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Time Crisis 3 For The Arcade :: Reviewed!
[left:d6edebf4bf]http://images.google.com/images?q=tbn:TCf7KiMfrk0C:www.eventgaming.com/images/timecrisis3_1.jpg[/left:d6edebf4bf]The new game, Time Crisis 3 soon to be released on PS2 for the Arcade has been reviewed. "Time Crisis 3 has progressed a lot from its previous titles. First of all, you have the ability to select from 4 weapons: The Pistol, A machine Gun, A shot Gun, and a Grenade Launcher. The pistol has unlimited ammuntion but the rest don't. However, the guns prove as a great assisstance for your assault against the Zagorias Federation. " -Disoblige
[align=center:d6edebf4bf]---> Click Here To Read The Review
YAPE 0.50 Released!
YAPE is a Commodore 16/Plus 4 emulator for Windows.
News:
* new README file (at last!)
* support for density select in true drive emulation
* drive LED on the PC keyboard scroll lock indicator
* shadowing 1541 ROM between $8000-$BFFF
* no more reattach of D64 files is necessary, when switching between the 1541 and 1551 true drive emulation modes
* added one final long pulse when saving in TAP format: wholewave TAP now produces a fully reloadable image
* fixed cycle timing of a few CPU read calls, most of the remaining raster glitches are gone
* fixed the 0x8F (SAX) opcode, it set the Z and N flags accidentally
* no more truncation in sound frequency conversion, interference sounds much better
* PC joystick is usable again (got broken in last release)
* SID setup dialog initialisation bug
* minor optimisation in sound rendering
* miscellaneous bugfixes
Nestopia 1.06 Released!
Nestopia is a NES emulator for Windows.
News:
- Fixed the input bug that sneaked up in v1.05. IDirectInputDevice8::Poll() was the cause. I forgot it could return DI_NOEFFECT which is not the same as DI_OK. The bug affected devices that didn't need manual polling.
- Fixed a bug that caused all soundcards without support for hardware-mixed secondary buffers to not work.
- Did some small optimizations in the PPU core.
- Changed so that state slots are flushed to files (if enabled) every time the user saves instead of only during load/close.
- Modified the path dialog. Two check mark buttons now control the auto loading and saving of state slots.
- Less sound stutter when toggling the menu in fullscreen.
- Tweaked the render queue and put a limit on how many frames behind the GPU can be. This is to prevent sudden jerks and input lag.
GEST v0.71 Released!
GEST is a Open-Source Gameboy emulator for Windows.
News:
* Cardcaptor Sakura now works.
* Fixed Block Kuzushi SGB color problems (most of them).
* Auto-fire buttons now work better in some SGB games.
