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AdvanceMAME V0.65.0 Released
For more info or download.. Click Here
The port of the MAME and MESS emulators (capable of Arcade Monitors and TVs but also for normal PC Monitors) has been updated.. Here's the following changes:
-Fixed the CPU detection by the configure script.
-The Linux ALSA sound drivers now doesn't block the execution if the DSP is already in use.
-Fixed the Linux Frame Buffer driver when a DIRECTCOLOR mode is used displaying fuzzy colors.
-Added some patches for the Linux SVGALIB in the contrib/ dir.
-Added a new `device_video_cursor' option to control the visibility of the mouse cursor.
-Minor fix computing the size of double sized modes.
SNEeSe V0.77 Released
For more info or download.. Click Here
The SNES Emulator, SNEeSe has been updated.. Here's the following changes:
-SPC700: Fixed the SPC700 timer bug that was supposed to be fixed in 0.75; not certain how it didn't make it into the release
-Sound: Fixed a serious bug which caused the sound to never be updated on DSP register changes; allows the correct attack 15 timing to work with FF4, thanks to MKendora and Brad Martin for getting me to go back to it
-Sound: Changed behavior of key on and key off registers, should be more accurate
-Render: Added support for dual window clipping with all logic modes of 8x8-tile backgrounds with offset change and no mosaic in modes 2 and 4
-Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with offset change and no mosaic in modes 2 and 4
-65c816: Fixed a bug in which caused the timing position of an IRQ on a new scanline to be incorrectly computed; fixes a problem in Tetris Attack
Meka V0.64C Released
For more info or download.. Click Here
-Among the great Sega Master System / Game Gear emulator has been updated.. Here's the following changes:
-Fixed the bug that would sometimes shut down sound when resetting or loading a savestate in full-screen mode.
-Fixed the bug that would not save battery backed memory when switching the virtual machine Off (thanks Ian Hodgkinson for the precise report!).
-Fixed Light Phaser border limit when left column is blanked. In some cases, the limit was enabled where it should not have.
-Light Phaser is now usable inside of the GUI, although this is obviously not recommended since you can move the game window accidentally.
-Redumped and verified plenty more cartridges. Added and modified entries to the checksum and compatibility lists, including new alternate dumps.
Some particular renaming includes:
James Bond 007: The Duel --> James Bond 007: The Duel
James Bond 007: The Duel [A] --> James Bond 007: The Duel [bR]
Paperboy --> Paperboy
Paperboy [A] --> Paperboy [uSA]
Also modified compatibility list to be coherent with checksum list regarding alternate version naming.
-MEKA now switch back to interface if fullscreen video mode cannot be set, instead of quitting.
-Virtual machine picture positionning in the GUI now takes account of the resolution (in GUI another resolution than default 640x480 is used).
-Updated history section of the documentation.
-Added and modified entries in the checksum and compatibility lists.
-[Windows] Fixed some of the screen corruptions when another application is getting the focus or writing to the screen (untested).
-Added SG-1000 games to the multiplayer games list file (MULTI.TXT).
-Updated Danish translation (by Marc Klemp).
-Added CPU state dumping feature in debug mode.
GEX v0.9 released
For more info or download.. Click Here
Another finest GB/GBC emulator has been updated.. Here's the following changes:
-Better Debugger
-Sound emulation (Very very poor, but it´s something. DirectX needed!)
-Max fps = 60
-Full throttling
-Timing change (some old games work better with timing number 2)
-Timer enable (some games like MK4 or Zelda Oracle of.. works better)