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    UltraHLE Unofficial v1.0.7

    XXLEnigma
    By XXLEnigma,

    ShadowPrince" has released another new version of his modifyed version of Nintendo64 emulator, UltarHLE. Here's whats new in this new version:

     

     

    Zip support

     

    Languages Support

     

    Currently English,Spanish and French

     

    Removed Debug output window by popular demand

     

    Fixed comments bug,roms in ini recognized correctly

     

    Little,but very nice gui changes by CoDeX

     

    Get it at - http://www.emulation64.com/N64/UHLE/uhle_sp_1.0.7.zip


    New PCSX2 Info

    XXLEnigma
    By XXLEnigma,

    "Dixon" has updated the PCSX2 website with some screen-shots taken using the private build of PCSX2. For those of you who don't know, PCSX2 is the most advanced released PS2 emulator to date. No, it cannot run commercial games, but it is running some 3D demos well, to say the least. It is coded by shadow, linuzappz and GoldFinger and it's current version is 0.042.

     

    Get more info/pics at - http://pcsx2.ngemu.com/


    Dapple 0.94a Released!

    XXLEnigma
    By XXLEnigma,

    Dapple is a Apple ][ emulator for DOS.

     

    News:

    0.94a

    * CPU fix to SBC opcode, fixing "Jeopardy!" and, I presume, also "Spy Vs. Spy"? Released as hot update.

     

    0.94

    * Removed "dapple.pgx" reading, replacing it with "dapple.ini", a text

    configuration file.

    * Also, "dapple.chr" files are no longer used (they are a big waste of space in other versions too, as they are only 2 bytes), and if you used a modified charset, you will have to set it again. I am sorry for this.

    * I have removed Detox from the distribution, but will provide it separately on Sourceforge. Additionally, a binary-only distribution shall coexist with the source-and-binary distribution for those who would rather not download the source code.

    * Additionally, tweaked the waitstate method, so the delay code is never executed if hold=0 (it ran once?), but I do not seem to notice any improvement.

     

    0.93

    * Made setting 6656 byte drive buffer turn on the fast drive mode. It should have done this in 0.92, but clueless me forgot to do it.

     

    Get it at http://sourceforge.net/projects/dapple/


    Visual Boy Advance 1.2 released!

    DreamCastLover
    By DreamCastLover,

    If you like GBA games then you need to download this! :roll:

     

    Core changes from v1.1

     

    added MidiKey2Freq bios call (thanks Chris Moeller)

    added AdvanceMAME Scale2x and Simple 2x filters

    added support for higher frameskip (up to 9)

    added C core for portability

    added big endian support

    added support for movement sensor (thank Parasyte)

    added support for selecting save type available

    fixed another value for the bios protection

    fixed sound envelope reload bug (thanks jaymzj)

    fixed timer counter (not changing the value of the counter unless the timer overflows or is restarted)

    fixed problem on big endian when setting IO memory reable positions

    fixed reset LCD after disabling forced blank

    speed up now uses frameskip 9 (6 FPS)

    improved message when BIOS function cannot be emulated

     

    Windows changes:

     

    added freeze recent list option

    added 800x600 support

    support to export GamesharkAdvance save games

    fixed bug when changing directories in the Directories... dialog

     

    SDL version:

     

    added emulation for motion sensor

    fixed crash when printing void * variables

    fixed crash when -b specified incorrectly

    fixed warning when reading configuration file about disableMMX if compiled without MMX support

    fixed crash when trying open file that does not exist

     

    Get it from HERE!!


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