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1up has Calibur of Souls
On 1up.com this week it's all about the Soul Calibur. They deliver exclusive screens and details on Namco's scedualed for a fall release title.
It will be updated daily until the end of this week, so if you want you dose of SCIII information, thats the place to hit.
First issue is good, explaining character-specfic stories, your created fighter and various mini-games found.
While your at it. Check out The Offical Site for Watcher-tan interviews and developer interview videos.
Xbox 360 To Ship with Pre-loaded Content
At least in Europe.
The Xbox 360 will ship in the UK with over 100 minutes of audio and video already on the system's hard drive, it has emerged, after Microsoft submitted the planned content to the British Board of Film Certification to be rated.
The content, which has been passed without cuts by the BBFC, consists of 22 separate files - the majority of which are between three and five minutes long, and appear to be music videos or movie clips, with titles such as "PUNK ROCK SUPERSTAR.WMA" and "1ST_TITANICTESTSEQUENCE_SINKING_8MBPS.WMV".
ZSNES WIP 7/24/2005
Here's what's new:
ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader] ALL: Improved loading of small ROMs. [Nach] SDL: New resolutions for SDL port. [Aerdan] SDL: Optimisation to frame draw code, only draw frames that change. [pagefault] SDL: Optimized pagefault's draw frame code. [Nach] SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach] SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach] SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach] SRC: Removed duplicate code. [Nach] SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach] SRC: Fixed looking for data all over the place on files which are too small. [Nach] SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach] SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn] SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader] SRC: New tool used. Also, silly variable names removed from source. [grinvader] SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader] SRC: Fixed the rampant GCC4 warnings. [Nach] SRC: Made generated files use proper signs. [Nach]
Not available from 1Emulation server yet, in the mean time head to http://www.ipherswipsite.com/zsnes
Project 64 1.6 beta 12 released!
Blast Corps/Dozer (Added note about menu texture errors)Gex & Gex 3 (Added note about Water rendering error)
Bass Tsuri No.1 (Added note to use v1.5.2 video plugin, Access Violaton in v1.6)
Micro Machines (Added note about menu errros (OK in v1.5.2 but in game worse?))
Superman (Added note about fog missing from sky)
Twisted Edge/King Hill... (Added note about minor menu snowflake problem)
Duke Nukem 64 (Added note about video depth problem)
Neon Genesis Evangelion (Added D3D Clear Mode only per frame, no negative effects?)
Snow Speeder (J ver of Big Mountain, clarified note about menu text errors (thanks Gent))
Spider-man (Added GameFAQ entry about background/shadow depth/system issues)
Paperboy (Added note about missing map details (thanks Speedfreak69))
City Tour GP (Changed SMCM CheckM&C>CMA in line with (U)&(E). May fix occasional freezes. Improved GameFAQ entry.)
Bomberman64/2nd Attack/Baku... (Changed status Compatible>Issues (plugin). Many video plugin issues.)
»» Download it Now! [1Emulation Server]
Credits: Official Beta Thread
