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    Ami/WinArcadia 16.1 released

    Minuous
    By Minuous,

    WinArcadia 16.1 (Windows): 13 June 2011

    AmiArcadia 16.1 (AmigaOS 3): 13 June 2011

    AmiArcadia 16.02 (AmigaOS 4): 9 June 2011

    AmiArcadia 16.02 (MorphOS): 9 June 2011

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V16.02:

    * Pong: support for rifle games.

    * Pong: "Settings|Input|Show controller positions?" option.

    * Pong: "View|High scores..." command.

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    nGlide 0.96 - 3Dfx Glide wrapper released

    nGlide - Zeus
    By nGlide - Zeus,

    nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Both versions of APIs are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). Glide wrapper also supports high resolution modes.

     

    nGlide 0.96 changelog:

     

    Glide2:

    -added support for Gulf War: Operation Desert Hammer

    -added support for Screamer 2 (with DOSBox + Gulikoza patch)

    -added support for Screamer Rally (with DOSBox + Gulikoza patch)

    -fixed Nascar Legends car decals

    -fixed Nuclear Strike menu bugs

    -fixed Tomb Raider credits crash

    -fixed Unreal & Unreal Tournament textures bugs

     

    Glide3:

    -added support for Fifa 2000

    -added support for Fifa 2001

    -added support for GP 500

    -added support for Hardwar: The Future is Greedy

    -added support for Hype: The Time Quest

    -added support for TEXTUREBUFFER extension (used by Glide64)

    -fixed Arabian Nights in-game resolution change crash

    -fixed Operation Flashpoint: Cold War Crisis menu glitches

     

    Miscellaneous:

    -added ability to choose screen aspect ratio

    -50% faster texture palettes handling

    -improved internal Glide FPS limiter (smoother animation)

    -improved gamma correction scale

    -improved splash screen rendering (no resolution switching)

     

    Glide wrapper download


    SSNES v0.4.1 released

    Usedocne
    By Usedocne,

    SSNES v0.4.1

     

    SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.

     

    Changes since 0.4:

    - XML cheat support. Supports cheats with same format as bSNES uses. (Mightymo's database). Badly needs on-screen fonts to scroll through cheats and stuff :P

    This means that SSNES supports everything libsnes does, as far as I know (except for RAM monitoring, which is pretty much useless for SSNES' purpose I suppose).

    - SDL video driver. Not recommended for modern OSes, but is reported to work quite well on legacy systems (Win9x).

    - Forced 16-bit colors support. Can force 16-bit colors for OpenGL and SDL drivers (see legacy systems).

    - Input handling in GUI is slightly improved for multiple controllers. The GUI is now more verbose on which joypad is used for which player.

    - Added a new -D/--detach flag for Win32 users. Using this flag will disable the ugly DOS console window when launching SSNES from a launcher. (SSNES-Phoenix does this automatically.)

    - Windowed scaling factor now respects the aspect ratio setting, rather than assuming a hardcoded 4:3 factor. (Width = aspect_ratio * scale_x * 224, Height = scale_y * 224).

     

    Download: ssnes-win32-0.4.1

    Source: Here

     

    For different bSNES cores, hunterk has some libsnes builds for Win32 here: http://www.mediafire.com/download.php?kodmeco3wok4zk9


    Tickle 0.94 released

    Robert
    By Robert,

    http://www.ascotti.org/programming/tickle/tickle.htm

     

    After a 5-year hiatus, Alessandro Scotti has decided to add some big improvements to this ancient Arcade emulator.

     

    Version 0.94 (Apr 16, 2011)

    Yeah... Tickle is back! :) This project has been frozen for many years until a few months ago I started doing some work on it again and one little piece at a time it has now grown enough to be released.

     

    The most significant changes are:

     

    - added emulation of the 6502 CPU, used in Vanguard and Nibbler

    - full analog sounds emulation in Space Invaders, samples are no longer needed!

    - improved support for Mac OS X (capture screens in PNG format, double buffering for video and more)

    - fixed a bad bug in the Z80 emulation, Galaga would not work correctly and it took me one full week to find out why!

    - improved volume balancing for the AY-3-8910 emulation

     

    As usual new drivers have been added, this set in particular has been choosen because it allowed me to test most of the emulation components:

     

    1942, Fantasy, Galaga, New Rally X, Nibbler, Pengo, Rally X, Rolling Crash / Moon Base, Vanguard


Portal by DevFuse · Based on IP.Board Portal by IPS
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