3Dfx Glide wrapper released
nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Both versions of APIs are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). Glide wrapper also supports high resolution modes.
nGlide 0.96 changelog:
Glide2:
-added support for Gulf War: Operation Desert Hammer
-added support for Screamer 2 (with DOSBox + Gulikoza patch)
-added support for Screamer Rally (with DOSBox + Gulikoza patch)
-fixed Nascar Legends car decals
-fixed Nuclear Strike menu bugs
-fixed Tomb Raider credits crash
-fixed Unreal & Unreal Tournament textures bugs
Glide3:
-added support for Fifa 2000
-added support for Fifa 2001
-added support for GP 500
-added support for Hardwar: The Future is Greedy
-added support for Hype: The Time Quest
-added support for TEXTUREBUFFER extension (used by Glide64)
-fixed Arabian Nights in-game resolution change crash
-fixed Operation Flashpoint: Cold War Crisis menu glitches
Miscellaneous:
-added ability to choose screen aspect ratio
-50% faster texture palettes handling
-improved internal Glide FPS limiter (smoother animation)
-improved gamma correction scale
-improved splash screen rendering (no resolution switching)
SSNES v0.4.1 released
SSNES v0.4.1
SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.
Changes since 0.4:
- XML cheat support. Supports cheats with same format as bSNES uses. (Mightymo's database). Badly needs on-screen fonts to scroll through cheats and stuff ![]()
This means that SSNES supports everything libsnes does, as far as I know (except for RAM monitoring, which is pretty much useless for SSNES' purpose I suppose).
- SDL video driver. Not recommended for modern OSes, but is reported to work quite well on legacy systems (Win9x).
- Forced 16-bit colors support. Can force 16-bit colors for OpenGL and SDL drivers (see legacy systems).
- Input handling in GUI is slightly improved for multiple controllers. The GUI is now more verbose on which joypad is used for which player.
- Added a new -D/--detach flag for Win32 users. Using this flag will disable the ugly DOS console window when launching SSNES from a launcher. (SSNES-Phoenix does this automatically.)
- Windowed scaling factor now respects the aspect ratio setting, rather than assuming a hardcoded 4:3 factor. (Width = aspect_ratio * scale_x * 224, Height = scale_y * 224).
Download: ssnes-win32-0.4.1
Source: Here
For different bSNES cores, hunterk has some libsnes builds for Win32 here: http://www.mediafire.com/download.php?kodmeco3wok4zk9
Tickle 0.94 released
http://www.ascotti.org/programming/tickle/tickle.htm
After a 5-year hiatus, Alessandro Scotti has decided to add some big improvements to this ancient Arcade emulator.
Version 0.94 (Apr 16, 2011)Yeah... Tickle is back!
This project has been frozen for many years until a few months ago I started doing some work on it again and one little piece at a time it has now grown enough to be released.
The most significant changes are:
- added emulation of the 6502 CPU, used in Vanguard and Nibbler
- full analog sounds emulation in Space Invaders, samples are no longer needed!
- improved support for Mac OS X (capture screens in PNG format, double buffering for video and more)
- fixed a bad bug in the Z80 emulation, Galaga would not work correctly and it took me one full week to find out why!
- improved volume balancing for the AY-3-8910 emulation
As usual new drivers have been added, this set in particular has been choosen because it allowed me to test most of the emulation components:
1942, Fantasy, Galaga, New Rally X, Nibbler, Pengo, Rally X, Rolling Crash / Moon Base, Vanguard
