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    Mimic 2.11 Released!

    By XXLEnigma,

    Mimic is an arcade, Genesis, Game Gear & Gameboy emulator for Windows.



    Fix:WindowsNT/2000/XP issue resolved

    Fix:Some minor Sega fixes also.



    Get it at - http://mimic.arcadeheaven.com/

    Nebula 2.21a Released!

    By XXLEnigma,

    Nebula is a arcade emulator for Windows.





    * Added latest XOR table releases:

    - Dimahoo (US 000121)

    - Great Mahou Daisakusen (Japan 000121)

    - Battle Circuit (Euro 970319)

    * Changed Battle circuit Euro as parent set



    * Fixed Neogeo CD support that was broken in the previous release


    Get it at - http://nebula.emulatronia.com/

    CottAGE 0.11 Released!

    By XXLEnigma,

    CottAGE is a arcade emulator for Java.



    * Add following games: Jump Shot, Lode Runner, Mr. Jong, Pacman Plus, Pooyan, Rally X, Son Son, Tropical Angel

    * Add following clones: crazyblk, crush2, crush3, eyes2, hangly, hangly2, mbrush, mspacmab, mspacpls, newpuckx, pacgal, pacheart, pacman, pacmod, paintrlr, piranha, ponpokov, pootan, pooyans, puckmana, puckmod, sonsonj

    * Fixes drivers: 1943, bw8080, circusc, dkongo, pacman, rocnrope, solomon

    * Fixes I8080 cpu core

    * Add following sound chip: YM2413

    * Zoom, TV Mode and Scale2X support

    * Restructure of the code to properly separate JEF (Java Emulation Framework)

    * Usual fixes and optimizations...


    Get it at - http://cottage.emuunlim.com/

    Dapple 0.99a Released!

    By XXLEnigma,

    Dapple is a Apple ][ emulator for DOS.




    * Debugger restored (F5 this time). This is a partial rewrite of Marat Fayzullin's debugger, using the Dosius Disassembler (dasmc02).



    * Alt is Open-Apple in //e mode. Ctrl-Alt is Option in //e mode. No combination key for both yet, you'll need a joystick for that still.



    * Gee, I can't remember what the original tweak was. :evil:

    * Added PrtSc, as per user request.



    * Fixed some bugs relating to the color settings.

    * Tweaked amber: it now looks much more realistic.



    * Removed /?, it takes too much screen real estate. You might ask why all these 0.98 versions: it's not ready for prime time yet, so I don't see 1.00 coming soon. I suspect my code has succumbed to creeping featurism.



    * Fixed /?, this may be the last time /? is available.



    * Another workaround for Xevious, the /XEVIOUS switch...

    * Added "real" documentation (dapple.man) in the *X style.



    * For those who would like to use Xevious without being stuck in mono I added the /NOSAVEINI switch to trash changes to settings on exit.



    * No real differences, tweaked M65C02 a little.



    * Got the new M65C02 to build under Turbo C++ 1 again.

    * Also, fixed a small bug in ][+ emulation mode (Flash can't be disabled on ][+!)



    * Preliminary support for the 80-column card, although it doesn't work yet. Text support in 40-column mode is at //e Classic level, although the Mousetext has been in the font since the beginning. Challenge: If you are able to get PR#3 to work at the level of Andrew Gregory's emulator, I will put your name immediately after 1.00 here, and I will put your name at the top section of any source files tweaked to get to this point. I really do appreciate the help of Holger Picker and David Empson; it has been *quite* invaluable in getting the emulator this far.



    * Fixed a bug where the printer port defaulted to the current ROM...I am not immune to PEBKAC.



    Dapple 0.99a Released!



    * Moved Debugger to F4 to avoid collision with F5/Refresh.

    * Also made the 48K main RAM bank static, so as to allow dapple.c to be expanded more.

    * Bugfixed the debugger's Disassemble function.


    Get info at - http://sourceforge.net/projects/dapple/

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