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Neco 0.11 Released!
Neco is a PC Engine emulator for Windows & BeOS. Only the Windows binary has been updated.
News:
- Handle Zip files to load ROMs or skins
Emulator (Video):
- Backgrounds X/Y Masks -> Less weird gfx
- Raster Compare -> Modification of a value -> Better vertical scrolling
Emulator (CPU):
- Banks Masks on TAM -> Less crashes
- Interruptions -> Addresses pushed are not decremented
- Some instructions fixed (TRB($1C))
GUI:
- Menu Added
- More fonts (ViewBars)
- Background Color or Image
- Cursor Image
- Minimization of views
- File Dialog to open files
- Key events restructuration (use of pointers to methods)
- Surface Resizement
Configuration File:
- Set numbers of instructions to be displayed
- Set the number of cycles to execute before starting Neco
- Set a breakpoint
Get it at - http://etud.epita.fr:8000/~tching_v/dev/neco/
Project Tempest v0.4 Released!
MAME WIP udate
The MAME Work In Progress page has been updated with some Work In Progress (W.I.P) news.
Check out the info at - http://www.mame.net/status.html
CaPriCe32 3.50 Released!
CaPriCe32 is an Amstrad CPC emulator for Windows.
News:
- Rewrote all DirectX code to be more robust and error tolerant.
- The CPC screen is no longer being painted with hardware stretch blits by default, which should prevent the extreme slow-downs some users experienced.
- Caprice32 now goes to sleep when loosing focus or getting minimized: CPU usage drops to zero.
- Emulation can now be switched between windowed and full-screen mode. Full-Screen mode is user defined in resolution and bit depth.
- Switched to a different timing mechanism which keeps the emulator running closer to the original speed than before.
- Fixed sound playback - pops and clicks during playback should now be a thing of the past.
- Emulator Configuration is once again being stored in a file in the emulator directory and no longer in the Registry.
- New screen rendering methods: scanlines, line doubling (software), and line doubling (hardware).
- New speed selector in the Options dialog: the emulator speed can now be fixed at multiples of the original CPC speed.
- Added the option of colour and green monitor.
- Added error condition checks to zip, DSK and SNApshot routines.
- Added a modified DSK check at emulator exit so user won't loose their work.
- Implemented a completely new way to manage input: users can now map the CPC joysticks to any keyboard key or other connected control device, in any combination. See the updated documentation for more details.
- Mouse cursor now auto-hides to be less obtrusive.
- Support for French and Spanish keyboard layouts.
- Some fixes to the Z80 OUT handler involving the GA colour palette and PPI Port C.
- Added support for CDT tapes: still some work to be done here, as most SpeedLock protected games fail to load! Enjoy in moderation...
- Added 48 and 96 kHz sound playback options - high frequency notes and "buzzing" tones sound _much_ better now!
- Added a Frames Per Second display so users can judge how fast the emulation is actually running.
Get it at - http://www.caprice32.cybercube.com/